diff options
Diffstat (limited to 'minetest.conf.example')
-rw-r--r-- | minetest.conf.example | 45 |
1 files changed, 22 insertions, 23 deletions
diff --git a/minetest.conf.example b/minetest.conf.example index 50893c578..9076a7cfd 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -180,12 +180,11 @@ # Cross alpha (opaqueness, between 0 and 255) #crosshair_alpha = 255 # Scale gui by a user specified value -#gui_scaling = 1.0 # Use a nearest-neighbor-anti-alias filter to scale the GUI. # This will smooth over some of the rough edges, and blend # pixels when scaling down, at the cost of blurring some # edge pixels when images are scaled by non-integer sizes. -#gui_scaling_filter = false +#gui_scaling = 1.0 # When gui_scaling_filter is true, all GUI images need to be # filtered in software, but some images are generated directly # to hardware (e.g. render-to-texture for nodes in inventory). @@ -193,6 +192,7 @@ # from hardware to software for scaling. When false, fall back # to the old scaling method, for video drivers that don't # propery support downloading textures back from hardware. +#gui_scaling_filter = false #gui_scaling_filter_txr2img = true # Sensitivity multiplier #mouse_sensitivity = 0.2 @@ -231,54 +231,53 @@ # Set to true to pre-generate all item visuals #preload_item_visuals = false # Set to true to enable shaders. Disable them if video_driver = direct3d9/8. - #enable_shaders = true -#enable_bumpmapping = false # Set to true to enable textures bumpmapping. Requires shaders enabled. -#generate_normalmaps = false +#enable_bumpmapping = false # Set to true enables on the fly normalmap generation (Emboss effect). # Requires bumpmapping enabled. -#normalmaps_strength = 0.6 +#generate_normalmaps = false # Strength of generated normalmaps -#normalmaps_smooth = 0 +#normalmaps_strength = 0.6 # Defines sampling step of texture (0 - 2). # A higher value results in smoother normal maps. -#parallax_occlusion_mode = 1 +#normalmaps_smooth = 0 # 0 = parallax occlusion with slope information (faster) # 1 = relief mapping (slower, more accurate) -#enable_parallax_occlusion = false +#parallax_occlusion_mode = 1 # Set to true enables parallax occlusion mapping. Requires shaders enabled. -#parallax_occlusion_iterations = 4 +#enable_parallax_occlusion = false # Number of parallax occlusion iterations -#parallax_occlusion_scale = 0.08 +#parallax_occlusion_iterations = 4 # Overall scale of parallax occlusion effect -#parallax_occlusion_bias = 0.04 +#parallax_occlusion_scale = 0.08 # Overall bias of parallax occlusion effect, usually scale/2 -#enable_waving_water = false +#parallax_occlusion_bias = 0.04 # Set to true enables waving water. Requires shaders enabled. +#enable_waving_water = false # Parameters for waving water: #water_wave_height = 1.0 #water_wave_length = 20.0 #water_wave_speed = 5.0 -#enable_waving_leaves = false # Set to true enables waving leaves. Requires shaders enabled. -#enable_waving_plants = false +#enable_waving_leaves = false # Set to true enables waving plants. Requires shaders enabled. -#ambient_occlusion_gamma = 2.2 +#enable_waving_plants = false # The strength (darkness) of node ambient-occlusion shading. # Lower is darker, Higher is lighter. The valid range of values for this # setting is 0.25 to 4.0 inclusive. If the value is out of range it will be # set to the nearest valid value. -#enable_mesh_cache = false +#ambient_occlusion_gamma = 2.2 # Enables caching of facedir rotated meshes +#enable_mesh_cache = false -#enable_minimap = true # Enables minimap -#minimap_shape_round = true +#enable_minimap = true # true - round shape, false - square -#minimap_double_scan_height = true +#minimap_shape_round = true # true = 256, false = 128 # useable to make minimap smoother on slower machines +#minimap_double_scan_height = true # The time in seconds it takes between repeated # right clicks when holding the right mouse button. @@ -392,13 +391,13 @@ # "error" = abort on usage of deprecated call (suggested for mod developers). #deprecated_lua_api_handling = legacy -#kick_msg_shutdown = Server shutting down. # A message to be displayed to all clients when the server shuts down -#kick_msg_crash = This server has experienced an internal error. You will now be disconnected. +#kick_msg_shutdown = Server shutting down. # A message to be displayed to all clients when the server crashes -#ask_reconnect_on_crash = false +#kick_msg_crash = This server has experienced an internal error. You will now be disconnected. # Whether to ask clients to reconnect after a (lua) crash. # Set this to true if your server is set up to restart automatically. +#ask_reconnect_on_crash = false # Mod profiler #mod_profiling = false |