diff options
Diffstat (limited to 'doc')
-rw-r--r-- | doc/fst_api.txt | 171 | ||||
-rw-r--r-- | doc/menu_lua_api.txt | 108 |
2 files changed, 225 insertions, 54 deletions
diff --git a/doc/fst_api.txt b/doc/fst_api.txt new file mode 100644 index 000000000..54f2d07a6 --- /dev/null +++ b/doc/fst_api.txt @@ -0,0 +1,171 @@ +Formspec toolkit api 0.0.3 +========================== + +Formspec toolkit is a set of functions to create basic ui elements. + + +File: fst/ui.lua +---------------- + +ui.lua adds base ui interface to add additional components to. + +ui.add(component) -> returns name of added component +^ add component to ui +^ component: component to add + +ui.delete(component) -> true/false if a component was deleted or not +^ remove a component from ui +^ component: component to delete + +ui.set_default(name) +^ set component to show if not a single component is set visible +^ name: name of component to set as default + +ui.find_by_name(name) --> returns component or nil +^ find a component within ui +^ name: name of component to look for + +File: fst/tabview.lua +--------------------- + +tabview_create(name, size, tabheaderpos) --> returns tabview component +^ create a new tabview component +^ name: name of tabview (has to be unique per ui) +^ size: size of tabview + { + x, + y + } +^ tabheaderpos: upper left position of tabheader (relative to upper left fs corner) + { + x, + y + } + +Class reference tabview: + +methods: +- add_tab(tab) + ^ add a tab to this tabview + ^ tab: + { + name = "tabname", -- name of tab to create + caption = "tab caption", -- text to show for tab header + cbf_button_handler = function(tabview, fields, tabname, tabdata), -- callback for button events + --TODO cbf_events = function(tabview, event, tabname), -- callback for events + cbf_formspec = function(tabview, name, tabdata), -- get formspec + tabsize = + { + x, -- x width + y -- y height + }, -- special size for this tab (only relevant if no parent for tabview set) + on_change = function(type,old_tab,new_tab) -- called on tab chang, type is "ENTER" or "LEAVE" + } +- set_autosave_tab(value) + ^ tell tabview to automaticaly save current tabname as "tabview_name"_LAST + ^ value: true/false +- set_tab(name) + ^ set's tab to tab named "name", returns true/false on success + ^ name: name of tab to set +- set_global_event_handler(handler) + ^ set a handler to be called prior calling tab specific event handler + ^ handler: function(tabview,event) --> returns true to finish event processing false to continue +- set_global_button_handler(handler) + ^ set a handler to be called prior calling tab specific button handler + ^ handler: function(tabview,fields) --> returns true to finish button processing false to continue +- set_parent(parent) + ^ set parent to attach tabview to. TV's with parent are hidden if their parent + is hidden and they don't set their specified size. + ^ parent: component to attach to +- show() + ^ show tabview +- hide() + ^ hide tabview +- delete() + ^ delete tabview +- set_fixed_size(state) + ^ true/false set to fixed size, variable size + +File: fst/dialog.lua +--------------------- +Only one dialog can be shown at a time. If a dialog is closed it's parent is +gonna be activated and shown again. + +dialog_create(name, cbf_formspec, cbf_button_handler, cbf_events) +^ create a dialog component +^ name: name of component (unique per ui) +^ cbf_formspec: function to be called to get formspec + function(dialogdata) +^ cbf_button_handler: function to handle buttons + function(dialog, fields) +^ cbf_events: function to handle events + function(dialog, event) + +Class reference dialog: + +methods: +- set_parent(parent) + ^ set parent to attach a dialog to + ^ parent: component to attach to +- show() + ^ show dialog +- hide() + ^ hide dialog +- delete() + ^ delete dialog from ui + +members: +- data + ^ variable data attached to this dialog +- parent + ^ parent component to return to on exit + +File: fst/buttonbar.lua +----------------------- + +buttonbar_create(name, cbf_buttonhandler, pos, orientation, size) +^ create a buttonbar +^ name: name of component (unique per ui) +^ cbf_buttonhandler: function to be called on button pressed + function(buttonbar,buttonname,buttondata) +^ pos: position relative to upper left of current shown formspec + { + x, + y + } +^ orientation: "vertical" or "horizontal" +^ size: size of bar + { + width, + height + } + +Class reference buttonbar: + +methods: +- add_button(btn_id, caption, button_image) +- set_parent(parent) + ^ set parent to attach a buttonbar to + ^ parent: component to attach to +- show() + ^ show buttonbar +- hide() + ^ hide buttonbar +- delete() + ^ delete buttonbar from ui + +Developer doc: +============== +Skeleton for any component: +{ + name = "some id", -- unique id + type = "toplevel", -- type of component + -- toplevel: componant can be show without additional components + -- addon: component is an addon to be shown along toplevel component + hide = function(this) end, -- called to hide the component + show = function(this) end, -- called to show the component + delete = function(this) end, -- called to delete component from ui + handle_buttons = function(this,fields) -- called upon button press + handle_events = function(this,event) -- called upon event reception + get_formspec = function(this) -- has to return formspec to be displayed +} diff --git a/doc/menu_lua_api.txt b/doc/menu_lua_api.txt index 109aededa..cd44fa815 100644 --- a/doc/menu_lua_api.txt +++ b/doc/menu_lua_api.txt @@ -1,4 +1,4 @@ -Minetest Lua Mainmenu API Reference 0.4.9 +Minetest Lua Mainmenu API Reference 0.4.10 ======================================== Introduction @@ -8,14 +8,14 @@ Description of formspec language to show your menu is in lua_api.txt Callbacks --------- -engine.buttonhandler(fields): called when a button is pressed. +core.buttonhandler(fields): called when a button is pressed. ^ fields = {name1 = value1, name2 = value2, ...} -engine.event_handler(event) +core.event_handler(event) ^ event: "MenuQuit", "KeyEnter", "ExitButton" or "EditBoxEnter" Gamedata -------- -The "gamedata" table is read when calling engine.start(). It should contain: +The "gamedata" table is read when calling core.start(). It should contain: { playername = <name>, password = <password>, @@ -27,15 +27,15 @@ The "gamedata" table is read when calling engine.start(). It should contain: Functions --------- -engine.start() -engine.close() +core.start() +core.close() Filesystem: -engine.get_scriptdir() +core.get_scriptdir() ^ returns directory of script -engine.get_modpath() (possible in async calls) +core.get_modpath() (possible in async calls) ^ returns path to global modpath -engine.get_modstore_details(modid) (possible in async calls) +core.get_modstore_details(modid) (possible in async calls) ^ modid numeric id of mod in modstore ^ returns { id = <numeric id of mod in modstore>, @@ -47,7 +47,7 @@ engine.get_modstore_details(modid) (possible in async calls) license = <short description of license>, rating = <float value of current rating> } -engine.get_modstore_list() (possible in async calls) +core.get_modstore_list() (possible in async calls) ^ returns { [1] = { id = <numeric id of mod in modstore>, @@ -55,60 +55,60 @@ engine.get_modstore_list() (possible in async calls) basename = <basename for mod> } } -engine.get_gamepath() (possible in async calls) +core.get_gamepath() (possible in async calls) ^ returns path to global gamepath -engine.get_texturepath() (possible in async calls) +core.get_texturepath() (possible in async calls) ^ returns path to default textures -engine.get_dirlist(path,onlydirs) (possible in async calls) +core.get_dirlist(path,onlydirs) (possible in async calls) ^ path to get subdirs from ^ onlydirs should result contain only dirs? ^ returns list of folders within path -engine.create_dir(absolute_path) (possible in async calls) +core.create_dir(absolute_path) (possible in async calls) ^ absolute_path to directory to create (needs to be absolute) ^ returns true/false -engine.delete_dir(absolute_path) (possible in async calls) +core.delete_dir(absolute_path) (possible in async calls) ^ absolute_path to directory to delete (needs to be absolute) ^ returns true/false -engine.copy_dir(source,destination,keep_soure) (possible in async calls) +core.copy_dir(source,destination,keep_soure) (possible in async calls) ^ source folder ^ destination folder ^ keep_source DEFAULT true --> if set to false source is deleted after copying ^ returns true/false -engine.extract_zip(zipfile,destination) [unzip within path required] +core.extract_zip(zipfile,destination) [unzip within path required] ^ zipfile to extract ^ destination folder to extract to ^ returns true/false -engine.download_file(url,target) (possible in async calls) +core.download_file(url,target) (possible in async calls) ^ url to download ^ target to store to ^ returns true/false -engine.get_version() (possible in async calls) +core.get_version() (possible in async calls) ^ returns current core version -engine.sound_play(spec, looped) -> handle +core.sound_play(spec, looped) -> handle ^ spec = SimpleSoundSpec (see lua-api.txt) ^ looped = bool -engine.sound_stop(handle) +core.sound_stop(handle) Formspec: -engine.update_formspec(formspec) -engine.get_table_index(tablename) -> index +core.update_formspec(formspec) +core.get_table_index(tablename) -> index ^ can also handle textlists -engine.formspec_escape(string) -> string +core.formspec_escape(string) -> string ^ escapes characters [ ] \ , ; that can not be used in formspecs -engine.explode_table_event(string) -> table +core.explode_table_event(string) -> table ^ returns e.g. {type="CHG", row=1, column=2} ^ type: "INV" (no row selected), "CHG" (selected) or "DCL" (double-click) -engine.explode_textlist_event(string) -> table +core.explode_textlist_event(string) -> table ^ returns e.g. {type="CHG", index=1} ^ type: "INV" (no row selected), "CHG" (selected) or "DCL" (double-click) GUI: -engine.set_background(type, texturepath) +core.set_background(type, texturepath) ^ type: "background", "overlay", "header" or "footer" -engine.set_clouds(<true/false>) -engine.set_topleft_text(text) -engine.show_keys_menu() -engine.file_open_dialog(formname,caption) +core.set_clouds(<true/false>) +core.set_topleft_text(text) +core.show_keys_menu() +core.file_open_dialog(formname,caption) ^ shows a file open dialog ^ formname is base name of dialog response returned in fields ^ -if dialog was accepted "_accepted" @@ -116,7 +116,7 @@ engine.file_open_dialog(formname,caption) ^ -if dialog was canceled "_cancelled" ^ will be added to fieldname value is set to formname itself ^ returns nil or selected file/folder -engine.get_screen_info() +core.get_screen_info() ^ returns { density = <screen density 0.75,1.0,2.0,3.0 ... (dpi)>, display_width = <width of display>, @@ -126,7 +126,7 @@ engine.get_screen_info() } Games: -engine.get_game(index) +core.get_game(index) ^ returns { id = <id>, path = <full path to game>, @@ -136,10 +136,10 @@ engine.get_game(index) DEPRECATED: addon_mods_paths = {[1] = <path>,}, } -engine.get_games() -> table of all games in upper format (possible in async calls) +core.get_games() -> table of all games in upper format (possible in async calls) Favorites: -engine.get_favorites(location) -> list of favorites (possible in async calls) +core.get_favorites(location) -> list of favorites (possible in async calls) ^ location: "local" or "online" ^ returns { [1] = { @@ -156,24 +156,24 @@ engine.get_favorites(location) -> list of favorites (possible in async calls) port = <port> }, } -engine.delete_favorite(id, location) -> success +core.delete_favorite(id, location) -> success Logging: -engine.debug(line) (possible in async calls) +core.debug(line) (possible in async calls) ^ Always printed to stderr and logfile (print() is redirected here) -engine.log(line) (possible in async calls) -engine.log(loglevel, line) (possible in async calls) +core.log(line) (possible in async calls) +core.log(loglevel, line) (possible in async calls) ^ loglevel one of "error", "action", "info", "verbose" Settings: -engine.setting_set(name, value) -engine.setting_get(name) -> string or nil (possible in async calls) -engine.setting_setbool(name, value) -engine.setting_getbool(name) -> bool or nil (possible in async calls) -engine.setting_save() -> nil, save all settings to config file +core.setting_set(name, value) +core.setting_get(name) -> string or nil (possible in async calls) +core.setting_setbool(name, value) +core.setting_getbool(name) -> bool or nil (possible in async calls) +core.setting_save() -> nil, save all settings to config file Worlds: -engine.get_worlds() -> list of worlds (possible in async calls) +core.get_worlds() -> list of worlds (possible in async calls) ^ returns { [1] = { path = <full path to world>, @@ -181,16 +181,16 @@ engine.get_worlds() -> list of worlds (possible in async calls) gameid = <gameid of world>, }, } -engine.create_world(worldname, gameid) -engine.delete_world(index) +core.create_world(worldname, gameid) +core.delete_world(index) Helpers: -engine.gettext(string) -> string +core.gettext(string) -> string ^ look up the translation of a string in the gettext message catalog fgettext(string, ...) -> string -^ call engine.gettext(string), replace "$1"..."$9" with the given -^ extra arguments, call engine.formspec_escape and return the result -engine.parse_json(string[, nullvalue]) -> something (possible in async calls) +^ call core.gettext(string), replace "$1"..."$9" with the given +^ extra arguments, call core.formspec_escape and return the result +core.parse_json(string[, nullvalue]) -> something (possible in async calls) ^ see core.parse_json (lua_api.txt) dump(obj, dumped={}) ^ Return object serialized as a string @@ -202,7 +202,7 @@ core.is_yes(arg) (possible in async calls) ^ returns whether arg can be interpreted as yes Async: -engine.handle_async(async_job,parameters,finished) +core.handle_async(async_job,parameters,finished) ^ execute a function asynchronously ^ async_job is a function receiving one parameter and returning one parameter ^ parameters parameter table passed to async_job @@ -212,8 +212,8 @@ engine.handle_async(async_job,parameters,finished) Limitations of Async operations -No access to global lua variables, don't even try -Limited set of available functions - e.g. No access to functions modifying menu like engine.start,engine.close, - engine.file_open_dialog + e.g. No access to functions modifying menu like core.start,core.close, + core.file_open_dialog Class reference |