diff options
Diffstat (limited to 'doc')
-rw-r--r-- | doc/lua_api.txt | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 442937bd1..500b514d9 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -456,6 +456,7 @@ Special groups - disable_jump: Player (and possibly other things) cannot jump from node - fall_damage_add_percent: damage speed = speed * (1 + value/100) - bouncy: value is bounce speed in percent +- falling_node: if there is no walkable block under the node it will fall Known damage and digging time defining groups ---------------------------------------------- @@ -693,6 +694,11 @@ image[<X>,<Y>;<W>,<H>;<texture name>] ^ Show an image ^ Position and size units are inventory slots +background[<X>,<Y>;<W>,<H>;<texture name>] +^ Use a background. Inventory rectangles are not drawn then. +^ Position and size units are inventory slots +^ Example for formspec 8x4 in 16x resolution: image shall be sized 8*16px x 4*16px + field[<X>,<Y>;<W>,<H>;<name>;<label>;<default>] ^ Textual field; will be sent to server when a button is clicked ^ x and y position the field relative to the top left of the menu @@ -1346,6 +1352,8 @@ Node definition (register_node) liquid_alternative_flowing = "", -- Flowing version of source liquid liquid_alternative_source = "", -- Source version of flowing liquid liquid_viscosity = 0, -- Higher viscosity = slower flow (max. 7) + liquid_renewable = true, -- Can new liquid source be created by placing + two or more sources nearly? light_source = 0, -- Amount of light emitted by node damage_per_second = 0, -- If player is inside node, this damage is caused node_box = {type="regular"}, -- See "Node boxes" |