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-rw-r--r--doc/lua_api.txt16
1 files changed, 8 insertions, 8 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index 74d4b90d5..aa4f129f0 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -3909,7 +3909,7 @@ The Biome API is still in an experimental phase and subject to change.
{
deco_type = "simple", -- See "Decoration types"
place_on = "default:dirt_with_grass",
- -- ^ Node that decoration can be placed on
+ -- ^ Node (or list of nodes) that the decoration can be placed on
sidelen = 8,
-- ^ Size of divisions made in the chunk being generated.
-- ^ If the chunk size is not evenly divisible by sidelen, sidelen is made equal to the chunk size.
@@ -3928,6 +3928,13 @@ The Biome API is still in an experimental phase and subject to change.
-- ^ Minimum and maximum `y` positions these decorations can be generated at.
-- ^ This parameter refers to the `y` position of the decoration base, so
-- the actual maximum height would be `height_max + size.Y`.
+ spawn_by = "default:water",
+ -- ^ Node (or list of nodes) that the decoration only spawns next to.
+ -- ^ Checks two horizontal planes of neighbouring nodes (including diagonal neighbours),
+ -- ^ one plane at Y = surface and one plane at Y = surface = + 1.
+ num_spawn_by = 1,
+ -- ^ Number of spawn_by nodes that must be surrounding the decoration position to occur.
+ -- ^ If absent or -1, decorations occur next to any nodes.
flags = "liquid_surface, force_placement",
-- ^ Flags for all decoration types.
-- ^ "liquid_surface": Instead of placement on the highest solid surface
@@ -3945,13 +3952,6 @@ The Biome API is still in an experimental phase and subject to change.
height_max = 0,
-- ^ Number of nodes the decoration can be at maximum.
-- ^ If absent, the parameter 'height' is used as a constant.
- spawn_by = "default:water",
- -- ^ Node that the decoration only spawns next to.
- -- ^ The neighbours checked are the 8 nodes horizontally surrounding the lowest node of the
- -- ^ decoration, and the 8 nodes horizontally surrounding the ground node below the decoration.
- num_spawn_by = 1,
- -- ^ Number of spawn_by nodes that must be surrounding the decoration position to occur.
- -- ^ If absent or -1, decorations occur next to any nodes.
----- Schematic-type parameters
schematic = "foobar.mts",