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-rw-r--r--games/devtest/mods/testhud/init.lua81
-rw-r--r--games/devtest/mods/testhud/mod.conf2
2 files changed, 83 insertions, 0 deletions
diff --git a/games/devtest/mods/testhud/init.lua b/games/devtest/mods/testhud/init.lua
new file mode 100644
index 000000000..2fa12fd71
--- /dev/null
+++ b/games/devtest/mods/testhud/init.lua
@@ -0,0 +1,81 @@
+local player_huds = {}
+
+local states = {
+ {0, "Normal font"},
+ {1, "Bold font"},
+ {2, "Italic font"},
+ {3, "Bold and italic font"},
+ {4, "Monospace font"},
+ {5, "Bold and monospace font"},
+ {7, "ZOMG all the font styles"},
+}
+
+
+local default_def = {
+ hud_elem_type = "text",
+ position = {x = 0.5, y = 0.5},
+ scale = {x = 2, y = 2},
+ alignment = { x = 0, y = 0 },
+}
+
+local function add_hud(player, state)
+ local def = table.copy(default_def)
+ local statetbl = states[state]
+ def.offset = {x = 0, y = 32 * state}
+ def.style = statetbl[1]
+ def.text = statetbl[2]
+ return player:hud_add(def)
+end
+
+minetest.register_on_leaveplayer(function(player)
+ player_huds[player:get_player_name()] = nil
+end)
+
+local etime = 0
+local state = 0
+
+minetest.register_globalstep(function(dtime)
+ etime = etime + dtime
+ if etime < 1 then
+ return
+ end
+ etime = 0
+ for _, player in ipairs(minetest.get_connected_players()) do
+ local huds = player_huds[player:get_player_name()]
+ if huds then
+ for i, hud_id in ipairs(huds) do
+ local statetbl = states[(state + i) % #states + 1]
+ player:hud_change(hud_id, "style", statetbl[1])
+ player:hud_change(hud_id, "text", statetbl[2])
+ end
+ end
+ end
+ state = state + 1
+end)
+
+minetest.register_chatcommand("hudfonts", {
+ params = "",
+ description = "Show/Hide some text on the HUD with various font options",
+ func = function(name, param)
+ local player = minetest.get_player_by_name(name)
+ local param = tonumber(param) or 0
+ param = math.min(math.max(param, 1), #states)
+ if player_huds[name] == nil then
+ player_huds[name] = {}
+ for i = 1, param do
+ table.insert(player_huds[name], add_hud(player, i))
+ end
+ minetest.chat_send_player(name, ("%d HUD element(s) added."):format(param))
+ else
+ local huds = player_huds[name]
+ if huds then
+ for _, hud_id in ipairs(huds) do
+ player:hud_remove(hud_id)
+ end
+ minetest.chat_send_player(name, "All HUD elements removed.")
+ end
+ player_huds[name] = nil
+ end
+ return true
+ end,
+})
diff --git a/games/devtest/mods/testhud/mod.conf b/games/devtest/mods/testhud/mod.conf
new file mode 100644
index 000000000..ed9f65c59
--- /dev/null
+++ b/games/devtest/mods/testhud/mod.conf
@@ -0,0 +1,2 @@
+name = testhud
+description = For testing HUD functionality