diff options
Diffstat (limited to 'games/mesetint/mods/default')
-rw-r--r-- | games/mesetint/mods/default/init.lua | 441 |
1 files changed, 1 insertions, 440 deletions
diff --git a/games/mesetint/mods/default/init.lua b/games/mesetint/mods/default/init.lua index 5a25279f2..c850597ba 100644 --- a/games/mesetint/mods/default/init.lua +++ b/games/mesetint/mods/default/init.lua @@ -1,446 +1,7 @@ -- default (Minetest 0.4 mod) -- Most default stuff --- Quick documentation about the API --- ================================= --- --- Helper functions defined by builtin.lua: --- dump2(obj, name="_", dumped={}) --- dump(obj, dumped={}) --- --- Mod load path --- ------------- --- Generic: --- $path_data/mods/ --- $path_userdata/usermods/ --- $mapdir/worldmods/ --- --- On a run-in-place version (eg. the distributed windows version): --- minetest-0.4.x/data/mods/ --- minetest-0.4.x/usermods/ --- minetest-0.4.x/world/worldmods/ --- --- On an installed version on linux: --- /usr/share/minetest/mods/ --- ~/.minetest/usermods --- ~/.minetest/world/worldmods --- --- Naming convention for registered textual names --- ---------------------------------------------- --- "modname:<whatever>" (<whatever> can have characters a-zA-Z0-9_) --- --- This is to prevent conflicting names from corrupting maps and is --- enforced by the mod loader. --- --- Example: mod "experimental", ideal item/node/entity name "tnt": --- -> the name should be "experimental:tnt". --- --- Enforcement can be overridden by prefixing the name with ":". This can --- be used for overriding the registrations of some other mod. --- --- Example: Any mod can redefine experimental:tnt by using the name --- ":experimental:tnt" when registering it. --- (also that mods is required to have "experimental" as a dependency) --- --- The legacy mod uses ":" for maintaining backwards compatibility. --- --- Textures --- -------- --- Mods should generally prefix their textures with modname_, eg. given --- the mod name "foomod", a texture could be called "default_foomod_superfurnace.png" --- --- This is not crucial and a conflicting name will not corrupt maps. --- --- Representations of simple things --- -------------------------------- --- --- MapNode representation: --- {name="name", param1=num, param2=num} --- --- param1 and param2 are 8 bit and 4 bit integers, respectively. They --- are reserved for certain automated functions. If you don't use these --- functions, you can use them to store arbitrary values. --- --- param1 is reserved for the engine when: --- paramtype != "none" --- param2 is reserved for the engine when any of these are used: --- liquidtype == "flowing" --- drawtype == "flowingliquid" --- drawtype == "torchlike" --- drawtype == "signlike" --- --- Position representation: --- {x=num, y=num, z=num} --- --- stackstring/itemstring: A stack of items in serialized format. --- eg. 'node "default:dirt" 5' --- eg. 'tool "default:pick_wood" 21323' --- eg. 'craft "default:apple" 2' --- --- item: A stack of items in Lua table format. --- eg. {name="default:dirt", count=1, wear=0, metadata=""} --- ^ a single dirt node --- eg. {name="default:pick_wood", count=1, wear=21323, metadata=""} --- ^ a wooden pick about 1/3 weared out --- eg. {name="default:apple", count=1, wear=0, metadata=""} --- ^ an apple. --- --- Any time an item must be passed to a function, it can be an --- ItemStack (see below), an itemstring or a table in the above format. --- --- Global functions: --- minetest.register_entity(name, prototype table) --- minetest.register_abm(abm definition) --- minetest.register_node(name, node definition) --- minetest.register_tool(name, item definition) --- minetest.register_craftitem(name, item definition) --- minetest.register_alias(name, convert_to) --- minetest.register_craft(recipe) --- minetest.register_globalstep(func(dtime)) --- minetest.register_on_placenode(func(pos, newnode, placer)) --- minetest.register_on_dignode(func(pos, oldnode, digger)) --- minetest.register_on_punchnode(func(pos, node, puncher)) --- minetest.register_on_generated(func(minp, maxp)) --- minetest.register_on_newplayer(func(ObjectRef)) --- minetest.register_on_dieplayer(func(ObjectRef)) --- minetest.register_on_respawnplayer(func(ObjectRef)) --- ^ return true in func to disable regular player placement --- ^ currently called _before_ repositioning of player occurs --- minetest.register_on_chat_message(func(name, message)) --- minetest.add_to_creative_inventory(itemstring) --- minetest.setting_get(name) -> string or nil --- minetest.setting_getbool(name) -> boolean value or nil --- minetest.chat_send_all(text) --- minetest.chat_send_player(name, text) --- minetest.get_player_privs(name) -> set of privs --- minetest.get_inventory(location) -> InvRef --- ^ location = eg. {type="player", name="celeron55"} --- {type="node", pos={x=, y=, z=}} --- minetest.get_current_modname() -> string --- minetest.get_modpath(modname) -> eg. "/home/user/.minetest/usermods/modname" --- ^ Useful for loading additional .lua modules or static data from mod --- minetest.get_worldpath(modname) -> eg. "/home/user/.minetest/world" --- ^ Useful for storing custom data --- --- minetest.debug(line) --- ^ Goes to dstream --- minetest.log(line) --- minetest.log(loglevel, line) --- ^ loglevel one of "error", "action", "info", "verbose" --- --- minetest.digprop_constanttime(time) --- minetest.digprop_stonelike(toughness) --- minetest.digprop_dirtlike(toughness) --- minetest.digprop_gravellike(toughness) --- minetest.digprop_woodlike(toughness) --- minetest.digprop_leaveslike(toughness) --- minetest.digprop_glasslike(toughness) --- --- Global objects: --- minetest.env - environment reference --- --- Global tables: --- minetest.registered_items --- ^ List of registered items, indexed by name --- minetest.registered_nodes --- ^ List of registered node definitions, indexed by name --- minetest.registered_craftitems --- ^ List of registered craft item definitions, indexed by name --- minetest.registered_tools --- ^ List of registered tool definitions, indexed by name --- minetest.registered_entities --- ^ List of registered entity prototypes, indexed by name --- minetest.object_refs --- ^ List of object references, indexed by active object id --- minetest.luaentities --- ^ List of lua entities, indexed by active object id --- --- EnvRef is basically ServerEnvironment and ServerMap combined. --- EnvRef methods: --- - add_node(pos, node) --- - remove_node(pos) --- - get_node(pos) --- ^ Returns {name="ignore", ...} for unloaded area --- - get_node_or_nil(pos) --- ^ Returns nil for unloaded area --- - get_node_light(pos, timeofday) -> 0...15 or nil --- ^ timeofday: nil = current time, 0 = night, 0.5 = day --- - add_entity(pos, name): Returns ObjectRef or nil if failed --- - add_item(pos, itemstring) --- - add_rat(pos) --- - add_firefly(pos) --- - get_meta(pos) -- Get a NodeMetaRef at that position --- - get_player_by_name(name) -- Get an ObjectRef to a player --- - get_objects_inside_radius(pos, radius) --- - set_timeofday(val): val: 0...1; 0 = midnight, 0.5 = midday --- - get_timeofday() --- --- NodeMetaRef (this stuff is subject to change in a future version) --- - get_type() --- - allows_text_input() --- - set_text(text) -- eg. set the text of a sign --- - get_text() --- - get_owner() --- - set_owner(string) --- Generic node metadata specific: --- - set_infotext(infotext) --- - get_inventory() -> InvRef --- - set_inventory_draw_spec(string) --- - set_allow_text_input(bool) --- - set_allow_removal(bool) --- - set_enforce_owner(bool) --- - is_inventory_modified() --- - reset_inventory_modified() --- - is_text_modified() --- - reset_text_modified() --- - set_string(name, value) --- - get_string(name) --- --- ObjectRef is basically ServerActiveObject. --- ObjectRef methods: --- - remove(): remove object (after returning from Lua) --- - getpos() -> {x=num, y=num, z=num} --- - setpos(pos); pos={x=num, y=num, z=num} --- - moveto(pos, continuous=false): interpolated move --- - punch(puncher, time_from_last_punch, tool_capabilities, direction) --- ^ puncher = an another ObjectRef, --- ^ time_from_last_punch = time since last punch action of the puncher --- - right_click(clicker); clicker = an another ObjectRef --- - get_hp(): returns number of hitpoints (2 * number of hearts) --- - set_hp(hp): set number of hitpoints (2 * number of hearts) --- - get_inventory() -> InvRef --- - get_wield_list(): returns the name of the inventory list the wielded item is in --- - get_wield_index(): returns the index of the wielded item --- - get_wielded_item() -> ItemStack --- - set_wielded_item(item): replaces the wielded item, returns true if successful --- LuaEntitySAO-only: (no-op for other objects) --- - setvelocity({x=num, y=num, z=num}) --- - getvelocity() -> {x=num, y=num, z=num} --- - setacceleration({x=num, y=num, z=num}) --- - getacceleration() -> {x=num, y=num, z=num} --- - setyaw(radians) --- - getyaw() -> radians --- - settexturemod(mod) --- - setsprite(p={x=0,y=0}, num_frames=1, framelength=0.2, --- - select_horiz_by_yawpitch=false) --- - ^ Select sprite from spritesheet with optional animation and DM-style --- - texture selection based on yaw relative to camera --- - set_armor_groups({group1=rating, group2=rating, ...}) --- - get_entity_name() (DEPRECATED: Will be removed in a future version) --- - get_luaentity() --- Player-only: (no-op for other objects) --- - get_player_name(): will return nil if is not a player --- - get_look_dir(): get camera direction as a unit vector --- - get_look_pitch(): pitch in radians --- - get_look_yaw(): yaw in radians (wraps around pretty randomly as of now) --- --- InvRef methods: --- - get_size(listname): get size of a list --- - set_size(listname, size): set size of a list --- - get_stack(listname, i): get a copy of stack index i in list --- - set_stack(listname, i, stack): copy stack to index i in list --- - get_list(listname): return full list --- - set_list(listname, list): set full list (size will not change) --- - add_item(listname, stack): add item somewhere in list, returns leftover ItemStack --- - room_for_item(listname, stack): returns true if the stack of items --- can be fully added to the list --- - contains_item(listname, stack): returns true if the stack of items --- can be fully taken from the list --- remove_item(listname, stack): take as many items as specified from the list, --- returns the items that were actually removed (as an ItemStack) --- --- ItemStack methods: --- - is_empty(): return true if stack is empty --- - get_name(): returns item name (e.g. "default:stone") --- - get_count(): returns number of items on the stack --- - get_wear(): returns tool wear (0-65535), 0 for non-tools --- - get_metadata(): returns metadata (a string attached to an item stack) --- - clear(): removes all items from the stack, making it empty --- - replace(item): replace the contents of this stack (item can also --- be an itemstring or table) --- - to_string(): returns the stack in itemstring form --- - to_table(): returns the stack in Lua table form --- - get_stack_max(): returns the maximum size of the stack (depends on the item) --- - get_free_space(): returns get_stack_max() - get_count() --- - is_known(): returns true if the item name refers to a defined item type --- - get_definition(): returns the item definition table --- - get_tool_capabilities(): returns the digging properties of the item, --- ^ or those of the hand if none are defined for this item type --- - add_wear(amount): increases wear by amount if the item is a tool --- - add_item(item): put some item or stack onto this stack, --- ^ returns leftover ItemStack --- - item_fits(item): returns true if item or stack can be fully added to this one --- - take_item(n): take (and remove) up to n items from this stack --- ^ returns taken ItemStack --- ^ if n is omitted, n=1 is used --- - peek_item(n): copy (don't remove) up to n items from this stack --- ^ returns copied ItemStack --- ^ if n is omitted, n=1 is used --- --- Registered entities: --- - Functions receive a "luaentity" as self: --- - It has the member .name, which is the registered name ("mod:thing") --- - It has the member .object, which is an ObjectRef pointing to the object --- - The original prototype stuff is visible directly via a metatable --- - Callbacks: --- - on_activate(self, staticdata) --- - on_step(self, dtime) --- - on_punch(self, hitter) --- - on_rightclick(self, clicker) --- - get_staticdata(self) --- ^ return string that will be passed to on_activate when the object --- is created next time --- --- Entity prototype table: --- { --- physical = true, --- collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5}, --- visual = "cube"/"sprite", --- visual_size = {x=1, y=1}, --- textures = {texture,texture,texture,texture,texture,texture}, --- spritediv = {x=1, y=1}, --- initial_sprite_basepos = {x=0, y=0}, --- on_activate = function(self, staticdata), --- on_step = function(self, dtime), --- on_punch = function(self, hitter), --- on_rightclick = function(self, clicker), --- get_staticdata = function(self), --- # Also you can define arbitrary member variables here --- myvariable = whatever, --- } --- --- Item definition options (register_node, register_craftitem, register_tool) --- { --- description = "Steel Axe", --- groups = {}, -- key=name, value=rating; rating=1..3. --- if rating not applicable, use 1. --- eg. {wool=1, fluffy=3} --- {soil=2, outerspace=1, crumbly=1} --- {bendy=2, snappy=1}, --- {hard=1, metal=1, spikes=1} --- inventory_image = "default_tool_steelaxe.png", --- wield_image = "", --- wield_scale = {x=1,y=1,z=1}, --- stack_max = 99, --- liquids_pointable = false, --- tool_capabilities = { --- full_punch_interval = 1.0, --- max_drop_level=0, --- groupcaps={ --- -- For example: --- fleshy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1}, --- snappy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1}, --- choppy={times={[3]=0.90}, maxwear=0.05, maxlevel=0} --- } --- } --- on_drop = func(item, dropper, pos), --- on_place = func(item, placer, pointed_thing), --- on_use = func(item, user, pointed_thing), --- } --- --- Node definition options (register_node): --- { --- <all fields allowed in item definitions>, --- drawtype = "normal", --- visual_scale = 1.0, --- tile_images = {"default_unknown_block.png"}, --- special_materials = { --- {image="", backface_culling=true}, --- {image="", backface_culling=true}, --- }, --- alpha = 255, --- post_effect_color = {a=0, r=0, g=0, b=0}, --- paramtype = "none", --- paramtype2 = "none", --- is_ground_content = false, --- sunlight_propagates = false, --- walkable = true, --- pointable = true, --- diggable = true, --- climbable = false, --- buildable_to = false, --- drop = "", --- -- alternatively drop = { max_items = ..., items = { ... } } --- metadata_name = "", --- liquidtype = "none", --- liquid_alternative_flowing = "", --- liquid_alternative_source = "", --- liquid_viscosity = 0, --- light_source = 0, --- damage_per_second = 0, --- selection_box = {type="regular"}, --- legacy_facedir_simple = false, -- Support maps made in and before January 2012 --- legacy_wallmounted = false, -- Support maps made in and before January 2012 --- } --- --- Recipe: --- { --- output = 'default:pick_stone', --- recipe = { --- {'default:cobble', 'default:cobble', 'default:cobble'}, --- {'', 'default:stick', ''}, --- {'', 'default:stick', ''}, --- }, --- replacements = <optional list of item pairs, --- replace one input item with another item on crafting> --- } --- --- Recipe (shapeless): --- { --- type = "shapeless", --- output = 'mushrooms:mushroom_stew', --- recipe = { --- "mushrooms:bowl", --- "mushrooms:mushroom_brown", --- "mushrooms:mushroom_red", --- }, --- replacements = <optional list of item pairs, --- replace one input item with another item on crafting> --- } --- --- Recipe (tool repair): --- { --- type = "toolrepair", --- additional_wear = -0.02, --- } --- --- Recipe (cooking): --- { --- type = "cooking", --- output = "default:glass", --- recipe = "default:sand", --- cooktime = 3, --- } --- --- Recipe (furnace fuel): --- { --- type = "fuel", --- recipe = "default:leaves", --- burntime = 1, --- } --- --- ABM (ActiveBlockModifier) definition: --- { --- nodenames = {"default:lava_source"}, --- neighbors = {"default:water_source", "default:water_flowing"}, -- (any of these) --- ^ If left out or empty, any neighbor will do --- ^ This might get removed in the future --- interval = 1.0, -- (operation interval) --- chance = 1, -- (chance of trigger is 1.0/this) --- action = func(pos, node, active_object_count, active_object_count_wider), --- } --- --- Item groups: --- - Groups always have a rating associated with them. If there is no --- useful meaning for a rating for a given group, it shall be 1. --- - When not defined, the rating of a group defaults to 0. --- --- Special groups: --- - dig_immediate: --- - 2: node is removed without tool wear after 1 second or so --- - 3: node is removed without tool wear immediately (like a torch) --- - level: Can be used to give an additional sense of progression in the game. --- - 0 is something that is directly accessible at the start of gameplay +-- The API documentation in here was moved into doc/lua_api.txt WATER_ALPHA = 160 WATER_VISC = 1 |