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Diffstat (limited to 'minetest.conf.example')
-rw-r--r-- | minetest.conf.example | 63 |
1 files changed, 0 insertions, 63 deletions
diff --git a/minetest.conf.example b/minetest.conf.example index 7849a5393..dd51fe259 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -666,69 +666,6 @@ # type: bool # enable_waving_plants = false -#### Dynamic shadows - -# Set to true to enable Shadow Mapping. -# Requires shaders to be enabled. -# type: bool -# enable_dynamic_shadows = false - -# Set the shadow strength. -# Lower value means lighter shadows, higher value means darker shadows. -# type: float min: 0.05 max: 1 -# shadow_strength = 0.2 - -# Maximum distance to render shadows. -# type: float min: 10 max: 1000 -# shadow_map_max_distance = 120.0 - -# Texture size to render the shadow map on. -# This must be a power of two. -# Bigger numbers create better shadows but it is also more expensive. -# type: int min: 128 max: 8192 -# shadow_map_texture_size = 1024 - -# Sets shadow texture quality to 32 bits. -# On false, 16 bits texture will be used. -# This can cause much more artifacts in the shadow. -# type: bool -# shadow_map_texture_32bit = true - -# Enable Poisson disk filtering. -# On true uses Poisson disk to make "soft shadows". Otherwise uses PCF filtering. -# type: bool -# shadow_poisson_filter = true - -# Define shadow filtering quality. -# This simulates the soft shadows effect by applying a PCF or Poisson disk -# but also uses more resources. -# type: enum values: 0, 1, 2 -# shadow_filters = 1 - -# Enable colored shadows. -# On true translucent nodes cast colored shadows. This is expensive. -# type: bool -# shadow_map_color = false - -# Spread a complete update of shadow map over given amount of frames. -# Higher values might make shadows laggy, lower values -# will consume more resources. -# Minimum value: 1; maximum value: 16 -# type: int min: 1 max: 16 -# shadow_update_frames = 8 - -# Set the soft shadow radius size. -# Lower values mean sharper shadows, bigger values mean softer shadows. -# Minimum value: 1.0; maximum value: 10.0 -# type: float min: 1 max: 10 -# shadow_soft_radius = 1.0 - -# Set the tilt of Sun/Moon orbit in degrees. -# Value of 0 means no tilt / vertical orbit. -# Minimum value: 0.0; maximum value: 60.0 -# type: float min: 0 max: 60 -# shadow_sky_body_orbit_tilt = 0.0 - ### Advanced # Arm inertia, gives a more realistic movement of |