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-rw-r--r--games/minimal/mods/default/init.lua4
1 files changed, 2 insertions, 2 deletions
diff --git a/games/minimal/mods/default/init.lua b/games/minimal/mods/default/init.lua
index ce110126e..4e6ad67bd 100644
--- a/games/minimal/mods/default/init.lua
+++ b/games/minimal/mods/default/init.lua
@@ -1618,7 +1618,7 @@ minetest.register_abm({
local above = {x=pos.x, y=pos.y+1, z=pos.z}
local name = minetest.get_node(above).name
local nodedef = minetest.registered_nodes[name]
- if nodedef and nodedef.sunlight_propagates and nodedef.liquidtype == "none" and minetest.get_node_light(above) >= 13 then
+ if nodedef and (nodedef.sunlight_propagates or nodedef.paramtype == "light") and nodedef.liquidtype == "none" and minetest.get_node_light(above) >= 13 then
if name == "default:snow" or name == "default:snowblock" then
minetest.set_node(pos, {name = "default:dirt_with_snow"})
else
@@ -1636,7 +1636,7 @@ minetest.register_abm({
local above = {x=pos.x, y=pos.y+1, z=pos.z}
local name = minetest.get_node(above).name
local nodedef = minetest.registered_nodes[name]
- if name ~= "ignore" and nodedef and not (nodedef.sunlight_propagates and nodedef.liquidtype == "none") then
+ if name ~= "ignore" and nodedef and not ((nodedef.sunlight_propagates or nodedef.paramtype == "light") and nodedef.liquidtype == "none") then
minetest.set_node(pos, {name = "default:dirt"})
end
end