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-rw-r--r--games/devtest/mods/testnodes/properties.lua270
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diff --git a/games/devtest/mods/testnodes/properties.lua b/games/devtest/mods/testnodes/properties.lua
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index 000000000..e169d4b08
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+++ b/games/devtest/mods/testnodes/properties.lua
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+-- Test Nodes: Node property tests
+
+local S = minetest.get_translator("testnodes")
+
+-- Is supposed to fall when it doesn't rest on solid ground
+minetest.register_node("testnodes:falling", {
+ description = S("Falling Node"),
+ tiles = {
+ "testnodes_node.png",
+ "testnodes_node.png",
+ "testnodes_node_falling.png",
+ },
+ groups = { falling_node = 1, dig_immediate = 3 },
+})
+
+-- Same as falling node, but will stop falling on top of liquids
+minetest.register_node("testnodes:falling_float", {
+ description = S("Falling+Floating Node"),
+ groups = { falling_node = 1, float = 1, dig_immediate = 3 },
+
+
+ tiles = {
+ "testnodes_node.png",
+ "testnodes_node.png",
+ "testnodes_node_falling.png",
+ },
+ color = "cyan",
+})
+
+-- This node attaches to the floor and drops as item
+-- when the floor is gone.
+minetest.register_node("testnodes:attached", {
+ description = S("Floor-Attached Node"),
+ tiles = {
+ "testnodes_attached_top.png",
+ "testnodes_attached_bottom.png",
+ "testnodes_attached_side.png",
+ },
+ groups = { attached_node = 1, dig_immediate = 3 },
+})
+
+-- This node attaches to the side of a node and drops as item
+-- when the node it attaches to is gone.
+minetest.register_node("testnodes:attached_wallmounted", {
+ description = S("Wallmounted Attached Node"),
+ paramtype2 = "wallmounted",
+ tiles = {
+ "testnodes_attachedw_top.png",
+ "testnodes_attachedw_bottom.png",
+ "testnodes_attachedw_side.png",
+ },
+ groups = { attached_node = 1, dig_immediate = 3 },
+})
+
+-- Jump disabled
+minetest.register_node("testnodes:nojump", {
+ description = S("Non-jumping Node"),
+ groups = {disable_jump=1, dig_immediate=3},
+
+
+ tiles = {"testnodes_nojump_top.png", "testnodes_nojump_side.png"},
+})
+
+-- Climbable up and down with jump and sneak keys
+minetest.register_node("testnodes:climbable", {
+ description = S("Climbable Node"),
+ climbable = true,
+ walkable = false,
+
+
+ paramtype = "light",
+ sunlight_propagates = true,
+ is_ground_content = false,
+ tiles ={"testnodes_climbable_side.png"},
+ drawtype = "glasslike",
+ groups = {dig_immediate=3},
+})
+
+-- Climbable only downwards with sneak key
+minetest.register_node("testnodes:climbable_nojump", {
+ description = S("Downwards-climbable Node"),
+ climbable = true,
+ walkable = false,
+
+ groups = {disable_jump=1, dig_immediate=3},
+ drawtype = "glasslike",
+ tiles ={"testnodes_climbable_nojump_side.png"},
+ paramtype = "light",
+ sunlight_propagates = true,
+})
+
+-- A liquid in which you can't rise
+minetest.register_node("testnodes:liquid_nojump", {
+ description = S("Non-jumping Liquid Source Node"),
+ liquidtype = "source",
+ liquid_range = 1,
+ liquid_viscosity = 0,
+ liquid_alternative_flowing = "testnodes:liquidflowing_nojump",
+ liquid_alternative_source = "testnodes:liquid_nojump",
+ liquid_renewable = false,
+ groups = {disable_jump=1, dig_immediate=3},
+ walkable = false,
+
+ drawtype = "liquid",
+ tiles = {"testnodes_liquidsource.png^[colorize:#FF0000:127"},
+ special_tiles = {
+ {name = "testnodes_liquidsource.png^[colorize:#FF0000:127", backface_culling = false},
+ {name = "testnodes_liquidsource.png^[colorize:#FF0000:127", backface_culling = true},
+ },
+ use_texture_alpha = true,
+ paramtype = "light",
+ pointable = false,
+ liquids_pointable = true,
+ diggable = false,
+ buildable_to = true,
+ is_ground_content = false,
+ post_effect_color = {a = 70, r = 255, g = 0, b = 200},
+})
+
+-- A liquid in which you can't rise (flowing variant)
+minetest.register_node("testnodes:liquidflowing_nojump", {
+ description = S("Non-jumping Flowing Liquid Node"),
+ liquidtype = "flowing",
+ liquid_range = 1,
+ liquid_viscosity = 0,
+ liquid_alternative_flowing = "testnodes:liquidflowing_nojump",
+ liquid_alternative_source = "testnodes:liquid_nojump",
+ liquid_renewable = false,
+ groups = {disable_jump=1, dig_immediate=3},
+ walkable = false,
+
+
+ drawtype = "flowingliquid",
+ tiles = {"testnodes_liquidflowing.png^[colorize:#FF0000:127"},
+ special_tiles = {
+ {name = "testnodes_liquidflowing.png^[colorize:#FF0000:127", backface_culling = false},
+ {name = "testnodes_liquidflowing.png^[colorize:#FF0000:127", backface_culling = false},
+ },
+ use_texture_alpha = true,
+ paramtype = "light",
+ paramtype2 = "flowingliquid",
+ pointable = false,
+ liquids_pointable = true,
+ diggable = false,
+ buildable_to = true,
+ is_ground_content = false,
+ post_effect_color = {a = 70, r = 255, g = 0, b = 200},
+})
+
+-- Nodes that modify fall damage (various damage modifiers)
+for i=-100, 100, 25 do
+ if i ~= 0 then
+ local subname, descnum
+ if i < 0 then
+ subname = "m"..math.abs(i)
+ descnum = tostring(i)
+ else
+ subname = tostring(i)
+ descnum = S("+@1", i)
+ end
+ local tex, color, desc
+ if i > 0 then
+ local val = math.floor((i/100)*255)
+ tex = "testnodes_fall_damage_plus.png"
+ color = { b=0, g=255-val, r=255, a=255 }
+ desc = S("Fall Damage Node (+@1%)", i)
+ else
+ tex = "testnodes_fall_damage_minus.png"
+ if i == -100 then
+ color = { r=0, b=0, g=255, a=255 }
+ else
+ local val = math.floor((math.abs(i)/100)*255)
+ color = { r=0, b=255, g=255-val, a=255 }
+ end
+ desc = S("Fall Damage Node (-@1%)", math.abs(i))
+ end
+ minetest.register_node("testnodes:damage"..subname, {
+ description = desc,
+ groups = {fall_damage_add_percent=i, dig_immediate=3},
+
+
+ tiles = { tex },
+ is_ground_content = false,
+ color = color,
+ })
+ end
+end
+
+-- Bouncy nodes (various bounce levels)
+for i=20, 180, 20 do
+ local val = math.floor(((i-20)/200)*255)
+ minetest.register_node("testnodes:bouncy"..i, {
+ description = S("Bouncy Node (@1%)", i),
+ groups = {bouncy=i, dig_immediate=3},
+
+
+ tiles ={"testnodes_bouncy.png"},
+ is_ground_content = false,
+ color = { r=255, g=255-val, b=val, a=255 },
+ })
+end
+
+-- Slippery nodes (various slippery levels)
+for i=1, 5 do
+ minetest.register_node("testnodes:slippery"..i, {
+ description = S("Slippery Node (@1)", i),
+ tiles ={"testnodes_slippery.png"},
+ is_ground_content = false,
+ groups = {slippery=i, dig_immediate=3},
+ color = { r=0, g=255, b=math.floor((i/5)*255), a=255 },
+ })
+end
+
+-- By placing something on the node, the node itself will be replaced
+minetest.register_node("testnodes:buildable_to", {
+ description = S("Replacable Node"),
+ buildable_to = true,
+ tiles = {"testnodes_buildable_to.png"},
+ is_ground_content = false,
+ groups = {dig_immediate=3},
+})
+
+-- Nodes that deal damage to players that are inside them.
+-- Negative damage nodes should heal.
+for d=-3,3 do
+ if d ~= 0 then
+ local sub, tile
+ if d > 0 then
+ sub = tostring(d)
+ tile = "testnodes_damage.png"
+ else
+ sub = "m" .. tostring(math.abs(d))
+ tile = "testnodes_damage_neg.png"
+ end
+ if math.abs(d) == 2 then
+ tile = tile .. "^[colorize:#000000:70"
+ elseif math.abs(d) == 3 then
+ tile = tile .. "^[colorize:#000000:140"
+ end
+ minetest.register_node("testnodes:damage_"..sub, {
+ description = S("Damage Node (@1 damage per second)", d),
+ damage_per_second = d,
+
+
+ walkable = false,
+ is_ground_content = false,
+ drawtype = "allfaces",
+ paramtype = "light",
+ sunlight_propagates = true,
+ tiles = { tile },
+ groups = {dig_immediate=3},
+ })
+ end
+end
+
+-- Causes drowning damage
+minetest.register_node("testnodes:drowning_1", {
+ description = S("Drowning Node (@1 damage)", 1),
+ drowning = 1,
+
+
+ walkable = false,
+ is_ground_content = false,
+ drawtype = "allfaces",
+ paramtype = "light",
+ sunlight_propagates = true,
+ tiles = { "testnodes_drowning.png" },
+ groups = {dig_immediate=3},
+})
+