diff options
Diffstat (limited to 'doc/lua_api.txt')
-rw-r--r-- | doc/lua_api.txt | 702 |
1 files changed, 538 insertions, 164 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt index f2a83eca5..d3165b9fd 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -62,12 +62,12 @@ Where `<gameid>` is unique to each game. The game directory can contain the following files: * `game.conf`, with the following keys: - * `name`: Required, human readable name e.g. `name = Minetest` + * `name`: Required, a human readable title to address the game, e.g. `name = Minetest`. * `description`: Short description to be shown in the content tab * `allowed_mapgens = <comma-separated mapgens>` e.g. `allowed_mapgens = v5,v6,flat` - Mapgens not in this list are removed from the list of mapgens for - the game. + Mapgens not in this list are removed from the list of mapgens for the + game. If not specified, all mapgens are allowed. * `disallowed_mapgens = <comma-separated mapgens>` e.g. `disallowed_mapgens = v5,v6,flat` @@ -79,6 +79,10 @@ The game directory can contain the following files: e.g. `disallowed_mapgen_settings = mgv5_spflags` These settings are hidden for this game in the world creation dialog and game start menu. + * `author`: The author of the game. It only appears when downloaded from + ContentDB. + * `release`: Ignore this: Should only ever be set by ContentDB, as it is + an internal ID used to track versions. * `minetest.conf`: Used to set default settings when running this game. * `settingtypes.txt`: @@ -134,9 +138,15 @@ Mods can be put in a subdirectory, if the parent directory, which otherwise should be a mod, contains a file named `modpack.conf`. The file is a key-value store of modpack details. -* `name`: The modpack name. +* `name`: The modpack name. Allows Minetest to determine the modpack name even + if the folder is wrongly named. * `description`: Description of mod to be shown in the Mods tab of the main menu. +* `author`: The author of the modpack. It only appears when downloaded from + ContentDB. +* `release`: Ignore this: Should only ever be set by ContentDB, as it is an + internal ID used to track versions. +* `title`: A human-readable title to address the modpack. Note: to support 0.4.x, please also create an empty modpack.txt file. @@ -152,7 +162,12 @@ Mod directory structure │ ├── models │ ├── textures │ │ ├── modname_stuff.png - │ │ └── modname_something_else.png + │ │ ├── modname_stuff_normal.png + │ │ ├── modname_something_else.png + │ │ ├── subfolder_foo + │ │ │ ├── modname_more_stuff.png + │ │ │ └── another_subfolder + │ │ └── bar_subfolder │ ├── sounds │ ├── media │ ├── locale @@ -176,6 +191,11 @@ A `Settings` file that provides meta information about the mod. loaded before this mod. * `optional_depends`: A comma separated list of optional dependencies. Like a dependency, but no error if the mod doesn't exist. +* `author`: The author of the mod. It only appears when downloaded from + ContentDB. +* `release`: Ignore this: Should only ever be set by ContentDB, as it is an + internal ID used to track versions. +* `title`: A human-readable title to address the mod. Note: to support 0.4.x, please also provide depends.txt. @@ -221,18 +241,23 @@ registered callbacks. `minetest.settings` can be used to read custom or existing settings at load time, if necessary. (See [`Settings`]) -### `models` - -Models for entities or meshnodes. - -### `textures`, `sounds`, `media` +### `textures`, `sounds`, `media`, `models`, `locale` Media files (textures, sounds, whatever) that will be transferred to the -client and will be available for use by the mod. +client and will be available for use by the mod and translation files for +the clients (see [Translations]). + +It is suggested to use the folders for the purpous they are thought for, +eg. put textures into `textures`, translation files into `locale`, +models for entities or meshnodes into `models` et cetera. -### `locale` +These folders and subfolders can contain subfolders. +Subfolders with names starting with `_` or `.` are ignored. +If a subfolder contains a media file with the same name as a media file +in one of its parents, the parent's file is used. -Translation files for the clients. (See [Translations]) +Although it is discouraged, a mod can overwrite a media file of any mod that it +depends on by supplying a file with an equal name. Naming conventions ------------------ @@ -378,11 +403,14 @@ stripping out the file extension: * e.g. `foomod_foothing.png` * e.g. `foomod_foothing` + Texture modifiers ----------------- There are various texture modifiers that can be used -to generate textures on-the-fly. +to let the client generate textures on-the-fly. +The modifiers are applied directly in sRGB colorspace, +i.e. without gamma-correction. ### Texture overlaying @@ -780,7 +808,7 @@ Example (colored grass block): -- Overlay tiles: define them in the same style -- The top and bottom tile does not have overlay overlay_tiles = {"", "", - {name = "default_grass_side.png", tileable_vertical = false}}, + {name = "default_grass_side.png"}}, -- Global color, used in inventory color = "green", -- Palette in the world @@ -989,7 +1017,9 @@ The function of `param2` is determined by `paramtype2` in node definition. * `paramtype2 = "flowingliquid"` * Used by `drawtype = "flowingliquid"` and `liquidtype = "flowing"` * The liquid level and a flag of the liquid are stored in `param2` - * Bits 0-2: Liquid level (0-7). The higher, the more liquid is in this node + * Bits 0-2: Liquid level (0-7). The higher, the more liquid is in this node; + see `minetest.get_node_level`, `minetest.set_node_level` and `minetest.add_node_level` + to access/manipulate the content of this field * Bit 3: If set, liquid is flowing downwards (no graphical effect) * `paramtype2 = "wallmounted"` * Supported drawtypes: "torchlike", "signlike", "normal", "nodebox", "mesh" @@ -1150,7 +1180,7 @@ Look for examples in `games/devtest` or `games/minetest_game`. base cube without affecting them. * The base cube texture tiles are defined as normal, the `plantlike` extension uses the defined special tile, for example: - `special_tiles = {{name = "default_papyrus.png", tileable_vertical = true}},` + `special_tiles = {{name = "default_papyrus.png"}},` `*_optional` drawtypes need less rendering time if deactivated (always client-side). @@ -1220,6 +1250,9 @@ A box of a regular node would look like: {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, +To avoid collision issues, keep each value within the range of +/- 1.45. +This also applies to leveled nodeboxes, where the final height shall not +exceed this soft limit. @@ -1414,7 +1447,32 @@ Same as `image`, but does not accept a `position`; the position is instead deter * `world_pos`: World position of the waypoint. * `offset`: offset in pixels from position. +### `compass` + +Displays an image oriented or translated according to current heading direction. + +* `size`: The size of this element. Negative values represent percentage + of the screen; e.g. `x=-100` means 100% (width). +* `scale`: Scale of the translated image (used only for dir = 2 or dir = 3). +* `text`: The name of the texture to use. +* `alignment`: The alignment of the image. +* `offset`: Offset in pixels from position. +* `dir`: How the image is rotated/translated: + * 0 - Rotate as heading direction + * 1 - Rotate in reverse direction + * 2 - Translate as landscape direction + * 3 - Translate in reverse direction + +If translation is chosen, texture is repeated horizontally to fill the whole element. +### `minimap` + +Displays a minimap on the HUD. + +* `size`: Size of the minimap to display. Minimap should be a square to avoid + distortion. +* `alignment`: The alignment of the minimap. +* `offset`: offset in pixels from position. Representations of simple things ================================ @@ -1690,8 +1748,9 @@ to games. ### `ObjectRef` groups * `immortal`: Skips all damage and breath handling for an object. This group - will also hide the integrated HUD status bars for players, and is - automatically set to all players when damage is disabled on the server. + will also hide the integrated HUD status bars for players. It is + automatically set to all players when damage is disabled on the server and + cannot be reset (subject to change). * `punch_operable`: For entities; disables the regular damage mechanism for players punching it by hand or a non-tool item, so that it can do something else than take damage. @@ -1973,8 +2032,10 @@ Item metadata only contains a key-value store. Some of the values in the key-value store are handled specially: -* `description`: Set the item stack's description. Defaults to - `idef.description`. +* `description`: Set the item stack's description. + See also: `get_description` in [`ItemStack`] +* `short_description`: Set the item stack's short description. + See also: `get_short_description` in [`ItemStack`] * `color`: A `ColorString`, which sets the stack's color. * `palette_index`: If the item has a palette, this is used to get the current color from the palette. @@ -2057,6 +2118,22 @@ Examples list[current_player;craft;3,0;3,3;] list[current_player;craftpreview;7,1;1,1;] +Version History +--------------- + +* FORMSPEC VERSION 1: + * (too much) +* FORMSPEC VERSION 2: + * Forced real coordinates + * background9[]: 9-slice scaling parameters +* FORMSPEC VERSION 3: + * Formspec elements are drawn in the order of definition + * bgcolor[]: use 3 parameters (bgcolor, formspec (now an enum), fbgcolor) + * box[] and image[] elements enable clipping by default + * new element: scroll_container[] +* FORMSPEC VERSION 4: + * Allow dropdown indexing events + Elements -------- @@ -2068,6 +2145,7 @@ Elements * Clients older than this version can neither show newer elements nor display elements with new arguments correctly. * Available since feature `formspec_version_element`. +* See also: [Version History] ### `size[<W>,<H>,<fixed_size>]` @@ -2152,7 +2230,8 @@ Elements * Show an inventory list if it has been sent to the client. Nothing will be shown if the inventory list is of size 0. * **Note**: With the new coordinate system, the spacing between inventory - slots is one-fourth the size of an inventory slot. + slots is one-fourth the size of an inventory slot by default. Also see + [Styling Formspecs] for changing the size of slots and spacing. ### `list[<inventory location>;<list name>;<X>,<Y>;<W>,<H>;<starting item index>]` @@ -2220,6 +2299,21 @@ Elements * `frame duration`: Milliseconds between each frame. `0` means the frames don't advance. * `frame start` (Optional): The index of the frame to start on. Default `1`. +### `model[<X>,<Y>;<W>,<H>;<name>;<mesh>;<textures>;<rotation X,Y>;<continuous>;<mouse control>;<frame loop range>]` + +* Show a mesh model. +* `name`: Element name that can be used for styling +* `mesh`: The mesh model to use. +* `textures`: The mesh textures to use according to the mesh materials. + Texture names must be separated by commas. +* `rotation {X,Y}` (Optional): Initial rotation of the camera. + The axes are euler angles in degrees. +* `continuous` (Optional): Whether the rotation is continuous. Default `false`. +* `mouse control` (Optional): Whether the model can be controlled with the mouse. Default `true`. +* `frame loop range` (Optional): Range of the animation frames. + * Defaults to the full range of all available frames. + * Syntax: `<begin>,<end>` + ### `item_image[<X>,<Y>;<W>,<H>;<item name>]` * Show an inventory image of registered item/node @@ -2442,8 +2536,10 @@ Elements * Simple colored box * `color` is color specified as a `ColorString`. If the alpha component is left blank, the box will be semitransparent. + If the color is not specified, the box will use the options specified by + its style. If the color is specified, all styling options will be ignored. -### `dropdown[<X>,<Y>;<W>;<name>;<item 1>,<item 2>, ...,<item n>;<selected idx>]` +### `dropdown[<X>,<Y>;<W>;<name>;<item 1>,<item 2>, ...,<item n>;<selected idx>;<index event>]` * Show a dropdown field * **Important note**: There are two different operation modes: @@ -2454,8 +2550,12 @@ Elements * Fieldname data is transferred to Lua * Items to be shown in dropdown * Index of currently selected dropdown item +* `index event` (optional, allowed parameter since formspec version 4): Specifies the + event field value for selected items. + * `true`: Selected item index + * `false` (default): Selected item value -### `dropdown[<X>,<Y>;<W>,<H>;<name>;<item 1>,<item 2>, ...,<item n>;<selected idx>]` +### `dropdown[<X>,<Y>;<W>,<H>;<name>;<item 1>,<item 2>, ...,<item n>;<selected idx>;<index event>]` * Show a dropdown field * **Important note**: This syntax for dropdowns can only be used with the @@ -2468,6 +2568,10 @@ Elements * Fieldname data is transferred to Lua * Items to be shown in dropdown * Index of currently selected dropdown item +* `index event` (optional, allowed parameter since formspec version 4): Specifies the + event field value for selected items. + * `true`: Selected item index + * `false` (default): Selected item value ### `checkbox[<X>,<Y>;<name>;<label>;<selected>]` @@ -2484,7 +2588,7 @@ Elements * There are two ways to use it: 1. handle the changed event (only changed scrollbar is available) 2. read the value on pressing a button (all scrollbars are available) -* `orientation`: `vertical`/`horizontal` +* `orientation`: `vertical`/`horizontal`. Default horizontal. * Fieldname data is transferred to Lua * Value of this trackbar is set to (`0`-`1000`) by default * See also `minetest.explode_scrollbar_event` @@ -2598,6 +2702,28 @@ Elements * All provided states must be active for the style to apply. * See [Styling Formspecs]. +### `set_focus[<name>;<force>]` + +* Sets the focus to the element with the same `name` parameter. +* **Note**: This element must be placed before the element it focuses. +* `force` (optional, default `false`): By default, focus is not applied for + re-sent formspecs with the same name so that player-set focus is kept. + `true` sets the focus to the specified element for every sent formspec. +* The following elements have the ability to be focused: + * checkbox + * button + * button_exit + * image_button + * image_button_exit + * item_image_button + * table + * textlist + * dropdown + * field + * pwdfield + * textarea + * scrollbar + Migrating to Real Coordinates ----------------------------- @@ -2678,21 +2804,25 @@ Setting a property to nothing will reset it to the default value. For example: Some types may inherit styles from parent types. * animated_image, inherits from image +* box * button * button_exit, inherits from button * checkbox -* scrollbar -* table -* textlist * dropdown * field -* pwdfield, inherits from field -* textarea -* label -* vertlabel, inherits from field +* image * image_button * item_image_button +* label +* list +* model +* pwdfield, inherits from field +* scrollbar * tabheader +* table +* textarea +* textlist +* vertlabel, inherits from label ### Valid Properties @@ -2701,7 +2831,18 @@ Some types may inherit styles from parent types. * noclip - boolean, set to true to allow the element to exceed formspec bounds. * box * noclip - boolean, set to true to allow the element to exceed formspec bounds. - * Default to false in formspec_version version 3 or higher + * Defaults to false in formspec_version version 3 or higher + * **Note**: `colors`, `bordercolors`, and `borderwidths` accept multiple input types: + * Single value (e.g. `#FF0`): All corners/borders. + * Two values (e.g. `red,#FFAAFF`): top-left and bottom-right,top-right and bottom-left/ + top and bottom,left and right. + * Four values (e.g. `blue,#A0F,green,#FFFA`): top-left/top and rotates clockwise. + * These work similarly to CSS borders. + * colors - `ColorString`. Sets the color(s) of the box corners. Default `black`. + * bordercolors - `ColorString`. Sets the color(s) of the borders. Default `black`. + * borderwidths - Integer. Sets the width(s) of the borders in pixels. If the width is + negative, the border will extend inside the box, whereas positive extends outside + the box. A width of zero results in no border; this is default. * button, button_exit, image_button, item_image_button * alpha - boolean, whether to draw alpha in bgimg. Default true. * bgcolor - color, sets button tint. @@ -2717,31 +2858,54 @@ Some types may inherit styles from parent types. button's content when set. * bgimg_pressed - background image when pressed. Defaults to bgimg when not provided. * This is deprecated, use states instead. + * font - Sets font type. This is a comma separated list of options. Valid options: + * Main font type options. These cannot be combined with each other: + * `normal`: Default font + * `mono`: Monospaced font + * Font modification options. If used without a main font type, `normal` is used: + * `bold`: Makes font bold. + * `italic`: Makes font italic. + Default `normal`. + * font_size - Sets font size. Default is user-set. Can have multiple values: + * `<number>`: Sets absolute font size to `number`. + * `+<number>`/`-<number>`: Offsets default font size by `number` points. + * `*<number>`: Multiplies default font size by `number`, similar to CSS `em`. * border - boolean, draw border. Set to false to hide the bevelled button pane. Default true. * content_offset - 2d vector, shifts the position of the button's content without resizing it. * noclip - boolean, set to true to allow the element to exceed formspec bounds. * padding - rect, adds space between the edges of the button and the content. This value is relative to bgimg_middle. + * sound - a sound to be played when triggered. * textcolor - color, default white. * checkbox * noclip - boolean, set to true to allow the element to exceed formspec bounds. -* scrollbar - * noclip - boolean, set to true to allow the element to exceed formspec bounds. -* table, textlist - * noclip - boolean, set to true to allow the element to exceed formspec bounds. + * sound - a sound to be played when triggered. * dropdown * noclip - boolean, set to true to allow the element to exceed formspec bounds. + * sound - a sound to be played when the entry is changed. * field, pwdfield, textarea * border - set to false to hide the textbox background and border. Default true. + * font - Sets font type. See button `font` property for more information. + * font_size - Sets font size. See button `font_size` property for more information. * noclip - boolean, set to true to allow the element to exceed formspec bounds. * textcolor - color. Default white. +* model + * bgcolor - color, sets background color. + * noclip - boolean, set to true to allow the element to exceed formspec bounds. + * Default to false in formspec_version version 3 or higher * image * noclip - boolean, set to true to allow the element to exceed formspec bounds. * Default to false in formspec_version version 3 or higher * item_image * noclip - boolean, set to true to allow the element to exceed formspec bounds. Default to false. * label, vertlabel + * font - Sets font type. See button `font` property for more information. + * font_size - Sets font size. See button `font_size` property for more information. + * noclip - boolean, set to true to allow the element to exceed formspec bounds. +* list * noclip - boolean, set to true to allow the element to exceed formspec bounds. + * size - 2d vector, sets the size of inventory slots in coordinates. + * spacing - 2d vector, sets the space between inventory slots in coordinates. * image_button (additional properties) * fgimg - standard image. Defaults to none. * fgimg_hovered - image when hovered. Defaults to fgimg when not provided. @@ -2749,9 +2913,17 @@ Some types may inherit styles from parent types. * fgimg_pressed - image when pressed. Defaults to fgimg when not provided. * This is deprecated, use states instead. * NOTE: The parameters of any given image_button will take precedence over fgimg/fgimg_pressed + * sound - a sound to be played when triggered. +* scrollbar + * noclip - boolean, set to true to allow the element to exceed formspec bounds. * tabheader * noclip - boolean, set to true to allow the element to exceed formspec bounds. + * sound - a sound to be played when a different tab is selected. * textcolor - color. Default white. +* table, textlist + * font - Sets font type. See button `font` property for more information. + * font_size - Sets font size. See button `font_size` property for more information. + * noclip - boolean, set to true to allow the element to exceed formspec bounds. ### Valid States @@ -2964,7 +3136,8 @@ Internally, it is implemented as a table with the 3 fields `x`, `y` and `z`. Example: `{x = 0, y = 1, z = 0}`. For the following functions, `v`, `v1`, `v2` are vectors, -`p1`, `p2` are positions: +`p1`, `p2` are positions, +`s` is a scalar (a number): * `vector.new(a[, b, c])`: * Returns a vector. @@ -2993,10 +3166,12 @@ For the following functions, `v`, `v1`, `v2` are vectors, * Returns in order minp, maxp vectors of the cuboid defined by `v1`, `v2`. * `vector.angle(v1, v2)`: * Returns the angle between `v1` and `v2` in radians. -* `vector.dot(v1, v2)` - * Returns the dot product of `v1` and `v2` -* `vector.cross(v1, v2)` - * Returns the cross product of `v1` and `v2` +* `vector.dot(v1, v2)`: + * Returns the dot product of `v1` and `v2`. +* `vector.cross(v1, v2)`: + * Returns the cross product of `v1` and `v2`. +* `vector.offset(v, x, y, z)`: + * Returns the sum of the vectors `v` and `{x = x, y = y, z = z}`. For the following functions `x` can be either a vector or a number: @@ -3008,10 +3183,12 @@ For the following functions `x` can be either a vector or a number: * Returns a vector. * If `x` is a vector: Returns the difference of `v` subtracted by `x`. * If `x` is a number: Subtracts `x` from each component of `v`. -* `vector.multiply(v, x)`: - * Returns a scaled vector or Schur product. -* `vector.divide(v, x)`: - * Returns a scaled vector or Schur quotient. +* `vector.multiply(v, s)`: + * Returns a scaled vector. + * Deprecated: If `s` is a vector: Returns the Schur product. +* `vector.divide(v, s)`: + * Returns a scaled vector. + * Deprecated: If `s` is a vector: Returns the Schur quotient. For the following functions `a` is an angle in radians and `r` is a rotation vector ({x = <pitch>, y = <yaw>, z = <roll>}) where pitch, yaw and roll are @@ -3091,6 +3268,7 @@ Helper functions * returns true when the passed number represents NaN. * `minetest.get_us_time()` * returns time with microsecond precision. May not return wall time. + * This value might overflow on certain 32-bit systems! * `table.copy(table)`: returns a table * returns a deep copy of `table` * `table.indexof(list, val)`: returns the smallest numerical index containing @@ -3101,7 +3279,8 @@ Helper functions * Appends all values in `other_table` to `table` - uses `#table + 1` to find new indices. * `table.key_value_swap(t)`: returns a table with keys and values swapped - * If multiple keys in `t` map to the same value, the result is undefined. + * If multiple keys in `t` map to the same value, it is unspecified which + value maps to that key. * `table.shuffle(table, [from], [to], [random_func])`: * Shuffles elements `from` to `to` in `table` in place * `from` defaults to `1` @@ -4039,6 +4218,8 @@ Callbacks: * Called when the object is instantiated. * `dtime_s` is the time passed since the object was unloaded, which can be used for updating the entity state. +* `on_deactivate(self) + * Called when the object is about to get removed or unloaded. * `on_step(self, dtime)` * Called on every server tick, after movement and collision processing. `dtime` is usually 0.1 seconds, as per the `dedicated_server_step` setting @@ -4159,11 +4340,14 @@ Utilities * `minetest.get_current_modname()`: returns the currently loading mod's name, when loading a mod. -* `minetest.get_modpath(modname)`: returns e.g. - `"/home/user/.minetest/usermods/modname"`. - * Useful for loading additional `.lua` modules or static data from mod -* `minetest.get_modnames()`: returns a list of installed mods - * Return a list of installed mods, sorted alphabetically +* `minetest.get_modpath(modname)`: returns the directory path for a mod, + e.g. `"/home/user/.minetest/usermods/modname"`. + * Returns nil if the mod is not enabled or does not exist (not installed). + * Works regardless of whether the mod has been loaded yet. + * Useful for loading additional `.lua` modules or static data from a mod, + or checking if a mod is enabled. +* `minetest.get_modnames()`: returns a list of enabled mods, sorted alphabetically. + * Does not include disabled mods, even if they are installed. * `minetest.get_worldpath()`: returns e.g. `"/home/user/.minetest/world"` * Useful for storing custom data * `minetest.is_singleplayer()` @@ -4204,6 +4388,10 @@ Utilities pathfinder_works = true, -- Whether Collision info is available to an objects' on_step (5.3.0) object_step_has_moveresult = true, + -- Whether get_velocity() and add_velocity() can be used on players (5.4.0) + direct_velocity_on_players = true, + -- nodedef's use_texture_alpha accepts new string modes (5.4.0) + use_texture_alpha_string_modes = true, } * `minetest.has_feature(arg)`: returns `boolean, missing_features` @@ -4412,6 +4600,10 @@ Call these functions only at load time! the puncher to the punched. * `damage`: Number that represents the damage calculated by the engine * should return `true` to prevent the default damage mechanism +* `minetest.register_on_rightclickplayer(function(player, clicker))` + * Called when a player is right-clicked + * `player`: ObjectRef - Player that was right-clicked + * `clicker`: ObjectRef - Object that right-clicked, may or may not be a player * `minetest.register_on_player_hpchange(function(player, hp_change, reason), modifier)` * Called when the player gets damaged or healed * `player`: ObjectRef of the player @@ -4470,6 +4662,11 @@ Call these functions only at load time! * Called always when a player says something * Return `true` to mark the message as handled, which means that it will not be sent to other players. +* `minetest.register_on_chatcommand(function(name, command, params))` + * Called always when a chatcommand is triggered, before `minetest.registered_chatcommands` + is checked to see if the command exists, but after the input is parsed. + * Return `true` to mark the command as handled, which means that the default + handlers will be prevented. * `minetest.register_on_player_receive_fields(function(player, formname, fields))` * Called when the server received input from `player` in a formspec with the given `formname`. Specifically, this is called on any of the @@ -4477,7 +4674,7 @@ Call these functions only at load time! * a button was pressed, * Enter was pressed while the focus was on a text field * a checkbox was toggled, - * something was selecteed in a drop-down list, + * something was selected in a dropdown list, * a different tab was selected, * selection was changed in a textlist or table, * an entry was double-clicked in a textlist or table, @@ -4491,7 +4688,8 @@ Call these functions only at load time! * `button` and variants: If pressed, contains the user-facing button text as value. If not pressed, is `nil` * `field`, `textarea` and variants: Text in the field - * `dropdown`: Text of selected item + * `dropdown`: Either the index or value, depending on the `index event` + dropdown argument. * `tabheader`: Tab index, starting with `"1"` (only if tab changed) * `checkbox`: `"true"` if checked, `"false"` if unchecked * `textlist`: See `minetest.explode_textlist_event` @@ -4671,6 +4869,22 @@ Environment access * `pos`: The position where to measure the light. * `timeofday`: `nil` for current time, `0` for night, `0.5` for day * Returns a number between `0` and `15` or `nil` + * `nil` is returned e.g. when the map isn't loaded at `pos` +* `minetest.get_natural_light(pos[, timeofday])` + * Figures out the sunlight (or moonlight) value at pos at the given time of + day. + * `pos`: The position of the node + * `timeofday`: `nil` for current time, `0` for night, `0.5` for day + * Returns a number between `0` and `15` or `nil` + * This function tests 203 nodes in the worst case, which happens very + unlikely +* `minetest.get_artificial_light(param1)` + * Calculates the artificial light (light from e.g. torches) value from the + `param1` value. + * `param1`: The param1 value of a `paramtype = "light"` node. + * Returns a number between `0` and `15` + * Currently it's the same as `math.floor(param1 / 16)`, except that it + ensures compatibility. * `minetest.place_node(pos, node)` * Place node with the same effects that a player would cause * `minetest.dig_node(pos)` @@ -4699,6 +4913,9 @@ Environment access * `minetest.get_objects_inside_radius(pos, radius)`: returns a list of ObjectRefs. * `radius`: using an euclidean metric +* `minetest.get_objects_in_area(pos1, pos2)`: returns a list of + ObjectRefs. + * `pos1` and `pos2` are the min and max positions of the area to search. * `minetest.set_timeofday(val)` * `val` is between `0` and `1`; `0` for midnight, `0.5` for midday * `minetest.get_timeofday()` @@ -4713,12 +4930,15 @@ Environment access * `nodenames`: e.g. `{"ignore", "group:tree"}` or `"default:dirt"` * `search_center` is an optional boolean (default: `false`) If true `pos` is also checked for the nodes -* `minetest.find_nodes_in_area(pos1, pos2, nodenames)`: returns a list of - positions. +* `minetest.find_nodes_in_area(pos1, pos2, nodenames, [grouped])` + * `pos1` and `pos2` are the min and max positions of the area to search. * `nodenames`: e.g. `{"ignore", "group:tree"}` or `"default:dirt"` - * First return value: Table with all node positions - * Second return value: Table with the count of each node with the node name - as index. + * If `grouped` is true the return value is a table indexed by node name + which contains lists of positions. + * If `grouped` is false or absent the return values are as follows: + first value: Table with all node positions + second value: Table with the count of each node with the node name + as index * Area volume is limited to 4,096,000 nodes * `minetest.find_nodes_in_area_under_air(pos1, pos2, nodenames)`: returns a list of positions. @@ -5186,17 +5406,23 @@ Sounds * `minetest.sound_fade(handle, step, gain)` * `handle` is a handle returned by `minetest.sound_play` * `step` determines how fast a sound will fade. - Negative step will lower the sound volume, positive step will increase - the sound volume. + The gain will change by this much per second, + until it reaches the target gain. + Note: Older versions used a signed step. This is deprecated, but old + code will still work. (the client uses abs(step) to correct it) * `gain` the target gain for the fade. + Fading to zero will delete the sound. Timing ------ -* `minetest.after(time, func, ...)` +* `minetest.after(time, func, ...)` : returns job table to use as below. * Call the function `func` after `time` seconds, may be fractional * Optional: Variable number of arguments that are passed to `func` +* `job:cancel()` + * Cancels the job function from being called + Server ------ @@ -5223,20 +5449,22 @@ Server * Returns a code (0: successful, 1: no such player, 2: player is connected) * `minetest.remove_player_auth(name)`: remove player authentication data * Returns boolean indicating success (false if player nonexistant) -* `minetest.dynamic_add_media(filepath)` - * Adds the file at the given path to the media sent to clients by the server - on startup and also pushes this file to already connected clients. +* `minetest.dynamic_add_media(filepath, callback)` + * `filepath`: path to a media file on the filesystem + * `callback`: function with arguments `name`, where name is a player name + (previously there was no callback argument; omitting it is deprecated) + * Adds the file to the media sent to clients by the server on startup + and also pushes this file to already connected clients. The file must be a supported image, sound or model format. It must not be modified, deleted, moved or renamed after calling this function. The list of dynamically added media is not persisted. - * Returns boolean indicating success (duplicate files count as error) - * The media will be ready to use (in e.g. entity textures, sound_play) - immediately after calling this function. + * Returns false on error, true if the request was accepted + * The given callback will be called for every player as soon as the + media is available on the client. Old clients that lack support for this feature will not see the media - unless they reconnect to the server. - * Since media transferred this way does not use client caching or HTTP - transfers, dynamic media should not be used with big files or performance - will suffer. + unless they reconnect to the server. (callback won't be called) + * Since media transferred this way currently does not use client caching + or HTTP transfers, dynamic media should not be used with big files. Bans ---- @@ -5616,6 +5844,9 @@ Global tables * Map of registered tool definitions, indexed by name * `minetest.registered_entities` * Map of registered entity prototypes, indexed by name + * Values in this table may be modified directly. + Note: changes to initial properties will only affect entities spawned afterwards, + as they are only read when spawning. * `minetest.object_refs` * Map of object references, indexed by active object id * `minetest.luaentities` @@ -5646,6 +5877,7 @@ Global tables * Map of registered chat command definitions, indexed by name * `minetest.registered_privileges` * Map of registered privilege definitions, indexed by name + * Registered privileges can be modified directly in this table. ### Registered callback tables @@ -5760,6 +5992,31 @@ An `InvRef` is a reference to an inventory. `minetest.get_inventory(location)`. * returns `{type="undefined"}` in case location is not known +### Callbacks + +Detached & nodemeta inventories provide the following callbacks for move actions: + +#### Before + +The `allow_*` callbacks return how many items can be moved. + +* `allow_move`/`allow_metadata_inventory_move`: Moving items in the inventory +* `allow_take`/`allow_metadata_inventory_take`: Taking items from the inventory +* `allow_put`/`allow_metadata_inventory_put`: Putting items to the inventory + +#### After + +The `on_*` callbacks are called after the items have been placed in the inventories. + +* `on_move`/`on_metadata_inventory_move`: Moving items in the inventory +* `on_take`/`on_metadata_inventory_take`: Taking items from the inventory +* `on_put`/`on_metadata_inventory_put`: Putting items to the inventory + +#### Swapping + +When a player tries to put an item to a place where another item is, the items are *swapped*. +This means that all callbacks will be called twice (once for each action). + `ItemStack` ----------- @@ -5785,6 +6042,18 @@ an itemstring, a table or `nil`. stack). * `set_metadata(metadata)`: (DEPRECATED) Returns true. * `get_description()`: returns the description shown in inventory list tooltips. + * The engine uses this when showing item descriptions in tooltips. + * Fields for finding the description, in order: + * `description` in item metadata (See [Item Metadata].) + * `description` in item definition + * item name +* `get_short_description()`: returns the short description or nil. + * Unlike the description, this does not include new lines. + * Fields for finding the short description, in order: + * `short_description` in item metadata (See [Item Metadata].) + * `short_description` in item definition + * first line of the description (From item meta or def, see `get_description()`.) + * Returns nil if none of the above are set * `clear()`: removes all items from the stack, making it empty. * `replace(item)`: replace the contents of this stack. * `item` can also be an itemstring or table. @@ -5938,6 +6207,19 @@ object you are working with still exists. * `get_pos()`: returns `{x=num, y=num, z=num}` * `set_pos(pos)`: `pos`=`{x=num, y=num, z=num}` +* `get_velocity()`: returns the velocity, a vector. +* `add_velocity(vel)` + * `vel` is a vector, e.g. `{x=0.0, y=2.3, z=1.0}` + * In comparison to using get_velocity, adding the velocity and then using + set_velocity, add_velocity is supposed to avoid synchronization problems. + Additionally, players also do not support set_velocity. + * If a player: + * Does not apply during free_move. + * Note that since the player speed is normalized at each move step, + increasing e.g. Y velocity beyond what would usually be achieved + (see: physics overrides) will cause existing X/Z velocity to be reduced. + * Example: `add_velocity({x=0, y=6.5, z=0})` is equivalent to + pressing the jump key (assuming default settings) * `move_to(pos, continuous=false)` * Does an interpolated move for Lua entities for visually smooth transitions. * If `continuous` is true, the Lua entity will not be moved to the current @@ -5948,8 +6230,8 @@ object you are working with still exists. * `time_from_last_punch` = time since last punch action of the puncher * `direction`: can be `nil` * `right_click(clicker)`; `clicker` is another `ObjectRef` -* `get_hp()`: returns number of hitpoints (2 * number of hearts) -* `set_hp(hp, reason)`: set number of hitpoints (2 * number of hearts). +* `get_hp()`: returns number of health points +* `set_hp(hp, reason)`: set number of health points * See reason in register_on_player_hpchange * Is limited to the range of 0 ... 65535 (2^16 - 1) * For players: HP are also limited by `hp_max` specified in the player's @@ -5972,17 +6254,22 @@ object you are working with still exists. `frame_loop`. * `set_animation_frame_speed(frame_speed)` * `frame_speed`: number, default: `15.0` -* `set_attach(parent, bone, position, rotation)` - * `bone`: string - * `position`: `{x=num, y=num, z=num}` (relative) - * `rotation`: `{x=num, y=num, z=num}` = Rotation on each axis, in degrees -* `get_attach()`: returns parent, bone, position, rotation or nil if it isn't - attached. +* `set_attach(parent[, bone, position, rotation, forced_visible])` + * `bone`: string. Default is `""`, the root bone + * `position`: `{x=num, y=num, z=num}`, relative, default `{x=0, y=0, z=0}` + * `rotation`: `{x=num, y=num, z=num}` = Rotation on each axis, in degrees. + Default `{x=0, y=0, z=0}` + * `forced_visible`: Boolean to control whether the attached entity + should appear in first person. Default `false`. +* `get_attach()`: returns parent, bone, position, rotation, forced_visible, + or nil if it isn't attached. +* `get_children()`: returns a list of ObjectRefs that are attached to the + object. * `set_detach()` -* `set_bone_position(bone, position, rotation)` - * `bone`: string - * `position`: `{x=num, y=num, z=num}` (relative) - * `rotation`: `{x=num, y=num, z=num}` +* `set_bone_position([bone, position, rotation])` + * `bone`: string. Default is `""`, the root bone + * `position`: `{x=num, y=num, z=num}`, relative, `default {x=0, y=0, z=0}` + * `rotation`: `{x=num, y=num, z=num}`, default `{x=0, y=0, z=0}` * `get_bone_position(bone)`: returns position and rotation of the bone * `set_properties(object property table)` * `get_properties()`: returns object property table @@ -5990,15 +6277,21 @@ object you are working with still exists. * `get_nametag_attributes()` * returns a table with the attributes of the nametag of an object * { - color = {a=0..255, r=0..255, g=0..255, b=0..255}, text = "", + color = {a=0..255, r=0..255, g=0..255, b=0..255}, + bgcolor = {a=0..255, r=0..255, g=0..255, b=0..255}, } * `set_nametag_attributes(attributes)` * sets the attributes of the nametag of an object * `attributes`: { - color = ColorSpec, text = "My Nametag", + color = ColorSpec, + -- ^ Text color + bgcolor = ColorSpec or false, + -- ^ Sets background color of nametag + -- `false` will cause the background to be set automatically based on user settings + -- Default: false } #### Lua entity only (no-op for other objects) @@ -6009,11 +6302,6 @@ object you are working with still exists. no effect and returning `nil`. * `set_velocity(vel)` * `vel` is a vector, e.g. `{x=0.0, y=2.3, z=1.0}` -* `add_velocity(vel)` - * `vel` is a vector, e.g. `{x=0.0, y=2.3, z=1.0}` - * In comparison to using get_velocity, adding the velocity and then using - set_velocity, add_velocity is supposed to avoid synchronization problems. -* `get_velocity()`: returns the velocity, a vector * `set_acceleration(acc)` * `acc` is a vector * `get_acceleration()`: returns the acceleration, a vector @@ -6021,35 +6309,37 @@ object you are working with still exists. * `rot` is a vector (radians). X is pitch (elevation), Y is yaw (heading) and Z is roll (bank). * `get_rotation()`: returns the rotation, a vector (radians) -* `set_yaw(radians)`: sets the yaw (heading). +* `set_yaw(yaw)`: sets the yaw in radians (heading). * `get_yaw()`: returns number in radians * `set_texture_mod(mod)` + * Set a texture modifier to the base texture, for sprites and meshes. + * When calling `set_texture_mod` again, the previous one is discarded. + * `mod` the texture modifier. See [Texture modifiers]. * `get_texture_mod()` returns current texture modifier -* `set_sprite(p, num_frames, framelength, select_horiz_by_yawpitch)` - * Select sprite from spritesheet with optional animation and Dungeon Master - style texture selection based on yaw relative to camera - * `p`: {x=number, y=number}, the coordinate of the first frame - (x: column, y: row), default: `{x=0, y=0}` - * `num_frames`: number, default: `1` - * `framelength`: number, default: `0.2` - * `select_horiz_by_yawpitch`: boolean, this was once used for the Dungeon - Master mob, default: `false` +* `set_sprite(start_frame, num_frames, framelength, select_x_by_camera)` + * Specifies and starts a sprite animation + * Animations iterate along the frame `y` position. + * `start_frame`: {x=column number, y=row number}, the coordinate of the + first frame, default: `{x=0, y=0}` + * `num_frames`: Total frames in the texture, default: `1` + * `framelength`: Time per animated frame in seconds, default: `0.2` + * `select_x_by_camera`: Only for visual = `sprite`. Changes the frame `x` + position according to the view direction. default: `false`. + * First column: subject facing the camera + * Second column: subject looking to the left + * Third column: subject backing the camera + * Fourth column: subject looking to the right + * Fifth column: subject viewed from above + * Sixth column: subject viewed from below * `get_entity_name()` (**Deprecated**: Will be removed in a future version) * `get_luaentity()` #### Player only (no-op for other objects) * `get_player_name()`: returns `""` if is not a player -* `get_player_velocity()`: returns `nil` if is not a player, otherwise a +* `get_player_velocity()`: **DEPRECATED**, use get_velocity() instead. table {x, y, z} representing the player's instantaneous velocity in nodes/s -* `add_player_velocity(vel)` - * Adds to player velocity, this happens client-side and only once. - * Does not apply during free_move. - * Note that since the player speed is normalized at each move step, - increasing e.g. Y velocity beyond what would usually be achieved - (see: physics overrides) will cause existing X/Z velocity to be reduced. - * Example: `add_player_velocity({x=0, y=6.5, z=0})` is equivalent to - pressing the jump key (assuming default settings) +* `add_player_velocity(vel)`: **DEPRECATED**, use add_velocity(vel) instead. * `get_look_dir()`: get camera direction as a unit vector * `get_look_vertical()`: pitch in radians * Angle ranges between -pi/2 and pi/2, which are straight up and down @@ -6111,15 +6401,23 @@ object you are working with still exists. * Only affects formspecs shown after this is called. * `get_formspec_prepend(formspec)`: returns a formspec string. * `get_player_control()`: returns table with player pressed keys - * The table consists of fields with boolean value representing the pressed - keys, the fields are jump, right, left, LMB, RMB, sneak, aux1, down, up, zoom. - * example: `{jump=false, right=true, left=false, LMB=false, RMB=false, - sneak=true, aux1=false, down=false, up=false, zoom=false}` - * The `zoom` field is available since 5.3 + * The table consists of fields with the following boolean values + representing the pressed keys: `up`, `down`, `left`, `right`, `jump`, + `aux1`, `sneak`, `dig`, `place`, `LMB`, `RMB`, and `zoom`. + * The fields `LMB` and `RMB` are equal to `dig` and `place` respectively, + and exist only to preserve backwards compatibility. * `get_player_control_bits()`: returns integer with bit packed player pressed - keys. - * bit nr/meaning: 0/up, 1/down, 2/left, 3/right, 4/jump, 5/aux1, 6/sneak, - 7/LMB, 8/RMB, 9/zoom (zoom available since 5.3) + keys. Bits: + * 0 - up + * 1 - down + * 2 - left + * 3 - right + * 4 - jump + * 5 - aux1 + * 6 - sneak + * 7 - dig + * 8 - place + * 9 - zoom * `set_physics_override(override_table)` * `override_table` is a table with the following fields: * `speed`: multiplier to default walking speed value (default: `1`) @@ -6164,8 +6462,31 @@ object you are working with still exists. * `hud_set_hotbar_selected_image(texturename)` * sets image for selected item of hotbar * `hud_get_hotbar_selected_image`: returns texturename -* `set_sky(parameters)` - * `parameters` is a table with the following optional fields: +* `set_minimap_modes({mode, mode, ...}, selected_mode)` + * Overrides the available minimap modes (and toggle order), and changes the + selected mode. + * `mode` is a table consisting of up to four fields: + * `type`: Available type: + * `off`: Minimap off + * `surface`: Minimap in surface mode + * `radar`: Minimap in radar mode + * `texture`: Texture to be displayed instead of terrain map + (texture is centered around 0,0 and can be scaled). + Texture size is limited to 512 x 512 pixel. + * `label`: Optional label to display on minimap mode toggle + The translation must be handled within the mod. + * `size`: Sidelength or diameter, in number of nodes, of the terrain + displayed in minimap + * `texture`: Only for texture type, name of the texture to display + * `scale`: Only for texture type, scale of the texture map in nodes per + pixel (for example a `scale` of 2 means each pixel represents a 2x2 + nodes square) + * `selected_mode` is the mode index to be selected after modes have been changed + (0 is the first mode). +* `set_sky(sky_parameters)` + * The presence of the function `set_sun`, `set_moon` or `set_stars` indicates + whether `set_sky` accepts this format. Check the legacy format otherwise. + * `sky_parameters` is a table with the following optional fields: * `base_color`: ColorSpec, changes fog in "skybox" and "plain". * `type`: Available types: * `"regular"`: Uses 0 textures, `base_color` ignored @@ -6206,11 +6527,20 @@ object you are working with still exists. abides by, `"custom"` uses `sun_tint` and `moon_tint`, while `"default"` uses the classic Minetest sun and moon tinting. Will use tonemaps, if set to `"default"`. (default: `"default"`) +* `set_sky(base_color, type, {texture names}, clouds)` + * Deprecated. Use `set_sky(sky_parameters)` + * `base_color`: ColorSpec, defaults to white + * `type`: Available types: + * `"regular"`: Uses 0 textures, `bgcolor` ignored + * `"skybox"`: Uses 6 textures, `bgcolor` used + * `"plain"`: Uses 0 textures, `bgcolor` used + * `clouds`: Boolean for whether clouds appear in front of `"skybox"` or + `"plain"` custom skyboxes (default: `true`) * `get_sky()`: returns base_color, type, table of textures, clouds. * `get_sky_color()`: returns a table with the `sky_color` parameters as in `set_sky`. -* `set_sun(parameters)`: - * `parameters` is a table with the following optional fields: +* `set_sun(sun_parameters)`: + * `sun_parameters` is a table with the following optional fields: * `visible`: Boolean for whether the sun is visible. (default: `true`) * `texture`: A regular texture for the sun. Setting to `""` @@ -6224,8 +6554,8 @@ object you are working with still exists. * `scale`: Float controlling the overall size of the sun. (default: `1`) * `get_sun()`: returns a table with the current sun parameters as in `set_sun`. -* `set_moon(parameters)`: - * `parameters` is a table with the following optional fields: +* `set_moon(moon_parameters)`: + * `moon_parameters` is a table with the following optional fields: * `visible`: Boolean for whether the moon is visible. (default: `true`) * `texture`: A regular texture for the moon. Setting to `""` @@ -6235,8 +6565,8 @@ object you are working with still exists. * `scale`: Float controlling the overall size of the moon (default: `1`) * `get_moon()`: returns a table with the current moon parameters as in `set_moon`. -* `set_stars(parameters)`: - * `parameters` is a table with the following optional fields: +* `set_stars(star_parameters)`: + * `star_parameters` is a table with the following optional fields: * `visible`: Boolean for whether the stars are visible. (default: `true`) * `count`: Integer number to set the number of stars in @@ -6248,8 +6578,8 @@ object you are working with still exists. * `scale`: Float controlling the overall size of the stars (default: `1`) * `get_stars()`: returns a table with the current stars parameters as in `set_stars`. -* `set_clouds(parameters)`: set cloud parameters - * `parameters` is a table with the following optional fields: +* `set_clouds(cloud_parameters)`: set cloud parameters + * `cloud_parameters` is a table with the following optional fields: * `density`: from `0` (no clouds) to `1` (full clouds) (default `0.4`) * `color`: basic cloud color with alpha channel, ColorSpec (default `#fff0f0e5`). @@ -6267,21 +6597,17 @@ object you are working with still exists. amount. * `nil`: Disables override, defaulting to sunlight based on day-night cycle * `get_day_night_ratio()`: returns the ratio or nil if it isn't overridden -* `set_local_animation(stand/idle, walk, dig, walk+dig, frame_speed=frame_speed)`: - set animation for player model in third person view - - set_local_animation({x=0, y=79}, -- stand/idle animation key frames - {x=168, y=187}, -- walk animation key frames - {x=189, y=198}, -- dig animation key frames - {x=200, y=219}, -- walk+dig animation key frames - frame_speed=30) -- animation frame speed -* `get_local_animation()`: returns stand, walk, dig, dig+walk tables and +* `set_local_animation(idle, walk, dig, walk_while_dig, frame_speed)`: + set animation for player model in third person view. + * Every animation equals to a `{x=starting frame, y=ending frame}` table. + * `frame_speed` sets the animations frame speed. Default is 30. +* `get_local_animation()`: returns idle, walk, dig, walk_while_dig tables and `frame_speed`. -* `set_eye_offset({x=0,y=0,z=0},{x=0,y=0,z=0})`: defines offset value for - camera per player. +* `set_eye_offset([firstperson, thirdperson])`: defines offset vectors for + camera per player. An argument defaults to `{x=0, y=0, z=0}` if unspecified. * in first person view * in third person view (max. values `{x=-10/10,y=-10,15,z=-5/5}`) -* `get_eye_offset()`: returns `offset_first` and `offset_third` +* `get_eye_offset()`: returns first and third person offsets. * `send_mapblock(blockpos)`: * Sends a server-side loaded mapblock to the player. * Returns `false` if failed. @@ -6634,10 +6960,18 @@ Player properties need to be saved manually. -- in mods. nametag = "", - -- By default empty, for players their name is shown if empty + -- The name to display on the head of the object. By default empty. + -- If the object is a player, a nil or empty nametag is replaced by the player's name. + -- For all other objects, a nil or empty string removes the nametag. + -- To hide a nametag, set its color alpha to zero. That will disable it entirely. nametag_color = <ColorSpec>, - -- Sets color of nametag + -- Sets text color of nametag + + nametag_bgcolor = <ColorSpec>, + -- Sets background color of nametag + -- `false` will cause the background to be set automatically based on user settings. + -- Default: false infotext = "", -- By default empty, text to be shown when pointed at object @@ -6653,6 +6987,10 @@ Player properties need to be saved manually. shaded = true, -- Setting this to 'false' disables diffuse lighting of entity + + show_on_minimap = false, + -- Defaults to true for players, false for other entities. + -- If set to true the entity will show as a marker on the minimap. } Entity definition @@ -6787,13 +7125,8 @@ Tile definition * `"image.png"` * `{name="image.png", animation={Tile Animation definition}}` -* `{name="image.png", backface_culling=bool, tileable_vertical=bool, - tileable_horizontal=bool, align_style="node"/"world"/"user", scale=int}` +* `{name="image.png", backface_culling=bool, align_style="node"/"world"/"user", scale=int}` * backface culling enabled by default for most nodes - * tileable flags are info for shaders, how they should treat texture - when displacement mapping is used. - Directions are from the point of view of the tile texture, - not the node it's on. * align style determines whether the texture will be rotated with the node or kept aligned with its surroundings. "user" means that client setting will be used, similar to `glasslike_framed_optional`. @@ -6846,6 +7179,14 @@ Used by `minetest.register_node`, `minetest.register_craftitem`, and { description = "Steel Axe", + -- Can contain new lines. "\n" has to be used as new line character. + -- See also: `get_description` in [`ItemStack`] + + short_description = "Steel Axe", + -- Must not contain new lines. + -- Defaults to nil. + -- Use an [`ItemStack`] to get the short description, eg: + -- ItemStack(itemname):get_short_description() groups = {}, -- key = name, value = rating; rating = 1..3. @@ -6884,6 +7225,13 @@ Used by `minetest.register_node`, `minetest.register_craftitem`, and liquids_pointable = false, + light_source = 0, + -- When used for nodes: Defines amount of light emitted by node. + -- Otherwise: Defines texture glow when viewed as a dropped item + -- To set the maximum (14), use the value 'minetest.LIGHT_MAX'. + -- A value outside the range 0 to minetest.LIGHT_MAX causes undefined + -- behavior. + -- See "Tools" section for an example including explanation tool_capabilities = { full_punch_interval = 1.0, @@ -7011,8 +7359,18 @@ Used by `minetest.register_node`. -- If the node has a palette, then this setting only has an effect in -- the inventory and on the wield item. - use_texture_alpha = false, - -- Use texture's alpha channel + use_texture_alpha = ..., + -- Specifies how the texture's alpha channel will be used for rendering. + -- possible values: + -- * "opaque": Node is rendered opaque regardless of alpha channel + -- * "clip": A given pixel is either fully see-through or opaque + -- depending on the alpha channel being below/above 50% in value + -- * "blend": The alpha channel specifies how transparent a given pixel + -- of the rendered node is + -- The default is "opaque" for drawtypes normal, liquid and flowingliquid; + -- "clip" otherwise. + -- If set to a boolean value (deprecated): true either sets it to blend + -- or clip, false sets it to clip or opaque mode depending on the drawtype. palette = "palette.png", -- The node's `param2` is used to select a pixel from the image. @@ -7075,18 +7433,13 @@ Used by `minetest.register_node`. leveled_max = 127, -- Maximum value for `leveled` (0-127), enforced in -- `minetest.set_node_level` and `minetest.add_node_level`. + -- Values above 124 might causes collision detection issues. liquid_range = 8, -- Number of flowing nodes around source (max. 8) drowning = 0, -- Player will take this amount of damage if no bubbles are left - light_source = 0, - -- Amount of light emitted by node. - -- To set the maximum (14), use the value 'minetest.LIGHT_MAX'. - -- A value outside the range 0 to minetest.LIGHT_MAX causes undefined - -- behavior. - damage_per_second = 0, -- If player is inside node, this damage is caused @@ -7108,6 +7461,7 @@ Used by `minetest.register_node`. type = "fixed", fixed = { {-2 / 16, -0.5, -2 / 16, 2 / 16, 3 / 16, 2 / 16}, + -- Node box format: see [Node boxes] }, }, -- Custom selection box definition. Multiple boxes can be defined. @@ -7118,13 +7472,12 @@ Used by `minetest.register_node`. type = "fixed", fixed = { {-2 / 16, -0.5, -2 / 16, 2 / 16, 3 / 16, 2 / 16}, + -- Node box format: see [Node boxes] }, }, -- Custom collision box definition. Multiple boxes can be defined. -- If "nodebox" drawtype is used and collision_box is nil, then node_box -- definition is used for the collision box. - -- Both of the boxes above are defined as: - -- {xmin, ymin, zmin, xmax, ymax, zmax} in nodes from node center. -- Support maps made in and before January 2012 legacy_facedir_simple = false, @@ -7165,10 +7518,13 @@ Used by `minetest.register_node`. -- Node was placed. Also played after falling place_failed = <SimpleSoundSpec>, - -- When node placement failed + -- When node placement failed. + -- Note: This happens if the _built-in_ node placement failed. + -- This sound will still be played if the node is placed in the + -- `on_place` callback manually. fall = <SimpleSoundSpec>, - -- When node starts to fall + -- When node starts to fall or is detached }, drop = "", @@ -7289,6 +7645,8 @@ Used by `minetest.register_node`. on_dig = function(pos, node, digger), -- default: minetest.node_dig -- By default checks privileges, wears out tool and removes node. + -- return true if the node was dug successfully, false otherwise. + -- Deprecated: returning nil is the same as returning true. on_timer = function(pos, elapsed), -- default: nil @@ -7328,6 +7686,13 @@ Used by `minetest.register_node`. -- intensity: 1.0 = mid range of regular TNT. -- If defined, called when an explosion touches the node, instead of -- removing the node. + + mod_origin = "modname", + -- stores which mod actually registered a node + -- if it can not find a source, returns "??" + -- useful for getting what mod truly registered something + -- example: if a node is registered as ":othermodname:nodename", + -- nodename will show "othermodname", but mod_orgin will say "modname" } Crafting recipes @@ -7755,6 +8120,8 @@ Used by `minetest.register_chatcommand`. func = function(name, param), -- Called when command is run. Returns boolean success and text output. + -- Special case: The help message is shown to the player if `func` + -- returns false without a text output. } Note that in params, use of symbols is as follows: @@ -7837,7 +8204,8 @@ Used by `Player:hud_add`. Returned by `Player:hud_get`. { hud_elem_type = "image", -- See HUD element types - -- Type of element, can be "image", "text", "statbar", or "inventory" + -- Type of element, can be "image", "text", "statbar", "inventory", + -- "compass" or "minimap" position = {x=0.5, y=0.5}, -- Left corner position of element @@ -8016,11 +8384,13 @@ Used by `HTTPApiTable.fetch` and `HTTPApiTable.fetch_async`. timeout = 10, -- Timeout for connection in seconds. Default is 3 seconds. - post_data = "Raw POST request data string" OR {field1 = "data1", field2 = "data2"}, - -- Optional, if specified a POST request with post_data is performed. + method = "GET", "POST", "PUT" or "DELETE" + -- The http method to use. Defaults to "GET". + + data = "Raw request data string" OR {field1 = "data1", field2 = "data2"}, + -- Data for the POST, PUT or DELETE request. -- Accepts both a string and a table. If a table is specified, encodes -- table as x-www-form-urlencoded key-value pairs. - -- If post_data is not specified, a GET request is performed instead. user_agent = "ExampleUserAgent", -- Optional, if specified replaces the default minetest user agent with @@ -8034,6 +8404,10 @@ Used by `HTTPApiTable.fetch` and `HTTPApiTable.fetch_async`. multipart = boolean -- Optional, if true performs a multipart HTTP request. -- Default is false. + -- Post only, data must be array + + post_data = "Raw POST request data string" OR {field1 = "data1", field2 = "data2"}, + -- Deprecated, use `data` instead. Forces `method = "POST"`. } `HTTPRequestResult` definition |