diff options
Diffstat (limited to 'doc')
-rw-r--r-- | doc/lua_api.txt | 80 |
1 files changed, 75 insertions, 5 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 285f3d205..44b2a0b63 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -401,6 +401,43 @@ Currently supported flags: absheight Also produce this same ore between the height range of -height_max and -height_min. Useful for having ore in sky realms without having to duplicate ore entries. +HUD element types +------------------- +The position field is used for all element types. +To account for differing resolutions, the position coordinates are the percentage of the screen, +ranging in value from 0 to 1. +The name field is not yet used, but should contain a description of what the HUD element represents. +Below are the specific uses for fields in each type; fields not listed for that type are ignored. + +Note: Future revisions to the HUD API may be incompatible; the HUD API is still in the experimental stages. + +- image + Displays an image on the HUD. + - scale: The scale of the image, with 1 being the original texture size. + Only the X coordinate scale is used. + - text: The name of the texture that is displayed. +- text + Displays text on the HUD. + - scale: Defines the bounding rectangle of the text. + A value such as {x=100, y=100} should work. + - text: The text to be displayed in the HUD element. + - number: An integer containing the RGB value of the color used to draw the text. + Specify 0xFFFFFF for white text, 0xFF0000 for red, and so on. +- statbar + Displays a horizontal bar made up of half-images. + - text: The name of the texture that is used. + - number: The number of half-textures that are displayed. + If odd, will end with a vertically center-split texture. +- inventory + - text: The name of the inventory list to be displayed. + - number: Number of items in the inventory to be displayed. + - item: Position of item that is selected. + - direction: Direction in which the inventory list is drawn. + 0 draws from left to right, + 1 draws from right to left, + 2 draws from top to bottom, and + 3 draws from bottom to top. + Representations of simple things -------------------------------- Position/vector: @@ -1002,10 +1039,23 @@ minetest.get_craft_recipe(output) -> input ^ input.items = for example { stack 1, stack 2, stack 3, stack 4, stack 5, stack 6, stack 7, stack 8, stack 9 } ^ input.items = nil if no recipe found -minetest.get_all_craft_recipes(output) -> table or nil -^ returns table with all registered recipes for output item (node) -^ returns nil if no recipe was found -^ table entries have same format as minetest.get_craft_recipe +minetest.get_all_craft_recipes(query item) -> table or nil +^ returns indexed table with all registered recipes for query item (node) + or nil if no recipe was found + recipe entry table: + { + method = 'normal' or 'cooking' or 'fuel' + width = 0-3, 0 means shapeless recipe + items = indexed [1-9] table with recipe items + output = string with item name and quantity + } + Example query for default:gold_ingot will return table: + { + 1={type = "cooking", width = 3, output = "default:gold_ingot", + items = {1 = "default:gold_lump"}}, + 2={type = "normal", width = 1, output = "default:gold_ingot 9", + items = {1 = "default:goldblock"}} + } minetest.handle_node_drops(pos, drops, digger) ^ drops: list of itemstrings ^ Handles drops from nodes after digging: Default action is to put them into @@ -1366,7 +1416,12 @@ Player-only: (no-op for other objects) modifies per-player walking speed, jump height, and gravity. Values default to 1 and act as offsets to the physics settings in minetest.conf. nil will keep the current setting. - +- hud_add(hud definition): add a HUD element described by HUD def, returns ID number on success +- hud_remove(id): remove the HUD element of the specified id +- hud_change(id, stat, value): change a value of a previously added HUD element + ^ element stat values: position, name, scale, text, number, item, dir +- hud_get(id): gets the HUD element definition structure of the specified ID + InvRef: Reference to an inventory methods: - is_empty(listname): return true if list is empty @@ -1789,3 +1844,18 @@ Detached inventory callbacks ^ No return value } +HUD Definition (hud_add, hud_get) +{ + type = "image", + ^ type of HUD element, can be either of "image", "text", "statbar", or "inventory" + position = {x=0.5, y=0.5}, + ^ Left corner position of element + name = "<name>", + scale = {x=2, y=2}, + text = "<text>", + number = 2, + item = 3, + ^ Selected item in inventory. 0 for no item selected. + dir = 0, + ^ Direction: 0: left-right, 1: right-left, 2: top-bottom, 3: bottom-top +} |