diff options
Diffstat (limited to 'doc/lua_api.txt')
-rw-r--r-- | doc/lua_api.txt | 26 |
1 files changed, 22 insertions, 4 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 1199f8108..a355f8932 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -464,6 +464,8 @@ dump2(obj, name="_", dumped={}) ^ Return object serialized as a string, handles reference loops dump(obj, dumped={}) ^ Return object serialized as a string +string:split(separator) +string:trim() minetest namespace reference ----------------------------- @@ -480,6 +482,7 @@ minetest.log(line) minetest.log(loglevel, line) ^ loglevel one of "error", "action", "info", "verbose" +Registration functions: (Call these only at load time) minetest.register_entity(name, prototype table) minetest.register_abm(abm definition) minetest.register_node(name, node definition) @@ -487,7 +490,6 @@ minetest.register_tool(name, item definition) minetest.register_craftitem(name, item definition) minetest.register_alias(name, convert_to) minetest.register_craft(recipe) - minetest.register_globalstep(func(dtime)) minetest.register_on_placenode(func(pos, newnode, placer)) minetest.register_on_dignode(func(pos, oldnode, digger)) @@ -500,24 +502,40 @@ minetest.register_on_respawnplayer(func(ObjectRef)) ^ currently called _before_ repositioning of player occurs minetest.register_on_chat_message(func(name, message)) minetest.register_chatcommand(cmd, chatcommand definition) +minetest.register_privilege(name, description) +minetest.register_authentication_handler(handler) +^ See minetest.builtin_auth_handler in builtin.lua for reference -minetest.add_to_creative_inventory(itemstring) +Setting-related: minetest.setting_get(name) -> string or nil minetest.setting_getbool(name) -> boolean value or nil +minetest.add_to_creative_inventory(itemstring) +Authentication: +minetest.get_password_hash(name, raw_password) +minetest.set_player_password(name, password_hash) +minetest.string_to_privs(str) -> {priv1=true,...} +minetest.privs_to_string(privs) -> "priv1,priv2,..." +minetest.set_player_privs(name, {priv1=true,...}) +minetest.get_player_privs(name) -> {priv1=true,...} +minetest.check_player_privs(name, {priv1=true,...}) -> bool, missing_privs + +Chat: minetest.chat_send_all(text) minetest.chat_send_player(name, text) -minetest.get_player_privs(name) -> set of privs -minetest.check_player_privs(name, {priv1=true,...}) -> bool, missing_privs + +Inventory: minetest.get_inventory(location) -> InvRef ^ location = eg. {type="player", name="celeron55"} {type="node", pos={x=, y=, z=}} +Sounds: minetest.sound_play(spec, parameters) -> handle ^ spec = SimpleSoundSpec ^ parameters = sound parameter table minetest.sound_stop(handle) +Timing: minetest.after(time, func, param) ^ Call function after time seconds ^ param is optional; to pass multiple parameters, pass a table. |