diff options
Diffstat (limited to 'games/minimal/mods/testentities/visuals.lua')
-rw-r--r-- | games/minimal/mods/testentities/visuals.lua | 74 |
1 files changed, 0 insertions, 74 deletions
diff --git a/games/minimal/mods/testentities/visuals.lua b/games/minimal/mods/testentities/visuals.lua deleted file mode 100644 index de346fd68..000000000 --- a/games/minimal/mods/testentities/visuals.lua +++ /dev/null @@ -1,74 +0,0 @@ --- Minimal test entities to test visuals - -minetest.register_entity("testentities:sprite", { - initial_properties = { - visual = "sprite", - textures = { "testentities_sprite.png" }, - }, -}) - -minetest.register_entity("testentities:upright_sprite", { - initial_properties = { - visual = "upright_sprite", - textures = { - "testentities_upright_sprite1.png", - "testentities_upright_sprite2.png", - }, - }, -}) - -minetest.register_entity("testentities:cube", { - initial_properties = { - visual = "cube", - textures = { - "testentities_cube1.png", - "testentities_cube2.png", - "testentities_cube3.png", - "testentities_cube4.png", - "testentities_cube5.png", - "testentities_cube6.png", - }, - }, -}) - -minetest.register_entity("testentities:item", { - initial_properties = { - visual = "item", - wield_item = "testnodes:normal", - }, -}) - -minetest.register_entity("testentities:wielditem", { - initial_properties = { - visual = "wielditem", - wield_item = "testnodes:normal", - }, -}) - -minetest.register_entity("testentities:mesh", { - initial_properties = { - visual = "mesh", - mesh = "testnodes_pyramid.obj", - textures = { - "testnodes_mesh_stripes2.png" - }, - }, -}) - --- Advanced visual tests - --- A test entity for testing animated and yaw-modulated sprites -minetest.register_entity("testentities:yawsprite", { - initial_properties = { - selectionbox = {-0.3, -0.5, -0.3, 0.3, 0.3, 0.3}, - visual = "sprite", - visual_size = {x=0.6666, y=1}, - textures = {"testentities_dungeon_master.png^[makealpha:128,0,0^[makealpha:128,128,0"}, - spritediv = {x=6, y=5}, - initial_sprite_basepos = {x=0, y=0}, - on_activate = function(self, staticdata) - self.object:set_sprite({x=0, y=0}, 1, 0, true) - end, - }, -}) - |