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-rw-r--r--doc/lua_api.txt22
1 files changed, 13 insertions, 9 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index 5a3e37292..334bd01a0 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -2120,27 +2120,29 @@ Elements
### `tooltip[<gui_element_name>;<tooltip_text>;<bgcolor>;<fontcolor>]`
* Adds tooltip for an element
-* `<bgcolor>` tooltip background color as `ColorString` (optional)
-* `<fontcolor>` tooltip font color as `ColorString` (optional)
+* `bgcolor` tooltip background color as `ColorString` (optional)
+* `fontcolor` tooltip font color as `ColorString` (optional)
### `tooltip[<X>,<Y>;<W>,<H>;<tooltip_text>;<bgcolor>;<fontcolor>]`
* Adds tooltip for an area. Other tooltips will take priority when present.
-* `<bgcolor>` tooltip background color as `ColorString` (optional)
-* `<fontcolor>` tooltip font color as `ColorString` (optional)
+* `bgcolor` tooltip background color as `ColorString` (optional)
+* `fontcolor` tooltip font color as `ColorString` (optional)
### `image[<X>,<Y>;<W>,<H>;<texture name>]`
* Show an image
-### `animated_image[<X>,<Y>;<W>,<H>;<texture name>:<frame count>,<frame duration>]`
+### `animated_image[<X>,<Y>;<W>,<H>;<name>;<texture name>;<frame count>;<frame duration>;<frame start>]`
* Show an animated image. The image is drawn like a "vertical_frames" tile
- animation (See Tile animation definition), but uses a frame count/duration
+ animation (See [Tile animation definition]), but uses a frame count/duration
for simplicity
-* `<texture name>` is the image to use
-* `<frame count>` is the number of frames animating the image
-* `<frame duration>` is in milliseconds
+* `name`: Element name to send when an event occurs. The event value is the index of the current frame.
+* `texture name`: The image to use.
+* `frame count`: The number of frames animating the image.
+* `frame duration`: Milliseconds between each frame. `0` means the frames don't advance.
+* `frame start` (Optional): The index of the frame to start on. Default `1`.
### `item_image[<X>,<Y>;<W>,<H>;<item name>]`
@@ -2575,6 +2577,7 @@ Setting a property to nothing will reset it to the default value. For example:
Some types may inherit styles from parent types.
+* animated_image, inherits from image
* button
* button_exit, inherits from button
* checkbox
@@ -4325,6 +4328,7 @@ Call these functions only at load time!
is a table containing each formspecs element value (as string), with
the `name` parameter as index for each. The value depends on the
formspec element type:
+ * `animated_image`: Returns the index of the current frame.
* `button` and variants: If pressed, contains the user-facing button
text as value. If not pressed, is `nil`
* `field`, `textarea` and variants: Text in the field