diff options
Diffstat (limited to 'games/devtest/mods/testnodes/light.lua')
-rw-r--r-- | games/devtest/mods/testnodes/light.lua | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/games/devtest/mods/testnodes/light.lua b/games/devtest/mods/testnodes/light.lua new file mode 100644 index 000000000..94409e83f --- /dev/null +++ b/games/devtest/mods/testnodes/light.lua @@ -0,0 +1,48 @@ +-- Test Nodes: Light test + +local S = minetest.get_translator("testnodes") + +-- All possible light levels +for i=1, minetest.LIGHT_MAX do + minetest.register_node("testnodes:light"..i, { + description = S("Light Source (@1)", i), + paramtype = "light", + light_source = i, + + + tiles ={"testnodes_light_"..i..".png"}, + drawtype = "glasslike", + walkable = false, + sunlight_propagates = true, + is_ground_content = false, + groups = {dig_immediate=3}, + }) +end + +-- Lets light through, but not sunlight, leading to a +-- reduction in light level when light passes through +minetest.register_node("testnodes:sunlight_filter", { + description = S("Sunlight Filter"), + paramtype = "light", + + + drawtype = "glasslike", + tiles = { + "testnodes_sunlight_filter.png", + }, + groups = { dig_immediate = 3 }, +}) + +-- Lets light and sunlight through without obstruction +minetest.register_node("testnodes:sunlight_propagator", { + description = S("Sunlight Propagator"), + paramtype = "light", + sunlight_propagates = true, + + + drawtype = "glasslike", + tiles = { + "testnodes_sunlight_filter.png^[brighten", + }, + groups = { dig_immediate = 3 }, +}) |