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-- cache setting
local enable_damage = core.settings:get_bool("enable_damage")

local health_bar_definition =
{
	hud_elem_type = "statbar",
	position = { x=0.5, y=1 },
	text = "heart.png",
	number = core.PLAYER_MAX_HP_DEFAULT,
	direction = 0,
	size = { x=24, y=24 },
	offset = { x=(-10*24)-25, y=-(48+24+16)},
}

local breath_bar_definition =
{
	hud_elem_type = "statbar",
	position = { x=0.5, y=1 },
	text = "bubble.png",
	number = core.PLAYER_MAX_BREATH_DEFAULT,
	direction = 0,
	size = { x=24, y=24 },
	offset = {x=25,y=-(48+24+16)},
}

local hud_ids = {}

local function scaleToDefault(player, field)
	-- Scale "hp" or "breath" to the default dimensions
	local current = player["get_" .. field](player)
	local nominal = core["PLAYER_MAX_".. field:upper() .. "_DEFAULT"]
	local max_display = math.max(nominal,
 		math.max(player:get_properties()[field .. "_max"], current))
 	return current / max_display * nominal 
end

local function initialize_builtin_statbars(player)

	if not player:is_player() then
		return
	end

	local name = player:get_player_name()

	if name == "" then
		return
	end

	if not hud_ids[name] then
		hud_ids[name] = {}
		-- flags are not transmitted to client on connect, we need to make sure
		-- our current flags are transmitted by sending them actively
		player:hud_set_flags(player:hud_get_flags())
	end
	local hud = hud_ids[name]

	if player:hud_get_flags().healthbar and enable_damage then
 		if hud.id_healthbar == nil then
 			local hud_def = table.copy(health_bar_definition)
			hud_def.number = scaleToDefault(player, "hp")