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Diffstat (limited to 'doc')
-rw-r--r-- | doc/lua_api.txt | 746 |
1 files changed, 384 insertions, 362 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt index c3e2a3919..1f103c853 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -50,16 +50,16 @@ Games Games are looked up from: -* `$path_share/games/gameid/` -* `$path_user/games/gameid/` +* `$path_share/games/<gameid>/` +* `$path_user/games/<gameid>/` -Where `gameid` is unique to each game. +Where `<gameid>` is unique to each game. The game directory can contain the following files: * `game.conf`, with the following keys: - * `name` - required, human readable name e.g. `name = Minetest` - * `description` - Short description to be shown in the content tab + * `name`: Required, human readable name e.g. `name = Minetest` + * `description`: Short description to be shown in the content tab * `disallowed_mapgens = <comma-separated mapgens>` e.g. `disallowed_mapgens = v5,v6,flat` These mapgens are removed from the list of mapgens for the game. @@ -93,25 +93,11 @@ Mods Mod load path ------------- -Generic: +Paths are relative to the directories listed in the Paths section above. -* `$path_share/games/gameid/mods/` -* `$path_share/mods/` -* `$path_user/games/gameid/mods/` -* `$path_user/mods/` (User-installed mods) -* `$worldpath/worldmods/` - -In a run-in-place version (e.g. the distributed windows version): - -* `minetest-0.4.x/games/gameid/mods/` -* `minetest-0.4.x/mods/` (User-installed mods) -* `minetest-0.4.x/worlds/worldname/worldmods/` - -On an installed version on Linux: - -* `/usr/share/minetest/games/gameid/mods/` -* `$HOME/.minetest/mods/` (User-installed mods) -* `$HOME/.minetest/worlds/worldname/worldmods` +* `games/<gameid>/mods/` +* `mods/` +* `worlds/<worldname>/worldmods/` Mod load path for world-specific games -------------------------------------- @@ -128,8 +114,8 @@ Mods should then be placed in: $world/game/mods/ -Modpack support ----------------- +Modpacks +-------- Mods can be put in a subdirectory, if the parent directory, which otherwise should be a mod, contains a file named `modpack.txt`. This file shall be empty, except for lines starting with `#`, which are comments. @@ -160,13 +146,14 @@ The location of this directory can be fetched by using ### mod.conf A key-value store of mod details. -* `name` - the mod name. Allows Minetest to determine the mod name even if the - folder is wrongly named. -* `description` - Description of mod to be shown in the Mods tab of the mainmenu. -* `depends` - A comma separated list of dependencies. These are mods that must - be loaded before this mod. -* `optional_depends` - A comma separated list of optional dependencies. - Like a dependency, but no error if the mod doesn't exist. +* `name`: The mod name. Allows Minetest to determine the mod name even if the + folder is wrongly named. +* `description`: Description of mod to be shown in the Mods tab of the main + menu. +* `depends`: A comma separated list of dependencies. These are mods that must be + loaded before this mod. +* `optional_depends`: A comma separated list of optional dependencies. + Like a dependency, but no error if the mod doesn't exist. Note: to support 0.4.x, please also provide depends.txt. @@ -192,7 +179,7 @@ is missing, it does not prevent this mod from being loaded. This file is used if there is no description in mod.conf. -A file containing a description to be shown in the Mods tab of the mainmenu. +A file containing a description to be shown in the Mods tab of the main menu. ### `settingtypes.txt` A file in the same format as the one in builtin. It will be parsed by the @@ -220,7 +207,7 @@ Naming convention for registered textual names ---------------------------------------------- Registered names should generally be in this format: - `modname:<whatever>` + modname:<whatever> `<whatever>` can have these characters: @@ -229,21 +216,21 @@ Registered names should generally be in this format: This is to prevent conflicting names from corrupting maps and is enforced by the mod loader. +Registered names can be overridden by prefixing the name with `:`. This can +be used for overriding the registrations of some other mod. + +The `:` prefix can also be used for maintaining backwards compatibility. + ### Example In the mod `experimental`, there is the ideal item/node/entity name `tnt`. So the name should be `experimental:tnt`. -Enforcement can be overridden by prefixing the name with `:`. This can -be used for overriding the registrations of some other mod. - -Example: Any mod can redefine `experimental:tnt` by using the name +Any mod can redefine `experimental:tnt` by using the name :experimental:tnt -when registering it. -(also that mod is required to have `experimental` as a dependency) - -The `:` prefix can also be used for maintaining backwards compatibility. +when registering it. That mod is required to have `experimental` as a +dependency. @@ -399,9 +386,9 @@ on top of `cobble.png`. Parameters: -* `<t>` = tile count (in each direction) -* `<n>` = animation frame count -* `<p>` = current animation frame +* `<t>`: tile count (in each direction) +* `<n>`: animation frame count +* `<p>`: current animation frame Draw a step of the crack animation on the texture. `crack` draws it normally, while `cracko` lays it over, keeping transparent @@ -412,11 +399,11 @@ Example: default_cobble.png^[crack:10:1 #### `[combine:<w>x<h>:<x1>,<y1>=<file1>:<x2>,<y2>=<file2>:...` -* `<w>` = width -* `<h>` = height -* `<x>` = x position -* `<y>` = y position -* `<file>` = texture to combine +* `<w>`: width +* `<h>`: height +* `<x>`: x position +* `<y>`: y position +* `<file>`: texture to combine Creates a texture of size `<w>` times `<h>` and blits the listed files to their specified coordinates. @@ -435,8 +422,7 @@ Example: #### `[opacity:<r>` Makes the base image transparent according to the given ratio. -`r` must be between 0 and 255. -0 means totally transparent. 255 means totally opaque. +`r` must be between 0 (transparent) and 255 (opaque). Example: @@ -473,7 +459,7 @@ Example: default_cobble.png^[makealpha:128,128,128 #### `[transform<t>` -* `<t>` = transformation(s) to apply +* `<t>`: transformation(s) to apply Rotates and/or flips the image. @@ -514,8 +500,8 @@ Example: base.png^[lowpart:25:overlay.png #### `[verticalframe:<t>:<n>` -* `<t>` = animation frame count -* `<n>` = current animation frame +* `<t>`: animation frame count +* `<n>`: current animation frame Crops the texture to a frame of a vertical animation. @@ -547,7 +533,7 @@ texture pixel. Multiplies texture colors with the given color. `<color>` is specified as a `ColorString`. Result is more like what you'd expect if you put a color on top of another -color. Meaning white surfaces get a lot of your new color while black parts +color, meaning white surfaces get a lot of your new color while black parts don't change very much. Hardware coloring @@ -596,12 +582,12 @@ Examples: * 16x16 palette, index = 4: the fifth pixel in the first row * 16x16 palette, index = 16: the pixel below the top left corner * 16x16 palette, index = 255: the bottom right corner -* 2 (width)x4 (height) palette, index=31: the top left corner. +* 2 (width) x 4 (height) palette, index = 31: the top left corner. The palette has 8 pixels, so each pixel is stretched to 32 pixels, to ensure the total 256 pixels. -* 2x4 palette, index=32: the top right corner -* 2x4 palette, index=63: the top right corner -* 2x4 palette, index=64: the pixel below the top left corner +* 2x4 palette, index = 32: the top right corner +* 2x4 palette, index = 63: the top right corner +* 2x4 palette, index = 64: the pixel below the top left corner #### Using palettes with items When registering an item, set the item definition's `palette` field to @@ -646,7 +632,7 @@ appropriate `paramtype2`: To colorize a node on the map, set its `param2` value (according to the node's paramtype2). -### Conversion between nodes in the inventory and the on the map +### Conversion between nodes in the inventory and on the map Static coloring is the same for both cases, there is no need for conversion. @@ -820,7 +806,7 @@ Registered definitions Anything added using certain `minetest.register_*` functions gets added to the global `minetest.registered_*` tables. -* `minetest.register_entity(name, prototype table)` +* `minetest.register_entity(name, entity definition)` * added to `minetest.registered_entities[name]` * `minetest.register_node(name, node definition)` @@ -835,8 +821,8 @@ the global `minetest.registered_*` tables. * `minetest.unregister_item(name)` * Unregisters the item name from engine, and deletes the entry with key - * `name` from `minetest.registered_items` and from the associated item - * table according to its nature: `minetest.registered_nodes[]` etc + `name` from `minetest.registered_items` and from the associated item + table according to its nature: `minetest.registered_nodes[]` etc * `minetest.register_biome(biome definition)` * returns an integer uniquely identifying the registered biome @@ -845,7 +831,7 @@ the global `minetest.registered_*` tables. * `minetest.unregister_biome(name)` * Unregisters the biome name from engine, and deletes the entry with key - * `name` from `minetest.registered_biome` + `name` from `minetest.registered_biome` * `minetest.register_ore(ore definition)` * returns an integer uniquely identifying the registered ore @@ -932,95 +918,94 @@ use them to store arbitrary values. Node paramtypes --------------- The functions of `param1` and `param2` are determined by certain fields in the -node definition: +node definition. `param1` is reserved for the engine when `paramtype != "none"`: - paramtype = "light" - ^ The value stores light with and without sun in its upper and lower 4 bits +* `paramtype = "light"` + * The value stores light with and without sun in its upper and lower 4 bits respectively. - Required by a light source node to enable spreading its light. - Required by the following drawtypes as they determine their visual + * Required by a light source node to enable spreading its light. + * Required by the following drawtypes as they determine their visual brightness from their internal light value: - torchlike, - signlike, - firelike, - fencelike, - raillike, - nodebox, - mesh, - plantlike, - plantlike_rooted. + * torchlike + * signlike + * firelike + * fencelike + * raillike + * nodebox + * mesh + * plantlike + * plantlike_rooted `param2` is reserved for the engine when any of these are used: - liquidtype == "flowing" - ^ The level and some flags of the liquid is stored in param2 - drawtype == "flowingliquid" - ^ The drawn liquid level is read from param2 - drawtype == "torchlike" - drawtype == "signlike" - paramtype2 == "wallmounted" - ^ The rotation of the node is stored in param2. You can make this value - by using minetest.dir_to_wallmounted(). - paramtype2 == "facedir" - ^ The rotation of the node is stored in param2. Furnaces and chests are - rotated this way. Can be made by using minetest.dir_to_facedir(). - Values range 0 - 23 - facedir / 4 = axis direction: - 0 = y+ 1 = z+ 2 = z- 3 = x+ 4 = x- 5 = y- - facedir modulo 4 = rotation around that axis - paramtype2 == "leveled" - ^ Only valid for "nodebox" with 'type = "leveled"', and "plantlike_rooted". - Leveled nodebox: - The level of the top face of the nodebox is stored in param2. - The other faces are defined by 'fixed = {}' like 'type = "fixed"' - nodeboxes. - The nodebox height is (param2 / 64) nodes. - The maximum accepted value of param2 is 127. - Rooted plantlike: - The height of the 'plantlike' section is stored in param2. - The height is (param2 / 16) nodes. - paramtype2 == "degrotate" - ^ Only valid for "plantlike". The rotation of the node is stored in param2. - Values range 0 - 179. The value stored in param2 is multiplied by two to +* `liquidtype = "flowing"` + * The level and some flags of the liquid is stored in `param2` +* `drawtype = "flowingliquid"` + * The drawn liquid level is read from `param2` +* `drawtype = "torchlike"` +* `drawtype = "signlike"` +* `paramtype2 = "wallmounted"` + * The rotation of the node is stored in `param2`. You can make this value + by using `minetest.dir_to_wallmounted()`. +* `paramtype2 = "facedir"` + * The rotation of the node is stored in `param2`. Furnaces and chests are + rotated this way. Can be made by using `minetest.dir_to_facedir()`. + * Values range 0 - 23 + * facedir / 4 = axis direction: + 0 = y+, 1 = z+, 2 = z-, 3 = x+, 4 = x-, 5 = y- + * facedir modulo 4 = rotation around that axis +* `paramtype2 = "leveled"` + * Only valid for "nodebox" with 'type = "leveled"', and "plantlike_rooted". + * Leveled nodebox: + * The level of the top face of the nodebox is stored in `param2`. + * The other faces are defined by 'fixed = {}' like 'type = "fixed"' + nodeboxes. + * The nodebox height is (`param2` / 64) nodes. + * The maximum accepted value of `param2` is 127. + * Rooted plantlike: + * The height of the 'plantlike' section is stored in `param2`. + * The height is (`param2` / 16) nodes. +* `paramtype2 = "degrotate"` + * Only valid for "plantlike". The rotation of the node is stored in + `param2`. + * Values range 0 - 179. The value stored in `param2` is multiplied by two to get the actual rotation in degrees of the node. - paramtype2 == "meshoptions" - ^ Only valid for "plantlike". The value of param2 becomes a bitfield which +* `paramtype2 = "meshoptions"` + * Only valid for "plantlike". The value of `param2` becomes a bitfield which can be used to change how the client draws plantlike nodes. - Bits 0, 1 and 2 form a mesh selector. + * Bits 0, 1 and 2 form a mesh selector. Currently the following meshes are choosable: - 0 = a "x" shaped plant (ordinary plant) - 1 = a "+" shaped plant (just rotated 45 degrees) - 2 = a "*" shaped plant with 3 faces instead of 2 - 3 = a "#" shaped plant with 4 faces instead of 2 - 4 = a "#" shaped plant with 4 faces that lean outwards - 5-7 are unused and reserved for future meshes. - Bits 3 through 7 are optional flags that can be combined and give these + * 0 = a "x" shaped plant (ordinary plant) + * 1 = a "+" shaped plant (just rotated 45 degrees) + * 2 = a "*" shaped plant with 3 faces instead of 2 + * 3 = a "#" shaped plant with 4 faces instead of 2 + * 4 = a "#" shaped plant with 4 faces that lean outwards + * 5-7 are unused and reserved for future meshes. + * Bits 3 through 7 are optional flags that can be combined and give these effects: - bit 3 (0x08) - Makes the plant slightly vary placement horizontally - bit 4 (0x10) - Makes the plant mesh 1.4x larger - bit 5 (0x20) - Moves each face randomly a small bit down (1/8 max) - bits 6-7 are reserved for future use. - paramtype2 == "color" - ^ `param2` tells which color is picked from the palette. + * bit 3 (0x08) - Makes the plant slightly vary placement horizontally + * bit 4 (0x10) - Makes the plant mesh 1.4x larger + * bit 5 (0x20) - Moves each face randomly a small bit down (1/8 max) + * bits 6-7 are reserved for future use. +* `paramtype2 = "color"` + * `param2` tells which color is picked from the palette. The palette should have 256 pixels. - paramtype2 == "colorfacedir" - ^ Same as `facedir`, but with colors. - The first three bits of `param2` tells which color - is picked from the palette. - The palette should have 8 pixels. - paramtype2 == "colorwallmounted" - ^ Same as `wallmounted`, but with colors. - The first five bits of `param2` tells which color - is picked from the palette. - The palette should have 32 pixels. - paramtype2 == "glasslikeliquidlevel" - ^ Only valid for "glasslike_framed" or "glasslike_framed_optional" +* `paramtype2 = "colorfacedir"` + * Same as `facedir`, but with colors. + * The first three bits of `param2` tells which color is picked from the + palette. The palette should have 8 pixels. +* `paramtype2 = "colorwallmounted"` + * Same as `wallmounted`, but with colors. + * The first five bits of `param2` tells which color is picked from the + palette. The palette should have 32 pixels. +* `paramtype2 = "glasslikeliquidlevel"` + * Only valid for "glasslike_framed" or "glasslike_framed_optional" drawtypes. - param2 values 0-63 define 64 levels of internal liquid, 0 being empty and - 63 being full. - Liquid texture is defined using `special_tiles = {"modname_tilename.png"},` + * `param2` values 0-63 define 64 levels of internal liquid, 0 being empty + and 63 being full. + * Liquid texture is defined using `special_tiles = {"modname_tilename.png"}` Nodes can also contain extra data. See "Node Metadata". @@ -1074,7 +1059,7 @@ Look for examples in `games/minimal` or `games/minetest_game`. side of a node. * `plantlike` * Two vertical and diagonal textures at right-angles to each other. - * See `paramtype2 == "meshoptions"` above for other options. + * See `paramtype2 = "meshoptions"` above for other options. * `firelike` * When above a flat surface, appears as 6 textures, the central 2 as `plantlike` plus 4 more surrounding those. @@ -1167,7 +1152,7 @@ A nodebox is defined as any of: disconnected_right = box OR {box1, box2, ...} disconnected = box OR {box1, box2, ...} -- when there is *no* neighbour disconnected_sides = box OR {box1, box2, ...} -- when there are *no* - neighbours to the sides + -- neighbours to the sides } A `box` is defined as: @@ -1337,8 +1322,8 @@ Amount and wear All item stacks have an amount between 0 to 65535. It is 1 by default. Tool item stacks can not have an amount greater than 1. -Tools use a wear (=damage) value ranging from 0 to 65535. The -value 0 is the default and used is for unworn tools. The values +Tools use a wear (damage) value ranging from 0 to 65535. The +value 0 is the default and is used for unworn tools. The values 1 to 65535 are used for worn tools, where a higher value stands for a higher wear. Non-tools always have a wear value of 0. @@ -1347,6 +1332,9 @@ Item formats Items and item stacks can exist in three formats: Serializes, table format and `ItemStack`. +When an item must be passed to a function, it can usually be in any of +these formats. + ### Serialized This is called "stackstring" or "itemstring". It is a simple string with 1-3 components: the full item identifier, an optional amount and an optional @@ -1380,9 +1368,6 @@ An apple: A native C++ format with many helper methods. Useful for converting between formats. See the Class reference section for details. -When an item must be passed to a function, it can usually be in any of -these formats. - @@ -1399,11 +1384,11 @@ Usage Groups are stored in a table, having the group names with keys and the group ratings as values. For example: + -- Default dirt groups = {crumbly=3, soil=1} - -- ^ Default dirt + -- A more special dirt-kind of thing groups = {crumbly=2, soil=1, level=2, outerspace=1} - -- ^ A more special dirt-kind of thing Groups always have a rating associated with them. If there is no useful meaning for a rating for an enabled group, it shall be `1`. @@ -1472,7 +1457,7 @@ Special groups from destroyed nodes. * `0` is something that is directly accessible at the start of gameplay * There is no upper limit -* `dig_immediate`: (player can always pick up node without reducing tool wear) +* `dig_immediate`: Player can always pick up node without reducing tool wear * `2`: the node always gets the digging time 0.5 seconds (rail, sign) * `3`: the node always gets the digging time 0 seconds (torch) * `disable_jump`: Player (and possibly other things) cannot jump from node @@ -1653,8 +1638,8 @@ Damage calculation: damage = 0 foreach group in cap.damage_groups: - damage += cap.damage_groups[group] * limit(actual_interval / - cap.full_punch_interval, 0.0, 1.0) + damage += cap.damage_groups[group] + * limit(actual_interval / cap.full_punch_interval, 0.0, 1.0) * (object.armor_groups[group] / 100.0) -- Where object.armor_groups[group] is 0 for inexistent values return damage @@ -1673,7 +1658,8 @@ a non-tool item, so that it can do something else than take damage. On the Lua side, every punch calls: - entity:on_punch(puncher, time_from_last_punch, tool_capabilities, direction, damage) + entity:on_punch(puncher, time_from_last_punch, tool_capabilities, direction, + damage) This should never be called directly, because damage is usually not handled by the entity itself. @@ -1719,7 +1705,7 @@ Some of the values in the key-value store are handled specially: * `formspec`: Defines a right-click inventory menu. See "Formspec". * `infotext`: Text shown on the screen when the node is pointed at -Example stuff: +Example: local meta = minetest.get_meta(pos) meta:set_string("formspec", @@ -1761,7 +1747,7 @@ Some of the values in the key-value store are handled specially: * `palette_index`: If the item has a palette, this is used to get the current color from the palette. -Example stuff: +Example: local meta = stack:get_meta() meta:set_string("key", "value") @@ -1787,7 +1773,7 @@ use `minetest.formspec_escape`. For coloured text you can use `minetest.colorize`. WARNING: Minetest allows you to add elements to every single formspec instance -using player:set_formspec_prepend(), which may be the reason backgrounds are +using `player:set_formspec_prepend()`, which may be the reason backgrounds are appearing when you don't expect them to. See `no_prepend[]` Examples @@ -1905,7 +1891,7 @@ Elements ### `bgcolor[<color>;<fullscreen>]` * Sets background color of formspec as `ColorString` -* If `true`, the background color is drawn fullscreen (does not effect the size +* If `true`, the background color is drawn fullscreen (does not affect the size of the formspec). ### `background[<X>,<Y>;<W>,<H>;<texture name>]` @@ -1937,7 +1923,7 @@ Elements * `name` is the name of the field as returned in fields to `on_receive_fields` * `label`, if not blank, will be text printed on the top left above the field * `default` is the default value of the field - * `default` may contain variable references such as `${text}'` which + * `default` may contain variable references such as `${text}` which will fill the value from the metadata value `text` * **Note**: no extra text or more than a single variable is supported ATM. * See `field_close_on_enter` to stop enter closing the formspec @@ -2164,13 +2150,15 @@ representing the alpha value must (always) be two hexadecimal digits. `ColorSpec` ----------- -A ColorSpec specifies a 32-bit color. It can be written in either: -table form, each element ranging from 0..255 (a, if absent, defaults to 255): - `colorspec = {a=255, r=0, g=255, b=0}` -numerical form, the raw integer value of an ARGB8 quad: - `colorspec = 0xFF00FF00` -or string form, a ColorString (defined above): - `colorspec = "green"` +A ColorSpec specifies a 32-bit color. It can be written in any of the following +forms: + +* table form: Each element ranging from 0..255 (a, if absent, defaults to 255): + * `colorspec = {a=255, r=0, g=255, b=0}` +* numerical form: The raw integer value of an ARGB8 quad: + * `colorspec = 0xFF00FF00` +* string form: A ColorString (defined above): + * `colorspec = "green"` @@ -2272,7 +2260,7 @@ Helper functions * `string.split(str, separator, include_empty, max_splits, sep_is_pattern)` * `separator`: string, default: `","` * `include_empty`: boolean, default: `false` - * `max_splits`: number, if it's positive, splits aren't limited, + * `max_splits`: number, if it's negative, splits aren't limited, default: `-1` * `sep_is_pattern`: boolean, it specifies whether separator is a plain string or a pattern (regex), default: `false` @@ -2335,8 +2323,8 @@ Two functions are provided to translate strings: `minetest.translate` and It is intended to be used in the following way, so that it avoids verbose repetitions of `minetest.translate`: - local S = minetest.get_translator(textdomain) - S(str, ...) + local S = minetest.get_translator(textdomain) + S(str, ...) As an extra commodity, if `textdomain` is nil, it is assumed to be "" instead. @@ -2355,15 +2343,15 @@ Two functions are provided to translate strings: `minetest.translate` and For instance, suppose we want to translate "@1 Wool" with "@1" being replaced by the translation of "Red". We can do the following: - local S = minetest.get_translator() - S("@1 Wool", S("Red")) + local S = minetest.get_translator() + S("@1 Wool", S("Red")) This will be displayed as "Red Wool" on old clients and on clients that do not have localization enabled. However, if we have for instance a translation file named `wool.fr.tr` containing the following: - @1 Wool=Laine @1 - Red=Rouge + @1 Wool=Laine @1 + Red=Rouge this will be displayed as "Laine Rouge" on clients with a French locale. @@ -2400,7 +2388,7 @@ Strings that need to be translated can contain several escapes, preceded by `@`. * `@@` acts as a literal `@`. * `@n`, where `n` is a digit between 1 and 9, is an argument for the translated - string that will be inlined when translation. Due to how translations are + string that will be inlined when translated. Due to how translations are implemented, the original translation string **must** have its arguments in increasing order, without gaps or repetitions, starting from 1. * `@=` acts as a literal `=`. It is not required in strings given to @@ -3135,44 +3123,46 @@ numeric unique decoration ID. Registered entities =================== -* Functions receive a "luaentity" as `self`: - * It has the member `.name`, which is the registered name `("mod:thing")` - * It has the member `.object`, which is an `ObjectRef` pointing to the - object. - * The original prototype stuff is visible directly via a metatable -* Callbacks: - * `on_activate(self, staticdata, dtime_s)` - * Called when the object is instantiated. - * `dtime_s` is the time passed since the object was unloaded, which can - be used for updating the entity state. - * `on_step(self, dtime)` - * Called on every server tick, after movement and collision processing. - `dtime` is usually 0.1 seconds, as per the `dedicated_server_step` - setting `in minetest.conf`. - * `on_punch(self, puncher, time_from_last_punch, tool_capabilities, dir)` - * Called when somebody punches the object. - * Note that you probably want to handle most punches using the - automatic armor group system. - * `puncher`: an `ObjectRef` (can be `nil`) - * `time_from_last_punch`: Meant for disallowing spamming of clicks - (can be `nil`). - * `tool_capabilities`: capability table of used tool (can be `nil`) - * `dir`: unit vector of direction of punch. Always defined. Points from - the puncher to the punched. - * `on_death(self, killer)` - * Called when the object dies. - * `killer`: an `ObjectRef` (can be `nil`) - * `on_rightclick(self, clicker)` - * `on_attach_child(self, child)` - * `child`: an `ObjectRef` of the child that attaches - * `on_detach_child(self, child)` - * `child`: an `ObjectRef` of the child that detaches - * `on_detach(self, parent)` - * `parent`: an `ObjectRef` (can be `nil`) from where it got detached - * This happens before the parent object is removed from the world - * `get_staticdata(self)` - * Should return a string that will be passed to `on_activate` when - the object is instantiated the next time. +Functions receive a "luaentity" as `self`: + +* It has the member `.name`, which is the registered name `("mod:thing")` +* It has the member `.object`, which is an `ObjectRef` pointing to the object +* The original prototype stuff is visible directly via a metatable + +Callbacks: + +* `on_activate(self, staticdata, dtime_s)` + * Called when the object is instantiated. + * `dtime_s` is the time passed since the object was unloaded, which can be + used for updating the entity state. +* `on_step(self, dtime)` + * Called on every server tick, after movement and collision processing. + `dtime` is usually 0.1 seconds, as per the `dedicated_server_step` setting + in `minetest.conf`. +* `on_punch(self, puncher, time_from_last_punch, tool_capabilities, dir)` + * Called when somebody punches the object. + * Note that you probably want to handle most punches using the automatic + armor group system. + * `puncher`: an `ObjectRef` (can be `nil`) + * `time_from_last_punch`: Meant for disallowing spamming of clicks + (can be `nil`). + * `tool_capabilities`: capability table of used tool (can be `nil`) + * `dir`: unit vector of direction of punch. Always defined. Points from the + puncher to the punched. +* `on_death(self, killer)` + * Called when the object dies. + * `killer`: an `ObjectRef` (can be `nil`) +* `on_rightclick(self, clicker)` +* `on_attach_child(self, child)` + * `child`: an `ObjectRef` of the child that attaches +* `on_detach_child(self, child)` + * `child`: an `ObjectRef` of the child that detaches +* `on_detach(self, parent)` + * `parent`: an `ObjectRef` (can be `nil`) from where it got detached + * This happens before the parent object is removed from the world +* `get_staticdata(self)` + * Should return a string that will be passed to `on_activate` when the + object is instantiated the next time. @@ -3205,7 +3195,7 @@ Tree definition will create one. } -Key for Special L-System Symbols used in Axioms +Key for special L-System symbols used in axioms ----------------------------------------------- * `G`: move forward one unit with the pen up @@ -3272,54 +3262,56 @@ Utilities * `minetest.is_singleplayer()` * `minetest.features`: Table containing API feature flags - { - glasslike_framed = true, - nodebox_as_selectionbox = true, - chat_send_player_param3 = true, - get_all_craft_recipes_works = true, - use_texture_alpha = true, - -- ^ The transparency channel of textures can optionally be used on nodes - no_legacy_abms = true, - -- ^ Tree and grass ABMs are no longer done from C++ - texture_names_parens = true, - -- ^ Texture grouping is possible using parentheses - area_store_custom_ids = true, - -- ^ Unique Area ID for AreaStore:insert_area - add_entity_with_staticdata = true, - -- ^ add_entity supports passing initial staticdata to on_activate - no_chat_message_prediction = true, - -- ^ Chat messages are no longer predicted - object_use_texture_alpha = true - -- ^ The transparency channel of textures can optionally be used on - -- objects (ie: players and lua entities) - } + { + glasslike_framed = true, + nodebox_as_selectionbox = true, + chat_send_player_param3 = true, + get_all_craft_recipes_works = true, + -- The transparency channel of textures can optionally be used on + -- nodes + use_texture_alpha = true, + -- Tree and grass ABMs are no longer done from C++ + no_legacy_abms = true, + -- Texture grouping is possible using parentheses + texture_names_parens = true, + -- Unique Area ID for AreaStore:insert_area + area_store_custom_ids = true, + -- add_entity supports passing initial staticdata to on_activate + add_entity_with_staticdata = true, + -- Chat messages are no longer predicted + no_chat_message_prediction = true, + -- The transparency channel of textures can optionally be used on + -- objects (ie: players and lua entities) + object_use_texture_alpha = true + } + * `minetest.has_feature(arg)`: returns `boolean, missing_features` * `arg`: string or table in format `{foo=true, bar=true}` * `missing_features`: `{foo=true, bar=true}` -* `minetest.get_player_information(player_name)`: - * Returns a table containing information about a player. - Example return value: - - { - address = "127.0.0.1", -- IP address of client - ip_version = 4, -- IPv4 / IPv6 - min_rtt = 0.01, -- minimum round trip time - max_rtt = 0.2, -- maximum round trip time - avg_rtt = 0.02, -- average round trip time - min_jitter = 0.01, -- minimum packet time jitter - max_jitter = 0.5, -- maximum packet time jitter - avg_jitter = 0.03, -- average packet time jitter - connection_uptime = 200, -- seconds since client connected - protocol_version = 32, -- protocol version used by client - -- following information is available on debug build only!!! - -- DO NOT USE IN MODS - --ser_vers = 26, -- serialization version used by client - --major = 0, -- major version number - --minor = 4, -- minor version number - --patch = 10, -- patch version number - --vers_string = "0.4.9-git", -- full version string - --state = "Active" -- current client state - } +* `minetest.get_player_information(player_name)`: Table containing information + about a player. Example return value: + + { + address = "127.0.0.1", -- IP address of client + ip_version = 4, -- IPv4 / IPv6 + min_rtt = 0.01, -- minimum round trip time + max_rtt = 0.2, -- maximum round trip time + avg_rtt = 0.02, -- average round trip time + min_jitter = 0.01, -- minimum packet time jitter + max_jitter = 0.5, -- maximum packet time jitter + avg_jitter = 0.03, -- average packet time jitter + connection_uptime = 200, -- seconds since client connected + protocol_version = 32, -- protocol version used by client + -- following information is available on debug build only!!! + -- DO NOT USE IN MODS + --ser_vers = 26, -- serialization version used by client + --major = 0, -- major version number + --minor = 4, -- minor version number + --patch = 10, -- patch version number + --vers_string = "0.4.9-git", -- full version string + --state = "Active" -- current client state + } + * `minetest.mkdir(path)`: returns success. * Creates a directory specified by `path`, creating parent directories if they don't exist. @@ -3360,7 +3352,7 @@ Registration functions ---------------------- Call these functions only at load time! -* `minetest.register_entity(name, prototype table)` +* `minetest.register_entity(name, entity definition)` * `minetest.register_abm(abm definition)` * `minetest.register_lbm(lbm definition)` * `minetest.register_node(name, node definition)` @@ -3380,7 +3372,7 @@ Call these functions only at load time! `minetest.register_craft(recipe)`. For output specify only the item, without a quantity. * If no erase candidate could be found, Lua exception will be thrown. - * **Warning**! The type field ("shaped","cooking" or any other) will be + * **Warning**! The type field ("shaped", "cooking" or any other) will be ignored if the recipe contains output. Erasing is then done independently from the crafting method. * `minetest.register_ore(ore definition)` @@ -3427,14 +3419,14 @@ Call these functions only at load time! * Called after a new player has been created * `minetest.register_on_punchplayer(func(player, hitter, time_from_last_punch, tool_capabilities, dir, damage))` * Called when a player is punched - * `player` - ObjectRef - Player that was punched - * `hitter` - ObjectRef - Player that hit + * `player`: ObjectRef - Player that was punched + * `hitter`: ObjectRef - Player that hit * `time_from_last_punch`: Meant for disallowing spamming of clicks (can be nil). - * `tool_capabilities`: capability table of used tool (can be nil) - * `dir`: unit vector of direction of punch. Always defined. Points from + * `tool_capabilities`: Capability table of used tool (can be nil) + * `dir`: Unit vector of direction of punch. Always defined. Points from the puncher to the punched. - * `damage` - number that represents the damage calculated by the engine + * `damage`: Number that represents the damage calculated by the engine * should return `true` to prevent the default damage mechanism * `minetest.register_on_player_hpchange(func(player, hp_change, reason), modifier)` * Called when the player gets damaged or healed @@ -3442,11 +3434,11 @@ Call these functions only at load time! * `hp_change`: the amount of change. Negative when it is damage. * `reason`: a PlayerHPChangeReason table. * The `type` field will have one of the following values: - * `set_hp` - A mod or the engine called `set_hp` without - giving a type - use this for custom damage types. - * `punch` - Was punched. `reason.object` will hold the puncher, or nil if none. + * `set_hp`: A mod or the engine called `set_hp` without + giving a type - use this for custom damage types. + * `punch`: Was punched. `reason.object` will hold the puncher, or nil if none. * `fall` - * `node_damage` - damage_per_second from a neighbouring node. + * `node_damage`: damage_per_second from a neighbouring node. * `drown` * `respawn` * Any of the above types may have additional fields from mods. @@ -3545,7 +3537,7 @@ Call these functions only at load time! * Return `true` to by pass the player limit * `minetest.register_on_modchannel_message(func(channel_name, sender, message))` * Called when an incoming mod channel message is received - * You should have joined some channels to receive events. + * You should have joined some channels to receive events. * If message comes from a server mod, `sender` field is an empty string. Other registration functions @@ -3641,7 +3633,7 @@ Chat Environment access ------------------ * `minetest.set_node(pos, node)` -* `minetest.add_node(pos, node): alias to `minetest.set_node` +* `minetest.add_node(pos, node)`: alias to `minetest.set_node` * Set node at position `pos` * `node`: table `{name=string, param1=number, param2=number}` * If param1 or param2 is omitted, it's set to `0`. @@ -3743,11 +3735,11 @@ Environment access * large_cave_begin * large_cave_end * decoration - * The second parameter is a list of IDS of decorations which notification + * The second parameter is a list of IDs of decorations which notification is requested for. * `minetest.get_gen_notify()` * Returns a flagstring and a table with the `deco_id`s. -* `minetest.get_decoration_id(decoration_name) +* `minetest.get_decoration_id(decoration_name)` * Returns the decoration ID number for the provided decoration name string, or `nil` on failure. * `minetest.get_mapgen_object(objectname)` @@ -3870,8 +3862,8 @@ Environment access * Creates a `Raycast` object. * `pos1`: start of the ray * `pos2`: end of the ray - * `objects` : if false, only nodes will be returned. Default is `true`. - * `liquids' : if false, liquid nodes won't be returned. Default is `false`. + * `objects`: if false, only nodes will be returned. Default is `true`. + * `liquids`: if false, liquid nodes won't be returned. Default is `false`. * `minetest.find_path(pos1,pos2,searchdistance,max_jump,max_drop,algorithm)` * returns table containing path * returns a table of 3D points representing a path from `pos1` to `pos2` or @@ -3935,13 +3927,12 @@ Environment access Mod channels ------------ -You can find mod channels communication scheme in `docs/mod_channels.png`. +You can find mod channels communication scheme in `doc/mod_channels.png`. * `minetest.mod_channel_join(channel_name)` * Server joins channel `channel_name`, and creates it if necessary. You - should listen from incoming messages with - `minetest.register_on_modchannel_message` call to receive incoming - messages. + should listen for incoming messages with + `minetest.register_on_modchannel_message` Inventory --------- @@ -3953,7 +3944,7 @@ Inventory * `{type="detached", name="creative"}` * `minetest.create_detached_inventory(name, callbacks, [player_name])`: returns an `InvRef`. - * callbacks: See "Detached inventory callbacks" + * `callbacks`: See "Detached inventory callbacks" * `player_name`: Make detached inventory available to one player exclusively, by default they will be sent to every player (even if not used). @@ -3986,14 +3977,14 @@ Formspec * `minetest.explode_table_event(string)`: returns a table * returns e.g. `{type="CHG", row=1, column=2}` * `type` is one of: - * `"INV"`: no row selected) - * `"CHG"`: selected) + * `"INV"`: no row selected + * `"CHG"`: selected * `"DCL"`: double-click * `minetest.explode_textlist_event(string)`: returns a table * returns e.g. `{type="CHG", index=1}` * `type` is one of: - * `"INV"`: no row selected) - * `"CHG"`: selected) + * `"INV"`: no row selected + * `"CHG"`: selected * `"DCL"`: double-click * `minetest.explode_scrollbar_event(string)`: returns a table * returns e.g. `{type="CHG", value=500}` @@ -4059,13 +4050,10 @@ Item handling * returns indexed table with all registered recipes for query item (node) or `nil` if no recipe was found. * recipe entry table: - - { - method = 'normal' or 'cooking' or 'fuel' - width = 0-3, 0 means shapeless recipe - items = indexed [1-9] table with recipe items - output = string with item name and quantity - } + * `method`: 'normal' or 'cooking' or 'fuel' + * `width`: 0-3, 0 means shapeless recipe + * `items`: indexed [1-9] table with recipe items + * `output`: string with item name and quantity * Example query for `"default:gold_ingot"` will return table: { @@ -4208,7 +4196,7 @@ Particles * Add a `ParticleSpawner`, an object that spawns an amount of particles over `time` seconds. * Returns an `id`, and -1 if adding didn't succeed - * `Deprecated: minetest.add_particlespawner(amount, time, + * Deprecated: `minetest.add_particlespawner(amount, time, minpos, maxpos, minvel, maxvel, minacc, maxacc, @@ -4303,8 +4291,8 @@ Schematics the Lua code generated will use that number of spaces as indentation instead of a tab character. -HTTP Requests: --------------- +HTTP Requests +------------- * `minetest.request_http_api()`: * returns `HTTPApiTable` containing http functions if the calling mod has been granted access by being listed in the `secure.http_mods` or @@ -4326,8 +4314,8 @@ HTTP Requests: * `HTTPApiTable.fetch_async_get(handle)`: returns HTTPRequestResult * Return response data for given asynchronous HTTP request -Storage API: ------------- +Storage API +----------- * `minetest.get_mod_storage()`: * returns reference to mod private `StorageRef` * must be called during mod load time @@ -4429,17 +4417,17 @@ Misc. not protected by the mod. * Example: - local old_is_protected = minetest.is_protected - function minetest.is_protected(pos, name) - if mymod:position_protected_from(pos, name) then - return true - end - return old_is_protected(pos, name) - end + local old_is_protected = minetest.is_protected + function minetest.is_protected(pos, name) + if mymod:position_protected_from(pos, name) then + return true + end + return old_is_protected(pos, name) + end * `minetest.record_protection_violation(pos, name)` * This function calls functions registered with `minetest.register_on_protection_violation`. -* `minetest.is_area_protected(pos1, pos2, player_name, interval) +* `minetest.is_area_protected(pos1, pos2, player_name, interval)` * Returns the position of the first node that `player_name` may not modify in the specified cuboid between `pos1` and `pos2`. * Returns `false` if no protections were found. @@ -4454,7 +4442,7 @@ Misc. overwritten by mods to provide a faster implementation to check the cuboid for intersections. * `minetest.rotate_and_place(itemstack, placer, pointed_thing[, infinitestacks, - orient_flags, prevent_after_place])` + orient_flags, prevent_after_place])` * Attempt to predict the desired orientation of the facedir-capable node defined by `itemstack`, and place it accordingly (on-wall, on the floor, or hanging from the ceiling). @@ -4720,8 +4708,8 @@ See `StorageRef`, `NodeMetaRef`, `ItemStackMetaRef`, and `PlayerMetaRef`. * `equals(other)` * returns `true` if this metadata has the same key-value pairs as `other` -ModChannel ----------- +`ModChannel` +------------ An interface to use mod channels on client and server ### Methods @@ -4881,10 +4869,9 @@ This is basically a reference to a C++ `ServerActiveObject` * `get_look_horizontal()`: yaw in radians * Angle is counter-clockwise from the +z direction. * `set_look_vertical(radians)`: sets look pitch - * radians - Angle from looking forward, where positive is downwards. + * radians: Angle from looking forward, where positive is downwards. * `set_look_horizontal(radians)`: sets look yaw - * radians - Angle from the +z direction, where positive is - counter-clockwise. + * radians: Angle from the +z direction, where positive is counter-clockwise. * `get_look_pitch()`: pitch in radians - Deprecated as broken. Use `get_look_vertical`. * Angle ranges between -pi/2 and pi/2, which are straight down and up @@ -4901,7 +4888,7 @@ This is basically a reference to a C++ `ServerActiveObject` * values: * `0`: player is drowning * max: bubbles bar is not shown - * See Object Properties for more information + * See Object properties for more information * `set_attribute(attribute, value)`: DEPRECATED, use get_meta() instead * Sets an extra attribute with value on player. * `value` must be a string, or a number which will be converted to a @@ -5003,11 +4990,11 @@ This is basically a reference to a C++ `ServerActiveObject` * `set_local_animation(stand/idle, walk, dig, walk+dig, frame_speed=frame_speed)`: set animation for player model in third person view - set_local_animation({x=0, y=79}, -- < stand/idle animation key frames - {x=168, y=187}, -- < walk animation key frames - {x=189, y=198}, -- < dig animation key frames - {x=200, y=219}, -- < walk+dig animation key frames - frame_speed=30): -- < animation frame speed + set_local_animation({x=0, y=79}, -- stand/idle animation key frames + {x=168, y=187}, -- walk animation key frames + {x=189, y=198}, -- dig animation key frames + {x=200, y=219}, -- walk+dig animation key frames + frame_speed=30): -- animation frame speed * `get_local_animation()`: returns stand, walk, dig, dig+walk tables and `frame_speed`. * `set_eye_offset({x=0,y=0,z=0},{x=0,y=0,z=0})`: defines offset value for @@ -5115,17 +5102,16 @@ It can be created via `PseudoRandom(seed)`. A raycast on the map. It works with selection boxes. Can be used as an iterator in a for loop. -The map is loaded as the ray advances. If the -map is modified after the `Raycast` is created, -the changes may or may not have an effect on -the object. +The map is loaded as the ray advances. If the map is modified after the +`Raycast` is created, the changes may or may not have an effect on the object. It can be created via `Raycast(pos1, pos2, objects, liquids)` or `minetest.raycast(pos1, pos2, objects, liquids)` where: + * `pos1`: start of the ray * `pos2`: end of the ray -* `objects` : if false, only nodes will be returned. Default is true. -* `liquids' : if false, liquid nodes won't be returned. Default is false. +* `objects`: if false, only nodes will be returned. Default is true. +* `liquids`: if false, liquid nodes won't be returned. Default is false. ### Methods * `next()`: returns a `pointed_thing` @@ -5184,9 +5170,11 @@ Can be obtained via `minetest.get_mod_storage()` during load time. Definition tables ================= -Object Properties +Object properties ----------------- +Used by `ObjectRef` methods. + { hp_max = 1, -- ^ For players: Defaults to `minetest.PLAYER_MAX_HP_DEFAULT` @@ -5286,8 +5274,10 @@ Object Properties -- Defaults to 'true' } -Entity definition (`register_entity`) -------------------------------------- +Entity definition +----------------- + +Used by `minetest.register_entity`. { -- Deprecated: Everything in object properties is read directly from here @@ -5307,8 +5297,10 @@ Entity definition (`register_entity`) -- for more info) by using a '_' prefix. } -ABM (ActiveBlockModifier) definition (`register_abm`) ------------------------------------------------------ +ABM (ActiveBlockModifier) definition +------------------------------------ + +Used by `minetest.register_abm`. { label = "Lava cooling", @@ -5342,8 +5334,10 @@ ABM (ActiveBlockModifier) definition (`register_abm`) loaded mapblocks. } -LBM (LoadingBlockModifier) definition (`register_lbm`) ------------------------------------------------------- +LBM (LoadingBlockModifier) definition +------------------------------------- + +Used by `minetest.register_lbm`. { label = "Upgrade legacy doors", @@ -5361,8 +5355,11 @@ LBM (LoadingBlockModifier) definition (`register_lbm`) action = func(pos, node), } -Item definition (`register_node`, `register_craftitem`, `register_tool`) ------------------------------------------------------------------------- +Item definition +--------------- + +Used by `minetest.register_node`, `minetest.register_craftitem`, and +`minetest.register_tool`. { description = "Steel Axe", @@ -5518,8 +5515,10 @@ Tile animation definition -- ^ specify length of a single frame } -Node definition (`register_node`) ---------------------------------- +Node definition +--------------- + +Used by `minetest.register_node`. { -- <all fields allowed in item definitions>, @@ -5772,8 +5771,12 @@ Node definition (`register_node`) removing the node ]] } -Recipe for `register_craft` (shaped) ------------------------------------- +Crafting recipes +---------------- + +Used by `minetest.register_craft`. + +### Shaped { output = 'default:pick_stone', @@ -5786,8 +5789,7 @@ Recipe for `register_craft` (shaped) replace one input item with another item on crafting>]] } -Recipe for `register_craft` (shapeless) ---------------------------------------- +### Shapeless { type = "shapeless", @@ -5799,18 +5801,16 @@ Recipe for `register_craft` (shapeless) }, replacements = --[[<optional list of item pairs, replace one input item with another item on crafting>]] - } + } -Recipe for `register_craft` (tool repair) ------------------------------------------ +### Tool repair { type = "toolrepair", additional_wear = -0.02, } -Recipe for `register_craft` (cooking) -------------------------------------- +### Cooking { type = "cooking", @@ -5819,8 +5819,7 @@ Recipe for `register_craft` (cooking) cooktime = 3, } -Recipe for `register_craft` (furnace fuel) ------------------------------------------- +### Furnace fuel { type = "fuel", @@ -5828,10 +5827,12 @@ Recipe for `register_craft` (furnace fuel) burntime = 1, } -Ore definition (`register_ore`) -------------------------------- +Ore definition +-------------- + +Used by `minetest.register_ore`. - See 'Ore types' section above for essential information. +See 'Ore types' section above for essential information. { ore_type = "scatter", @@ -5917,8 +5918,10 @@ Ore definition (`register_ore`) -- ^ The above 2 parameters are only valid for "stratum" ore. } -Biome definition (`register_biome`) ------------------------------------ +Biome definition +---------------- + +Used by `minetest.register_biome`. { name = "tundra", @@ -5983,8 +5986,10 @@ Biome definition (`register_biome`) -- ^ 0 and 100 but can exceed these values. } -Decoration definition (`register_decoration`) ---------------------------------------------- +Decoration definition +--------------------- + +Used by `minetest.register_decoration`. { deco_type = "simple", -- See "Decoration types" @@ -6116,8 +6121,10 @@ Decoration definition (`register_decoration`) -- ^ to the 'place_on' node. } -Chat command definition (`register_chatcommand`) ------------------------------------------------- +Chat command definition +----------------------- + +Used by `minetest.register_chatcommand`. { params = "<name> <privilege>", -- Short parameter description @@ -6143,6 +6150,8 @@ Note that in params, use of symbols is as follows: Detached inventory callbacks ---------------------------- +Used by `minetest.create_detached_inventory`. + { allow_move = func(inv, from_list, from_index, to_list, to_index, count, player), -- ^ Called when a player wants to move items inside the inventory @@ -6166,8 +6175,10 @@ Detached inventory callbacks -- ^ No return value } -HUD Definition (`hud_add`, `hud_get`) -------------------------------------- +HUD Definition +-------------- + +Used by `minetest.hud_add`. Returned by `minetest.hud_get`. { hud_elem_type = "image", -- see HUD element types @@ -6191,8 +6202,10 @@ HUD Definition (`hud_add`, `hud_get`) -- ^ Size of element in pixels } -Particle definition (`add_particle`) ------------------------------------- +Particle definition +------------------- + +Used by `minetest.add_particle`. { pos = {x=0, y=0, z=0}, @@ -6221,8 +6234,10 @@ Particle definition (`add_particle`) } -`ParticleSpawner` definition (`add_particlespawner`) ----------------------------------------------------- +`ParticleSpawner` definition +---------------------------- + +Used by `minetest.add_particlespawner`. { amount = 1, @@ -6265,8 +6280,10 @@ Particle definition (`add_particle`) -- ^ Values 0-14. } -`HTTPRequest` definition (`HTTPApiTable.fetch_async`, `HTTPApiTable.fetch_async`) ---------------------------------------------------------------------------------- +`HTTPRequest` definition +------------------------ + +Used by `HTTPApiTable.fetch` and `HTTPApiTable.fetch_async`. { url = "http://example.org", @@ -6289,8 +6306,11 @@ Particle definition (`add_particle`) -- ^ Default is false. } -`HTTPRequestResult` definition (`HTTPApiTable.fetch` callback, `HTTPApiTable.fetch_async_get`) ----------------------------------------------------------------------------------------------- +`HTTPRequestResult` definition +------------------------------ + +Passed to `HTTPApiTable.fetch` callback. Returned by +`HTTPApiTable.fetch_async_get`. { completed = true, @@ -6308,6 +6328,8 @@ Particle definition (`add_particle`) Authentication handler definition --------------------------------- +Used by `minetest.register_authentication_handler`. + { get_auth = func(name), -- ^ Get authentication data for existing player `name` (`nil` if player |