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-rw-r--r--minetest.conf.example45
1 files changed, 22 insertions, 23 deletions
diff --git a/minetest.conf.example b/minetest.conf.example
index 50893c578..9076a7cfd 100644
--- a/minetest.conf.example
+++ b/minetest.conf.example
@@ -180,12 +180,11 @@
# Cross alpha (opaqueness, between 0 and 255)
#crosshair_alpha = 255
# Scale gui by a user specified value
-#gui_scaling = 1.0
# Use a nearest-neighbor-anti-alias filter to scale the GUI.
# This will smooth over some of the rough edges, and blend
# pixels when scaling down, at the cost of blurring some
# edge pixels when images are scaled by non-integer sizes.
-#gui_scaling_filter = false
+#gui_scaling = 1.0
# When gui_scaling_filter is true, all GUI images need to be
# filtered in software, but some images are generated directly
# to hardware (e.g. render-to-texture for nodes in inventory).
@@ -193,6 +192,7 @@
# from hardware to software for scaling. When false, fall back
# to the old scaling method, for video drivers that don't
# propery support downloading textures back from hardware.
+#gui_scaling_filter = false
#gui_scaling_filter_txr2img = true
# Sensitivity multiplier
#mouse_sensitivity = 0.2
@@ -231,54 +231,53 @@
# Set to true to pre-generate all item visuals
#preload_item_visuals = false
# Set to true to enable shaders. Disable them if video_driver = direct3d9/8.
-
#enable_shaders = true
-#enable_bumpmapping = false
# Set to true to enable textures bumpmapping. Requires shaders enabled.
-#generate_normalmaps = false
+#enable_bumpmapping = false
# Set to true enables on the fly normalmap generation (Emboss effect).
# Requires bumpmapping enabled.
-#normalmaps_strength = 0.6
+#generate_normalmaps = false
# Strength of generated normalmaps
-#normalmaps_smooth = 0
+#normalmaps_strength = 0.6
# Defines sampling step of texture (0 - 2).
# A higher value results in smoother normal maps.
-#parallax_occlusion_mode = 1
+#normalmaps_smooth = 0
# 0 = parallax occlusion with slope information (faster)
# 1 = relief mapping (slower, more accurate)
-#enable_parallax_occlusion = false
+#parallax_occlusion_mode = 1
# Set to true enables parallax occlusion mapping. Requires shaders enabled.
-#parallax_occlusion_iterations = 4
+#enable_parallax_occlusion = false
# Number of parallax occlusion iterations
-#parallax_occlusion_scale = 0.08
+#parallax_occlusion_iterations = 4
# Overall scale of parallax occlusion effect
-#parallax_occlusion_bias = 0.04
+#parallax_occlusion_scale = 0.08
# Overall bias of parallax occlusion effect, usually scale/2
-#enable_waving_water = false
+#parallax_occlusion_bias = 0.04
# Set to true enables waving water. Requires shaders enabled.
+#enable_waving_water = false
# Parameters for waving water:
#water_wave_height = 1.0
#water_wave_length = 20.0
#water_wave_speed = 5.0
-#enable_waving_leaves = false
# Set to true enables waving leaves. Requires shaders enabled.
-#enable_waving_plants = false
+#enable_waving_leaves = false
# Set to true enables waving plants. Requires shaders enabled.
-#ambient_occlusion_gamma = 2.2
+#enable_waving_plants = false
# The strength (darkness) of node ambient-occlusion shading.
# Lower is darker, Higher is lighter. The valid range of values for this
# setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
# set to the nearest valid value.
-#enable_mesh_cache = false
+#ambient_occlusion_gamma = 2.2
# Enables caching of facedir rotated meshes
+#enable_mesh_cache = false
-#enable_minimap = true
# Enables minimap
-#minimap_shape_round = true
+#enable_minimap = true
# true - round shape, false - square
-#minimap_double_scan_height = true
+#minimap_shape_round = true
# true = 256, false = 128
# useable to make minimap smoother on slower machines
+#minimap_double_scan_height = true
# The time in seconds it takes between repeated
# right clicks when holding the right mouse button.
@@ -392,13 +391,13 @@
# "error" = abort on usage of deprecated call (suggested for mod developers).
#deprecated_lua_api_handling = legacy
-#kick_msg_shutdown = Server shutting down.
# A message to be displayed to all clients when the server shuts down
-#kick_msg_crash = This server has experienced an internal error. You will now be disconnected.
+#kick_msg_shutdown = Server shutting down.
# A message to be displayed to all clients when the server crashes
-#ask_reconnect_on_crash = false
+#kick_msg_crash = This server has experienced an internal error. You will now be disconnected.
# Whether to ask clients to reconnect after a (lua) crash.
# Set this to true if your server is set up to restart automatically.
+#ask_reconnect_on_crash = false
# Mod profiler
#mod_profiling = false