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-rw-r--r--games/minimal/mods/testtools/README.md99
-rw-r--r--games/minimal/mods/testtools/init.lua691
-rw-r--r--games/minimal/mods/testtools/mod.conf2
-rw-r--r--games/minimal/mods/testtools/textures/testtools_entity_rotator.pngbin0 -> 151 bytes
-rw-r--r--games/minimal/mods/testtools/textures/testtools_entity_scaler.pngbin0 -> 182 bytes
-rw-r--r--games/minimal/mods/testtools/textures/testtools_entity_spawner.pngbin0 -> 189 bytes
-rw-r--r--games/minimal/mods/testtools/textures/testtools_falling_node_tool.pngbin0 -> 140 bytes
-rw-r--r--games/minimal/mods/testtools/textures/testtools_node_setter.pngbin0 -> 146 bytes
-rw-r--r--games/minimal/mods/testtools/textures/testtools_object_attacher.pngbin0 -> 173 bytes
-rw-r--r--games/minimal/mods/testtools/textures/testtools_object_editor.pngbin0 -> 180 bytes
-rw-r--r--games/minimal/mods/testtools/textures/testtools_object_mover.pngbin0 -> 175 bytes
-rw-r--r--games/minimal/mods/testtools/textures/testtools_param2tool.pngbin0 -> 127 bytes
-rw-r--r--games/minimal/mods/testtools/textures/testtools_remover.pngbin0 -> 129 bytes
13 files changed, 792 insertions, 0 deletions
diff --git a/games/minimal/mods/testtools/README.md b/games/minimal/mods/testtools/README.md
new file mode 100644
index 000000000..9cfe29ea4
--- /dev/null
+++ b/games/minimal/mods/testtools/README.md
@@ -0,0 +1,99 @@
+# Test Tools readme
+
+Test Tools is a mod for developers that adds a bunch of tools to directly manipulate nodes and entities. This is great for quickly testing out stuff.
+
+Here's the list of tools:
+
+## Remover
+Removes nodes and non-player entities that you punch.
+
+## Node Setter
+Replace a node with another one.
+
+First, punch a node you want to remember.
+Then rightclick any other node to replace it with the node you remembered.
+
+If you rightclick while pointing nothing, you can manually enter the node and param2.
+
+## Param2 Tool
+Change the value param2 of nodes.
+
+* Punch: Add 1 to param2
+* Sneak+Punch: Add 8 to param2
+* Place: Subtract 1 from param2
+* Sneak+Place: Subtract 8 from param2
+
+Note: Use the debug screen (F5) to see the param2 of the pointed node.
+
+## Falling Node Tool
+Turns nodes into falling nodes.
+
+Usage:
+
+* Punch node: Make it fall
+* Place: Try to teleport up to 2 units upwards, then make it fall
+
+## Entity Rotator
+Changes the entity rotation (with `set_rotation`).
+
+Usage:
+
+* Punch entity: Rotate yaw
+* Punch entity while holding down “Sneak” key: Rotate pitch
+* Punch entity while holding down “Special” key (aka “Aux”): Rotate roll
+
+Each usage rotates the entity by 22.5°.
+
+## Entity Spawner
+Spawns entities.
+
+Usage:
+
+* Punch to select entity or spawn one directly
+* Place to place selected entity
+
+## Object Property Editor
+Edits properties of objects.
+
+Usage:
+
+* Punch object to open a formspec that allows you to view and edit properties
+* Punch air to edit properties of your own player object
+
+To edit a property, select it in the list, enter a new value (in Lua syntax)
+and hit “Submit”.
+
+## Object Attacher
+Allows you to attach an object to another one.
+
+Basic usage:
+* First select the parent object, then the child object that should be attached
+* Selecting an object is done by punching it
+* Sneak+punch to detach selected object
+* If you punch air, you select yourself
+
+Configuration:
+* Place: Increase attachment Y position
+* Sneak+place: decrease attachment Y position
+* Aux+place: Increase attachment X rotation
+* Aux+Sneak+Rightclick: Decrease attachment X rotation
+
+Hint: To detach all objects nearby you (including on yourself), use the
+`/detach` server command.
+
+## Object Mover
+Move an object by a given distance.
+
+Usage:
+* Punch object into the direction you want to move it
+* Sneak+punch: Move object towards you
+* Place: Increase move distance
+* Sneak+place: Decrease move distance
+
+## Entity Visual Scaler
+Change visual size of entities
+
+Usage:
+
+* Punch entity to increase visual size
+* Sneak+punch entity to decrease visual size
diff --git a/games/minimal/mods/testtools/init.lua b/games/minimal/mods/testtools/init.lua
new file mode 100644
index 000000000..a63c98377
--- /dev/null
+++ b/games/minimal/mods/testtools/init.lua
@@ -0,0 +1,691 @@
+local S = minetest.get_translator("testtools")
+local F = minetest.formspec_escape
+
+-- TODO: Add a Node Metadata tool
+
+-- Param 2 Tool: Set param2 value of tools
+-- Punch: +1
+-- Punch+Shift: +8
+-- Place: -1
+-- Place+Shift: -8
+minetest.register_tool("testtools:param2tool", {
+ description = S("Param2 Tool"),
+ inventory_image = "testtools_param2tool.png",
+ groups = { testtool = 1, disable_repair = 1 },
+ on_use = function(itemstack, user, pointed_thing)
+ local pos = minetest.get_pointed_thing_position(pointed_thing)
+ if pointed_thing.type ~= "node" or (not pos) then
+ return
+ end
+ local add = 1
+ if user then
+ local ctrl = user:get_player_control()
+ if ctrl.sneak then
+ add = 8
+ end
+ end
+ local node = minetest.get_node(pos)
+ node.param2 = node.param2 + add
+ minetest.swap_node(pos, node)
+ end,
+ on_place = function(itemstack, user, pointed_thing)
+ local pos = minetest.get_pointed_thing_position(pointed_thing)
+ if pointed_thing.type ~= "node" or (not pos) then
+ return
+ end
+ local add = -1
+ if user then
+ local ctrl = user:get_player_control()
+ if ctrl.sneak then
+ add = -8
+ end
+ end
+ local node = minetest.get_node(pos)
+ node.param2 = node.param2 + add
+ minetest.swap_node(pos, node)
+ end,
+})
+
+minetest.register_tool("testtools:node_setter", {
+ description = S("Node Setter"),
+ inventory_image = "testtools_node_setter.png",
+ groups = { testtool = 1, disable_repair = 1 },
+ on_use = function(itemstack, user, pointed_thing)
+ local pos = minetest.get_pointed_thing_position(pointed_thing)
+ if pointed_thing.type == "nothing" then
+ local meta = itemstack:get_meta()
+ meta:set_string("node", "air")
+ meta:set_int("node_param2", 0)
+ if user and user:is_player() then
+ minetest.chat_send_player(user:get_player_name(), S("Now placing: @1 (param2=@2)", "air", 0))
+ end
+ return itemstack
+ elseif pointed_thing.type ~= "node" or (not pos) then
+ return
+ end
+ local node = minetest.get_node(pos)
+ local meta = itemstack:get_meta()
+ meta:set_string("node", node.name)
+ meta:set_int("node_param2", node.param2)
+ if user and user:is_player() then
+ minetest.chat_send_player(user:get_player_name(), S("Now placing: @1 (param2=@2)", node.name, node.param2))
+ end
+ return itemstack
+ end,
+ on_secondary_use = function(itemstack, user, pointed_thing)
+ local meta = itemstack:get_meta()
+ local nodename = meta:get_string("node") or ""
+ local param2 = meta:get_int("node_param2") or 0
+
+ minetest.show_formspec(user:get_player_name(), "testtools:node_setter",
+ "size[4,4]"..
+ "field[0.5,1;3,1;nodename;"..F(S("Node name (itemstring):"))..";"..F(nodename).."]"..
+ "field[0.5,2;3,1;param2;"..F(S("param2:"))..";"..F(tostring(param2)).."]"..
+ "button_exit[0.5,3;3,1;submit;"..F(S("Submit")).."]"
+ )
+ end,
+ on_place = function(itemstack, user, pointed_thing)
+ local pos = minetest.get_pointed_thing_position(pointed_thing)
+ local meta = itemstack:get_meta()
+ local nodename = meta:get_string("node")
+ if nodename == "" and user and user:is_player() then
+ minetest.chat_send_player(user:get_player_name(), S("Punch a node first!"))
+ return
+ end
+ local param2 = meta:get_int("node_param2")
+ if not param2 then
+ param2 = 0
+ end
+ local node = { name = nodename, param2 = param2 }
+ if not minetest.registered_nodes[nodename] then
+ minetest.chat_send_player(user:get_player_name(), S("Cannot set unknown node: @1", nodename))
+ return
+ end
+ minetest.set_node(pos, node)
+ end,
+})
+
+minetest.register_on_player_receive_fields(function(player, formname, fields)
+ if formname == "testtools:node_setter" then
+ local playername = player:get_player_name()
+ local witem = player:get_wielded_item()
+ if witem:get_name() == "testtools:node_setter" then
+ if fields.nodename and fields.param2 then
+ local param2 = tonumber(fields.param2)
+ if not param2 then
+ return
+ end
+ local meta = witem:get_meta()
+ meta:set_string("node", fields.nodename)
+ meta:set_int("node_param2", param2)
+ player:set_wielded_item(witem)
+ end
+ end
+ end
+end)
+
+minetest.register_tool("testtools:remover", {
+ description = S("Remover"),
+ inventory_image = "testtools_remover.png",
+ groups = { testtool = 1, disable_repair = 1 },
+ on_use = function(itemstack, user, pointed_thing)
+ local pos = minetest.get_pointed_thing_position(pointed_thing)
+ if pointed_thing.type == "node" and pos ~= nil then
+ minetest.remove_node(pos)
+ elseif pointed_thing.type == "object" then
+ local obj = pointed_thing.ref
+ if not obj:is_player() then
+ obj:remove()
+ end
+ end
+ end,
+})
+
+minetest.register_tool("testtools:falling_node_tool", {
+ description = S("Falling Node Tool"),
+ inventory_image = "testtools_falling_node_tool.png",
+ groups = { testtool = 1, disable_repair = 1 },
+ on_place = function(itemstack, user, pointed_thing)
+ -- Teleport node 1-2 units upwards (if possible) and make it fall
+ local pos = minetest.get_pointed_thing_position(pointed_thing)
+ if pointed_thing.type ~= "node" or (not pos) then
+ return
+ end
+ local ok = false
+ local highest
+ for i=1,2 do
+ local above = {x=pos.x,y=pos.y+i,z=pos.z}
+ local n2 = minetest.get_node(above)
+ local def2 = minetest.registered_nodes[n2.name]
+ if def2 and (not def2.walkable) then
+ highest = above
+ else
+ break
+ end
+ end
+ if highest then
+ local node = minetest.get_node(pos)
+ local metatable = minetest.get_meta(pos):to_table()
+ minetest.remove_node(pos)
+ minetest.set_node(highest, node)
+ local meta_highest = minetest.get_meta(highest)
+ meta_highest:from_table(metatable)
+ ok = minetest.spawn_falling_node(highest)
+ else
+ ok = minetest.spawn_falling_node(pos)
+ end
+ if not ok and user and user:is_player() then
+ minetest.chat_send_player(user:get_player_name(), S("Falling node could not be spawned!"))
+ end
+ end,
+ on_use = function(itemstack, user, pointed_thing)
+ local pos = minetest.get_pointed_thing_position(pointed_thing)
+ if pointed_thing.type ~= "node" or (not pos) then
+ return
+ end
+ local ok = minetest.spawn_falling_node(pos)
+ if not ok and user and user:is_player() then
+ minetest.chat_send_player(user:get_player_name(), S("Falling node could not be spawned!"))
+ end
+ end,
+})
+
+minetest.register_tool("testtools:rotator", {
+ description = S("Entity Rotator"),
+ inventory_image = "testtools_entity_rotator.png",
+ groups = { testtool = 1, disable_repair = 1 },
+ on_use = function(itemstack, user, pointed_thing)
+ if pointed_thing.type ~= "object" then
+ return
+ end
+ local obj = pointed_thing.ref
+ if obj:is_player() then
+ -- No player rotation
+ return
+ else
+ local axis = "y"
+ if user and user:is_player() then
+ local ctrl = user:get_player_control()
+ if ctrl.sneak then
+ axis = "x"
+ elseif ctrl.aux1 then
+ axis = "z"
+ end
+ end
+ local rot = obj:get_rotation()
+ rot[axis] = rot[axis] + math.pi/8
+ if rot[axis] > math.pi*2 then
+ rot[axis] = rot[axis] - math.pi*2
+ end
+ obj:set_rotation(rot)
+ end
+ end,
+})
+
+local mover_config = function(itemstack, user, pointed_thing)
+ if not (user and user:is_player()) then
+ return
+ end
+ local name = user:get_player_name()
+ local ctrl = user:get_player_control()
+ local meta = itemstack:get_meta()
+ local dist = 1.0
+ if meta:contains("distance") then
+ dist = meta:get_int("distance")
+ end
+ if ctrl.sneak then
+ dist = dist - 1
+ else
+ dist = dist + 1
+ end
+ meta:set_int("distance", dist)
+ minetest.chat_send_player(user:get_player_name(), S("distance=@1/10", dist*2))
+ return itemstack
+end
+
+minetest.register_tool("testtools:object_mover", {
+ description = S("Object Mover"),
+ inventory_image = "testtools_object_mover.png",
+ groups = { testtool = 1, disable_repair = 1 },
+ on_place = mover_config,
+ on_secondary_use = mover_config,
+ on_use = function(itemstack, user, pointed_thing)
+ if pointed_thing.type ~= "object" then
+ return
+ end
+ local obj = pointed_thing.ref
+ if not (user and user:is_player()) then
+ return
+ end
+ local yaw = user:get_look_horizontal()
+ local dir = minetest.yaw_to_dir(yaw)
+ local pos = obj:get_pos()
+ local pitch = user:get_look_vertical()
+ if pitch > 0.25 * math.pi then
+ dir.y = -1
+ dir.x = 0
+ dir.z = 0
+ elseif pitch < -0.25 * math.pi then
+ dir.y = 1
+ dir.x = 0
+ dir.z = 0
+ end
+ local ctrl = user:get_player_control()
+ if ctrl.sneak then
+ dir = vector.multiply(dir, -1)
+ end
+ local meta = itemstack:get_meta()
+ if meta:contains("distance") then
+ local dist = meta:get_int("distance")
+ dir = vector.multiply(dir, dist*0.2)
+ end
+ pos = vector.add(pos, dir)
+ obj:set_pos(pos)
+ end,
+})
+
+
+
+minetest.register_tool("testtools:entity_scaler", {
+ description = S("Entity Visual Scaler"),
+ inventory_image = "testtools_entity_scaler.png",
+ groups = { testtool = 1, disable_repair = 1 },
+ on_use = function(itemstack, user, pointed_thing)
+ if pointed_thing.type ~= "object" then
+ return
+ end
+ local obj = pointed_thing.ref
+ if obj:is_player() then
+ -- No player scaling
+ return
+ else
+ local diff = 0.1
+ if user and user:is_player() then
+ local ctrl = user:get_player_control()
+ if ctrl.sneak then
+ diff = -0.1
+ end
+ end
+ local prop = obj:get_properties()
+ if not prop.visual_size then
+ prop.visual_size = { x=1, y=1, z=1 }
+ else
+ prop.visual_size = { x=prop.visual_size.x+diff, y=prop.visual_size.y+diff, z=prop.visual_size.z+diff }
+ if prop.visual_size.x <= 0.1 then
+ prop.visual_size.x = 0.1
+ end
+ if prop.visual_size.y <= 0.1 then
+ prop.visual_size.y = 0.1
+ end
+ if prop.visual_size.z <= 0.1 then
+ prop.visual_size.z = 0.1
+ end
+ end
+ obj:set_properties(prop)
+ end
+ end,
+})
+
+local selections = {}
+local entity_list
+local function get_entity_list()
+ if entity_list then
+ return entity_list
+ end
+ local ents = minetest.registered_entities
+ local list = {}
+ for k,_ in pairs(ents) do
+ table.insert(list, k)
+ end
+ table.sort(list)
+ entity_list = list
+ return entity_list
+end
+minetest.register_tool("testtools:entity_spawner", {
+ description = S("Entity Spawner"),
+ inventory_image = "testtools_entity_spawner.png",
+ groups = { testtool = 1, disable_repair = 1 },
+ on_place = function(itemstack, user, pointed_thing)
+ local name = user:get_player_name()
+ if selections[name] and pointed_thing.type == "node" then
+ local pos = pointed_thing.above
+ minetest.add_entity(pos, get_entity_list()[selections[name]])
+ end
+ end,
+ on_use = function(itemstack, user, pointed_thing)
+ if pointed_thing.type == "object" then
+ return
+ end
+ if user and user:is_player() then
+ local list = table.concat(get_entity_list(), ",")
+ local name = user:get_player_name()
+ local sel = selections[name] or ""
+ minetest.show_formspec(name, "testtools:entity_list",
+ "size[9,9]"..
+ "textlist[0,0;9,8;entity_list;"..list..";"..sel..";false]"..
+ "button[0,8;4,1;spawn;Spawn entity]"
+ )
+ end
+ end,
+})
+
+local function prop_to_string(property)
+ if type(property) == "string" then
+ return "\"" .. property .. "\""
+ elseif type(property) == "table" then
+ return tostring(dump(property)):gsub("\n", "")
+ else
+ return tostring(property)
+ end
+end
+
+local property_formspec_data = {}
+local property_formspec_index = {}
+local selected_objects = {}
+local function get_object_properties_form(obj, playername)
+ if not playername then return "" end
+ local props = obj:get_properties()
+ local str = ""
+ property_formspec_data[playername] = {}
+ local proplist = {}
+ for k,_ in pairs(props) do
+ table.insert(proplist, k)
+ end
+ table.sort(proplist)
+ for p=1, #proplist do
+ local k = proplist[p]
+ local v = props[k]
+ local newline = ""
+ newline = k .. " = "
+ newline = newline .. prop_to_string(v)
+ str = str .. F(newline)
+ if p < #proplist then
+ str = str .. ","
+ end
+ table.insert(property_formspec_data[playername], k)
+ end
+ return str
+end
+
+local editor_formspec_selindex = {}
+
+local editor_formspec = function(playername, obj, value, sel)
+ if not value then
+ value = ""
+ end
+ if not sel then
+ sel = ""
+ end
+ local list = get_object_properties_form(obj, playername)
+ local title
+ if obj:is_player() then
+ title = S("Object properties of player “@1”", obj:get_player_name())
+ else
+ local ent = obj:get_luaentity()
+ title = S("Object properties of @1", ent.name)
+ end
+ minetest.show_formspec(playername, "testtools:object_editor",
+ "size[9,9]"..
+ "label[0,0;"..F(title).."]"..
+ "textlist[0,0.5;9,7.5;object_props;"..list..";"..sel..";false]"..
+ "field[0.2,8.75;8,1;value;"..F(S("Value"))..";"..F(value).."]"..
+ "button[8,8.5;1,1;submit;"..F(S("Submit")).."]"
+ )
+end
+
+minetest.register_tool("testtools:object_editor", {
+ description = S("Object Property Editor"),
+ inventory_image = "testtools_object_editor.png",
+ groups = { testtool = 1, disable_repair = 1 },
+ on_use = function(itemstack, user, pointed_thing)
+ if user and user:is_player() then
+ local name = user:get_player_name()
+
+ if pointed_thing.type == "object" then
+ selected_objects[name] = pointed_thing.ref
+ elseif pointed_thing.type == "nothing" then
+ -- Use on yourself if pointing nothing
+ selected_objects[name] = user
+ else
+ -- Unsupported pointed thing
+ return
+ end
+
+ local sel = editor_formspec_selindex[name]
+ local val
+ if selected_objects[name] and selected_objects[name]:get_properties() then
+ local props = selected_objects[name]:get_properties()
+ local keys = property_formspec_data[name]
+ if property_formspec_index[name] and props then
+ local key = keys[property_formspec_index[name]]
+ val = prop_to_string(props[key])
+ end
+ end
+
+ editor_formspec(name, selected_objects[name], val, sel)
+ end
+ end,
+})
+
+local ent_parent = {}
+local ent_child = {}
+local DEFAULT_ATTACH_OFFSET_Y = 11
+
+local attacher_config = function(itemstack, user, pointed_thing)
+ if not (user and user:is_player()) then
+ return
+ end
+ if pointed_thing.type == "object" then
+ return
+ end
+ local name = user:get_player_name()
+ local ctrl = user:get_player_control()
+ local meta = itemstack:get_meta()
+ if ctrl.aux1 then
+ local rot_x = meta:get_float("rot_x")
+ if ctrl.sneak then
+ rot_x = rot_x - math.pi/8
+ else
+ rot_x = rot_x + math.pi/8
+ end
+ if rot_x > 6.2 then
+ rot_x = 0
+ elseif rot_x < 0 then
+ rot_x = math.pi * (15/8)
+ end
+ minetest.chat_send_player(name, S("rotation=@1", minetest.pos_to_string({x=rot_x,y=0,z=0})))
+ meta:set_float("rot_x", rot_x)
+ else
+ local pos_y
+ if meta:contains("pos_y") then
+ pos_y = meta:get_int("pos_y")
+ else
+ pos_y = DEFAULT_ATTACH_OFFSET_Y
+ end
+ if ctrl.sneak then
+ pos_y = pos_y - 1
+ else
+ pos_y = pos_y + 1
+ end
+ minetest.chat_send_player(name, S("position=@1", minetest.pos_to_string({x=0,y=pos_y,z=0})))
+ meta:set_int("pos_y", pos_y)
+ end
+ return itemstack
+end
+
+minetest.register_tool("testtools:object_attacher", {
+ description = S("Object Attacher"),
+ inventory_image = "testtools_object_attacher.png",
+ groups = { testtool = 1, disable_repair = 1 },
+ on_place = attacher_config,
+ on_secondary_use = attacher_config,
+ on_use = function(itemstack, user, pointed_thing)
+ if user and user:is_player() then
+ local name = user:get_player_name()
+ local selected_object
+ if pointed_thing.type == "object" then
+ selected_object = pointed_thing.ref
+ elseif pointed_thing.type == "nothing" then
+ selected_object = user
+ else
+ return
+ end
+ local ctrl = user:get_player_control()
+ if ctrl.sneak then
+ if selected_object:get_attach() then
+ selected_object:set_detach()
+ minetest.chat_send_player(name, S("Object detached!"))
+ else
+ minetest.chat_send_player(name, S("Object is not attached!"))
+ end
+ return
+ end
+ local parent = ent_parent[name]
+ local child = ent_child[name]
+ local ename = S("<unknown>")
+ if not parent then
+ parent = selected_object
+ ent_parent[name] = parent
+ elseif not child then
+ child = selected_object
+ ent_child[name] = child
+ end
+ local entity = selected_object:get_luaentity()
+ if entity then
+ ename = entity.name
+ elseif selected_object:is_player() then
+ ename = selected_object:get_player_name()
+ end
+ if selected_object == parent then
+ minetest.chat_send_player(name, S("Parent object selected: @1", ename))
+ elseif selected_object == child then
+ minetest.chat_send_player(name, S("Child object selected: @1", ename))
+ end
+ if parent and child then
+ if parent == child then
+ minetest.chat_send_player(name, S("Can't attach an object to itself!"))
+ ent_parent[name] = nil
+ ent_child[name] = nil
+ return
+ end
+ local meta = itemstack:get_meta()
+ local y
+ if meta:contains("pos_y") then
+ y = meta:get_int("pos_y")
+ else
+ y = DEFAULT_ATTACH_OFFSET_Y
+ end
+ local rx = meta:get_float("rot_x") or 0
+ local offset = {x=0,y=y,z=0}
+ local angle = {x=rx,y=0,z=0}
+ child:set_attach(parent, "", offset, angle)
+ local check_parent = child:get_attach()
+ if check_parent then
+ minetest.chat_send_player(name, S("Object attached! position=@1, rotation=@2",
+ minetest.pos_to_string(offset), minetest.pos_to_string(angle)))
+ else
+ minetest.chat_send_player(name, S("Attachment failed!"))
+ end
+ ent_parent[name] = nil
+ ent_child[name] = nil
+ end
+ end
+ end,
+})
+
+-- Use loadstring to parse param as a Lua value
+local function use_loadstring(param, player)
+ -- For security reasons, require 'server' priv, just in case
+ -- someone is actually crazy enough to run this on a public server.
+ local privs = minetest.get_player_privs(player:get_player_name())
+ if not privs.server then
+ return false, "You need 'server' privilege to change object properties!"
+ end
+ if not param then
+ return false, "Failed: parameter is nil"
+ end
+ --[[ DANGER ZONE ]]
+ -- Interpret string as Lua value
+ local func, errormsg = loadstring("return (" .. param .. ")")
+ if not func then
+ return false, "Failed: " .. errormsg
+ end
+
+ -- Apply sandbox here using setfenv
+ setfenv(func, {})
+
+ -- Run it
+ local good, errOrResult = pcall(func)
+ if not good then
+ -- A Lua error was thrown
+ return false, "Failed: " .. errOrResult
+ end
+
+ -- errOrResult will be the value
+ return true, errOrResult
+end
+
+minetest.register_on_player_receive_fields(function(player, formname, fields)
+ if not (player and player:is_player()) then
+ return
+ end
+ if formname == "testtools:entity_list" then
+ local name = player:get_player_name()
+ if fields.entity_list then
+ local expl = minetest.explode_textlist_event(fields.entity_list)
+ if expl.type == "DCL" then
+ local pos = vector.add(player:get_pos(), {x=0,y=1,z=0})
+ selections[name] = expl.index
+ minetest.add_entity(pos, get_entity_list()[expl.index])
+ return
+ elseif expl.type == "CHG" then
+ selections[name] = expl.index
+ return
+ end
+ elseif fields.spawn and selections[name] then
+ local pos = vector.add(player:get_pos(), {x=0,y=1,z=0})
+ minetest.add_entity(pos, get_entity_list()[selections[name]])
+ return
+ end
+ elseif formname == "testtools:object_editor" then
+ local name = player:get_player_name()
+ if fields.object_props then
+ local expl = minetest.explode_textlist_event(fields.object_props)
+ if expl.type == "DCL" or expl.type == "CHG" then
+ property_formspec_index[name] = expl.index
+
+ local props = selected_objects[name]:get_properties()
+ local keys = property_formspec_data[name]
+ if (not property_formspec_index[name]) or (not props) then
+ return
+ end
+ local key = keys[property_formspec_index[name]]
+ editor_formspec_selindex[name] = expl.index
+ editor_formspec(name, selected_objects[name], prop_to_string(props[key]), expl.index)
+ return
+ end
+ end
+ if fields.submit then
+ local props = selected_objects[name]:get_properties()
+ local keys = property_formspec_data[name]
+ if (not property_formspec_index[name]) or (not props) then
+ return
+ end
+ local key = keys[property_formspec_index[name]]
+ if not key then
+ return
+ end
+ local success, str = use_loadstring(fields.value, player)
+ if success then
+ props[key] = str
+ else
+ minetest.chat_send_player(name, str)
+ return
+ end
+ selected_objects[name]:set_properties(props)
+ local sel = editor_formspec_selindex[name]
+ editor_formspec(name, selected_objects[name], prop_to_string(props[key]), sel)
+ return
+ end
+ end
+end)
diff --git a/games/minimal/mods/testtools/mod.conf b/games/minimal/mods/testtools/mod.conf
new file mode 100644
index 000000000..cde1b2685
--- /dev/null
+++ b/games/minimal/mods/testtools/mod.conf
@@ -0,0 +1,2 @@
+name = testtools
+description = Some tools to directly manipulate nodes and entities. Great for development and testing
diff --git a/games/minimal/mods/testtools/textures/testtools_entity_rotator.png b/games/minimal/mods/testtools/textures/testtools_entity_rotator.png
new file mode 100644
index 000000000..17ebb2d35
--- /dev/null
+++ b/games/minimal/mods/testtools/textures/testtools_entity_rotator.png
Binary files differ
diff --git a/games/minimal/mods/testtools/textures/testtools_entity_scaler.png b/games/minimal/mods/testtools/textures/testtools_entity_scaler.png
new file mode 100644
index 000000000..4909c25b0
--- /dev/null
+++ b/games/minimal/mods/testtools/textures/testtools_entity_scaler.png
Binary files differ
diff --git a/games/minimal/mods/testtools/textures/testtools_entity_spawner.png b/games/minimal/mods/testtools/textures/testtools_entity_spawner.png
new file mode 100644
index 000000000..6199e0145
--- /dev/null
+++ b/games/minimal/mods/testtools/textures/testtools_entity_spawner.png
Binary files differ
diff --git a/games/minimal/mods/testtools/textures/testtools_falling_node_tool.png b/games/minimal/mods/testtools/textures/testtools_falling_node_tool.png
new file mode 100644
index 000000000..30099a7ef
--- /dev/null
+++ b/games/minimal/mods/testtools/textures/testtools_falling_node_tool.png
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diff --git a/games/minimal/mods/testtools/textures/testtools_node_setter.png b/games/minimal/mods/testtools/textures/testtools_node_setter.png
new file mode 100644
index 000000000..8599438de
--- /dev/null
+++ b/games/minimal/mods/testtools/textures/testtools_node_setter.png
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diff --git a/games/minimal/mods/testtools/textures/testtools_object_attacher.png b/games/minimal/mods/testtools/textures/testtools_object_attacher.png
new file mode 100644
index 000000000..4d9bf6fd1
--- /dev/null
+++ b/games/minimal/mods/testtools/textures/testtools_object_attacher.png
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diff --git a/games/minimal/mods/testtools/textures/testtools_object_editor.png b/games/minimal/mods/testtools/textures/testtools_object_editor.png
new file mode 100644
index 000000000..d1ce9cecd
--- /dev/null
+++ b/games/minimal/mods/testtools/textures/testtools_object_editor.png
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diff --git a/games/minimal/mods/testtools/textures/testtools_object_mover.png b/games/minimal/mods/testtools/textures/testtools_object_mover.png
new file mode 100644
index 000000000..8b14e9fb2
--- /dev/null
+++ b/games/minimal/mods/testtools/textures/testtools_object_mover.png
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diff --git a/games/minimal/mods/testtools/textures/testtools_param2tool.png b/games/minimal/mods/testtools/textures/testtools_param2tool.png
new file mode 100644
index 000000000..dbc663575
--- /dev/null
+++ b/games/minimal/mods/testtools/textures/testtools_param2tool.png
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diff --git a/games/minimal/mods/testtools/textures/testtools_remover.png b/games/minimal/mods/testtools/textures/testtools_remover.png
new file mode 100644
index 000000000..73f14cd54
--- /dev/null
+++ b/games/minimal/mods/testtools/textures/testtools_remover.png
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