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-rw-r--r--doc/client_lua_api.txt125
-rw-r--r--doc/lua_api.txt664
-rw-r--r--doc/menu_lua_api.txt10
-rw-r--r--doc/texture_packs.txt5
-rw-r--r--doc/world_format.txt118
5 files changed, 661 insertions, 261 deletions
diff --git a/doc/client_lua_api.txt b/doc/client_lua_api.txt
index 4bb53f403..c24de8d85 100644
--- a/doc/client_lua_api.txt
+++ b/doc/client_lua_api.txt
@@ -1,4 +1,4 @@
-Minetest Lua Client Modding API Reference 5.1.0
+Minetest Lua Client Modding API Reference 5.2.0
================================================
* More information at <http://www.minetest.net/>
* Developer Wiki: <http://dev.minetest.net/>
@@ -30,7 +30,7 @@ Startup
Mods are loaded during client startup from the mod load paths by running
the `init.lua` scripts in a shared environment.
-In order to load client-side mods in a world, the following conditions need to be satisfied:
+In order to load client-side mods, the following conditions need to be satisfied:
1) `$path_user/minetest.conf` contains the setting `enable_client_modding = true`
@@ -43,14 +43,10 @@ be loaded or have limited functionality. See setting `csm_restriction_flags` for
Paths
-----
* `RUN_IN_PLACE=1` (Windows release, local build)
- * `$path_user`:
- * Linux: `<build directory>`
- * Windows: `<build directory>`
- * `$path_share`
- * Linux: `<build directory>`
- * Windows: `<build directory>`
+ * `$path_user`: `<build directory>`
+ * `$path_share`: `<build directory>`
* `RUN_IN_PLACE=0`: (Linux release)
- * `$path_share`
+ * `$path_share`:
* Linux: `/usr/share/minetest`
* Windows: `<install directory>/minetest-0.4.x`
* `$path_user`:
@@ -75,7 +71,6 @@ On an installed version on Linux:
Modpack support
----------------
-**NOTE: Not implemented yet.**
Mods can be put in a subdirectory, if the parent directory, which otherwise
should be a mod, contains a file named `modpack.conf`.
@@ -90,30 +85,36 @@ Mod directory structure
clientmods
├── modname
- | ├── depends.txt
- | ├── init.lua
+ │   ├── mod.conf
+ │   ├── init.lua
└── another
### modname
+
The location of this directory.
-### depends.txt
-List of mods that have to be loaded before loading this mod.
+### mod.conf
+
+An (optional) settings file that provides meta information about the mod.
-A single line contains a single modname.
+* `name`: The mod name. Allows Minetest to determine the mod name even if the
+ folder is wrongly named.
+* `description`: Description of mod to be shown in the Mods tab of the main
+ menu.
+* `depends`: A comma separated list of dependencies. These are mods that must be
+ loaded before this mod.
+* `optional_depends`: A comma separated list of optional dependencies.
+ Like a dependency, but no error if the mod doesn't exist.
-Optional dependencies can be defined by appending a question mark
-to a single modname. Their meaning is that if the specified mod
-is missing, that does not prevent this mod from being loaded.
+### `init.lua`
-### init.lua
The main Lua script. Running this script should register everything it
wants to register. Subsequent execution depends on minetest calling the
registered callbacks.
-### `sounds`
-Media files (sounds) that will be transferred to the
-client and will be available for use by the mod.
+**NOTE**: Client mods currently can't provide and textures, sounds or models by
+themselves. Any media referenced in function calls must already be loaded
+(provided by mods that exist on the server).
Naming convention for registered textual names
----------------------------------------------
@@ -142,7 +143,7 @@ The `:` prefix can also be used for maintaining backwards compatibility.
Sounds
------
-**NOTE: max_hear_distance and connecting to objects is not implemented.**
+**NOTE: Connecting sounds to objects is not implemented.**
Only Ogg Vorbis files are supported.
@@ -182,13 +183,11 @@ Examples of sound parameter tables:
{
pos = {x = 1, y = 2, z = 3},
gain = 1.0, -- default
- max_hear_distance = 32, -- default, uses an euclidean metric
}
-- Play connected to an object, looped
{
object = <an ObjectRef>,
gain = 1.0, -- default
- max_hear_distance = 32, -- default, uses an euclidean metric
loop = true,
}
@@ -631,7 +630,13 @@ Minetest namespace reference
### Utilities
* `minetest.get_current_modname()`: returns the currently loading mod's name, when we are loading a mod
-* `minetest.get_language()`: returns the currently set gettext language.
+* `minetest.get_modpath(modname)`: returns virtual path of given mod including
+ the trailing separator. This is useful to load additional Lua files
+ contained in your mod:
+ e.g. `dofile(minetest.get_modpath(minetest.get_current_modname()) .. "stuff.lua")`
+* `minetest.get_language()`: returns two strings
+ * the current gettext locale
+ * the current language code (the same as used for client-side translations)
* `minetest.get_version()`: returns a table containing components of the
engine version. Components:
* `project`: Name of the project, eg, "Minetest"
@@ -646,6 +651,11 @@ Minetest namespace reference
* `minetest.sha1(data, [raw])`: returns the sha1 hash of data
* `data`: string of data to hash
* `raw`: return raw bytes instead of hex digits, default: false
+* `minetest.get_csm_restrictions()`: returns a table of `Flags` indicating the
+ restrictions applied to the current mod.
+ * If a flag in this table is set to true, the feature is RESTRICTED.
+ * Possible flags: `load_client_mods`, `chat_messages`, `read_itemdefs`,
+ `read_nodedefs`, `lookup_nodes`, `read_playerinfo`
### Logging
* `minetest.debug(...)`
@@ -731,8 +741,6 @@ Call these functions only at load time!
* Optional: Variable number of arguments that are passed to `func`
* `minetest.get_us_time()`
* Returns time with microsecond precision. May not return wall time.
-* `minetest.get_day_count()`
- * Returns number days elapsed since world was created, accounting for time changes.
* `minetest.get_timeofday()`
* Returns the time of day: `0` for midnight, `0.5` for midday
@@ -741,11 +749,46 @@ Call these functions only at load time!
* Returns the node at the given position as table in the format
`{name="node_name", param1=0, param2=0}`, returns `nil`
for unloaded areas or flavor limited areas.
+* `minetest.get_node_light(pos, timeofday)`
+ * Gets the light value at the given position. Note that the light value
+ "inside" the node at the given position is returned, so you usually want
+ to get the light value of a neighbor.
+ * `pos`: The position where to measure the light.
+ * `timeofday`: `nil` for current time, `0` for night, `0.5` for day
+ * Returns a number between `0` and `15` or `nil`
* `minetest.find_node_near(pos, radius, nodenames, [search_center])`: returns pos or `nil`
* `radius`: using a maximum metric
* `nodenames`: e.g. `{"ignore", "group:tree"}` or `"default:dirt"`
* `search_center` is an optional boolean (default: `false`)
If true `pos` is also checked for the nodes
+* `minetest.find_nodes_in_area(pos1, pos2, nodenames)`: returns a list of
+ positions.
+ * `nodenames`: e.g. `{"ignore", "group:tree"}` or `"default:dirt"`
+ * First return value: Table with all node positions
+ * Second return value: Table with the count of each node with the node name
+ as index.
+ * Area volume is limited to 4,096,000 nodes
+* `minetest.find_nodes_in_area_under_air(pos1, pos2, nodenames)`: returns a
+ list of positions.
+ * `nodenames`: e.g. `{"ignore", "group:tree"}` or `"default:dirt"`
+ * Return value: Table with all node positions with a node air above
+ * Area volume is limited to 4,096,000 nodes
+* `minetest.line_of_sight(pos1, pos2)`: returns `boolean, pos`
+ * Checks if there is anything other than air between pos1 and pos2.
+ * Returns false if something is blocking the sight.
+ * Returns the position of the blocking node when `false`
+ * `pos1`: First position
+ * `pos2`: Second position
+* `minetest.raycast(pos1, pos2, objects, liquids)`: returns `Raycast`
+ * Creates a `Raycast` object.
+ * `pos1`: start of the ray
+ * `pos2`: end of the ray
+ * `objects`: if false, only nodes will be returned. Default is `true`.
+ * `liquids`: if false, liquid nodes won't be returned. Default is `false`.
+
+* `minetest.find_nodes_with_meta(pos1, pos2)`
+ * Get a table of positions of nodes that have metadata within a region
+ {pos1, pos2}.
* `minetest.get_meta(pos)`
* Get a `NodeMetaRef` at that position
* `minetest.get_node_level(pos)`
@@ -1072,6 +1115,32 @@ Can be obtained via `minetest.get_meta(pos)`.
* `fields`: key-value storage
* `inventory`: `{list1 = {}, ...}}`
+### `Raycast`
+
+A raycast on the map. It works with selection boxes.
+Can be used as an iterator in a for loop as:
+
+ local ray = Raycast(...)
+ for pointed_thing in ray do
+ ...
+ end
+
+The map is loaded as the ray advances. If the map is modified after the
+`Raycast` is created, the changes may or may not have an effect on the object.
+
+It can be created via `Raycast(pos1, pos2, objects, liquids)` or
+`minetest.raycast(pos1, pos2, objects, liquids)` where:
+
+* `pos1`: start of the ray
+* `pos2`: end of the ray
+* `objects`: if false, only nodes will be returned. Default is true.
+* `liquids`: if false, liquid nodes won't be returned. Default is false.
+
+#### Methods
+
+* `next()`: returns a `pointed_thing` with exact pointing location
+ * Returns the next thing pointed by the ray or nil.
+
-----------------
### Definitions
* `minetest.get_node_def(nodename)`
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index 907f47e73..bd95062a5 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -826,7 +826,7 @@ Examples of sound parameter tables:
gain = 1.0, -- default
loop = true,
}
- -- Play in a location
+ -- Play at a location
{
pos = {x = 1, y = 2, z = 3},
gain = 1.0, -- default
@@ -839,34 +839,58 @@ Examples of sound parameter tables:
max_hear_distance = 32, -- default, uses an euclidean metric
loop = true,
}
+ -- Play at a location, heard by anyone *but* the given player
+ {
+ pos = {x = 32, y = 0, z = 100},
+ max_hear_distance = 40,
+ exclude_player = name,
+ }
Looped sounds must either be connected to an object or played locationless to
-one player using `to_player = name,`.
+one player using `to_player = name`.
A positional sound will only be heard by players that are within
`max_hear_distance` of the sound position, at the start of the sound.
+`exclude_player = name` can be applied to locationless, positional and object-
+bound sounds to exclude a single player from hearing them.
+
`SimpleSoundSpec`
-----------------
-* e.g. `""`
-* e.g. `"default_place_node"`
-* e.g. `{}`
-* e.g. `{name = "default_place_node"}`
-* e.g. `{name = "default_place_node", gain = 1.0}`
-* e.g. `{name = "default_place_node", gain = 1.0, pitch = 1.0}`
+Specifies a sound name, gain (=volume) and pitch.
+This is either a string or a table.
+
+In string form, you just specify the sound name or
+the empty string for no sound.
+Table form has the following fields:
+
+* `name`: Sound name
+* `gain`: Volume (`1.0` = 100%)
+* `pitch`: Pitch (`1.0` = 100%)
+
+`gain` and `pitch` are optional and default to `1.0`.
+
+Examples:
+
+* `""`: No sound
+* `{}`: No sound
+* `"default_place_node"`: Play e.g. `default_place_node.ogg`
+* `{name = "default_place_node"}`: Same as above
+* `{name = "default_place_node", gain = 0.5}`: 50% volume
+* `{name = "default_place_node", gain = 0.9, pitch = 1.1}`: 90% volume, 110% pitch
Special sound files
-------------------
These sound files are played back by the engine if provided.
- * `main_menu`: Looped sound in the main menu (gain = 1.0)
* `player_damage`: Played when the local player takes damage (gain = 0.5)
* `player_falling_damage`: Played when the local player takes
damage by falling (gain = 0.5)
-
+ * `default_dig_<groupname>`: Default node digging sound
+ (see node sound definition for details)
Registered definitions
======================
@@ -924,7 +948,8 @@ Node paramtypes
The functions of `param1` and `param2` are determined by certain fields in the
node definition.
-`param1` is reserved for the engine when `paramtype != "none"`:
+The function of `param1` is determined by `paramtype` in node definition.
+`param1` is reserved for the engine when `paramtype != "none"`.
* `paramtype = "light"`
* The value stores light with and without sun in its upper and lower 4 bits
@@ -941,19 +966,27 @@ node definition.
* mesh
* plantlike
* plantlike_rooted
-
-`param2` is reserved for the engine when any of these are used:
-
-* `liquidtype = "flowing"`
- * The level and some flags of the liquid is stored in `param2`
-* `drawtype = "flowingliquid"`
- * The drawn liquid level is read from `param2`
-* `drawtype = "torchlike"`
-* `drawtype = "signlike"`
+* `paramtype = "none"`
+ * `param1` will not be used by the engine and can be used to store
+ an arbitrary value
+
+The function of `param2` is determined by `paramtype2` in node definition.
+`param2` is reserved for the engine when `paramtype2 != "none"`.
+
+* `paramtype2 = "flowingliquid"`
+ * Used by `drawtype = "flowingliquid"` and `liquidtype = "flowing"`
+ * The liquid level and a flag of the liquid are stored in `param2`
+ * Bits 0-2: Liquid level (0-7). The higher, the more liquid is in this node
+ * Bit 3: If set, liquid is flowing downwards (no graphical effect)
* `paramtype2 = "wallmounted"`
- * The rotation of the node is stored in `param2`. You can make this value
- by using `minetest.dir_to_wallmounted()`.
+ * Supported drawtypes: "torchlike", "signlike", "normal", "nodebox", "mesh"
+ * The rotation of the node is stored in `param2`
+ * You can make this value by using `minetest.dir_to_wallmounted()`
+ * Values range 0 - 5
+ * The value denotes at which direction the node is "mounted":
+ 0 = y+, 1 = y-, 2 = x+, 3 = x-, 4 = z+, 5 = z-
* `paramtype2 = "facedir"`
+ * Supported drawtypes: "normal", "nodebox", "mesh"
* The rotation of the node is stored in `param2`. Furnaces and chests are
rotated this way. Can be made by using `minetest.dir_to_facedir()`.
* Values range 0 - 23
@@ -972,13 +1005,13 @@ node definition.
* The height of the 'plantlike' section is stored in `param2`.
* The height is (`param2` / 16) nodes.
* `paramtype2 = "degrotate"`
- * Only valid for "plantlike". The rotation of the node is stored in
+ * Only valid for "plantlike" drawtype. The rotation of the node is stored in
`param2`.
* Values range 0 - 179. The value stored in `param2` is multiplied by two to
get the actual rotation in degrees of the node.
* `paramtype2 = "meshoptions"`
- * Only valid for "plantlike". The value of `param2` becomes a bitfield which
- can be used to change how the client draws plantlike nodes.
+ * Only valid for "plantlike" drawtype. The value of `param2` becomes a
+ bitfield which can be used to change how the client draws plantlike nodes.
* Bits 0, 1 and 2 form a mesh selector.
Currently the following meshes are choosable:
* 0 = a "x" shaped plant (ordinary plant)
@@ -1010,6 +1043,9 @@ node definition.
* `param2` values 0-63 define 64 levels of internal liquid, 0 being empty
and 63 being full.
* Liquid texture is defined using `special_tiles = {"modname_tilename.png"}`
+* `paramtype2 = "none"`
+ * `param2` will not be used by the engine and can be used to store
+ an arbitrary value
Nodes can also contain extra data. See [Node Metadata].
@@ -1260,6 +1296,11 @@ precisely positioned items in the HUD.
**Note**: `offset` _will_ adapt to screen DPI as well as user defined scaling
factor!
+The `z_index` field specifies the order of HUD elements from back to front.
+Lower z-index elements are displayed behind higher z-index elements. Elements
+with same z-index are displayed in an arbitrary order. Default 0.
+Supports negative values.
+
Below are the specific uses for fields in each type; fields not listed for that
type are ignored.
@@ -1476,7 +1517,8 @@ Usage
-----
Groups are stored in a table, having the group names with keys and the
-group ratings as values. For example:
+group ratings as values. Group ratings are integer values within the
+range [-32767, 32767]. For example:
-- Default dirt
groups = {crumbly=3, soil=1}
@@ -1923,6 +1965,9 @@ When displaying text which can contain formspec code, e.g. text set by a player,
use `minetest.formspec_escape`.
For coloured text you can use `minetest.colorize`.
+Since formspec version 3, elements drawn in the order they are defined. All
+background elements are drawn before all other elements.
+
**WARNING**: do _not_ use a element name starting with `key_`; those names are
reserved to pass key press events to formspec!
@@ -2075,28 +2120,47 @@ Elements
### `tooltip[<gui_element_name>;<tooltip_text>;<bgcolor>;<fontcolor>]`
* Adds tooltip for an element
-* `<bgcolor>` tooltip background color as `ColorString` (optional)
-* `<fontcolor>` tooltip font color as `ColorString` (optional)
+* `bgcolor` tooltip background color as `ColorString` (optional)
+* `fontcolor` tooltip font color as `ColorString` (optional)
### `tooltip[<X>,<Y>;<W>,<H>;<tooltip_text>;<bgcolor>;<fontcolor>]`
* Adds tooltip for an area. Other tooltips will take priority when present.
-* `<bgcolor>` tooltip background color as `ColorString` (optional)
-* `<fontcolor>` tooltip font color as `ColorString` (optional)
+* `bgcolor` tooltip background color as `ColorString` (optional)
+* `fontcolor` tooltip font color as `ColorString` (optional)
### `image[<X>,<Y>;<W>,<H>;<texture name>]`
* Show an image
+### `animated_image[<X>,<Y>;<W>,<H>;<name>;<texture name>;<frame count>;<frame duration>;<frame start>]`
+
+* Show an animated image. The image is drawn like a "vertical_frames" tile
+ animation (See [Tile animation definition]), but uses a frame count/duration
+ for simplicity
+* `name`: Element name to send when an event occurs. The event value is the index of the current frame.
+* `texture name`: The image to use.
+* `frame count`: The number of frames animating the image.
+* `frame duration`: Milliseconds between each frame. `0` means the frames don't advance.
+* `frame start` (Optional): The index of the frame to start on. Default `1`.
+
### `item_image[<X>,<Y>;<W>,<H>;<item name>]`
* Show an inventory image of registered item/node
-### `bgcolor[<color>;<fullscreen>]`
+### `bgcolor[<bgcolor>;<fullscreen>;<fbgcolor>]`
-* Sets background color of formspec as `ColorString`
-* If `true`, a fullscreen background is drawn and the color is ignored
- (does not affect the size of the formspec)
+* Sets background color of formspec.
+* `bgcolor` and `fbgcolor` (optional) are `ColorString`s, they define the color
+ of the non-fullscreen and the fullscreen background.
+* `fullscreen` (optional) can be one of the following:
+ * `false`: Only the non-fullscreen background color is drawn. (default)
+ * `true`: Only the fullscreen background color is drawn.
+ * `both`: The non-fullscreen and the fullscreen background color are drawn.
+ * `neither`: No background color is drawn.
+* Note: Leave a parameter empty to not modify the value.
+* Note: `fbgcolor`, leaving parameters empty and values for `fullscreen` that
+ are not bools are only available since formspec version 3.
### `background[<X>,<Y>;<W>,<H>;<texture name>]`
@@ -2189,8 +2253,14 @@ Elements
half a coordinate. With the old system, newlines are spaced 2/5 of
an inventory slot.
-### `vertlabel[<X>,<Y>;<label>]`
+### `hypertext[<X>,<Y>;<W>,<H>;<name>;<text>]`
+* Displays a static formatted text with hyperlinks.
+* **Note**: This element is currently unstable and subject to change.
+* `x`, `y`, `w` and `h` work as per field
+* `name` is the name of the field as returned in fields to `on_receive_fields` in case of action in text.
+* `text` is the formatted text using `Markup Language` described below.
+### `vertlabel[<X>,<Y>;<label>]`
* Textual label drawn vertically
* `label` is the text on the label
* **Note**: If the new coordinate system is enabled, vertlabels are
@@ -2334,16 +2404,40 @@ Elements
### `scrollbar[<X>,<Y>;<W>,<H>;<orientation>;<name>;<value>]`
-* Show a scrollbar
+* Show a scrollbar using options defined by the previous `scrollbaroptions[]`
* There are two ways to use it:
1. handle the changed event (only changed scrollbar is available)
2. read the value on pressing a button (all scrollbars are available)
* `orientation`: `vertical`/`horizontal`
* Fieldname data is transferred to Lua
-* Value this trackbar is set to (`0`-`1000`)
+* Value of this trackbar is set to (`0`-`1000`) by default
* See also `minetest.explode_scrollbar_event`
(main menu: `core.explode_scrollbar_event`).
+### `scrollbaroptions[opt1;opt2;...]`
+* Sets options for all following `scrollbar[]` elements
+* `min=<int>`
+ * Sets scrollbar minimum value, defaults to `0`.
+* `max=<int>`
+ * Sets scrollbar maximum value, defaults to `1000`.
+ If the max is equal to the min, the scrollbar will be disabled.
+* `smallstep=<int>`
+ * Sets scrollbar step value when the arrows are clicked or the mouse wheel is
+ scrolled.
+ * If this is set to a negative number, the value will be reset to `10`.
+* `largestep=<int>`
+ * Sets scrollbar step value used by page up and page down.
+ * If this is set to a negative number, the value will be reset to `100`.
+* `thumbsize=<int>`
+ * Sets size of the thumb on the scrollbar. Size is calculated in the number of
+ units the thumb spans out of the range of the scrollbar values.
+ * Example: If a scrollbar has a `min` of 1 and a `max` of 100, a thumbsize of 10
+ would span a tenth of the scrollbar space.
+ * If this is set to zero or less, the value will be reset to `1`.
+* `arrows=<show/hide/default>`
+ * Whether to show the arrow buttons on the scrollbar. `default` hides the arrows
+ when the scrollbar gets too small, but shows them otherwise.
+
### `table[<X>,<Y>;<W>,<H>;<name>;<cell 1>,<cell 2>,...,<cell n>;<selected idx>]`
* Show scrollable table using options defined by the previous `tableoptions[]`
@@ -2404,16 +2498,16 @@ Elements
* `span=<value>`: number of following columns to affect
(default: infinite).
-### `style[<name>;<prop1>;<prop2>;...]`
+### `style[<name 1>,<name 2>,...;<prop1>;<prop2>;...]`
-* Set the style for the named element `name`.
+* Set the style for the named element(s) `name`.
* Note: this **must** be before the element is defined.
* See [Styling Formspecs].
-### `style_type[<type>;<prop1>;<prop2>;...]`
+### `style_type[<type 1>,<type 2>,...;<prop1>;<prop2>;...]`
-* Sets the style for all elements of type `type` which appear after this element.
+* Sets the style for all elements of type(s) `type` which appear after this element.
* See [Styling Formspecs].
Migrating to Real Coordinates
@@ -2456,13 +2550,18 @@ Styling Formspecs
Formspec elements can be themed using the style elements:
- style[<name>;<prop1>;<prop2>;...]
- style_type[<type>;<prop1>;<prop2>;...]
+ style[<name 1>,<name 2>,...;<prop1>;<prop2>;...]
+ style_type[<type 1>,<type 2>,...;<prop1>;<prop2>;...]
Where a prop is:
property_name=property_value
+A name/type can optionally be a comma separated list of names/types, like so:
+
+ world_delete,world_create,world_configure
+ button,image_button
+
For example:
style_type[button;bgcolor=#006699]
@@ -2479,6 +2578,7 @@ Setting a property to nothing will reset it to the default value. For example:
Some types may inherit styles from parent types.
+* animated_image, inherits from image
* button
* button_exit, inherits from button
* checkbox
@@ -2492,17 +2592,27 @@ Some types may inherit styles from parent types.
* label
* vertlabel, inherits from field
* image_button
-* item_image_button, inherits from image_button
+* item_image_button
* tabheader
### Valid Properties
-* button, button_exit
+* animated_image
+ * noclip - boolean, set to true to allow the element to exceed formspec bounds.
+* box
+ * noclip - boolean, set to true to allow the element to exceed formspec bounds.
+ * Default to false in formspec_version version 3 or higher
+* button, button_exit, image_button, item_image_button
* alpha - boolean, whether to draw alpha in bgimg. Default true.
* bgcolor - color, sets button tint.
- * bgimg - standard image. Defaults to none.
- * bgimg_pressed - image when pressed. Defaults to bgimg when not provided.
+ * bgcolor_hovered - color when hovered. Defaults to a lighter bgcolor when not provided.
+ * bgcolor_pressed - color when pressed. Defaults to a darker bgcolor when not provided.
+ * bgimg - standard background image. Defaults to none.
+ * bgimg_hovered - background image when hovered. Defaults to bgimg when not provided.
+ * bgimg_middle - Makes the bgimg textures render in 9-sliced mode and defines the middle rect.
+ See background9[] documentation for more details
+ * bgimg_pressed - background image when pressed. Defaults to bgimg when not provided.
* border - boolean, draw border. Set to false to hide the bevelled button pane. Default true.
* noclip - boolean, set to true to allow the element to exceed formspec bounds.
* textcolor - color, default white.
@@ -2518,19 +2628,127 @@ Some types may inherit styles from parent types.
* border - set to false to hide the textbox background and border. Default true.
* noclip - boolean, set to true to allow the element to exceed formspec bounds.
* textcolor - color. Default white.
-* label, vertlabel
+* image
* noclip - boolean, set to true to allow the element to exceed formspec bounds.
-* image_button
- * alpha - boolean, whether to draw alpha in bgimg. Default true.
- * border - boolean, draw border. Set to false to hide the bevelled button pane. Default false.
- * noclip - boolean, set to true to allow the element to exceed formspec bounds.
-* item_image_button
- * border - boolean, draw border. Set to false to hide the bevelled button pane. Default false.
+ * Default to false in formspec_version version 3 or higher
+* item_image
+ * noclip - boolean, set to true to allow the element to exceed formspec bounds. Default to false.
+* label, vertlabel
* noclip - boolean, set to true to allow the element to exceed formspec bounds.
+* image_button (additional properties)
+ * fgimg - standard image. Defaults to none.
+ * fgimg_hovered - image when hovered. Defaults to fgimg when not provided.
+ * fgimg_pressed - image when pressed. Defaults to fgimg when not provided.
+ * NOTE: The parameters of any given image_button will take precedence over fgimg/fgimg_pressed
* tabheader
* noclip - boolean, set to true to allow the element to exceed formspec bounds.
* textcolor - color. Default white.
+Markup Language
+---------------
+
+Markup language used in `hypertext[]` elements uses tags that look like HTML tags.
+The markup language is currently unstable and subject to change. Use with caution.
+Some tags can enclose text, they open with `<tagname>` and close with `</tagname>`.
+Tags can have attributes, in that case, attributes are in the opening tag in
+form of a key/value separated with equal signs. Attribute values should not be quoted.
+
+These are the technically basic tags but see below for usual tags. Base tags are:
+
+`<style color=... font=... size=...>...</style>`
+
+Changes the style of the text.
+
+* `color`: Text color. Given color is a `colorspec`.
+* `size`: Text size.
+* `font`: Text font (`mono` or `normal`).
+
+`<global background=... margin=... valign=... color=... hovercolor=... size=... font=... halign=... >`
+
+Sets global style.
+
+Global only styles:
+* `background`: Text background, a `colorspec` or `none`.
+* `margin`: Page margins in pixel.
+* `valign`: Text vertical alignment (`top`, `middle`, `bottom`).
+
+Inheriting styles (affects child elements):
+* `color`: Default text color. Given color is a `colorspec`.
+* `hovercolor`: Color of <action> tags when mouse is over.
+* `size`: Default text size.
+* `font`: Default text font (`mono` or `normal`).
+* `halign`: Default text horizontal alignment (`left`, `right`, `center`, `justify`).
+
+This tag needs to be placed only once as it changes the global settings of the
+text. Anyway, if several tags are placed, each changed will be made in the order
+tags appear.
+
+`<tag name=... color=... hovercolor=... font=... size=...>`
+
+Defines or redefines tag style. This can be used to define new tags.
+* `name`: Name of the tag to define or change.
+* `color`: Text color. Given color is a `colorspec`.
+* `hovercolor`: Text color when element hovered (only for `action` tags). Given color is a `colorspec`.
+* `size`: Text size.
+* `font`: Text font (`mono` or `normal`).
+
+Following tags are the usual tags for text layout. They are defined by default.
+Other tags can be added using `<tag ...>` tag.
+
+`<normal>...</normal>`: Normal size text
+
+`<big>...</big>`: Big text
+
+`<bigger>...</bigger>`: Bigger text
+
+`<center>...</center>`: Centered text
+
+`<left>...</left>`: Left-aligned text
+
+`<right>...</right>`: Right-aligned text
+
+`<justify>...</justify>`: Justified text
+
+`<mono>...</mono>`: Monospaced font
+
+`<b>...</b>`, `<i>...</i>`, `<u>...</u>`: Bold, italic, underline styles.
+
+`<action name=...>...</action>`
+
+Make that text a clickable text triggering an action.
+
+* `name`: Name of the action (mandatory).
+
+When clicked, the formspec is send to the server. The value of the text field
+sent to `on_player_receive_fields` will be "action:" concatenated to the action
+name.
+
+`<img name=... float=... width=... height=...>`
+
+Draws an image which is present in the client media cache.
+
+* `name`: Name of the texture (mandatory).
+* `float`: If present, makes the image floating (`left` or `right`).
+* `width`: Force image width instead of taking texture width.
+* `height`: Force image height instead of taking texture height.
+
+If only width or height given, texture aspect is kept.
+
+`<item name=... float=... width=... height=... rotate=...>`
+
+Draws an item image.
+
+* `name`: Item string of the item to draw (mandatory).
+* `float`: If present, makes the image floating (`left` or `right`).
+* `width`: Item image width.
+* `height`: Item image height.
+* `rotate`: Rotate item image if set to `yes` or `X,Y,Z`. X, Y and Z being
+rotation speeds in percent of standard speed (-1000 to 1000). Works only if
+`inventory_items_animations` is set to true.
+* `angle`: Angle in which the item image is shown. Value has `X,Y,Z` form.
+X, Y and Z being angles around each three axes. Works only if
+`inventory_items_animations` is set to true.
+
Inventory
=========
@@ -2554,7 +2772,6 @@ Player Inventory lists
* Is not created automatically, use `InvRef:set_size`
* Is only used to enhance the empty hand's tool capabilities
-
Colors
======
@@ -2748,6 +2965,15 @@ Helper functions
* `table.insert_all(table, other_table)`:
* Appends all values in `other_table` to `table` - uses `#table + 1` to
find new indices.
+* `table.key_value_swap(t)`: returns a table with keys and values swapped
+ * If multiple keys in `t` map to the same value, the result is undefined.
+* `table.shuffle(table, [from], [to], [random_func])`:
+ * Shuffles elements `from` to `to` in `table` in place
+ * `from` defaults to `1`
+ * `to` defaults to `#table`
+ * `random_func` defaults to `math.random`. This function receives two
+ integers as arguments and should return a random integer inclusively
+ between them.
* `minetest.pointed_thing_to_face_pos(placer, pointed_thing)`: returns a
position.
* returns the exact position on the surface of a pointed node
@@ -3530,7 +3756,7 @@ Methods
-----------
A helper class for voxel areas.
-It can be created via `VoxelArea:new{MinEdge=pmin, MaxEdge=pmax}`.
+It can be created via `VoxelArea:new{MinEdge = pmin, MaxEdge = pmax}`.
The coordinates are *inclusive*, like most other things in Minetest.
### Methods
@@ -3561,6 +3787,28 @@ The coordinates are *inclusive*, like most other things in Minetest.
`[z [y [x]]]`.
* `iterp(minp, maxp)`: same as above, except takes a vector
+### Y stride and z stride of a flat array
+
+For a particular position in a voxel area, whose flat array index is known,
+it is often useful to know the index of a neighboring or nearby position.
+The table below shows the changes of index required for 1 node movements along
+the axes in a voxel area:
+
+ Movement Change of index
+ +x +1
+ -x -1
+ +y +ystride
+ -y -ystride
+ +z +zstride
+ -z -zstride
+
+If, for example:
+
+ local area = VoxelArea:new{MinEdge = emin, MaxEdge = emax}
+
+The values of `ystride` and `zstride` can be obtained using `area.ystride` and
+`area.zstride`.
+
@@ -3657,6 +3905,7 @@ Callbacks:
* `dir`: unit vector of direction of punch. Always defined. Points from the
puncher to the punched.
* `damage`: damage that will be done to entity.
+ * Can return `true` to prevent the default damage mechanism.
* `on_death(self, killer)`
* Called when the object dies.
* `killer`: an `ObjectRef` (can be `nil`)
@@ -3802,6 +4051,8 @@ Utilities
formspec_version_element = true,
-- Whether AreaStore's IDs are kept on save/load (5.1.0)
area_store_persistent_ids = true,
+ -- Whether minetest.find_path is functional (5.2.0)
+ pathfinder_works = true,
}
* `minetest.has_feature(arg)`: returns `boolean, missing_features`
@@ -3905,6 +4156,9 @@ Call these functions only at load time!
* `minetest.unregister_biome(name)`
* Unregisters the biome from the engine, and deletes the entry with key
`name` from `minetest.registered_biomes`.
+ * Warning: This alters the biome to biome ID correspondences, so any
+ decorations or ores using the 'biomes' field must afterwards be cleared
+ and re-registered.
* `minetest.register_decoration(decoration definition)`
* Returns an integer object handle uniquely identifying the registered
decoration on success. To get the decoration ID, use
@@ -3919,12 +4173,15 @@ Call these functions only at load time!
* If the function is called when loading the mod, and `name` is a relative
path, then the current mod path will be prepended to the schematic
filename.
-* `minetest.clear_registered_ores()`
- * Clears all ores currently registered.
* `minetest.clear_registered_biomes()`
* Clears all biomes currently registered.
+ * Warning: Clearing and re-registering biomes alters the biome to biome ID
+ correspondences, so any decorations or ores using the 'biomes' field must
+ afterwards be cleared and re-registered.
* `minetest.clear_registered_decorations()`
* Clears all decorations currently registered.
+* `minetest.clear_registered_ores()`
+ * Clears all ores currently registered.
* `minetest.clear_registered_schematics()`
* Clears all schematics currently registered.
@@ -4073,6 +4330,7 @@ Call these functions only at load time!
is a table containing each formspecs element value (as string), with
the `name` parameter as index for each. The value depends on the
formspec element type:
+ * `animated_image`: Returns the index of the current frame.
* `button` and variants: If pressed, contains the user-facing button
text as value. If not pressed, is `nil`
* `field`, `textarea` and variants: Text in the field
@@ -4157,9 +4415,13 @@ Setting-related
Authentication
--------------
-* `minetest.string_to_privs(str)`: returns `{priv1=true,...}`
-* `minetest.privs_to_string(privs)`: returns `"priv1,priv2,..."`
- * Convert between two privilege representations
+* `minetest.string_to_privs(str[, delim])`:
+ * Converts string representation of privs into table form
+ * `delim`: String separating the privs. Defaults to `","`.
+ * Returns `{ priv1 = true, ... }`
+* `minetest.privs_to_string(privs[, delim])`:
+ * Returns the string representation of `privs`
+ * `delim`: String to delimit privs. Defaults to `","`.
* `minetest.get_player_privs(name) -> {priv1=true,...}`
* `minetest.check_player_privs(player_or_name, ...)`:
returns `bool, missing_privs`
@@ -4200,8 +4462,8 @@ Authentication
* `minetest.auth_reload()`
* See `reload()` in authentication handler definition
-`minetest.set_player_password`, `minetest_set_player_privs`,
-`minetest_get_player_privs` and `minetest.auth_reload` call the authentication
+`minetest.set_player_password`, `minetest.set_player_privs`,
+`minetest.get_player_privs` and `minetest.auth_reload` call the authentication
handler.
Chat
@@ -4456,16 +4718,25 @@ Environment access
* `objects`: if false, only nodes will be returned. Default is `true`.
* `liquids`: if false, liquid nodes won't be returned. Default is `false`.
* `minetest.find_path(pos1,pos2,searchdistance,max_jump,max_drop,algorithm)`
- * returns table containing path
+ * returns table containing path that can be walked on
* returns a table of 3D points representing a path from `pos1` to `pos2` or
- `nil`.
+ `nil` on failure.
+ * Reasons for failure:
+ * No path exists at all
+ * No path exists within `searchdistance` (see below)
+ * Start or end pos is buried in land
* `pos1`: start position
* `pos2`: end position
- * `searchdistance`: number of blocks to search in each direction using a
- maximum metric.
+ * `searchdistance`: maximum distance from the search positions to search in.
+ In detail: Path must be completely inside a cuboid. The minimum
+ `searchdistance` of 1 will confine search between `pos1` and `pos2`.
+ Larger values will increase the size of this cuboid in all directions
* `max_jump`: maximum height difference to consider walkable
* `max_drop`: maximum height difference to consider droppable
- * `algorithm`: One of `"A*_noprefetch"` (default), `"A*"`, `"Dijkstra"`
+ * `algorithm`: One of `"A*_noprefetch"` (default), `"A*"`, `"Dijkstra"`.
+ Difference between `"A*"` and `"A*_noprefetch"` is that
+ `"A*"` will pre-calculate the cost-data, the other will calculate it
+ on-the-fly
* `minetest.spawn_tree (pos, {treedef})`
* spawns L-system tree at given `pos` with definition in `treedef` table
* `minetest.transforming_liquid_add(pos)`
@@ -4625,9 +4896,11 @@ Item handling
given `param2` value.
* Returns `nil` if the given `paramtype2` does not contain color
information.
-* `minetest.get_node_drops(nodename, toolname)`
- * Returns list of item names.
- * **Note**: This will be removed or modified in a future version.
+* `minetest.get_node_drops(node, toolname)`
+ * Returns list of itemstrings that are dropped by `node` when dug
+ with `toolname`.
+ * `node`: node as table or node name
+ * `toolname`: name of the tool item (can be `nil`)
* `minetest.get_craft_result(input)`: returns `output, decremented_input`
* `input.method` = `"normal"` or `"cooking"` or `"fuel"`
* `input.width` = for example `3`
@@ -4635,8 +4908,9 @@ Item handling
`{stack1, stack2, stack3, stack4, stack 5, stack 6, stack 7, stack 8, stack 9}`
* `output.item` = `ItemStack`, if unsuccessful: empty `ItemStack`
* `output.time` = a number, if unsuccessful: `0`
- * `output.replacements` = list of `ItemStack`s that couldn't be placed in
- `decremented_input.items`
+ * `output.replacements` = List of replacement `ItemStack`s that couldn't be
+ placed in `decremented_input.items`. Replacements can be placed in
+ `decremented_input` if the stack of the replaced item has a count of 1.
* `decremented_input` = like `input`
* `minetest.get_craft_recipe(output)`: returns input
* returns last registered recipe for output item (node)
@@ -4697,33 +4971,36 @@ Rollback
* Revert latest actions of someone
* `actor`: `"player:<name>"`, also `"liquid"`.
-Defaults for the `on_*` item definition functions
--------------------------------------------------
-
-These functions return the leftover itemstack.
+Defaults for the `on_place` and `on_drop` item definition functions
+-------------------------------------------------------------------
* `minetest.item_place_node(itemstack, placer, pointed_thing[, param2, prevent_after_place])`
* Place item as a node
* `param2` overrides `facedir` and wallmounted `param2`
* `prevent_after_place`: if set to `true`, `after_place_node` is not called
for the newly placed node to prevent a callback and placement loop
- * returns `itemstack, success`
+ * returns `itemstack, position`
+ * `position`: the location the node was placed to. `nil` if nothing was placed.
* `minetest.item_place_object(itemstack, placer, pointed_thing)`
* Place item as-is
-* `minetest.item_place(itemstack, placer, pointed_thing, param2)`
- * Use one of the above based on what the item is.
+ * returns the leftover itemstack
+ * **Note**: This function is deprecated and will never be called.
+* `minetest.item_place(itemstack, placer, pointed_thing[, param2])`
+ * Wrapper that calls `minetest.item_place_node` if appropriate
* Calls `on_rightclick` of `pointed_thing.under` if defined instead
* **Note**: is not called when wielded item overrides `on_place`
- * `param2` overrides `facedir` and wallmounted `param2`
- * returns `itemstack, success`
+ * `param2` overrides facedir and wallmounted `param2`
+ * returns `itemstack, position`
+ * `position`: the location the node was placed to. `nil` if nothing was placed.
* `minetest.item_drop(itemstack, dropper, pos)`
* Drop the item
-* `minetest.item_eat(hp_change, replace_with_item)`
- * Eat the item.
+ * returns the leftover itemstack
+* `minetest.item_eat(hp_change[, replace_with_item])`
+ * Returns `function(itemstack, user, pointed_thing)` as a
+ function wrapper for `minetest.do_item_eat`.
* `replace_with_item` is the itemstring which is added to the inventory.
If the player is eating a stack, then replace_with_item goes to a
- different spot. Can be `nil`
- * See `minetest.do_item_eat`
+ different spot.
Defaults for the `on_punch` and `on_dig` node definition callbacks
------------------------------------------------------------------
@@ -4737,10 +5014,15 @@ Defaults for the `on_punch` and `on_dig` node definition callbacks
Sounds
------
-* `minetest.sound_play(spec, parameters)`: returns a handle
+* `minetest.sound_play(spec, parameters, [ephemeral])`: returns a handle
* `spec` is a `SimpleSoundSpec`
* `parameters` is a sound parameter table
+ * `ephemeral` is a boolean (default: false)
+ Ephemeral sounds will not return a handle and can't be stopped or faded.
+ It is recommend to use this for short sounds that happen in response to
+ player actions (e.g. door closing).
* `minetest.sound_stop(handle)`
+ * `handle` is a handle returned by `minetest.sound_play`
* `minetest.sound_fade(handle, step, gain)`
* `handle` is a handle returned by `minetest.sound_play`
* `step` determines how fast a sound will fade.
@@ -4785,13 +5067,16 @@ Server
Bans
----
-* `minetest.get_ban_list()`: returns the ban list
- (same as `minetest.get_ban_description("")`).
-* `minetest.get_ban_description(ip_or_name)`: returns ban description (string)
-* `minetest.ban_player(name)`: ban a player
-* `minetest.unban_player_or_ip(name)`: unban player or IP address
-* `minetest.kick_player(name, [reason])`: disconnect a player with a optional
+* `minetest.get_ban_list()`: returns a list of all bans formatted as string
+* `minetest.get_ban_description(ip_or_name)`: returns list of bans matching
+ IP address or name formatted as string
+* `minetest.ban_player(name)`: ban the IP of a currently connected player
+ * Returns boolean indicating success
+* `minetest.unban_player_or_ip(ip_or_name)`: remove ban record matching
+ IP address or name
+* `minetest.kick_player(name, [reason])`: disconnect a player with an optional
reason.
+ * Returns boolean indicating success (false if player nonexistant)
Particles
---------
@@ -4999,10 +5284,16 @@ Misc.
* Convert a table containing tables, strings, numbers, booleans and `nil`s
into string form readable by `minetest.deserialize`
* Example: `serialize({foo='bar'})`, returns `'return { ["foo"] = "bar" }'`
-* `minetest.deserialize(string)`: returns a table
- * Convert a string returned by `minetest.deserialize` into a table
+* `minetest.deserialize(string[, safe])`: returns a table
+ * Convert a string returned by `minetest.serialize` into a table
* `string` is loaded in an empty sandbox environment.
- * Will load functions, but they cannot access the global environment.
+ * Will load functions if safe is false or omitted. Although these functions
+ cannot directly access the global environment, they could bypass this
+ restriction with maliciously crafted Lua bytecode if mod security is
+ disabled.
+ * This function should not be used on untrusted data, regardless of the
+ value of `safe`. It is fine to serialize then deserialize user-provided
+ data, but directly providing user input to deserialize is always unsafe.
* Example: `deserialize('return { ["foo"] = "bar" }')`,
returns `{foo='bar'}`
* Example: `deserialize('print("foo")')`, returns `nil`
@@ -5446,8 +5737,21 @@ Can be gotten via `minetest.get_node_timer(pos)`.
-----------
Moving things in the game are generally these.
+This is basically a reference to a C++ `ServerActiveObject`.
+
+### Advice on handling `ObjectRefs`
+
+When you receive an `ObjectRef` as a callback argument or from another API
+function, it is possible to store the reference somewhere and keep it around.
+It will keep functioning until the object is unloaded or removed.
+
+However, doing this is **NOT** recommended as there is (intentionally) no method
+to test if a previously acquired `ObjectRef` is still valid.
+Instead, `ObjectRefs` should be "let go" of as soon as control is returned from
+Lua back to the engine.
+Doing so is much less error-prone and you will never need to wonder if the
+object you are working with still exists.
-This is basically a reference to a C++ `ServerActiveObject`
### Methods
@@ -5466,6 +5770,9 @@ This is basically a reference to a C++ `ServerActiveObject`
* `get_hp()`: returns number of hitpoints (2 * number of hearts)
* `set_hp(hp, reason)`: set number of hitpoints (2 * number of hearts).
* See reason in register_on_player_hpchange
+ * Is limited to the range of 0 ... 65535 (2^16 - 1)
+ * For players: HP are also limited by `hp_max` specified in the player's
+ object properties
* `get_inventory()`: returns an `InvRef` for players, otherwise returns `nil`
* `get_wield_list()`: returns the name of the inventory list the wielded item
is in.
@@ -5515,7 +5822,10 @@ This is basically a reference to a C++ `ServerActiveObject`
#### Lua entity only (no-op for other objects)
-* `remove()`: remove object (after returning from Lua)
+* `remove()`: remove object
+ * The object is removed after returning from Lua. However the `ObjectRef`
+ itself instantly becomes unusable with all further method calls having
+ no effect and returning `nil`.
* `set_velocity(vel)`
* `vel` is a vector, e.g. `{x=0.0, y=2.3, z=1.0}`
* `add_velocity(vel)`
@@ -5586,6 +5896,7 @@ This is basically a reference to a C++ `ServerActiveObject`
* `0`: player is drowning
* max: bubbles bar is not shown
* See [Object properties] for more information
+ * Is limited to range 0 ... 65535 (2^16 - 1)
* `set_fov(fov, is_multiplier)`: Sets player's FOV
* `fov`: FOV value.
* `is_multiplier`: Set to `true` if the FOV value is a multiplier.
@@ -5668,15 +5979,90 @@ This is basically a reference to a C++ `ServerActiveObject`
* `hud_set_hotbar_selected_image(texturename)`
* sets image for selected item of hotbar
* `hud_get_hotbar_selected_image`: returns texturename
-* `set_sky(bgcolor, type, {texture names}, clouds)`
- * `bgcolor`: ColorSpec, defaults to white
- * `type`: Available types:
- * `"regular"`: Uses 0 textures, `bgcolor` ignored
- * `"skybox"`: Uses 6 textures, `bgcolor` used
- * `"plain"`: Uses 0 textures, `bgcolor` used
- * `clouds`: Boolean for whether clouds appear in front of `"skybox"` or
- `"plain"` custom skyboxes (default: `true`)
-* `get_sky()`: returns bgcolor, type, table of textures, clouds
+* `set_sky(parameters)`
+ * `parameters` is a table with the following optional fields:
+ * `base_color`: ColorSpec, changes fog in "skybox" and "plain".
+ * `type`: Available types:
+ * `"regular"`: Uses 0 textures, `base_color` ignored
+ * `"skybox"`: Uses 6 textures, `base_color` used as fog.
+ * `"plain"`: Uses 0 textures, `base_color` used as both fog and sky.
+ * `textures`: A table containing up to six textures in the following
+ order: Y+ (top), Y- (bottom), X- (west), X+ (east), Z+ (north), Z- (south).
+ * `clouds`: Boolean for whether clouds appear. (default: `true`)
+ * `sky_color`: A table containing the following values, alpha is ignored:
+ * `day_sky`: ColorSpec, for the top half of the `"regular"`
+ sky during the day. (default: `#8cbafa`)
+ * `day_horizon`: ColorSpec, for the bottom half of the
+ `"regular"` sky during the day. (default: `#9bc1f0`)
+ * `dawn_sky`: ColorSpec, for the top half of the `"regular"`
+ sky during dawn/sunset. (default: `#b4bafa`)
+ The resulting sky color will be a darkened version of the ColorSpec.
+ Warning: The darkening of the ColorSpec is subject to change.
+ * `dawn_horizon`: ColorSpec, for the bottom half of the `"regular"`
+ sky during dawn/sunset. (default: `#bac1f0`)
+ The resulting sky color will be a darkened version of the ColorSpec.
+ Warning: The darkening of the ColorSpec is subject to change.
+ * `night_sky`: ColorSpec, for the top half of the `"regular"`
+ sky during the night. (default: `#006aff`)
+ The resulting sky color will be a dark version of the ColorSpec.
+ Warning: The darkening of the ColorSpec is subject to change.
+ * `night_horizon`: ColorSpec, for the bottom half of the `"regular"`
+ sky during the night. (default: `#4090ff`)
+ The resulting sky color will be a dark version of the ColorSpec.
+ Warning: The darkening of the ColorSpec is subject to change.
+ * `indoors`: ColorSpec, for when you're either indoors or
+ underground. Only applies to the `"regular"` sky.
+ (default: `#646464`)
+ * `fog_sun_tint`: ColorSpec, changes the fog tinting for the sun
+ at sunrise and sunset.
+ * `fog_moon_tint`: ColorSpec, changes the fog tinting for the moon
+ at sunrise and sunset.
+ * `fog_tint_type`: string, changes which mode the directional fog
+ abides by, `"custom"` uses `sun_tint` and `moon_tint`, while
+ `"default"` uses the classic Minetest sun and moon tinting.
+ Will use tonemaps, if set to `"default"`. (default: `"default"`)
+* `get_sky()`: returns base_color, type, table of textures, clouds.
+* `get_sky_color()`: returns a table with the `sky_color` parameters as in
+ `set_sky`.
+* `set_sun(parameters)`:
+ * `parameters` is a table with the following optional fields:
+ * `visible`: Boolean for whether the sun is visible.
+ (default: `true`)
+ * `texture`: A regular texture for the sun. Setting to `""`
+ will re-enable the mesh sun. (default: `"sun.png"`)
+ * `tonemap`: A 512x1 texture containing the tonemap for the sun
+ (default: `"sun_tonemap.png"`)
+ * `sunrise`: A regular texture for the sunrise texture.
+ (default: `"sunrisebg.png"`)
+ * `sunrise_visible`: Boolean for whether the sunrise texture is visible.
+ (default: `true`)
+ * `scale`: Float controlling the overall size of the sun. (default: `1`)
+* `get_sun()`: returns a table with the current sun parameters as in
+ `set_sun`.
+* `set_moon(parameters)`:
+ * `parameters` is a table with the following optional fields:
+ * `visible`: Boolean for whether the moon is visible.
+ (default: `true`)
+ * `texture`: A regular texture for the moon. Setting to `""`
+ will re-enable the mesh moon. (default: `"moon.png"`)
+ * `tonemap`: A 512x1 texture containing the tonemap for the moon
+ (default: `"moon_tonemap.png"`)
+ * `scale`: Float controlling the overall size of the moon (default: `1`)
+* `get_moon()`: returns a table with the current moon parameters as in
+ `set_moon`.
+* `set_stars(parameters)`:
+ * `parameters` is a table with the following optional fields:
+ * `visible`: Boolean for whether the stars are visible.
+ (default: `true`)
+ * `count`: Integer number to set the number of stars in
+ the skybox. Only applies to `"skybox"` and `"regular"` sky types.
+ (default: `1000`)
+ * `star_color`: ColorSpec, sets the colors of the stars,
+ alpha channel is used to set overall star brightness.
+ (default: `#ebebff69`)
+ * `scale`: Float controlling the overall size of the stars (default: `1`)
+* `get_stars()`: returns a table with the current stars parameters as in
+ `set_stars`.
* `set_clouds(parameters)`: set cloud parameters
* `parameters` is a table with the following optional fields:
* `density`: from `0` (no clouds) to `1` (full clouds) (default `0.4`)
@@ -5875,6 +6261,10 @@ It can be created via `Settings(filename)`.
* `default` is the value returned if `key` is not found.
* Returns `nil` if `key` is not found and `default` not specified.
* `get_np_group(key)`: returns a NoiseParams table
+* `get_flags(key)`:
+ * Returns `{flag = true/false, ...}` according to the set flags.
+ * Is currently limited to mapgen flags `mg_flags` and mapgen-specific
+ flags like `mgv5_spflags`.
* `set(key, value)`
* Setting names can't contain whitespace or any of `="{}#`.
* Setting values can't contain the sequence `\n"""`.
@@ -5949,12 +6339,11 @@ Player properties need to be saved manually.
-- Defaults to 1.625.
physical = true,
+ -- Collide with `walkable` nodes.
collide_with_objects = true,
-- Collide with other objects if physical = true
- weight = 5,
-
collisionbox = {-0.5, 0.0, -0.5, 0.5, 1.0, 0.5}, -- Default
selectionbox = {-0.5, 0.0, -0.5, 0.5, 1.0, 0.5},
-- Selection box uses collision box dimensions when not set.
@@ -5988,7 +6377,8 @@ Player properties need to be saved manually.
-- Multipliers for the visual size. If `z` is not specified, `x` will be used
-- to scale the entity along both horizontal axes.
- mesh = "model",
+ mesh = "model.obj",
+ -- File name of mesh when using "mesh" visual
textures = {},
-- Number of required textures depends on visual.
@@ -6018,14 +6408,20 @@ Player properties need to be saved manually.
-- spritesheet.
is_visible = true,
+ -- If false, object is invisible and can't be pointed.
makes_footstep_sound = false,
+ -- If true, is able to make footstep sounds of nodes
+ -- (see node sound definition for details).
automatic_rotate = 0,
-- Set constant rotation in radians per second, positive or negative.
-- Set to 0 to disable constant rotation.
stepheight = 0,
+ -- If positive number, object will climb upwards when it moves
+ -- horizontally against a `walkable` node, if the height difference
+ -- is within `stepheight`.
automatic_face_movement_dir = 0.0,
-- Automatically set yaw to movement direction, offset in degrees.
@@ -6275,6 +6671,7 @@ Used by `minetest.register_node`, `minetest.register_craftitem`, and
uses = 20, maxlevel = 2},
},
damage_groups = {groupname = damage},
+ -- Damage values must be between -32768 and 32767 (2^15)
punch_attack_uses = nil,
-- Amount of uses this tool has for attacking players and entities
@@ -6300,9 +6697,14 @@ Used by `minetest.register_node`, `minetest.register_craftitem`, and
-- upon digging. Server will always update actual result shortly.
sound = {
- breaks = "default_tool_break", -- tools only
- place = <SimpleSoundSpec>,
+ -- Definition of items sounds to be played at various events.
+ -- All fields in this table are optional.
+
+ breaks = <SimpleSoundSpec>,
+ -- When tool breaks due to wear. Ignored for non-tools
+
eat = <SimpleSoundSpec>,
+ -- When item is eaten with `minetest.do_item_eat`
},
on_place = function(itemstack, placer, pointed_thing),
@@ -6311,9 +6713,9 @@ Used by `minetest.register_node`, `minetest.register_craftitem`, and
-- default: minetest.item_place
on_secondary_use = function(itemstack, user, pointed_thing),
- -- Same as on_place but called when pointing at nothing.
+ -- Same as on_place but called when not pointing at a node.
-- The user may be any ObjectRef or nil.
- -- pointed_thing: always { type = "nothing" }
+ -- default: nil
on_drop = function(itemstack, dropper, pos),
-- Shall drop item and return the leftover itemstack.
@@ -6360,8 +6762,9 @@ Used by `minetest.register_node`.
-- Supported for drawtypes "plantlike", "signlike", "torchlike",
-- "firelike", "mesh".
-- For plantlike and firelike, the image will start at the bottom of the
- -- node, for the other drawtypes the image will be centered on the node.
- -- Note that positioning for "torchlike" may still change.
+ -- node. For torchlike, the image will start at the surface to which the
+ -- node "attaches". For the other drawtypes the image will be centered
+ -- on the node.
tiles = {tile definition 1, def2, def3, def4, def5, def6},
-- Textures of node; +Y, -Y, +X, -X, +Z, -Z
@@ -6471,7 +6874,8 @@ Used by `minetest.register_node`.
-- Tells connected nodebox nodes to connect only to these sides of this
-- node
- mesh = "model",
+ mesh = "model.obj",
+ -- File name of mesh when using "mesh" drawtype
selection_box = {
type = "fixed",
@@ -6511,12 +6915,33 @@ Used by `minetest.register_node`.
-- liquid, flowingliquid drawtypes can only wave like liquids.
sounds = {
+ -- Definition of node sounds to be played at various events.
+ -- All fields in this table are optional.
+
footstep = <SimpleSoundSpec>,
- dig = <SimpleSoundSpec>, -- "__group" = group-based sound (default)
+ -- If walkable, played when object walks on it. If node is
+ -- climbable or a liquid, played when object moves through it
+
+ dig = <SimpleSoundSpec> or "__group",
+ -- While digging node.
+ -- If `"__group"`, then the sound will be
+ -- `default_dig_<groupname>`, where `<groupname>` is the
+ -- name of the tool's digging group with the fastest digging time.
+ -- In case of a tie, one of the sounds will be played (but we
+ -- cannot predict which one)
+ -- Default value: `"__group"`
+
dug = <SimpleSoundSpec>,
+ -- Node was dug
+
place = <SimpleSoundSpec>,
+ -- Node was placed. Also played after falling
+
place_failed = <SimpleSoundSpec>,
+ -- When node placement failed
+
fall = <SimpleSoundSpec>,
+ -- When node starts to fall
},
drop = "",
@@ -7201,6 +7626,9 @@ Used by `Player:hud_add`. Returned by `Player:hud_get`.
size = { x=100, y=100 },
-- Size of element in pixels
+
+ z_index = 0,
+ -- Z index : lower z-index HUDs are displayed behind higher z-index HUDs
}
Particle definition
diff --git a/doc/menu_lua_api.txt b/doc/menu_lua_api.txt
index a2f9c3f5b..4861ed0d9 100644
--- a/doc/menu_lua_api.txt
+++ b/doc/menu_lua_api.txt
@@ -1,4 +1,4 @@
-Minetest Lua Mainmenu API Reference 5.1.0
+Minetest Lua Mainmenu API Reference 5.2.0
=========================================
Introduction
@@ -244,3 +244,11 @@ Limitations of Async operations
-Limited set of available functions
e.g. No access to functions modifying menu like core.start,core.close,
core.show_path_select_dialog
+
+Background music
+----------------
+The main menu supports background music.
+It looks for a `main_menu` sound in `$USER_PATH/sounds`. The same naming
+conventions as for normal sounds apply.
+This means the player can add a custom sound.
+It will be played in the main menu (gain = 1.0), looped.
diff --git a/doc/texture_packs.txt b/doc/texture_packs.txt
index 40fdf2eeb..7ab0aca94 100644
--- a/doc/texture_packs.txt
+++ b/doc/texture_packs.txt
@@ -63,6 +63,7 @@ by texture packs. All existing fallback textures can be found in the directory
### Gameplay textures
* `bubble.png`: the bubble texture when the player is drowning
+ (default size: 12×12)
* `crack_anylength.png`: node overlay texture when digging
@@ -74,6 +75,7 @@ by texture packs. All existing fallback textures can be found in the directory
* `halo.png`: used for the node highlighting mesh
* `heart.png`: used to display the health points of the player
+ (default size: 12×12)
* `minimap_mask_round.png`: round minimap mask, white gets replaced by the map
* `minimap_mask_square.png`: mask used for the square minimap
@@ -102,6 +104,9 @@ by texture packs. All existing fallback textures can be found in the directory
* `wieldhand.png`: texture of the wieldhand
+Note: The default textures of `player.png`, `player_back.png` and `wieldhand.png`
+are placeholders intended to be overwritten by the game.
+
### Mainmenu textures
* `menu_bg.png`: used as mainmenu background when the clouds are disabled
diff --git a/doc/world_format.txt b/doc/world_format.txt
index 7cbf13af6..73a03e5ee 100644
--- a/doc/world_format.txt
+++ b/doc/world_format.txt
@@ -13,12 +13,6 @@ The block serialization version does not fully specify every aspect of this
format; if compliance with this format is to be checked, it needs to be
done by detecting if the files and data indeed follows it.
-Legacy stuff
-=============
-Data can, in theory, be contained in the flat file directory structure
-described below in Version 17, but it is not officially supported. Also you
-may stumble upon all kinds of oddities in not-so-recent formats.
-
Files
======
Everything is contained in a directory, the name of which is freeform, but
@@ -500,10 +494,10 @@ Static objects are persistent freely moving objects in the world.
Object types:
1: Test object
2: Item
-3: Rat (deprecated)
-4: Oerkki (deprecated)
-5: Firefly (deprecated)
-6: MobV2 (deprecated)
+3: Rat (obsolete)
+4: Oerkki (obsolete)
+5: Firefly (obsolete)
+6: MobV2 (obsolete)
7: LuaEntity
1: Item:
@@ -568,107 +562,3 @@ Empty
EndInventoryList
EndInventory
---
-
-==============================================
-Minetest World Format used as of 2011-05 or so
-==============================================
-
-Map data serialization format version 17.
-
-0.3.1 does not use this format, but a more recent one. This exists here for
-historical reasons.
-
-Directory structure:
-sectors/XXXXZZZZ or sectors2/XXX/ZZZ
-XXXX, ZZZZ, XXX and ZZZ being the hexadecimal X and Z coordinates.
-Under these, the block files are stored, called YYYY.
-
-There also exists files map_meta.txt and chunk_meta, that are used by the
-generator. If they are not found or invalid, the generator will currently
-behave quite strangely.
-
-The MapBlock file format (sectors2/XXX/ZZZ/YYYY):
--------------------------------------------------
-
-NOTE: Byte order is MSB first.
-
-u8 version
-- map format version number, this one is version 17
-
-u8 flags
-- Flag bitmasks:
- - 0x01: is_underground: Should be set to 0 if there will be no light
- obstructions above the block. If/when sunlight of a block is updated and
- there is no block above it, this value is checked for determining whether
- sunlight comes from the top.
- - 0x02: day_night_differs: Whether the lighting of the block is different on
- day and night. Only blocks that have this bit set are updated when day
- transforms to night.
- - 0x04: lighting_expired: If true, lighting is invalid and should be updated.
- If you can't calculate lighting in your generator properly, you could try
- setting this 1 to everything and setting the uppermost block in every
- sector as is_underground=0. I am quite sure it doesn't work properly,
- though.
-
-zlib-compressed map data:
-- content:
- u8[4096]: content types
- u8[4096]: param1 values
- u8[4096]: param2 values
-
-zlib-compressed node metadata
-- content:
- u16 version (=1)
- u16 count of metadata
- foreach count:
- u16 position (= p.Z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + p.Y*MAP_BLOCKSIZE + p.X)
- u16 type_id
- u16 content_size
- u8[content_size] misc. stuff contained in the metadata
-
-u16 mapblockobject_count
-- always write as 0.
-- if read != 0, just fail.
-
-foreach mapblockobject_count:
- - deprecated, should not be used. Length of this data can only be known by
- properly parsing it. Just hope not to run into any of this.
-
-u8 static object version:
-- currently 0
-
-u16 static_object_count
-
-foreach static_object_count:
- u8 type (object type-id)
- s32 pos_x * 1000
- s32 pos_y * 1000
- s32 pos_z * 1000
- u16 data_size
- u8[data_size] data
-
-u32 timestamp
-- Timestamp when last saved, as seconds from starting the game.
-- 0xffffffff = invalid/unknown timestamp, nothing will be done with the time
- difference when loaded (recommended)
-
-Node metadata format:
----------------------
-
-Sign metadata:
- u16 string_len
- u8[string_len] string
-
-Furnace metadata:
- TBD
-
-Chest metadata:
- TBD
-
-Locking Chest metadata:
- u16 string_len
- u8[string_len] string
- TBD
-
-// END
-