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-rw-r--r--doc/lua_api.txt24
1 files changed, 7 insertions, 17 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index d881c4ef1..a25ada768 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -282,36 +282,26 @@ Mapgen aliases
--------------
In a game, a certain number of these must be set to tell core mapgens which
-of the game's nodes are to be used by the core mapgens. For example:
+of the game's nodes are to be used for core mapgen generation. For example:
minetest.register_alias("mapgen_stone", "default:stone")
### Aliases needed for all mapgens except Mapgen V6
-#### Base terrain
-
* mapgen_stone
* mapgen_water_source
* mapgen_river_water_source
-#### Caves
+`mapgen_river_water_source` is required for mapgens with sloping rivers where
+it is necessary to have a river liquid node with a short `liquid_range` and
+`liquid_renewable = false` to avoid flooding.
-Not required if cave liquid nodes are set in biome definitions.
+#### Deprecated aliases
* mapgen_lava_source
-
-#### Dungeons
-
-Not required if dungeon nodes are set in biome definitions.
-
* mapgen_cobble
-* mapgen_stair_cobble
-* mapgen_mossycobble
-* mapgen_desert_stone
-* mapgen_stair_desert_stone
-* mapgen_sandstone
-* mapgen_sandstonebrick
-* mapgen_stair_sandstone_block
+
+Use biome-defined cave liquids and dungeon nodes instead.
### Aliases needed for Mapgen V6