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Diffstat (limited to 'doc/lua_api.txt')
-rw-r--r-- | doc/lua_api.txt | 49 |
1 files changed, 48 insertions, 1 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 93e2d5c9f..b6981582e 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -410,6 +410,18 @@ Currently supported flags: absheight Also produce this same ore between the height range of -height_max and -height_min. Useful for having ore in sky realms without having to duplicate ore entries. +Decoration types +------------------- +The varying types of decorations that can be placed. +The default value is simple, and is currently the only type supported. + +- simple + Creates a 1xHx1 column of a specified node (or a random node from a list, if a decoration + list is specified). Can specify a certain node it must spawn next to, such as water or lava, + for example. Can also generate a decoration of random height between a specified lower and + upper bound. This type of decoration is intended for placement of grass, flowers, cacti, + papyrus, and so on. + HUD element types ------------------- The position field is used for all element types. @@ -946,6 +958,7 @@ minetest.register_craftitem(name, item definition) minetest.register_alias(name, convert_to) minetest.register_craft(recipe) minetest.register_ore(ore definition) +minetest.register_decoration(decoration definition) Global callback registration functions: (Call these only at load time) minetest.register_globalstep(func(dtime)) @@ -1835,7 +1848,7 @@ Recipe for register_craft (furnace fuel) Ore definition (register_ore) { - ore_type = "scatter" -- See "Ore types" + ore_type = "scatter", -- See "Ore types" ore = "default:stone_with_coal", wherein = "default:stone", clust_scarcity = 8*8*8, @@ -1857,6 +1870,40 @@ Ore definition (register_ore) ^ Needed for sheet ore_type. Omit from scatter ore_type for a uniform ore distribution } +Decoration definition (register_decoration) +{ + deco_type = "simple", -- See "Decoration types" + place_on = "default:dirt_with_grass", + ^ Node that decoration can be placed on + divlen = 8, + ^ Number of divisions made in the chunk being generated + fill_ratio = 0.02, + ^ Ratio of the area to be uniformly filled by the decoration. + ^ Used only if noise_params is not specified. + noise_params = {offset=0, scale=.45, spread={x=100, y=100, z=100}, seed=354, octaves=3, persist=0.7}, + ^ NoiseParams structure describing the perlin noise used for decoration distribution. + ^ The result of this is multiplied by the 2d area of the division being decorated. + biomes = {"Oceanside", "Hills", "Plains"}, + ^ List of biomes in which this decoration occurs. Occurs in all biomes if this is omitted, + ^ and ignored if the Mapgen being used does not support biomes. + + ----- Simple-type parameters + decoration = "default:grass", + ^ The node name used as the decoration. + ^ If instead a list of strings, a randomly selected node from the list is placed as the decoration. + height = 1, + ^ Number of nodes high the decoration is made. + ^ If height_max is not 0, this is the lower bound of the randomly selected height. + height_max = 0, + ^ Number of nodes the decoration can be at maximum. + ^ If absent, the parameter 'height' is used as a constant. + spawn_by = "default:water", + ^ Node that the decoration only spawns next to, in a 1-node square radius. + num_spawn_by = 1, + ^ Number of spawn_by nodes that must be surrounding the decoration position to occur. + ^ If absent or -1, decorations occur next to any nodes. +} + Chatcommand definition (register_chatcommand) { params = "<name> <privilege>", -- short parameter description |