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-rw-r--r--games/minimal/mods/errorhandler_test/init.lua106
1 files changed, 106 insertions, 0 deletions
diff --git a/games/minimal/mods/errorhandler_test/init.lua b/games/minimal/mods/errorhandler_test/init.lua
new file mode 100644
index 000000000..9d1535c1d
--- /dev/null
+++ b/games/minimal/mods/errorhandler_test/init.lua
@@ -0,0 +1,106 @@
+--
+-- exception handler test module
+--
+--
+-- To avoid this from crashing the module will startup in inactive mode.
+-- to make specific errors happen you need to cause them by following
+-- chat command:
+--
+-- exceptiontest <location> <errortype>
+--
+-- location has to be one of:
+-- * mapgen: cause in next on_generate call
+-- * entity_step: spawn a entity and make it do error in on_step
+-- * globalstep: do error in next globalstep
+-- * immediate: cause right in chat handler
+--
+-- errortypes defined are:
+-- * segv: make sigsegv happen
+-- * zerodivision: cause a division by zero to happen
+-- * exception: throw an exception
+
+if core.cause_error == nil or
+ type(core.cause_error) ~= "function" then
+ return
+end
+
+
+core.log("action", "WARNING: loading exception handler test module!")
+
+local exceptiondata = {
+ tocause = "none",
+ mapgen = false,
+ entity_step = false,
+ globalstep = false,
+}
+
+local exception_entity =
+{
+ on_step = function(self, dtime)
+ if exceptiondata.entity_step then
+ core.cause_error(exceptiondata.tocause)
+ end
+ end,
+}
+local exception_entity_name = "errorhandler_test:error_entity"
+
+local function exception_chat_handler(playername, param)
+ local parameters = param:split(" ")
+
+ if #parameters ~= 2 then
+ core.chat_send_player(playername, "Invalid argument count for exceptiontest")
+ end
+
+ core.log("error", "Causing error at:" .. parameters[1])
+
+ if parameters[1] == "mapgen" then
+ exceptiondata.tocause = parameters[2]
+ exceptiondata.mapgen = true
+ elseif parameters[1] == "entity_step" then
+ --spawn entity at player location
+ local player = core.get_player_by_name(playername)
+
+ if player:is_player() then
+ local pos = player:getpos()
+
+ core.add_entity(pos, exception_entity_name)
+ end
+
+ exceptiondata.tocause = parameters[2]
+ exceptiondata.entity_step = true
+
+ elseif parameters[1] == "globalstep" then
+ exceptiondata.tocause = parameters[2]
+ exceptiondata.globalstep = true
+
+ elseif parameters[1] == "immediate" then
+ core.cause_error(parameters[2])
+
+ else
+ core.chat_send_player(playername, "Invalid error location: " .. dump(parameters[1]))
+ end
+end
+
+core.register_chatcommand("exceptiontest",
+ {
+ params = "<location> <errortype>",
+ description = "cause a given error to happen.\n" ..
+ " location=(mapgen,entity_step,globalstep,immediate)\n" ..
+ " errortype=(segv,zerodivision,exception)",
+ func = exception_chat_handler,
+ privs = { server=true }
+ })
+
+core.register_globalstep(function(dtime)
+ if exceptiondata.globalstep then
+ core.cause_error(exceptiondata.tocause)
+ end
+end)
+
+core.register_on_generated(function(minp, maxp, blockseed)
+ if exceptiondata.mapgen then
+ core.cause_error(exceptiondata.tocause)
+ end
+end)
+
+core.register_entity(exception_entity_name, exception_entity)