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class="hl com">(at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef SCRIPTING_GAME_H_ #define SCRIPTING_GAME_H_ #include "cpp_api/s_base.h" #include "cpp_api/s_entity.h" #include "cpp_api/s_env.h" #include "cpp_api/s_inventory.h" #include "cpp_api/s_node.h" #include "cpp_api/s_player.h" #include "cpp_api/s_server.h" /*****************************************************************************/ /* Scripting <-> Game Interface */ /*****************************************************************************/ class GameScripting : virtual public ScriptApiBase, public ScriptApiDetached, public ScriptApiEntity, public ScriptApiEnv, public ScriptApiNode, public ScriptApiPlayer, public ScriptApiServer { public: GameScripting(Server* server); // use ScriptApiBase::loadMod() to load mods private: void InitializeModApi(lua_State *L, int top); }; void log_deprecated(std::string message); #endif /* SCRIPTING_GAME_H_ */