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/*
Minetest
Copyright (C) 2010-2017 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#pragma once

#include "environment.h"
#include <ISceneManager.h>
#include "clientobject.h"
#include "util/numeric.h"
#include "activeobjectmgr.h"

class ClientSimpleObject;
class ClientMap;
class ClientScripting;
class ClientActiveObject;
class GenericCAO;
class LocalPlayer;

/*
	The client-side environment.

	This is not thread-safe.
	Must be called from main (irrlicht) thread (uses the SceneManager)
	Client uses an environment mutex.
*/

enum ClientEnvEventType
{
	CEE_NONE,
	CEE_PLAYER_DAMAGE
};

struct ClientEnvEvent
{
	ClientEnvEventType type;
	union {
		//struct{
		//} none;
		struct{
			u16 amount;
			bool send_to_server;
		} player_damage;
	};
};

typedef std::unordered_map<u16, ClientActiveObject*> ClientActiveObjectMap;
class ClientEnvironment : public Environment
{
public:
	ClientEnvironment(ClientMap *map, ITextureSource *texturesource, Client *client);
	~ClientEnvironment();

	Map & getMap();
	ClientMap & getClientMap();

	Client *getGameDef() { return m_client; }
	void setScript(ClientScripting *script) { m_script = script; }

	void step(f32 dtime);

	virtual void setLocalPlayer(LocalPlayer *player);
	LocalPlayer *getLocalPlayer() const { return m_local_player; }

	/*
		ClientSimpleObjects
	*/

	void addSimpleObject(ClientSimpleObject *simple);

	/*
		ActiveObjects
	*/

	GenericCAO* getGenericCAO(u16 id);
	ClientActiveObject* getActiveObject(u16 id)
	{
		return m_ao_manager.getActiveObject(id);
	}

	/*
		Adds an active object to the environment.
		Environment handles deletion of object.
		Object may be deleted by environment immediately.
		If id of object is 0, assigns a free id to it.
		Returns the id of the object.
		Returns 0 if not added and thus deleted.
	*/
	u16 addActiveObject(ClientActiveObject *object);

	void addActiveObject(u16 id, u8 type, const std::string &init_data);
	void removeActiveObject(u16 id);

	void processActiveObjectMessage(u16 id, const std::string &data);

	/*
		Callbacks for activeobjects
	*/

	void damageLocalPlayer(u16 damage, bool handle_hp=true);

	/*
		Client likes to call these
	*/