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Diffstat (limited to 'doc/lua_api.txt')
-rw-r--r-- | doc/lua_api.txt | 59 |
1 files changed, 53 insertions, 6 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 4e63a02e0..6b55526f5 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -482,23 +482,65 @@ A box of a regular node would look like: type = "leveled" is same as "fixed", but y2 will be automatically set to level from param2 + Meshes ----------- If drawtype "mesh" is used tiles should hold model materials textures. Only static meshes are implemented. For supported model formats see Irrlicht engine documentation. - + + +Noise Parameters +-------------------- +Noise Parameters, or commonly called NoiseParams, define the properties of perlin noise. + - offset + Offset that the noise is translated by (i.e. added) after calculation. + - scale + Factor that the noise is scaled by (i.e. multiplied) after calculation. + - spread + Vector containing values by which each coordinate is divided by before calculation. + Higher spread values result in larger noise features. + A value of {x=250, y=250, z=250} is common. + - seed + Random seed for the noise. Add the world seed to a seed offset for world-unique noise. + In the case of minetest.get_perlin(), this value has the world seed automatically added. + - octaves + Number of times the noise gradient is accumulated into the noise. + Increase this number to increase the amount of detail in the resulting noise. + A value of 6 is common. + - persistence + Factor by which the effect of the noise gradient function changes with each successive octave. + Values less than 1 make the details of successive octaves' noise diminish, while values + greater than 1 make successive octaves stronger. + A value of 0.6 is common. + - lacunarity + Factor by which the noise feature sizes change with each successive octave. + A value of 2.0 is common. + - flags + Leave this field unset for no special handling. + Currently supported are: + - defaults + Specify this if you would like to keep auto-selection of eased/not-eased while specifying + some other flags. + - eased + Maps noise gradient values onto a quintic S-curve before performing interpolation. + This results in smooth, rolling noise. Disable this for sharp-looking noise. + If no flags are specified (or defaults is), 2D noise is eased and 3D noise is not eased. + - absvalue + Accumulates the absolute value of each noise gradient result. + + Ore types --------------- These tell in what manner the ore is generated. All default ores are of the uniformly-distributed scatter type. -- scatter + - scatter Randomly chooses a location and generates a cluster of ore. If noise_params is specified, the ore will be placed if the 3d perlin noise at that point is greater than the noise_threshold, giving the ability to create a non-equal distribution of ore. -- sheet + - sheet Creates a sheet of ore in a blob shape according to the 2d perlin noise described by noise_params. The relative height of the sheet can be controlled by the same perlin noise as well, by specifying a non-zero 'scale' parameter in noise_params. IMPORTANT: The noise is not transformed by offset or @@ -506,10 +548,11 @@ All default ores are of the uniformly-distributed scatter type. The height of the blob is randomly scattered, with a maximum height of clust_size. clust_scarcity and clust_num_ores are ignored. This is essentially an improved version of the so-called "stratus" ore seen in some unofficial mods. -- claylike - NOT YET IMPLEMENTED + - claylike - NOT YET IMPLEMENTED Places ore if there are no more than clust_scarcity number of specified nodes within a Von Neumann neighborhood of clust_size radius. + Ore attributes ------------------- See section Flag Specifier Format. @@ -534,6 +577,7 @@ The default value is simple, and is currently the only type supported. probability of a node randomly appearing when placed. This decoration type is intended to be used for multi-node sized discrete structures, such as trees, cave spikes, rocks, and so on. + Schematic specifier -------------------- A schematic specifier identifies a schematic by either a filename to a Minetest Schematic file (.mts) @@ -552,6 +596,7 @@ When passed to minetest.create_schematic, probability is an integer value rangin Important note: Node aliases cannot be used for a raw schematic provided when registering as a decoration. + Schematic attributes --------------------- See section Flag Specifier Format. @@ -563,6 +608,7 @@ Currently supported flags: place_center_x, place_center_y, place_center_z - place_center_z Placement of this decoration is centered along the Z axis. + HUD element types ------------------- The position field is used for all element types. @@ -1529,6 +1575,7 @@ minetest.find_node_near(pos, radius, nodenames) -> pos or nil ^ nodenames: e.g. {"ignore", "group:tree"} or "default:dirt" minetest.find_nodes_in_area(minp, maxp, nodenames) -> list of positions ^ nodenames: e.g. {"ignore", "group:tree"} or "default:dirt" +minetest.get_perlin(noiseparams) minetest.get_perlin(seeddiff, octaves, persistence, scale) ^ Return world-specific perlin noise (int(worldseed)+seeddiff) minetest.get_voxel_manip() @@ -2109,8 +2156,8 @@ methods: implementation making bad distribution otherwise. PerlinNoise: A perlin noise generator -- Can be created via PerlinNoise(seed, octaves, persistence, scale) -- Also minetest.get_perlin(seeddiff, octaves, persistence, scale) +- Can be created via PerlinNoise(seed, octaves, persistence, scale) or PerlinNoise(noiseparams) +- Also minetest.get_perlin(seeddiff, octaves, persistence, scale) or minetest.get_perlin(noiseparams) methods: - get2d(pos) -> 2d noise value at pos={x=,y=} - get3d(pos) -> 3d noise value at pos={x=,y=,z=} |