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-rw-r--r--games/mesetint/mods/default/init.lua441
1 files changed, 1 insertions, 440 deletions
diff --git a/games/mesetint/mods/default/init.lua b/games/mesetint/mods/default/init.lua
index 5a25279f2..c850597ba 100644
--- a/games/mesetint/mods/default/init.lua
+++ b/games/mesetint/mods/default/init.lua
@@ -1,446 +1,7 @@
-- default (Minetest 0.4 mod)
-- Most default stuff
--- Quick documentation about the API
--- =================================
---
--- Helper functions defined by builtin.lua:
--- dump2(obj, name="_", dumped={})
--- dump(obj, dumped={})
---
--- Mod load path
--- -------------
--- Generic:
--- $path_data/mods/
--- $path_userdata/usermods/
--- $mapdir/worldmods/
---
--- On a run-in-place version (eg. the distributed windows version):
--- minetest-0.4.x/data/mods/
--- minetest-0.4.x/usermods/
--- minetest-0.4.x/world/worldmods/
---
--- On an installed version on linux:
--- /usr/share/minetest/mods/
--- ~/.minetest/usermods
--- ~/.minetest/world/worldmods
---
--- Naming convention for registered textual names
--- ----------------------------------------------
--- "modname:<whatever>" (<whatever> can have characters a-zA-Z0-9_)
---
--- This is to prevent conflicting names from corrupting maps and is
--- enforced by the mod loader.
---
--- Example: mod "experimental", ideal item/node/entity name "tnt":
--- -> the name should be "experimental:tnt".
---
--- Enforcement can be overridden by prefixing the name with ":". This can
--- be used for overriding the registrations of some other mod.
---
--- Example: Any mod can redefine experimental:tnt by using the name
--- ":experimental:tnt" when registering it.
--- (also that mods is required to have "experimental" as a dependency)
---
--- The legacy mod uses ":" for maintaining backwards compatibility.
---
--- Textures
--- --------
--- Mods should generally prefix their textures with modname_, eg. given
--- the mod name "foomod", a texture could be called "default_foomod_superfurnace.png"
---
--- This is not crucial and a conflicting name will not corrupt maps.
---
--- Representations of simple things
--- --------------------------------
---
--- MapNode representation:
--- {name="name", param1=num, param2=num}
---
--- param1 and param2 are 8 bit and 4 bit integers, respectively. They
--- are reserved for certain automated functions. If you don't use these
--- functions, you can use them to store arbitrary values.
---
--- param1 is reserved for the engine when:
--- paramtype != "none"
--- param2 is reserved for the engine when any of these are used:
--- liquidtype == "flowing"
--- drawtype == "flowingliquid"
--- drawtype == "torchlike"
--- drawtype == "signlike"
---
--- Position representation:
--- {x=num, y=num, z=num}
---
--- stackstring/itemstring: A stack of items in serialized format.
--- eg. 'node "default:dirt" 5'
--- eg. 'tool "default:pick_wood" 21323'
--- eg. 'craft "default:apple" 2'
---
--- item: A stack of items in Lua table format.
--- eg. {name="default:dirt", count=1, wear=0, metadata=""}
--- ^ a single dirt node
--- eg. {name="default:pick_wood", count=1, wear=21323, metadata=""}
--- ^ a wooden pick about 1/3 weared out
--- eg. {name="default:apple", count=1, wear=0, metadata=""}
--- ^ an apple.
---
--- Any time an item must be passed to a function, it can be an
--- ItemStack (see below), an itemstring or a table in the above format.
---
--- Global functions:
--- minetest.register_entity(name, prototype table)
--- minetest.register_abm(abm definition)
--- minetest.register_node(name, node definition)
--- minetest.register_tool(name, item definition)
--- minetest.register_craftitem(name, item definition)
--- minetest.register_alias(name, convert_to)
--- minetest.register_craft(recipe)
--- minetest.register_globalstep(func(dtime))
--- minetest.register_on_placenode(func(pos, newnode, placer))
--- minetest.register_on_dignode(func(pos, oldnode, digger))
--- minetest.register_on_punchnode(func(pos, node, puncher))
--- minetest.register_on_generated(func(minp, maxp))
--- minetest.register_on_newplayer(func(ObjectRef))
--- minetest.register_on_dieplayer(func(ObjectRef))
--- minetest.register_on_respawnplayer(func(ObjectRef))
--- ^ return true in func to disable regular player placement
--- ^ currently called _before_ repositioning of player occurs
--- minetest.register_on_chat_message(func(name, message))
--- minetest.add_to_creative_inventory(itemstring)
--- minetest.setting_get(name) -> string or nil
--- minetest.setting_getbool(name) -> boolean value or nil
--- minetest.chat_send_all(text)
--- minetest.chat_send_player(name, text)
--- minetest.get_player_privs(name) -> set of privs
--- minetest.get_inventory(location) -> InvRef
--- ^ location = eg. {type="player", name="celeron55"}
--- {type="node", pos={x=, y=, z=}}
--- minetest.get_current_modname() -> string
--- minetest.get_modpath(modname) -> eg. "/home/user/.minetest/usermods/modname"
--- ^ Useful for loading additional .lua modules or static data from mod
--- minetest.get_worldpath(modname) -> eg. "/home/user/.minetest/world"
--- ^ Useful for storing custom data
---
--- minetest.debug(line)
--- ^ Goes to dstream
--- minetest.log(line)
--- minetest.log(loglevel, line)
--- ^ loglevel one of "error", "action", "info", "verbose"
---
--- minetest.digprop_constanttime(time)
--- minetest.digprop_stonelike(toughness)
--- minetest.digprop_dirtlike(toughness)
--- minetest.digprop_gravellike(toughness)
--- minetest.digprop_woodlike(toughness)
--- minetest.digprop_leaveslike(toughness)
--- minetest.digprop_glasslike(toughness)
---
--- Global objects:
--- minetest.env - environment reference
---
--- Global tables:
--- minetest.registered_items
--- ^ List of registered items, indexed by name
--- minetest.registered_nodes
--- ^ List of registered node definitions, indexed by name
--- minetest.registered_craftitems
--- ^ List of registered craft item definitions, indexed by name
--- minetest.registered_tools
--- ^ List of registered tool definitions, indexed by name
--- minetest.registered_entities
--- ^ List of registered entity prototypes, indexed by name
--- minetest.object_refs
--- ^ List of object references, indexed by active object id
--- minetest.luaentities
--- ^ List of lua entities, indexed by active object id
---
--- EnvRef is basically ServerEnvironment and ServerMap combined.
--- EnvRef methods:
--- - add_node(pos, node)
--- - remove_node(pos)
--- - get_node(pos)
--- ^ Returns {name="ignore", ...} for unloaded area
--- - get_node_or_nil(pos)
--- ^ Returns nil for unloaded area
--- - get_node_light(pos, timeofday) -> 0...15 or nil
--- ^ timeofday: nil = current time, 0 = night, 0.5 = day
--- - add_entity(pos, name): Returns ObjectRef or nil if failed
--- - add_item(pos, itemstring)
--- - add_rat(pos)
--- - add_firefly(pos)
--- - get_meta(pos) -- Get a NodeMetaRef at that position
--- - get_player_by_name(name) -- Get an ObjectRef to a player
--- - get_objects_inside_radius(pos, radius)
--- - set_timeofday(val): val: 0...1; 0 = midnight, 0.5 = midday
--- - get_timeofday()
---
--- NodeMetaRef (this stuff is subject to change in a future version)
--- - get_type()
--- - allows_text_input()
--- - set_text(text) -- eg. set the text of a sign
--- - get_text()
--- - get_owner()
--- - set_owner(string)
--- Generic node metadata specific:
--- - set_infotext(infotext)
--- - get_inventory() -> InvRef
--- - set_inventory_draw_spec(string)
--- - set_allow_text_input(bool)
--- - set_allow_removal(bool)
--- - set_enforce_owner(bool)
--- - is_inventory_modified()
--- - reset_inventory_modified()
--- - is_text_modified()
--- - reset_text_modified()
--- - set_string(name, value)
--- - get_string(name)
---
--- ObjectRef is basically ServerActiveObject.
--- ObjectRef methods:
--- - remove(): remove object (after returning from Lua)
--- - getpos() -> {x=num, y=num, z=num}
--- - setpos(pos); pos={x=num, y=num, z=num}
--- - moveto(pos, continuous=false): interpolated move
--- - punch(puncher, time_from_last_punch, tool_capabilities, direction)
--- ^ puncher = an another ObjectRef,
--- ^ time_from_last_punch = time since last punch action of the puncher
--- - right_click(clicker); clicker = an another ObjectRef
--- - get_hp(): returns number of hitpoints (2 * number of hearts)
--- - set_hp(hp): set number of hitpoints (2 * number of hearts)
--- - get_inventory() -> InvRef
--- - get_wield_list(): returns the name of the inventory list the wielded item is in
--- - get_wield_index(): returns the index of the wielded item
--- - get_wielded_item() -> ItemStack
--- - set_wielded_item(item): replaces the wielded item, returns true if successful
--- LuaEntitySAO-only: (no-op for other objects)
--- - setvelocity({x=num, y=num, z=num})
--- - getvelocity() -> {x=num, y=num, z=num}
--- - setacceleration({x=num, y=num, z=num})
--- - getacceleration() -> {x=num, y=num, z=num}
--- - setyaw(radians)
--- - getyaw() -> radians
--- - settexturemod(mod)
--- - setsprite(p={x=0,y=0}, num_frames=1, framelength=0.2,
--- - select_horiz_by_yawpitch=false)
--- - ^ Select sprite from spritesheet with optional animation and DM-style
--- - texture selection based on yaw relative to camera
--- - set_armor_groups({group1=rating, group2=rating, ...})
--- - get_entity_name() (DEPRECATED: Will be removed in a future version)
--- - get_luaentity()
--- Player-only: (no-op for other objects)
--- - get_player_name(): will return nil if is not a player
--- - get_look_dir(): get camera direction as a unit vector
--- - get_look_pitch(): pitch in radians
--- - get_look_yaw(): yaw in radians (wraps around pretty randomly as of now)
---
--- InvRef methods:
--- - get_size(listname): get size of a list
--- - set_size(listname, size): set size of a list
--- - get_stack(listname, i): get a copy of stack index i in list
--- - set_stack(listname, i, stack): copy stack to index i in list
--- - get_list(listname): return full list
--- - set_list(listname, list): set full list (size will not change)
--- - add_item(listname, stack): add item somewhere in list, returns leftover ItemStack
--- - room_for_item(listname, stack): returns true if the stack of items
--- can be fully added to the list
--- - contains_item(listname, stack): returns true if the stack of items
--- can be fully taken from the list
--- remove_item(listname, stack): take as many items as specified from the list,
--- returns the items that were actually removed (as an ItemStack)
---
--- ItemStack methods:
--- - is_empty(): return true if stack is empty
--- - get_name(): returns item name (e.g. "default:stone")
--- - get_count(): returns number of items on the stack
--- - get_wear(): returns tool wear (0-65535), 0 for non-tools
--- - get_metadata(): returns metadata (a string attached to an item stack)
--- - clear(): removes all items from the stack, making it empty
--- - replace(item): replace the contents of this stack (item can also
--- be an itemstring or table)
--- - to_string(): returns the stack in itemstring form
--- - to_table(): returns the stack in Lua table form
--- - get_stack_max(): returns the maximum size of the stack (depends on the item)
--- - get_free_space(): returns get_stack_max() - get_count()
--- - is_known(): returns true if the item name refers to a defined item type
--- - get_definition(): returns the item definition table
--- - get_tool_capabilities(): returns the digging properties of the item,
--- ^ or those of the hand if none are defined for this item type
--- - add_wear(amount): increases wear by amount if the item is a tool
--- - add_item(item): put some item or stack onto this stack,
--- ^ returns leftover ItemStack
--- - item_fits(item): returns true if item or stack can be fully added to this one
--- - take_item(n): take (and remove) up to n items from this stack
--- ^ returns taken ItemStack
--- ^ if n is omitted, n=1 is used
--- - peek_item(n): copy (don't remove) up to n items from this stack
--- ^ returns copied ItemStack
--- ^ if n is omitted, n=1 is used
---
--- Registered entities:
--- - Functions receive a "luaentity" as self:
--- - It has the member .name, which is the registered name ("mod:thing")
--- - It has the member .object, which is an ObjectRef pointing to the object
--- - The original prototype stuff is visible directly via a metatable
--- - Callbacks:
--- - on_activate(self, staticdata)
--- - on_step(self, dtime)
--- - on_punch(self, hitter)
--- - on_rightclick(self, clicker)
--- - get_staticdata(self)
--- ^ return string that will be passed to on_activate when the object
--- is created next time
---
--- Entity prototype table:
--- {
--- physical = true,
--- collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
--- visual = "cube"/"sprite",
--- visual_size = {x=1, y=1},
--- textures = {texture,texture,texture,texture,texture,texture},
--- spritediv = {x=1, y=1},
--- initial_sprite_basepos = {x=0, y=0},
--- on_activate = function(self, staticdata),
--- on_step = function(self, dtime),
--- on_punch = function(self, hitter),
--- on_rightclick = function(self, clicker),
--- get_staticdata = function(self),
--- # Also you can define arbitrary member variables here
--- myvariable = whatever,
--- }
---
--- Item definition options (register_node, register_craftitem, register_tool)
--- {
--- description = "Steel Axe",
--- groups = {}, -- key=name, value=rating; rating=1..3.
--- if rating not applicable, use 1.
--- eg. {wool=1, fluffy=3}
--- {soil=2, outerspace=1, crumbly=1}
--- {bendy=2, snappy=1},
--- {hard=1, metal=1, spikes=1}
--- inventory_image = "default_tool_steelaxe.png",
--- wield_image = "",
--- wield_scale = {x=1,y=1,z=1},
--- stack_max = 99,
--- liquids_pointable = false,
--- tool_capabilities = {
--- full_punch_interval = 1.0,
--- max_drop_level=0,
--- groupcaps={
--- -- For example:
--- fleshy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1},
--- snappy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1},
--- choppy={times={[3]=0.90}, maxwear=0.05, maxlevel=0}
--- }
--- }
--- on_drop = func(item, dropper, pos),
--- on_place = func(item, placer, pointed_thing),
--- on_use = func(item, user, pointed_thing),
--- }
---
--- Node definition options (register_node):
--- {
--- <all fields allowed in item definitions>,
--- drawtype = "normal",
--- visual_scale = 1.0,
--- tile_images = {"default_unknown_block.png"},
--- special_materials = {
--- {image="", backface_culling=true},
--- {image="", backface_culling=true},
--- },
--- alpha = 255,
--- post_effect_color = {a=0, r=0, g=0, b=0},
--- paramtype = "none",
--- paramtype2 = "none",
--- is_ground_content = false,
--- sunlight_propagates = false,
--- walkable = true,
--- pointable = true,
--- diggable = true,
--- climbable = false,
--- buildable_to = false,
--- drop = "",
--- -- alternatively drop = { max_items = ..., items = { ... } }
--- metadata_name = "",
--- liquidtype = "none",
--- liquid_alternative_flowing = "",
--- liquid_alternative_source = "",
--- liquid_viscosity = 0,
--- light_source = 0,
--- damage_per_second = 0,
--- selection_box = {type="regular"},
--- legacy_facedir_simple = false, -- Support maps made in and before January 2012
--- legacy_wallmounted = false, -- Support maps made in and before January 2012
--- }
---
--- Recipe:
--- {
--- output = 'default:pick_stone',
--- recipe = {
--- {'default:cobble', 'default:cobble', 'default:cobble'},
--- {'', 'default:stick', ''},
--- {'', 'default:stick', ''},
--- },
--- replacements = <optional list of item pairs,
--- replace one input item with another item on crafting>
--- }
---
--- Recipe (shapeless):
--- {
--- type = "shapeless",
--- output = 'mushrooms:mushroom_stew',
--- recipe = {
--- "mushrooms:bowl",
--- "mushrooms:mushroom_brown",
--- "mushrooms:mushroom_red",
--- },
--- replacements = <optional list of item pairs,
--- replace one input item with another item on crafting>
--- }
---
--- Recipe (tool repair):
--- {
--- type = "toolrepair",
--- additional_wear = -0.02,
--- }
---
--- Recipe (cooking):
--- {
--- type = "cooking",
--- output = "default:glass",
--- recipe = "default:sand",
--- cooktime = 3,
--- }
---
--- Recipe (furnace fuel):
--- {
--- type = "fuel",
--- recipe = "default:leaves",
--- burntime = 1,
--- }
---
--- ABM (ActiveBlockModifier) definition:
--- {
--- nodenames = {"default:lava_source"},
--- neighbors = {"default:water_source", "default:water_flowing"}, -- (any of these)
--- ^ If left out or empty, any neighbor will do
--- ^ This might get removed in the future
--- interval = 1.0, -- (operation interval)
--- chance = 1, -- (chance of trigger is 1.0/this)
--- action = func(pos, node, active_object_count, active_object_count_wider),
--- }
---
--- Item groups:
--- - Groups always have a rating associated with them. If there is no
--- useful meaning for a rating for a given group, it shall be 1.
--- - When not defined, the rating of a group defaults to 0.
---
--- Special groups:
--- - dig_immediate:
--- - 2: node is removed without tool wear after 1 second or so
--- - 3: node is removed without tool wear immediately (like a torch)
--- - level: Can be used to give an additional sense of progression in the game.
--- - 0 is something that is directly accessible at the start of gameplay
+-- The API documentation in here was moved into doc/lua_api.txt
WATER_ALPHA = 160
WATER_VISC = 1