diff options
Diffstat (limited to 'doc')
-rw-r--r-- | doc/lua_api.txt | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 4427e26d8..6e7a1de68 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -1231,9 +1231,8 @@ Another example: Make red wool from white wool and red dye: * `0` is something that is directly accessible at the start of gameplay * There is no upper limit * `dig_immediate`: (player can always pick up node without tool wear) - * `2`: node is removed without tool wear after 0.5 seconds or so - (rail, sign) - * `3`: node is removed without tool wear immediately (torch) + * `2`: node is removed without tool wear after 0.5 seconds (rail, sign) + * `3`: node is removed without tool wear after 0.15 seconds (torch) * `disable_jump`: Player (and possibly other things) cannot jump from node * `fall_damage_add_percent`: damage speed = `speed * (1 + value/100)` * `bouncy`: value is bounce speed in percent |