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Diffstat (limited to 'doc/lua_api.txt')
-rw-r--r-- | doc/lua_api.txt | 30 |
1 files changed, 29 insertions, 1 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt index aa4503879..597f98c2c 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -329,6 +329,7 @@ Look for examples in games/minimal or games/minetest_game. - liquid - flowingliquid - glasslike +- glasslike_framed - allfaces - allfaces_optional - torchlike @@ -409,6 +410,12 @@ ranging in value from 0 to 1. The name field is not yet used, but should contain a description of what the HUD element represents. The direction field is the direction in which something is drawn. 0 draws from left to right, 1 draws from right to left, 2 draws from top to bottom, and 3 draws from bottom to top. +The alignment field specifies how the item will be aligned. It ranges from -1 to 1, +with 0 being the center, -1 is moved to the left/up, and 1 is to the right/down. Fractional +values can be used. +The offset field specifies a pixel offset from the position. Contrary to position, +the offset is not scaled to screen size. This allows for some precisely-positioned +items in the HUD. Below are the specific uses for fields in each type; fields not listed for that type are ignored. Note: Future revisions to the HUD API may be incompatible; the HUD API is still in the experimental stages. @@ -418,6 +425,8 @@ Note: Future revisions to the HUD API may be incompatible; the HUD API is still - scale: The scale of the image, with 1 being the original texture size. Only the X coordinate scale is used. - text: The name of the texture that is displayed. + - alignment: The alignment of the image. + - offset: offset in pixels from position. - text Displays text on the HUD. - scale: Defines the bounding rectangle of the text. @@ -425,12 +434,15 @@ Note: Future revisions to the HUD API may be incompatible; the HUD API is still - text: The text to be displayed in the HUD element. - number: An integer containing the RGB value of the color used to draw the text. Specify 0xFFFFFF for white text, 0xFF0000 for red, and so on. + - alignment: The alignment of the text. + - offset: offset in pixels from position. - statbar Displays a horizontal bar made up of half-images. - text: The name of the texture that is used. - number: The number of half-textures that are displayed. If odd, will end with a vertically center-split texture. - direction + - offset: offset in pixels from position. - inventory - text: The name of the inventory list to be displayed. - number: Number of items in the inventory to be displayed. @@ -900,6 +912,11 @@ minetest.get_modnames() -> list of installed mods minetest.get_worldpath() -> eg. "/home/user/.minetest/world" ^ Useful for storing custom data minetest.is_singleplayer() +minetest.features +^ table containing API feature flags: {foo=true, bar=true} +minetest.has_feature(arg) -> bool, missing_features +^ arg: string or table in format {foo=true, bar=true} +^ missing_features: {foo=true, bar=true} minetest.debug(line) ^ Always printed to stderr and logfile (print() is redirected here) @@ -991,10 +1008,12 @@ minetest.auth_reload() ^ These call the authentication handler minetest.check_player_privs(name, {priv1=true,...}) -> bool, missing_privs ^ A quickhand for checking privileges +minetest.get_player_ip(name) -> IP address string Chat: minetest.chat_send_all(text) -minetest.chat_send_player(name, text) +minetest.chat_send_player(name, text, prepend) +^ prepend: optional, if it is set to false "Server -!- " will not be prepended to the message Inventory: minetest.get_inventory(location) -> InvRef @@ -1420,6 +1439,10 @@ Player-only: (no-op for other objects) - hud_change(id, stat, value): change a value of a previously added HUD element ^ element stat values: position, name, scale, text, number, item, dir - hud_get(id): gets the HUD element definition structure of the specified ID +- hud_set_flags(flags): sets specified HUD flags to true/false + ^ flags: (is visible) hotbar, healthbar, crosshair, wielditem + ^ pass a table containing a true/false value of each flag to be set or unset + ^ if a flag is nil, the flag is not modified InvRef: Reference to an inventory methods: @@ -1636,6 +1659,7 @@ Node definition (register_node) ^ Special textures of node; used rarely (old field name: special_materials) ^ List can be shortened to needed length alpha = 255, + use_texture_alpha = false, -- Use texture's alpha channel post_effect_color = {a=0, r=0, g=0, b=0}, -- If player is inside node paramtype = "none", -- See "Nodes" paramtype2 = "none", -- See "Nodes" @@ -1857,4 +1881,8 @@ HUD Definition (hud_add, hud_get) ^ Selected item in inventory. 0 for no item selected. direction = 0, ^ Direction: 0: left-right, 1: right-left, 2: top-bottom, 3: bottom-top + alignment = {x=0, y=0}, + ^ See "HUD Element Types" + offset = {x=0, y=0}, + ^ See "HUD Element Types" } |