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diff --git a/minetest.conf.example b/minetest.conf.example
index 21aeb3546..3cdb15026 100644
--- a/minetest.conf.example
+++ b/minetest.conf.example
@@ -666,6 +666,70 @@
# type: bool
# enable_waving_plants = false
+#### Dynamic shadows
+
+# Set to true to enable Shadow Mapping.
+# Requires shaders to be enabled.
+# type: bool
+# enable_dynamic_shadows = false
+
+# Set the shadow strength gamma.
+# Adjusts the intensity of in-game dynamic shadows.
+# Lower value means lighter shadows, higher value means darker shadows.
+# type: float min: 0.1 max: 10
+# shadow_strength_gamma = 1.0
+
+# Maximum distance to render shadows.
+# type: float min: 10 max: 1000
+# shadow_map_max_distance = 120.0
+
+# Texture size to render the shadow map on.
+# This must be a power of two.
+# Bigger numbers create better shadows but it is also more expensive.
+# type: int min: 128 max: 8192
+# shadow_map_texture_size = 1024
+
+# Sets shadow texture quality to 32 bits.
+# On false, 16 bits texture will be used.
+# This can cause much more artifacts in the shadow.
+# type: bool
+# shadow_map_texture_32bit = true
+
+# Enable Poisson disk filtering.
+# On true uses Poisson disk to make "soft shadows". Otherwise uses PCF filtering.
+# type: bool
+# shadow_poisson_filter = true
+
+# Define shadow filtering quality.
+# This simulates the soft shadows effect by applying a PCF or Poisson disk
+# but also uses more resources.
+# type: enum values: 0, 1, 2
+# shadow_filters = 1
+
+# Enable colored shadows.
+# On true translucent nodes cast colored shadows. This is expensive.
+# type: bool
+# shadow_map_color = false
+
+# Spread a complete update of shadow map over given amount of frames.
+# Higher values might make shadows laggy, lower values
+# will consume more resources.
+# Minimum value: 1; maximum value: 16
+# type: int min: 1 max: 16
+# shadow_update_frames = 8
+
+# Set the soft shadow radius size.
+# Lower values mean sharper shadows, bigger values mean softer shadows.
+# Minimum value: 1.0; maximum value: 10.0
+# type: float min: 1 max: 10
+# shadow_soft_radius = 1.0
+
+# Set the tilt of Sun/Moon orbit in degrees.
+# Value of 0 means no tilt / vertical orbit.
+# Minimum value: 0.0; maximum value: 60.0
+# type: float min: 0 max: 60
+# shadow_sky_body_orbit_tilt = 0.0
+
### Advanced
# Arm inertia, gives a more realistic movement of
@@ -939,6 +1003,11 @@
# type: bool
# show_entity_selectionbox = false
+# Distance in nodes at which transparency depth sorting is enabled
+# Use this to limit the performance impact of transparency depth sorting
+# type: int min: 0 max: 128
+# transparency_sorting_distance = 16
+
## Menus
# Use a cloud animation for the main menu background.