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-rw-r--r--games/minimal/mods/default/init.lua16
1 files changed, 16 insertions, 0 deletions
diff --git a/games/minimal/mods/default/init.lua b/games/minimal/mods/default/init.lua
index cf2805843..5f4d8e063 100644
--- a/games/minimal/mods/default/init.lua
+++ b/games/minimal/mods/default/init.lua
@@ -1586,6 +1586,22 @@ minetest.register_alias("mapgen_stone_with_coal", "default:stone_with_coal")
minetest.register_alias("mapgen_stone_with_iron", "default:stone_with_iron")
minetest.register_alias("mapgen_mese", "default:mese")
+-- Support old code
+function default.spawn_falling_node(p, nodename)
+ spawn_falling_node(p, nodename)
+end
+
+-- Horrible crap to support old code
+-- Don't use this and never do what this does, it's completely wrong!
+-- (More specifically, the client and the C++ code doesn't get the group)
+function default.register_falling_node(nodename, texture)
+ minetest.log("error", debug.traceback())
+ minetest.log('error', "WARNING: default.register_falling_node is deprecated")
+ if minetest.registered_nodes[nodename] then
+ minetest.registered_nodes[nodename].groups.falling_node = 1
+ end
+end
+
--
-- Global callbacks
--