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Diffstat (limited to 'doc')
-rw-r--r-- | doc/lua_api.txt | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 840841e6b..9fd2ba3f5 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -5465,6 +5465,14 @@ This is basically a reference to a C++ `ServerActiveObject` * `get_player_name()`: returns `""` if is not a player * `get_player_velocity()`: returns `nil` if is not a player, otherwise a table {x, y, z} representing the player's instantaneous velocity in nodes/s +* `add_player_velocity(vel)` + * Adds to player velocity, this happens client-side and only once. + * Does not apply during free_move. + * Note that since the player speed is normalized at each move step, + increasing e.g. Y velocity beyond what would usually be achieved + (see: physics overrides) will cause existing X/Z velocity to be reduced. + * Example: `add_player_velocity({x=0, y=6.5, z=0})` is equivalent to + pressing the jump key (assuming default settings) * `get_look_dir()`: get camera direction as a unit vector * `get_look_vertical()`: pitch in radians * Angle ranges between -pi/2 and pi/2, which are straight up and down |