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Diffstat (limited to 'doc/lua_api.txt')
-rw-r--r-- | doc/lua_api.txt | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 65604a7ee..730e6de9a 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -2001,6 +2001,10 @@ supported. It is a string, with a somewhat strange format. Spaces and newlines can be inserted between the blocks, as is used in the examples. +WARNING: Minetest allows you to add elements to every single formspec instance +using player:set_formspec_prepend(), which may be the reason backgrounds are +appearing when you don't expect them to. See `no_prepend[]` + ### Examples #### Chest @@ -2053,6 +2057,10 @@ examples. * `position` and `anchor` elements need suitable values to avoid a formspec extending off the game window due to particular game window sizes. +#### `no_prepend[]` +* Must be used after the `size`, `position`, and `anchor` elements (if present). +* Disables player:set_formspec_prepend() from applying to this formspec. + #### `container[<X>,<Y>]` * Start of a container block, moves all physical elements in the container by (X, Y). @@ -4046,6 +4054,13 @@ This is basically a reference to a C++ `ServerActiveObject` * Redefine player's inventory form * Should usually be called in `on_joinplayer` * `get_inventory_formspec()`: returns a formspec string +* `set_formspec_prepend(formspec)`: + * the formspec string will be added to every formspec shown to the user, + except for those with a no_prepend[] tag. + * This should be used to set style elements such as background[] and + bgcolor[], any non-style elements (eg: label) may result in weird behaviour. + * Only affects formspecs shown after this is called. +* `get_formspec_prepend(formspec)`: returns a formspec string. * `get_player_control()`: returns table with player pressed keys * The table consists of fields with boolean value representing the pressed keys, the fields are jump, right, left, LMB, RMB, sneak, aux1, down, up. |