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'>2019-06-21 * Update our tooling (Clang 5 -> 7, GCC 7 -> 8)Loïc Blot2019-03-14 * Update a few dependency versions for buildbot (#8319)sfan52019-03-07 * Revert "Revert CSM particles commit to fix particle spawner bug for 5.0.0 (#8...Loïc Blot2019-02-26 * Revert CSM particles commit to fix particle spawner bug for 5.0.0 (#8288)Paramat2019-02-26 * Attend to LINT sillyness (#8276)Paramat2019-02-23 * Fix fake LINT check success (#8092)Jozef Behran2019-01-12 * Fix dissector script to work with newer versions of Wireshark (#7957)meme2018-12-10 * Move client-specific files to 'src/client' (#7902)Quentin Bazin2018-11-28 * Make non-formspec modal menus respect gui scale (#7850)stujones112018-11-26 * Add release information to appdata file (#7771)Carles Pastor Badosa2018-10-16 * Revert 6587 - Optimize entity-entity collision (#7539)lhofhansl2018-07-08 * Fix release scriptLoïc Blot2018-06-14 * Disable clang-tidy when no C/C++ files has been modified.Loic Blot2018-06-10 * [clang-tidy] Promote some performance-* as a coding error (#7194)Loïc Blot2018-04-04 * Optimize entity-entity collision (#6587)Vitaliy2018-04-03 * 'fix' LINT, use InventoryLocation==SmallJoker2018-04-02 * LINT: add clang-tidy step (#6295)Loïc Blot2018-04-01 * Client eventmanager refactor (#7179)Loïc Blot2018-03-30 * Cleanup sound manager class (#7158)Loïc Blot2018-03-24 * [CSM] Add functions to create particles and particlespawners. (#6072)red-0012018-01-20 * [CSM] Add basic HUD manipulation. (#6067)red-0012018-01-20 * Add a build step to test non freetype builds (#6908)Loïc Blot2018-01-12 * Don't recalculate statustext initial color everytime & review fixesLoic Blot2018-01-05 * GameUI refactor (part 7/7): Finish to include profiler things to GameUILoic Blot