diff options
Diffstat (limited to 'doc')
-rw-r--r-- | doc/lua_api.txt | 18 |
1 files changed, 16 insertions, 2 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 2acb94a68..f8dc31875 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -1932,6 +1932,7 @@ and `minetest.auth_reload` call the authetification handler. * `flags` is a flag field with the available flags: `dungeon`, `temple`, `cave_begin`, `cave_end`, `large_cave_begin`, `large_cave_end`, `decoration` * The second parameter is a list of IDS of decorations which notification is requested for +* `get_gen_notify()`: returns a flagstring and a table with the deco_ids * `minetest.get_mapgen_object(objectname)` * Return requested mapgen object if available (see "Mapgen objects") * `minetest.get_mapgen_params()` Returns mapgen parameters, a table containing @@ -1950,6 +1951,7 @@ and `minetest.auth_reload` call the authetification handler. * Sets the noiseparams setting of `name` to the noiseparams table specified in `noiseparams`. * `set_default` is an optional boolean (default: `true`) that specifies whether the setting should be applied to the default config or current active config +* `minetest.get_noiseparams(name)`: returns a table of the noiseparams for name * `minetest.generate_ores(vm, pos1, pos2)` * Generate all registered ores within the VoxelManip `vm` and in the area from `pos1` to `pos2`. * `pos1` and `pos2` are optional and default to mapchunk minp and maxp. @@ -2412,17 +2414,22 @@ This is basically a reference to a C++ `ServerActiveObject` * `get_wielded_item()`: returns an `ItemStack` * `set_wielded_item(item)`: replaces the wielded item, returns `true` if successful * `set_armor_groups({group1=rating, group2=rating, ...})` +* `get_armor_groups()`: returns a table with the armor group ratings * `set_animation({x=1,y=1}, frame_speed=15, frame_blend=0)` +* `get_animation()`: returns range, frame_speed and frame_blend * `set_attach(parent, bone, position, rotation)` * `bone`: string * `position`: `{x=num, y=num, z=num}` (relative) * `rotation`: `{x=num, y=num, z=num}` +* `get_attach()`: returns parent, bone, position, rotation or nil if it isn't attached * `set_detach()` * `set_bone_position(bone, position, rotation)` * `bone`: string * `position`: `{x=num, y=num, z=num}` (relative) * `rotation`: `{x=num, y=num, z=num}` +* `get_bone_position(bone)`: returns position and rotation of the bone * `set_properties(object property table)` +* `get_properties()`: returns object property table * `is_player()`: returns true for players, false otherwise ##### LuaEntitySAO-only (no-op for other objects) @@ -2468,6 +2475,7 @@ This is basically a reference to a C++ `ServerActiveObject` * `gravity`: multiplier to default gravity value (default: `1`) * `sneak`: whether player can sneak (default: `true`) * `sneak_glitch`: whether player can use the sneak glitch (default: `true`) +* `get_physics_override()`: returns the table given to set_physics_override * `hud_add(hud definition)`: add a HUD element described by HUD def, returns ID number on success * `hud_remove(id)`: remove the HUD element of the specified id @@ -2482,10 +2490,13 @@ This is basically a reference to a C++ `ServerActiveObject` * returns `{ hotbar=true, healthbar=true, crosshair=true, wielditem=true, breathbar=true }` * `hud_set_hotbar_itemcount(count)`: sets number of items in builtin hotbar * `count`: number of items, must be between `1` and `23` +* `hud_get_hotbar_itemcount`: returns number of visible items * `hud_set_hotbar_image(texturename)` * sets background image for hotbar +* `hud_get_hotbar_image`: returns texturename * `hud_set_hotbar_selected_image(texturename)` * sets image for selected item of hotbar +* `hud_get_hotbar_selected_image`: returns texturename * `hud_replace_builtin(name, hud_definition)` * replace definition of a builtin hud element * `name`: `"breath"` or `"health"` @@ -2498,10 +2509,12 @@ This is basically a reference to a C++ `ServerActiveObject` * `"plain"`: Uses 0 textures, `bgcolor` used * **Note**: currently does not work directly in `on_joinplayer`; use `minetest.after(0)` in there. +* `get_sky()`: returns bgcolor, type and a table with the textures * `override_day_night_ratio(ratio or nil)` * `0`...`1`: Overrides day-night ratio, controlling sunlight to a specific amount * `nil`: Disables override, defaulting to sunlight based on day-night cycle -* `set_local_animation(walk, dig, walk+dig, frame_speed=frame_speed)` +* `get_day_night_ratio()`: returns the ratio or nil if it isn't overridden +* `set_local_animation(stand/idle, walk, dig, walk+dig, frame_speed=frame_speed)` set animation for player model in third person view @@ -2510,10 +2523,11 @@ This is basically a reference to a C++ `ServerActiveObject` {x=189, y=198}, -- < dig animation key frames {x=200, y=219}, -- < walk+dig animation key frames frame_speed=30): -- < animation frame speed - +* `get_local_animation()`: returns stand, walk, dig, dig+walk tables and frame_speed * `set_eye_offset({x=0,y=0,z=0},{x=0,y=0,z=0})`: defines offset value for camera per player * in first person view * in third person view (max. values `{x=-10/10,y=-10,15,z=-5/5}`) +* `get_eye_offset()`: returns offset_first and offset_third * `get_nametag_attributes()` * returns a table with the attributes of the nametag of the player * { |