diff options
Diffstat (limited to 'doc')
-rw-r--r-- | doc/client_lua_api.txt | 65 |
1 files changed, 0 insertions, 65 deletions
diff --git a/doc/client_lua_api.txt b/doc/client_lua_api.txt index f0e585355..9ee18be16 100644 --- a/doc/client_lua_api.txt +++ b/doc/client_lua_api.txt @@ -789,16 +789,6 @@ Call these functions only at load time! should listen from incoming messages with `minetest.register_on_modchannel_message` call to receive incoming messages. Warning, this function is asynchronous. -### Particles -* `minetest.add_particle(particle definition)` - -* `minetest.add_particlespawner(particlespawner definition)` - * Add a `ParticleSpawner`, an object that spawns an amount of particles over `time` seconds - * Returns an `id`, and -1 if adding didn't succeed - -* `minetest.delete_particlespawner(id)` - * Delete `ParticleSpawner` with `id` (return value from `minetest.add_particlespawner`) - ### Misc. * `minetest.parse_json(string[, nullvalue])`: returns something * Convert a string containing JSON data into the Lua equivalent @@ -1318,58 +1308,3 @@ Displays distance to selected world position. * `text`: Distance suffix. Can be blank. * `number:` An integer containing the RGB value of the color used to draw the text. * `world_pos`: World position of the waypoint. - -### Particle definition (`add_particle`) - - { - pos = {x=0, y=0, z=0}, - velocity = {x=0, y=0, z=0}, - acceleration = {x=0, y=0, z=0}, - -- ^ Spawn particle at pos with velocity and acceleration - expirationtime = 1, - -- ^ Disappears after expirationtime seconds - size = 1, - collisiondetection = false, - -- ^ collisiondetection: if true collides with physical objects - collision_removal = false, - -- ^ collision_removal: if true then particle is removed when it collides, - -- ^ requires collisiondetection = true to have any effect - vertical = false, - -- ^ vertical: if true faces player using y axis only - texture = "image.png", - -- ^ Uses texture (string) - animation = {Tile Animation definition}, - -- ^ optional, specifies how to animate the particle texture - glow = 0 - -- ^ optional, specify particle self-luminescence in darkness - } - -### `ParticleSpawner` definition (`add_particlespawner`) - - { - amount = 1, - time = 1, - -- ^ If time is 0 has infinite lifespan and spawns the amount on a per-second base - minpos = {x=0, y=0, z=0}, - maxpos = {x=0, y=0, z=0}, - minvel = {x=0, y=0, z=0}, - maxvel = {x=0, y=0, z=0}, - minacc = {x=0, y=0, z=0}, - maxacc = {x=0, y=0, z=0}, - minexptime = 1, - maxexptime = 1, - minsize = 1, - maxsize = 1, - -- ^ The particle's properties are random values in between the bounds: - -- ^ minpos/maxpos, minvel/maxvel (velocity), minacc/maxacc (acceleration), - -- ^ minsize/maxsize, minexptime/maxexptime (expirationtime) - collisiondetection = false, - -- ^ collisiondetection: if true uses collision detection - collision_removal = false, - -- ^ collision_removal: if true then particle is removed when it collides, - -- ^ requires collisiondetection = true to have any effect - vertical = false, - -- ^ vertical: if true faces player using y axis only - texture = "image.png", - -- ^ Uses texture (string) - } |