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diff --git a/doc/menu_lua_api.txt b/doc/menu_lua_api.txt new file mode 100644 index 000000000..337091a93 --- /dev/null +++ b/doc/menu_lua_api.txt @@ -0,0 +1,163 @@ +Minetest Lua Mainmenu API Reference 0.4.6 +======================================== + +Introduction +------------- +The main menu is defined as a formspec by Lua in builtin/mainmenu.lua +Description of formspec language to show your menu is in lua_api.txt + +Callbacks +--------- +engine.buttonhandler(fields): called when a button is pressed. +^ fields = {name1 = value1, name2 = value2, ...} +engine.event_handler(event) +^ event: "MenuQuit", "KeyEnter", "ExitButton" or "EditBoxEnter" + +Gamedata +-------- +The "gamedata" table is read when calling engine.start(). It should contain: +{ + playername = <name>, + password = <password>, + address = <IP/adress>, + port = <port>, + selected_world = <index>, -- 0 for client mode + singleplayer = <true/false>, +} + +Functions +--------- +engine.start() +engine.close() + +Filesystem: +engine.get_scriptdir() +^ returns directory of script +engine.get_modpath() +^ returns path to global modpath +engine.get_modstore_details(modid) +^ modid numeric id of mod in modstore +^ returns { + id = <numeric id of mod in modstore>, + title = <human readable title>, + basename = <basename for mod>, + description = <description of mod>, + author = <author of mod>, + download_url= <best match download url>, + license = <short description of license>, + rating = <float value of current rating> +} +engine.get_modstore_list() +^ returns { + [1] = { + id = <numeric id of mod in modstore>, + title = <human readable title>, + basename = <basename for mod> + } +} +engine.get_gamepath() +^ returns path to global gamepath +engine.get_dirlist(path,onlydirs) +^ path to get subdirs from +^ onlydirs should result contain only dirs? +^ returns list of folders within path +engine.create_dir(absolute_path) +^ absolute_path to directory to create (needs to be absolute) +^ returns true/false +engine.delete_dir(absolute_path) +^ absolute_path to directory to delete (needs to be absolute) +^ returns true/false +engine.copy_dir(source,destination,keep_soure) +^ source folder +^ destination folder +^ keep_source DEFAULT true --> if set to false source is deleted after copying +^ returns true/false +engine.extract_zip(zipfile,destination) [unzip within path required] +^ zipfile to extract +^ destination folder to extract to +^ returns true/false +engine.download_file(url,target) +^ url to download +^ target to store to +^ returns true/false +engine.get_version() +^ returns current minetest version + +GUI: +engine.update_formspec(formspec) +- engine.set_background(type, texturepath) +^ type: "background", "overlay", "header" or "footer" +engine.set_clouds(<true/false>) +engine.set_topleft_text(text) + +Games: +engine.get_game(index) +^ returns { + id = <id>, + path = <full path to game>, + gamemods_path = <path>, + name = <name of game>, + menuicon_path = <full path to menuicon>, + DEPRECATED: + addon_mods_paths = {[1] = <path>,}, +} +engine.get_games() -> table of all games in upper format + +Favorites: +engine.get_favorites(location) -> list of favorites +^ location: "local" or "online" +^ returns { + [1] = { + clients = <number of clients/nil>, + clients_max = <maximum number of clients/nil>, + version = <server version/nil>, + password = <true/nil>, + creative = <true/nil>, + damage = <true/nil>, + pvp = <true/nil>, + description = <server description/nil>, + name = <server name/nil>, + address = <address of server/nil>, + port = <port> + }, +} +engine.delete_favorite(id, location) -> success + +Settings: +engine.setting_set(name, value) +engine.setting_get(name) -> string or nil +engine.setting_setbool(name, value) +engine.setting_getbool(name) -> bool or nil + +Worlds: +engine.get_worlds() -> list of worlds +^ returns { + [1] = { + path = <full path to world>, + name = <name of world>, + gameid = <gameid of world>, + }, +} +engine.create_world(worldname, gameid) +engine.delete_world(index) + + +UI: +engine.get_textlist_index(textlistname) -> index +engine.show_keys_menu() +engine.file_open_dialog(formname,caption) +^ shows a file open dialog +^ formname is base name of dialog response returned in fields +^ -if dialog was accepted "_accepted" +^^ will be added to fieldname containing the path +^ -if dialog was canceled "_cancelled" +^ will be added to fieldname value is set to formname itself +^ returns nil or selected file/folder + +Helpers: +dump(obj, dumped={}) +^ Return object serialized as a string +string:split(separator) +^ eg. string:split("a,b", ",") == {"a","b"} +string:trim() +^ eg. string.trim("\n \t\tfoo bar\t ") == "foo bar"
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