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NTITY_COMMON_HEADER #define LUAENTITY_COMMON_HEADER #define LUAENTITY_CMD_UPDATE_POSITION 0 #define LUAENTITY_CMD_SET_TEXTURE_MOD 1 #define LUAENTITY_CMD_SET_SPRITE 2 #define LUAENTITY_CMD_PUNCHED 3 #define LUAENTITY_CMD_UPDATE_ARMOR_GROUPS 4 #endif