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-rw-r--r--minetest.conf.example8
1 files changed, 5 insertions, 3 deletions
diff --git a/minetest.conf.example b/minetest.conf.example
index 6e40a4b6b..6e881596f 100644
--- a/minetest.conf.example
+++ b/minetest.conf.example
@@ -2994,16 +2994,18 @@
# emergequeue_limit_generate = 64
# Number of emerge threads to use.
+# WARNING: Currently there are multiple bugs that may cause crashes when
+# 'num_emerge_threads' is larger than 1. Until this warning is removed it is
+# strongly recommended this value is set to the default '1'.
# Empty or 0 value:
# - Automatic selection. The number of emerge threads will be
# - 'number of processors - 2', with a lower limit of 1.
# Any other value:
# - Specifies the number of emerge threads, with a lower limit of 1.
-# Warning: Increasing the number of emerge threads increases engine mapgen
+# WARNING: Increasing the number of emerge threads increases engine mapgen
# speed, but this may harm game performance by interfering with other
# processes, especially in singleplayer and/or when running Lua code in
-# 'on_generated'.
-# For many users the optimum setting may be '1'.
+# 'on_generated'. For many users the optimum setting may be '1'.
# type: int
# num_emerge_threads = 1