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'>2020-09-16 * Implement grouped mode for find_nodes_in_area (#9888)sfan52020-07-14 * Rework functionality of leveled nodes (#9852)Wuzzy2020-05-19 * CSM: Bugfixes to camera:get_pos() and camera:get_fov()sfan52020-05-14 * script: Fix add_entity returning unusable ref if object deleted in on_activatesfan52020-04-27 * Add server side translations capability (#9733)EvidenceB Kidscode2020-04-25 * Optimize get_objects_inside_radius calls (#9671)Loïc Blot2020-04-16 * scriptapi: Some small optimizations to value pushing (#9669)sfan52020-04-14 * Reduce ServerEnvironment propagation (#9642)Loïc Blot2020-04-11 * Drop content_sao.{cpp,h}Loic Blot2020-04-11 * Move PlayerSAO to dedicated filesLoic Blot2020-04-11 * scriptapi: Sort out ServerEnvironment / Environment distinction properlysfan52020-04-11 * minetest,get_connected_players: Return empty table at load time (#9493)sfan52020-03-10 * Fix pathfinder bugs: returning nil frequently, broken A*, jump through solid ...Wuzzy2020-03-05 * Fix core.get_player_by_name() returning unusable ObjectRefsfan52020-03-03 * Fix core.get_connected_players() returning unusable ObjectRefssfan52020-03-03 * Fix potential problem with core.get_connected_players()sfan52020-02-25 * Move core.get_connected_players() implementation to C++sfan52020-02-23 * [CSM] Expose more env functionssfan52019-11-11 * Refactor CSM restriction code a bitsfan52019-11-11 * [CSM] Remove non-functional minetest.get_day_count()sfan52019-11-09 * Fix some reference counters (memleak) (#8981)SmallJoker2019-09-24 * Merge pull request #8776 from osjc/FixGetNodeJozef Behran2019-08-10 * Add minetest.load_area (#8023)HybridDog2018-12-31 * Move client-specific files to 'src/client' (#7902)Quentin Bazin2018-11-28 * Raycast: export exact pointing location (#6304)Dániel Juhász2018-08-16 * Modernize lua read (part 2 & 3): C++ templating assurance (#7410)Loïc Blot2018-06-30 * Rename CSM flavours to restrictionsSmallJoker2018-06-26 * Modernize lua read (part 1): C++ templating insurance (#7394)Loïc Blot2018-06-04