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--Minetest
--Copyright (C) 2014 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.

ui = {}
ui.childlist = {}
ui.default = nil
-- Whether fstk is currently showing its own formspec instead of active ui elements.
ui.overridden = false

--------------------------------------------------------------------------------
function ui.add(child)
	--TODO check child
	ui.childlist[child.name] = child

	return child.name
end

--------------------------------------------------------------------------------
function ui.delete(child)

	if ui.childlist[child.name] == nil then
		return false
	end

	ui.childlist[child.name] = nil
	return true
end

--------------------------------------------------------------------------------
function ui.set_default(name)
	ui.default = name
end

--------------------------------------------------------------------------------
function ui.find_by_name(name)
	return ui.childlist[name]
end

--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
-- Internal functions not to be called from user
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------

function ui.update()
	ui.overridden = false
	local formspec = {}

	-- handle errors
	if gamedata ~= nil and gamedata.reconnect_requested then
		local error_message = core.formspec_escape(
				gamedata.errormessage or "<none available>")
		formspec = {
			"size[14,8]",
			"real_coordinates[true]",
			"set_focus[btn_reconnect_yes;true]",
			"box[0.5,1.2;13,5;#000]",
			("textarea[0.5,1.2;13,5;;%s;%s]"):format(
				fgettext("The server has requested a reconnect:"), error_message),
			"button[2,6.6;4,1;btn_reconnect_yes;" .. fgettext("Reconnect") .. "]",
			"button[8,6.6;4,1;btn_reconnect_no;" .. fgettext("Main menu") .. "]"
		}
		ui.overridden = true
	elseif gamedata ~= nil and gamedata.errormessage ~= nil then
		local error_message = core.formspec_escape(gamedata.errormessage)

		local error_title
		if string.find(gamedata.errormessage, "ModError") then
			error_title = fgettext("An error occurred in a Lua script:")
		else
			error_title = fgettext("An error occurred:")
		end
		formspec = {
			"size[14,8]",