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-rw-r--r--doc/lua_api.txt37
1 files changed, 24 insertions, 13 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index e99c1d1e6..3a1a3f02f 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -5649,22 +5649,33 @@ Server
* Returns a code (0: successful, 1: no such player, 2: player is connected)
* `minetest.remove_player_auth(name)`: remove player authentication data
* Returns boolean indicating success (false if player nonexistant)
-* `minetest.dynamic_add_media(filepath, callback)`
- * `filepath`: path to a media file on the filesystem
- * `callback`: function with arguments `name`, where name is a player name
- (previously there was no callback argument; omitting it is deprecated)
- * Adds the file to the media sent to clients by the server on startup
- and also pushes this file to already connected clients.
- The file must be a supported image, sound or model format. It must not be
- modified, deleted, moved or renamed after calling this function.
- The list of dynamically added media is not persisted.
+* `minetest.dynamic_add_media(options, callback)`
+ * `options`: table containing the following parameters
+ * `filepath`: path to a media file on the filesystem
+ * `to_player`: name of the player the media should be sent to instead of
+ all players (optional)
+ * `ephemeral`: boolean that marks the media as ephemeral,
+ it will not be cached on the client (optional, default false)
+ * `callback`: function with arguments `name`, which is a player name
+ * Pushes the specified media file to client(s). (details below)
+ The file must be a supported image, sound or model format.
+ Dynamically added media is not persisted between server restarts.
* Returns false on error, true if the request was accepted
* The given callback will be called for every player as soon as the
media is available on the client.
- Old clients that lack support for this feature will not see the media
- unless they reconnect to the server. (callback won't be called)
- * Since media transferred this way currently does not use client caching
- or HTTP transfers, dynamic media should not be used with big files.
+ * Details/Notes:
+ * If `ephemeral`=false and `to_player` is unset the file is added to the media
+ sent to clients on startup, this means the media will appear even on
+ old clients if they rejoin the server.
+ * If `ephemeral`=false the file must not be modified, deleted, moved or
+ renamed after calling this function.
+ * Regardless of any use of `ephemeral`, adding media files with the same
+ name twice is not possible/guaranteed to work. An exception to this is the
+ use of `to_player` to send the same, already existent file to multiple
+ chosen players.
+ * Clients will attempt to fetch files added this way via remote media,
+ this can make transfer of bigger files painless (if set up). Nevertheless
+ it is advised not to use dynamic media for big media files.
Bans
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