diff options
Diffstat (limited to 'doc')
-rw-r--r-- | doc/lua_api.txt | 16 |
1 files changed, 10 insertions, 6 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 6ed560869..58c3a133f 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -918,8 +918,14 @@ listcolors[<slot_bg_normal>;<slot_bg_hover>;<slot_border>;<tooltip_bgcolor>;<too ^ Sets background color of slots in HEX-Color format ^ Sets background color of slots on mouse hovering ^ Sets color of slots border -^ Sets background color of tooltips -^ Sets font color of tooltips +^ Sets default background color of tooltips +^ Sets default font color of tooltips + +tooltip[<gui_element_name>;<tooltip_text>;<bgcolor>,<fontcolor>] +^ Adds tooltip for an element +^ <bgcolor> tooltip background color in HEX-Color format (optional) +^ <fontcolor> tooltip font color in HEX-Color format (optional) + image[<X>,<Y>;<W>,<H>;<texture name>] ^ Show an image @@ -986,13 +992,12 @@ vertlabel[<X>,<Y>;<label>] ^ label is the text on the label ^ Position and size units are inventory slots -button[<X>,<Y>;<W>,<H>;<name>;<label>;<tooltip>] +button[<X>,<Y>;<W>,<H>;<name>;<label>] ^ Clickable button. When clicked, fields will be sent. ^ x, y and name work as per field ^ w and h are the size of the button ^ label is the text on the button ^ Position and size units are inventory slots -^ tooltip is optional image_button[<X>,<Y>;<W>,<H>;<texture name>;<name>;<label>] ^ x, y, w, h, and name work as per button @@ -1000,19 +1005,18 @@ image_button[<X>,<Y>;<W>,<H>;<texture name>;<name>;<label>] ^ Position and size units are inventory slots image_button[<X>,<Y>;<W>,<H>;<texture name>;<name>;<label>;<noclip>;<drawborder>;<pressed texture name>] -image_button[<X>,<Y>;<W>,<H>;<texture name>;<name>;<label>;<noclip>;<drawborder>;<pressed texture name>;<tooltip>] ^ x, y, w, h, and name work as per button ^ texture name is the filename of an image ^ Position and size units are inventory slots ^ noclip true meand imagebutton doesn't need to be within specified formsize ^ drawborder draw button bodrer or not ^ pressed texture name is the filename of an image on pressed state -^ tooltip is optional item_image_button[<X>,<Y>;<W>,<H>;<item name>;<name>;<label>] ^ x, y, w, h, name and label work as per button ^ item name is the registered name of an item/node, tooltip will be made out of its descritption + to override it use tooltip element ^ Position and size units are inventory slots button_exit[<X>,<Y>;<W>,<H>;<name>;<label>] |