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+=============================
+Minetest World Format 22...25
+=============================
+
+This applies to a world format carrying the block serialization version
+22...25, used at least in
+- 0.4.dev-20120322 ... 0.4.dev-20120606 (22...23)
+- 0.4.0 (23)
+- 24 was never released as stable and existed for ~2 days
+
+The block serialization version does not fully specify every aspect of this
+format; if compliance with this format is to be checked, it needs to be
+done by detecting if the files and data indeed follows it.
+
+Legacy stuff
+=============
+Data can, in theory, be contained in the flat file directory structure
+described below in Version 17, but it is not officially supported. Also you
+may stumble upon all kinds of oddities in not-so-recent formats.
+
+Files
+======
+Everything is contained in a directory, the name of which is freeform, but
+often serves as the name of the world.
+
+Currently the authentication and ban data is stored on a per-world basis.
+It can be copied over from an old world to a newly created world.
+
+World
+|-- auth.txt ----- Authentication data
+|-- env_meta.txt - Environment metadata
+|-- ipban.txt ---- Banned ips/users
+|-- map_meta.txt - Map metadata
+|-- map.sqlite --- Map data
+|-- players ------ Player directory
+| |-- player1 -- Player file
+| '-- Foo ------ Player file
+`-- world.mt ----- World metadata
+
+auth.txt
+---------
+Contains authentication data, player per line.
+ <name>:<password hash>:<privilege1,...>
+
+Legacy format (until 0.4.12) of password hash is <name><password> SHA1'd,
+in the base64 encoding.
+
+Format (since 0.4.13) of password hash is #1#<salt>#<verifier>, with the parts inside <> encoded in the base64 encoding.
+<verifier> is an RFC 5054 compatible SRP-2048-SHA1 verifier
+of the given salt, password, and the player's name lowercased.
+
+Example lines:
+- Player "celeron55", no password, privileges "interact" and "shout":
+ celeron55::interact,shout
+- Player "Foo", password "bar", privilege "shout", with a legacy password hash:
+ foo:iEPX+SQWIR3p67lj/0zigSWTKHg:shout
+- Player "Foo", password "bar", privilege "shout", with an up to date pw hash (yes it is THAT long):
+ foo:#1#hPpy4O3IAn1hsNK00A6wNw#Kpu6rj7McsrPCt4euTb5RA5ltF7wdcWGoYMcRngwDi11cZhPuuR9i5Bo7o6A877TgcEwoc//HNrj9EjR/CGjdyTFmNhiermZOADvd8eu32FYK1kf7RMC0rXWxCenYuOQCG4WF9mMGiyTPxC63VAjAMuc1nCZzmy6D9zt0SIKxOmteI75pAEAIee2hx4OkSXRIiU4Zrxo1Xf7QFxkMY4x77vgaPcvfmuzom0y/fU1EdSnZeopGPvzMpFx80ODFx1P34R52nmVl0W8h4GNo0k8ZiWtRCdrJxs8xIg7z5P1h3Th/BJ0lwexpdK8sQZWng8xaO5ElthNuhO8UQx1l6FgEA:shout
+- Player "bar", no password, no privileges:
+ bar::
+
+env_meta.txt
+-------------
+Simple global environment variables.
+Example content (added indentation):
+ game_time = 73471
+ time_of_day = 19118
+ EnvArgsEnd
+
+ipban.txt
+----------
+Banned IP addresses and usernames.
+Example content (added indentation):
+ 123.456.78.9|foo
+ 123.456.78.10|bar
+
+map_meta.txt
+-------------
+Simple global map variables.
+Example content (added indentation):
+ seed = 7980462765762429666
+ [end_of_params]
+
+map.sqlite
+-----------
+Map data.
+See Map File Format below.
+
+player1, Foo
+-------------
+Player data.
+Filename can be anything.
+See Player File Format below.
+
+world.mt
+---------
+World metadata.
+Example content (added indentation):
+ gameid = mesetint
+
+Player File Format
+===================
+
+- Should be pretty self-explanatory.
+- Note: position is in nodes * 10
+
+Example content (added indentation):
+ hp = 11
+ name = celeron55
+ pitch = 39.77
+ position = (-5231.97,15,1961.41)
+ version = 1
+ yaw = 101.37
+ PlayerArgsEnd
+ List main 32
+ Item default:torch 13
+ Item default:pick_steel 1 50112
+ Item experimental:tnt
+ Item default:cobble 99
+ Item default:pick_stone 1 13104
+ Item default:shovel_steel 1 51838
+ Item default:dirt 61
+ Item default:rail 78
+ Item default:coal_lump 3
+ Item default:cobble 99
+ Item default:leaves 22
+ Item default:gravel 52
+ Item default:axe_steel 1 2045
+ Item default:cobble 98
+ Item default:sand 61
+ Item default:water_source 94
+ Item default:glass 2
+ Item default:mossycobble
+ Item default:pick_steel 1 64428
+ Item animalmaterials:bone
+ Item default:sword_steel
+ Item default:sapling
+ Item default:sword_stone 1 10647
+ Item default:dirt 99
+ Empty
+ Empty
+ Empty
+ Empty
+ Empty
+ Empty
+ Empty
+ Empty
+ EndInventoryList
+ List craft 9
+ Empty
+ Empty
+ Empty
+ Empty
+ Empty
+ Empty
+ Empty
+ Empty
+ Empty
+ EndInventoryList
+ List craftpreview 1
+ Empty
+ EndInventoryList
+ List craftresult 1
+ Empty
+ EndInventoryList
+ EndInventory
+
+Map File Format
+================
+
+Minetest maps consist of MapBlocks, chunks of 16x16x16 nodes.
+
+In addition to the bulk node data, MapBlocks stored on disk also contain
+other things.
+
+History
+--------
+We need a bit of history in here. Initially Minetest stored maps in a
+format called the "sectors" format. It was a directory/file structure like
+this:
+ sectors2/XXX/ZZZ/YYYY
+For example, the MapBlock at (0,1,-2) was this file:
+ sectors2/000/ffd/0001
+
+Eventually Minetest outgrow this directory structure, as filesystems were
+struggling under the amount of files and directories.
+
+Large servers seriously needed a new format, and thus the base of the
+current format was invented, suggested by celeron55 and implemented by
+JacobF.
+
+SQLite3 was slammed in, and blocks files were directly inserted as blobs
+in a single table, indexed by integer primary keys, oddly mangled from
+coordinates.
+
+Today we know that SQLite3 allows multiple primary keys (which would allow
+storing coordinates separately), but the format has been kept unchanged for
+that part. So, this is where it has come.
+</history>
+
+So here goes
+-------------
+map.sqlite is an sqlite3 database, containing a single table, called
+"blocks". It looks like this:
+
+ CREATE TABLE `blocks` (`pos` INT NOT NULL PRIMARY KEY,`data` BLOB);
+
+The key
+--------
+"pos" is created from the three coordinates of a MapBlock using this
+algorithm, defined here in Python:
+
+ def getBlockAsInteger(p):
+ return int64(p[2]*16777216 + p[1]*4096 + p[0])
+
+ def int64(u):
+ while u >= 2**63:
+ u -= 2**64
+ while u <= -2**63:
+ u += 2**64
+ return u
+
+It can be converted the other way by using this code:
+
+ def getIntegerAsBlock(i):
+ x = unsignedToSigned(i % 4096, 2048)
+ i = int((i - x) / 4096)
+ y = unsignedToSigned(i % 4096, 2048)
+ i = int((i - y) / 4096)
+ z = unsignedToSigned(i % 4096, 2048)
+ return x,y,z
+
+ def unsignedToSigned(i, max_positive):
+ if i < max_positive:
+ return i
+ else:
+ return i - 2*max_positive
+
+The blob
+---------
+The blob is the data that would have otherwise gone into the file.
+
+See below for description.
+
+MapBlock serialization format
+==============================
+NOTE: Byte order is MSB first (big-endian).
+NOTE: Zlib data is in such a format that Python's zlib at least can
+ directly decompress.
+
+u8 version
+- map format version number, this one is version 22
+
+u8 flags
+- Flag bitmasks:
+ - 0x01: is_underground: Should be set to 0 if there will be no light
+ obstructions above the block. If/when sunlight of a block is updated
+ and there is no block above it, this value is checked for determining
+ whether sunlight comes from the top.
+ - 0x02: day_night_differs: Whether the lighting of the block is different
+ on day and night. Only blocks that have this bit set are updated when
+ day transforms to night.
+ - 0x04: lighting_expired: If true, lighting is invalid and should be
+ updated. If you can't calculate lighting in your generator properly,
+ you could try setting this 1 to everything and setting the uppermost
+ block in every sector as is_underground=0. I am quite sure it doesn't
+ work properly, though.
+ - 0x08: generated: True if the block has been generated. If false, block
+ is mostly filled with CONTENT_IGNORE and is likely to contain eg. parts
+ of trees of neighboring blocks.
+
+u8 content_width
+- Number of bytes in the content (param0) fields of nodes
+if map format version <= 23:
+ - Always 1
+if map format version >= 24:
+ - Always 2
+
+u8 params_width
+- Number of bytes used for parameters per node
+- Always 2
+
+zlib-compressed node data:
+if content_width == 1:
+ - content:
+ u8[4096]: param0 fields
+ u8[4096]: param1 fields
+ u8[4096]: param2 fields
+if content_width == 2:
+ - content:
+ u16[4096]: param0 fields
+ u8[4096]: param1 fields
+ u8[4096]: param2 fields
+- The location of a node in each of those arrays is (z*16*16 + y*16 + x).
+
+zlib-compressed node metadata list
+- content:
+ u16 version (=1)
+ u16 count of metadata
+ foreach count:
+ u16 position (p.Z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + p.Y*MAP_BLOCKSIZE + p.X)
+ u16 type_id
+ u16 content_size
+ u8[content_size] (content of metadata)
+
+- Node timers
+if map format version == 23:
+ u8 unused version (always 0)
+if map format version == 24: (NOTE: Not released as stable)
+ u8 nodetimer_version
+ if nodetimer_version == 0:
+ (nothing else)
+ if nodetimer_version == 1:
+ u16 num_of_timers
+ foreach num_of_timers:
+ u16 timer position (z*16*16 + y*16 + x)
+ s32 timeout*1000
+ s32 elapsed*1000
+
+u8 static object version:
+- Always 0
+
+u16 static_object_count
+
+foreach static_object_count:
+ u8 type (object type-id)
+ s32 pos_x_nodes * 10000
+ s32 pos_y_nodes * 10000
+ s32 pos_z_nodes * 10000
+ u16 data_size
+ u8[data_size] data
+
+u32 timestamp
+- Timestamp when last saved, as seconds from starting the game.
+- 0xffffffff = invalid/unknown timestamp, nothing should be done with the time
+ difference when loaded
+
+u8 name-id-mapping version
+- Always 0
+
+u16 num_name_id_mappings
+
+foreach num_name_id_mappings
+ u16 id
+ u16 name_len
+ u8[name_len] name
+
+- Node timers
+if map format version == 25:
+ u8 length of the data of a single timer (always 2+4+4=10)
+ u16 num_of_timers
+ foreach num_of_timers:
+ u16 timer position (z*16*16 + y*16 + x)
+ s32 timeout*1000
+ s32 elapsed*1000
+
+EOF.
+
+Format of nodes
+----------------
+A node is composed of the u8 fields param0, param1 and param2.
+
+if map format version <= 23:
+ The content id of a node is determined as so:
+ - If param0 < 0x80,
+ content_id = param0
+ - Otherwise
+ content_id = (param0<<4) + (param2>>4)
+if map format version >= 24:
+ The content id of a node is param0.
+
+The purpose of param1 and param2 depend on the definition of the node.
+
+The name-id-mapping
+--------------------
+The mapping maps node content ids to node names.
+
+Node metadata format
+---------------------
+
+1: Generic metadata
+ serialized inventory
+ u32 len
+ u8[len] text
+ u16 len
+ u8[len] owner
+ u16 len
+ u8[len] infotext
+ u16 len
+ u8[len] inventory drawspec
+ u8 allow_text_input (bool)
+ u8 removal_disabled (bool)
+ u8 enforce_owner (bool)
+ u32 num_vars
+ foreach num_vars
+ u16 len
+ u8[len] name
+ u32 len
+ u8[len] value
+
+14: Sign metadata
+ u16 text_len
+ u8[text_len] text
+
+15: Chest metadata
+ serialized inventory
+
+16: Furnace metadata
+ TBD
+
+17: Locked Chest metadata
+ u16 len
+ u8[len] owner
+ serialized inventory
+
+Static objects
+---------------
+Static objects are persistent freely moving objects in the world.
+
+Object types:
+1: Test object
+2: Item
+3: Rat (deprecated)
+4: Oerkki (deprecated)
+5: Firefly (deprecated)
+6: MobV2 (deprecated)
+7: LuaEntity
+
+1: Item:
+ u8 version
+ version 0:
+ u16 len
+ u8[len] itemstring
+
+7: LuaEntity:
+ u8 version
+ version 1:
+ u16 len
+ u8[len] entity name
+ u32 len
+ u8[len] static data
+ s16 hp
+ s32 velocity.x * 10000
+ s32 velocity.y * 10000
+ s32 velocity.z * 10000
+ s32 yaw * 1000
+
+Itemstring format
+------------------
+eg. 'default:dirt 5'
+eg. 'default:pick_wood 21323'
+eg. '"default:apple" 2'
+eg. 'default:apple'
+- The wear value in tools is 0...65535
+- There are also a number of older formats that you might stumble upon:
+eg. 'node "default:dirt" 5'
+eg. 'NodeItem default:dirt 5'
+eg. 'ToolItem WPick 21323'
+
+Inventory serialization format
+-------------------------------
+- The inventory serialization format is line-based
+- The newline character used is "\n"
+- The end condition of a serialized inventory is always "EndInventory\n"
+- All the slots in a list must always be serialized.
+
+Example (format does not include "---"):
+---
+List foo 4
+Item default:sapling
+Item default:sword_stone 1 10647
+Item default:dirt 99
+Empty
+EndInventoryList
+List bar 9
+Empty
+Empty
+Empty
+Empty
+Empty
+Empty
+Empty
+Empty
+Empty
+EndInventoryList
+EndInventory
+---
+
+==============================================
+Minetest World Format used as of 2011-05 or so
+==============================================
+
+Map data serialization format version 17.
+
+0.3.1 does not use this format, but a more recent one. This exists here for
+historical reasons.
+
+Directory structure:
+sectors/XXXXZZZZ or sectors2/XXX/ZZZ
+XXXX, ZZZZ, XXX and ZZZ being the hexadecimal X and Z coordinates.
+Under these, the block files are stored, called YYYY.
+
+There also exists files map_meta.txt and chunk_meta, that are used by the
+generator. If they are not found or invalid, the generator will currently
+behave quite strangely.
+
+The MapBlock file format (sectors2/XXX/ZZZ/YYYY):
+-------------------------------------------------
+
+NOTE: Byte order is MSB first.
+
+u8 version
+- map format version number, this one is version 17
+
+u8 flags
+- Flag bitmasks:
+ - 0x01: is_underground: Should be set to 0 if there will be no light
+ obstructions above the block. If/when sunlight of a block is updated and
+ there is no block above it, this value is checked for determining whether
+ sunlight comes from the top.
+ - 0x02: day_night_differs: Whether the lighting of the block is different on
+ day and night. Only blocks that have this bit set are updated when day
+ transforms to night.
+ - 0x04: lighting_expired: If true, lighting is invalid and should be updated.
+ If you can't calculate lighting in your generator properly, you could try
+ setting this 1 to everything and setting the uppermost block in every
+ sector as is_underground=0. I am quite sure it doesn't work properly,
+ though.
+
+zlib-compressed map data:
+- content:
+ u8[4096]: content types
+ u8[4096]: param1 values
+ u8[4096]: param2 values
+
+zlib-compressed node metadata
+- content:
+ u16 version (=1)
+ u16 count of metadata
+ foreach count:
+ u16 position (= p.Z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + p.Y*MAP_BLOCKSIZE + p.X)
+ u16 type_id
+ u16 content_size
+ u8[content_size] misc. stuff contained in the metadata
+
+u16 mapblockobject_count
+- always write as 0.
+- if read != 0, just fail.
+
+foreach mapblockobject_count:
+ - deprecated, should not be used. Length of this data can only be known by
+ properly parsing it. Just hope not to run into any of this.
+
+u8 static object version:
+- currently 0
+
+u16 static_object_count
+
+foreach static_object_count:
+ u8 type (object type-id)
+ s32 pos_x * 1000
+ s32 pos_y * 1000
+ s32 pos_z * 1000
+ u16 data_size
+ u8[data_size] data
+
+u32 timestamp
+- Timestamp when last saved, as seconds from starting the game.
+- 0xffffffff = invalid/unknown timestamp, nothing will be done with the time
+ difference when loaded (recommended)
+
+Node metadata format:
+---------------------
+
+Sign metadata:
+ u16 string_len
+ u8[string_len] string
+
+Furnace metadata:
+ TBD
+
+Chest metadata:
+ TBD
+
+Locking Chest metadata:
+ u16 string_len
+ u8[string_len] string
+ TBD
+
+// END
+