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-rw-r--r--doc/lua_api.txt10
1 files changed, 8 insertions, 2 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index ad11d7235..3c96d0b36 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -1022,7 +1022,8 @@ The function of `param2` is determined by `paramtype2` in node definition.
to access/manipulate the content of this field
* Bit 3: If set, liquid is flowing downwards (no graphical effect)
* `paramtype2 = "wallmounted"`
- * Supported drawtypes: "torchlike", "signlike", "normal", "nodebox", "mesh"
+ * Supported drawtypes: "torchlike", "signlike", "plantlike",
+ "plantlike_rooted", "normal", "nodebox", "mesh"
* The rotation of the node is stored in `param2`
* You can make this value by using `minetest.dir_to_wallmounted()`
* Values range 0 - 5
@@ -1198,7 +1199,12 @@ Look for examples in `games/devtest` or `games/minetest_game`.
* `plantlike_rooted`
* Enables underwater `plantlike` without air bubbles around the nodes.
* Consists of a base cube at the co-ordinates of the node plus a
- `plantlike` extension above with a height of `param2 / 16` nodes.
+ `plantlike` extension above
+ * If `paramtype2="leveled", the `plantlike` extension has a height
+ of `param2 / 16` nodes, otherwise it's the height of 1 node
+ * If `paramtype2="wallmounted"`, the `plantlike` extension
+ will be at one of the corresponding 6 sides of the base cube.
+ Also, the base cube rotates like a `normal` cube would
* The `plantlike` extension visually passes through any nodes above the
base cube without affecting them.
* The base cube texture tiles are defined as normal, the `plantlike`