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-rw-r--r--doc/client_lua_api.txt65
1 files changed, 0 insertions, 65 deletions
diff --git a/doc/client_lua_api.txt b/doc/client_lua_api.txt
index f0e585355..9ee18be16 100644
--- a/doc/client_lua_api.txt
+++ b/doc/client_lua_api.txt
@@ -789,16 +789,6 @@ Call these functions only at load time!
should listen from incoming messages with `minetest.register_on_modchannel_message`
call to receive incoming messages. Warning, this function is asynchronous.
-### Particles
-* `minetest.add_particle(particle definition)`
-
-* `minetest.add_particlespawner(particlespawner definition)`
- * Add a `ParticleSpawner`, an object that spawns an amount of particles over `time` seconds
- * Returns an `id`, and -1 if adding didn't succeed
-
-* `minetest.delete_particlespawner(id)`
- * Delete `ParticleSpawner` with `id` (return value from `minetest.add_particlespawner`)
-
### Misc.
* `minetest.parse_json(string[, nullvalue])`: returns something
* Convert a string containing JSON data into the Lua equivalent
@@ -1318,58 +1308,3 @@ Displays distance to selected world position.
* `text`: Distance suffix. Can be blank.
* `number:` An integer containing the RGB value of the color used to draw the text.
* `world_pos`: World position of the waypoint.
-
-### Particle definition (`add_particle`)
-
- {
- pos = {x=0, y=0, z=0},
- velocity = {x=0, y=0, z=0},
- acceleration = {x=0, y=0, z=0},
- -- ^ Spawn particle at pos with velocity and acceleration
- expirationtime = 1,
- -- ^ Disappears after expirationtime seconds
- size = 1,
- collisiondetection = false,
- -- ^ collisiondetection: if true collides with physical objects
- collision_removal = false,
- -- ^ collision_removal: if true then particle is removed when it collides,
- -- ^ requires collisiondetection = true to have any effect
- vertical = false,
- -- ^ vertical: if true faces player using y axis only
- texture = "image.png",
- -- ^ Uses texture (string)
- animation = {Tile Animation definition},
- -- ^ optional, specifies how to animate the particle texture
- glow = 0
- -- ^ optional, specify particle self-luminescence in darkness
- }
-
-### `ParticleSpawner` definition (`add_particlespawner`)
-
- {
- amount = 1,
- time = 1,
- -- ^ If time is 0 has infinite lifespan and spawns the amount on a per-second base
- minpos = {x=0, y=0, z=0},
- maxpos = {x=0, y=0, z=0},
- minvel = {x=0, y=0, z=0},
- maxvel = {x=0, y=0, z=0},
- minacc = {x=0, y=0, z=0},
- maxacc = {x=0, y=0, z=0},
- minexptime = 1,
- maxexptime = 1,
- minsize = 1,
- maxsize = 1,
- -- ^ The particle's properties are random values in between the bounds:
- -- ^ minpos/maxpos, minvel/maxvel (velocity), minacc/maxacc (acceleration),
- -- ^ minsize/maxsize, minexptime/maxexptime (expirationtime)
- collisiondetection = false,
- -- ^ collisiondetection: if true uses collision detection
- collision_removal = false,
- -- ^ collision_removal: if true then particle is removed when it collides,
- -- ^ requires collisiondetection = true to have any effect
- vertical = false,
- -- ^ vertical: if true faces player using y axis only
- texture = "image.png",
- -- ^ Uses texture (string)
- }