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-rw-r--r--minetest.conf.example368
1 files changed, 219 insertions, 149 deletions
diff --git a/minetest.conf.example b/minetest.conf.example
index 173b85c70..b76473449 100644
--- a/minetest.conf.example
+++ b/minetest.conf.example
@@ -61,7 +61,8 @@
# type: float
# mouse_sensitivity = 0.2
-# If enabled, "special" key instead of "sneak" key is used for climbing down and descending.
+# If enabled, "special" key instead of "sneak" key is used for climbing down and
+# descending.
# type: bool
# aux1_descends = false
@@ -69,18 +70,21 @@
# type: bool
# doubletap_jump = false
-# If disabled, "special" key is used to fly fast if both fly and fast mode are enabled.
+# If disabled, "special" key is used to fly fast if both fly and fast mode are
+# enabled.
# type: bool
# always_fly_fast = true
+# The time in seconds it takes between repeated right clicks when holding the right
+# mouse button.
+# type: float
+# repeat_rightclick_time = 0.25
+
# Automatically jump up single-node obstacles.
# type: bool
+# type: bool
# autojump = false
-# The time in seconds it takes between repeated right clicks when holding the right mouse button.
-# type: float
-# repeat_rightclick_time = 0.25
-
# Prevent digging and placing from repeating when holding the mouse buttons.
# Enable this when you dig or place too often by accident.
# type: bool
@@ -368,27 +372,72 @@
# type: key
# keymap_slot20 =
-# Key for selecting the 21th hotbar slot.
+# Key for selecting the 21st hotbar slot.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
# keymap_slot21 =
-# Key for selecting the 22th hotbar slot.
+# Key for selecting the 22nd hotbar slot.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
# keymap_slot22 =
-# Key for selecting the 23th hotbar slot.
+# Key for selecting the 23rd hotbar slot.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
# keymap_slot23 =
+# Key for selecting the 24th hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_slot24 =
+
+# Key for selecting the 25th hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_slot25 =
+
+# Key for selecting the 26th hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_slot26 =
+
+# Key for selecting the 27th hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_slot27 =
+
+# Key for selecting the 28th hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_slot28 =
+
+# Key for selecting the 29th hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_slot29 =
+
+# Key for selecting the 30th hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_slot30 =
+
+# Key for selecting the 31st hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_slot31 =
+
+# Key for selecting the 32nd hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_slot32 =
+
# Key for toggling the display of the HUD.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
# keymap_toggle_hud = KEY_F1
-# Key for toggling the display of the chat.
+# Key for toggling the display of chat.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
# keymap_toggle_chat = KEY_F2
@@ -398,7 +447,7 @@
# type: key
# keymap_console = KEY_F10
-# Key for toggling the display of the fog.
+# Key for toggling the display of fog.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
# keymap_toggle_force_fog_off = KEY_F3
@@ -503,16 +552,16 @@
# Filtered textures can blend RGB values with fully-transparent neighbors,
# which PNG optimizers usually discard, sometimes resulting in a dark or
-# light edge to transparent textures. Apply this filter to clean that up
+# light edge to transparent textures. Apply this filter to clean that up
# at texture load time.
# type: bool
# texture_clean_transparent = false
# When using bilinear/trilinear/anisotropic filters, low-resolution textures
# can be blurred, so automatically upscale them with nearest-neighbor
-# interpolation to preserve crisp pixels. This sets the minimum texture size
+# interpolation to preserve crisp pixels. This sets the minimum texture size
# for the upscaled textures; higher values look sharper, but require more
-# memory. Powers of 2 are recommended. Setting this higher than 1 may not
+# memory. Powers of 2 are recommended. Setting this higher than 1 may not
# have a visible effect unless bilinear/trilinear/anisotropic filtering is
# enabled.
# This is also used as the base node texture size for world-aligned
@@ -533,7 +582,8 @@
### Shaders
-# Shaders allow advanced visual effects and may increase performance on some video cards.
+# Shaders allow advanced visual effects and may increase performance on some video
+# cards.
# This only works with the OpenGL video backend.
# type: bool
# enable_shaders = true
@@ -640,7 +690,8 @@
# type: int
# pause_fps_max = 20
-# Open the pause menu when the window's focus is lost. Does not pause if a formspec is open.
+# Open the pause menu when the window's focus is lost. Does not pause if a formspec is
+# open.
# type: bool
# pause_on_lost_focus = false
@@ -715,7 +766,7 @@
# The rendering back-end for Irrlicht.
# A restart is required after changing this.
-# Note: on Android, stick with OGLES1 if unsure! App may fail to start otherwise.
+# Note: On Android, stick with OGLES1 if unsure! App may fail to start otherwise.
# On other platforms, OpenGL is recommended, and it’s the only driver with
# shader support currently.
# type: enum values: null, software, burningsvideo, direct3d8, direct3d9, opengl, ogles1, ogles2
@@ -734,7 +785,7 @@
# Multiplier for fall bobbing.
# For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
# type: float
-# fall_bobbing_amount = 0.0
+# fall_bobbing_amount = 0.03
# 3D support.
# Currently supported:
@@ -781,7 +832,7 @@
# type: string
# selectionbox_color = (0,0,0)
-# Width of the selectionbox's lines around nodes.
+# Width of the selection box lines around nodes.
# type: int min: 1 max: 5
# selectionbox_width = 2
@@ -876,7 +927,7 @@
# a specially-designed texture pack; with this option, the client tries
# to determine the scale automatically basing on the texture size.
# See also texture_min_size.
-# Warning: this option is EXPERIMENTAL!
+# Warning: This option is EXPERIMENTAL!
# type: enum values: disable, enable, force
# autoscale_mode = disable
@@ -890,7 +941,7 @@
# type: bool
# menu_clouds = true
-# Scale gui by a user specified value.
+# Scale GUI by a user specified value.
# Use a nearest-neighbor-anti-alias filter to scale the GUI.
# This will smooth over some of the rough edges, and blend
# pixels when scaling down, at the cost of blurring some
@@ -919,7 +970,7 @@
# type: bool
# tooltip_append_itemname = false
-# Whether freetype fonts are used, requires freetype support to be compiled in.
+# Whether FreeType fonts are used, requires FreeType support to be compiled in.
# type: bool
# freetype = true
@@ -1031,11 +1082,13 @@
# type: string
# serverlist_url = servers.minetest.net
-# File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab.
+# File in client/serverlist/ that contains your favorite servers displayed in the
+# Multiplayer Tab.
# type: string
# serverlist_file = favoriteservers.txt
-# Maximum size of the out chat queue. 0 to disable queueing and -1 to make the queue size unlimited
+# Maximum size of the out chat queue.
+# 0 to disable queueing and -1 to make the queue size unlimited.
# type: int
# max_out_chat_queue_size = 20
@@ -1072,9 +1125,9 @@
# Homepage of server, to be displayed in the serverlist.
# type: string
-# server_url = http://minetest.net
+# server_url = https://minetest.net
-# Automaticaly report to the serverlist.
+# Automatically report to the serverlist.
# type: bool
# server_announce = false
@@ -1146,7 +1199,7 @@
# type: string
# motd =
-# Maximum number of players that can connect simultaneously.
+# Maximum number of players that can be connected simultaneously.
# type: int
# max_users = 15
@@ -1241,7 +1294,8 @@
# type: int
# active_object_send_range_blocks = 3
-# How large area of blocks are subject to the active block stuff, stated in mapblocks (16 nodes).
+# The radius of the volume of blocks around every player that is subject to the
+# active block stuff, stated in mapblocks (16 nodes).
# In active blocks objects are loaded and ABMs run.
# This is also the minimum range in which active objects (mobs) are maintained.
# This should be configured together with active_object_range.
@@ -1261,7 +1315,8 @@
# time_send_interval = 5
# Controls length of day/night cycle.
-# Examples: 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.
+# Examples:
+# 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.
# type: int
# time_speed = 72
@@ -1347,19 +1402,20 @@
# type: int
# max_objects_per_block = 64
-# See http://www.sqlite.org/pragma.html#pragma_synchronous
+# See https://www.sqlite.org/pragma.html#pragma_synchronous
# type: enum values: 0, 1, 2
# sqlite_synchronous = 2
-# Length of a server tick and the interval at which objects are generally updated over network.
+# Length of a server tick and the interval at which objects are generally updated over
+# network.
# type: float
# dedicated_server_step = 0.09
-# Time in between active block management cycles
+# Length of time between active block management cycles
# type: float
# active_block_mgmt_interval = 2.0
-# Length of time between ABM execution cycles
+# Length of time between Active Block Modifier (ABM) execution cycles
# type: float
# abm_interval = 1.0
@@ -1386,11 +1442,14 @@
# type: float
# liquid_update = 1.0
-# At this distance the server will aggressively optimize which blocks are sent to clients.
-# Small values potentially improve performance a lot, at the expense of visible rendering glitches.
-# (some blocks will not be rendered under water and in caves, as well as sometimes on land)
-# Setting this to a value greater than max_block_send_distance disables this optimization.
-# Stated in mapblocks (16 nodes)
+# At this distance the server will aggressively optimize which blocks are sent to
+# clients.
+# Small values potentially improve performance a lot, at the expense of visible
+# rendering glitches (some blocks will not be rendered under water and in caves,
+# as well as sometimes on land).
+# Setting this to a value greater than max_block_send_distance disables this
+# optimization.
+# Stated in mapblocks (16 nodes).
# type: int min: 2
# block_send_optimize_distance = 4
@@ -1407,7 +1466,8 @@
# CHAT_MESSAGES: 2 (disable send_chat_message call client-side)
# READ_ITEMDEFS: 4 (disable get_item_def call client-side)
# READ_NODEDEFS: 8 (disable get_node_def call client-side)
-# LOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to csm_restriction_noderange)
+# LOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to
+# csm_restriction_noderange)
# type: int
# csm_restriction_flags = 30
@@ -1543,7 +1603,8 @@
# Changes the main menu UI:
# - Full: Multple singleplayer worlds, game choice, texture pack chooser, etc.
-# - Simple: One singleplayer world, no game or texture pack choosers. May be necessary for smaller screens.
+# - Simple: One singleplayer world, no game or texture pack choosers. May be
+# necessary for smaller screens.
# - Auto: Simple on Android, full on everything else.
# type: enum values: auto, full, simple
# main_menu_style = auto
@@ -1552,13 +1613,8 @@
# type: string
# main_menu_script =
-# type: int
-# main_menu_game_mgr = 0
-
-# type: int
-# main_menu_mod_mgr = 1
-
-# Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers.
+# Print the engine's profiling data in regular intervals (in seconds).
+# 0 = disable. Useful for developers.
# type: int
# profiler_print_interval = 0
@@ -1568,7 +1624,11 @@
# Name of map generator to be used when creating a new world.
# Creating a world in the main menu will override this.
-# type: enum values: v5, v6, v7, flat, valleys, fractal, singlenode
+# Current stable mapgens:
+# v5, v6, v7 (except floatlands), flat, singlenode.
+# 'stable' means the terrain shape in an existing world will not be changed
+# in the future. Note that biomes are defined by games and may still change.
+# type: enum values: v5, v6, v7, valleys, carpathian, fractal, flat, singlenode
# mg_name = v7
# Water surface level of the world.
@@ -1609,7 +1669,7 @@
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
-# flags = "eased"
+# flags = eased
# }
# Small-scale temperature variation for blending biomes on borders.
@@ -1622,7 +1682,7 @@
# octaves = 2,
# persistence = 1.0,
# lacunarity = 2.0,
-# flags = "eased"
+# flags = eased
# }
# Humidity variation for biomes.
@@ -1635,7 +1695,7 @@
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
-# flags = "eased"
+# flags = eased
# }
# Small-scale humidity variation for blending biomes on borders.
@@ -1648,7 +1708,7 @@
# octaves = 2,
# persistence = 1.0,
# lacunarity = 2.0,
-# flags = "eased"
+# flags = eased
# }
## Mapgen V5
@@ -1703,7 +1763,7 @@
# octaves = 4,
# persistence = 0.7,
# lacunarity = 2.0,
-# flags = "eased"
+# flags = eased
# }
# Variation of terrain vertical scale.
@@ -1717,7 +1777,7 @@
# octaves = 3,
# persistence = 0.45,
# lacunarity = 2.0,
-# flags = "eased"
+# flags = eased
# }
# Y-level of average terrain surface.
@@ -1730,10 +1790,10 @@
# octaves = 4,
# persistence = 0.5,
# lacunarity = 2.0,
-# flags = "eased"
+# flags = eased
# }
-# First of 2 3D noises that together define tunnels.
+# First of two 3D noises that together define tunnels.
# type: noise_params_3d
# mgv5_np_cave1 = {
# offset = 0,
@@ -1743,10 +1803,10 @@
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
-# flags = ""
+# flags =
# }
-# Second of 2 3D noises that together define tunnels.
+# Second of two 3D noises that together define tunnels.
# type: noise_params_3d
# mgv5_np_cave2 = {
# offset = 0,
@@ -1756,7 +1816,7 @@
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
-# flags = ""
+# flags =
# }
# 3D noise defining giant caverns.
@@ -1769,7 +1829,7 @@
# octaves = 5,
# persistence = 0.63,
# lacunarity = 2.0,
-# flags = ""
+# flags =
# }
# 3D noise defining terrain.
@@ -1782,7 +1842,7 @@
# octaves = 4,
# persistence = 0.55,
# lacunarity = 2.0,
-# flags = "eased"
+# flags = eased
# }
## Mapgen V6
@@ -1815,7 +1875,7 @@
### Noises
-# Y-level of lower terrain and lakebeds.
+# Y-level of lower terrain and seabed.
# type: noise_params_2d
# mgv6_np_terrain_base = {
# offset = -4,
@@ -1825,10 +1885,10 @@
# octaves = 5,
# persistence = 0.6,
# lacunarity = 2.0,
-# flags = "eased"
+# flags = eased
# }
-# Y-level of higher (cliff-top) terrain.
+# Y-level of higher terrain that creates cliffs.
# type: noise_params_2d
# mgv6_np_terrain_higher = {
# offset = 20,
@@ -1838,7 +1898,7 @@
# octaves = 5,
# persistence = 0.6,
# lacunarity = 2.0,
-# flags = "eased"
+# flags = eased
# }
# Varies steepness of cliffs.
@@ -1851,10 +1911,10 @@
# octaves = 5,
# persistence = 0.7,
# lacunarity = 2.0,
-# flags = "eased"
+# flags = eased
# }
-# Defines areas of 'terrain_higher' (cliff-top terrain).
+# Defines distribution of higher terrain.
# type: noise_params_2d
# mgv6_np_height_select = {
# offset = 0.5,
@@ -1864,7 +1924,7 @@
# octaves = 5,
# persistence = 0.69,
# lacunarity = 2.0,
-# flags = "eased"
+# flags = eased
# }
# Varies depth of biome surface nodes.
@@ -1877,7 +1937,7 @@
# octaves = 3,
# persistence = 0.55,
# lacunarity = 2.0,
-# flags = "eased"
+# flags = eased
# }
# Defines areas with sandy beaches.
@@ -1890,7 +1950,7 @@
# octaves = 3,
# persistence = 0.50,
# lacunarity = 2.0,
-# flags = "eased"
+# flags = eased
# }
# Temperature variation for biomes.
@@ -1903,7 +1963,7 @@
# octaves = 3,
# persistence = 0.50,
# lacunarity = 2.0,
-# flags = "eased"
+# flags = eased
# }
# Variation of number of caves.
@@ -1916,7 +1976,7 @@
# octaves = 3,
# persistence = 0.50,
# lacunarity = 2.0,
-# flags = "eased"
+# flags = eased
# }
# Humidity variation for biomes.
@@ -1929,7 +1989,7 @@
# octaves = 3,
# persistence = 0.50,
# lacunarity = 2.0,
-# flags = "eased"
+# flags = eased
# }
# Defines tree areas and tree density.
@@ -1942,7 +2002,7 @@
# octaves = 4,
# persistence = 0.66,
# lacunarity = 2.0,
-# flags = "eased"
+# flags = eased
# }
# Defines areas where trees have apples.
@@ -1955,7 +2015,7 @@
# octaves = 3,
# persistence = 0.45,
# lacunarity = 2.0,
-# flags = "eased"
+# flags = eased
# }
## Mapgen V7
@@ -2026,7 +2086,7 @@
### Noises
-# Y-level of higher (cliff-top) terrain.
+# Y-level of higher terrain that creates cliffs.
# type: noise_params_2d
# mgv7_np_terrain_base = {
# offset = 4,
@@ -2036,10 +2096,10 @@
# octaves = 5,
# persistence = 0.6,
# lacunarity = 2.0,
-# flags = "eased"
+# flags = eased
# }
-# Y-level of lower terrain and lakebeds.
+# Y-level of lower terrain and seabed.
# type: noise_params_2d
# mgv7_np_terrain_alt = {
# offset = 4,
@@ -2049,7 +2109,7 @@
# octaves = 5,
# persistence = 0.6,
# lacunarity = 2.0,
-# flags = "eased"
+# flags = eased
# }
# Varies roughness of terrain.
@@ -2063,10 +2123,10 @@
# octaves = 3,
# persistence = 0.6,
# lacunarity = 2.0,
-# flags = "eased"
+# flags = eased
# }
-# Defines areas of higher (cliff-top) terrain and affects steepness of cliffs.
+# Defines distribution of higher terrain and steepness of cliffs.
# type: noise_params_2d
# mgv7_np_height_select = {
# offset = -8,
@@ -2076,7 +2136,7 @@
# octaves = 6,
# persistence = 0.7,
# lacunarity = 2.0,
-# flags = "eased"
+# flags = eased
# }
# Variation of biome filler depth.
@@ -2089,7 +2149,7 @@
# octaves = 3,
# persistence = 0.7,
# lacunarity = 2.0,
-# flags = "eased"
+# flags = eased
# }
# Variation of maximum mountain height (in nodes).
@@ -2102,7 +2162,7 @@
# octaves = 3,
# persistence = 0.6,
# lacunarity = 2.0,
-# flags = "eased"
+# flags = eased
# }
# Defines large-scale river channel structure.
@@ -2115,7 +2175,7 @@
# octaves = 5,
# persistence = 0.6,
# lacunarity = 2.0,
-# flags = "eased"
+# flags = eased
# }
# Defines areas of floatland smooth terrain.
@@ -2129,7 +2189,7 @@
# octaves = 5,
# persistence = 0.6,
# lacunarity = 2.0,
-# flags = "eased"
+# flags = eased
# }
# Variation of hill height and lake depth on floatland smooth terrain.
@@ -2142,7 +2202,7 @@
# octaves = 4,
# persistence = 0.7,
# lacunarity = 2.0,
-# flags = "eased"
+# flags = eased
# }
# 3D noise defining mountain structure and height.
@@ -2156,7 +2216,7 @@
# octaves = 5,
# persistence = 0.63,
# lacunarity = 2.0,
-# flags = ""
+# flags =
# }
# 3D noise defining structure of river canyon walls.
@@ -2169,7 +2229,7 @@
# octaves = 4,
# persistence = 0.75,
# lacunarity = 2.0,
-# flags = ""
+# flags =
# }
# 3D noise defining giant caverns.
@@ -2182,10 +2242,10 @@
# octaves = 5,
# persistence = 0.63,
# lacunarity = 2.0,
-# flags = ""
+# flags =
# }
-# First of 2 3D noises that together define tunnels.
+# First of two 3D noises that together define tunnels.
# type: noise_params_3d
# mgv7_np_cave1 = {
# offset = 0,
@@ -2195,10 +2255,10 @@
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
-# flags = ""
+# flags =
# }
-# Second of 2 3D noises that together define tunnels.
+# Second of two 3D noises that together define tunnels.
# type: noise_params_3d
# mgv7_np_cave2 = {
# offset = 0,
@@ -2208,7 +2268,7 @@
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
-# flags = ""
+# flags =
# }
## Mapgen Carpathian
@@ -2267,7 +2327,7 @@
# octaves = 3,
# persistence = 0.7,
# lacunarity = 2.0,
-# flags = "eased"
+# flags = eased
# }
# First of 4 2D noises that together define hill/mountain range height.
@@ -2280,7 +2340,7 @@
# octaves = 5,
# persistence = 0.5,
# lacunarity = 2.0,
-# flags = "eased"
+# flags = eased
# }
# Second of 4 2D noises that together define hill/mountain range height.
@@ -2293,7 +2353,7 @@
# octaves = 5,
# persistence = 0.5,
# lacunarity = 2.0,
-# flags = "eased"
+# flags = eased
# }
# Third of 4 2D noises that together define hill/mountain range height.
@@ -2306,7 +2366,7 @@
# octaves = 5,
# persistence = 0.5,
# lacunarity = 2.0,
-# flags = "eased"
+# flags = eased
# }
# Fourth of 4 2D noises that together define hill/mountain range height.
@@ -2319,7 +2379,7 @@
# octaves = 5,
# persistence = 0.5,
# lacunarity = 2.0,
-# flags = "eased"
+# flags = eased
# }
# 2D noise that controls the size/occurance of rolling hills.
@@ -2332,7 +2392,7 @@
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
-# flags = "eased"
+# flags = eased
# }
# 2D noise that controls the size/occurance of ridged mountain ranges.
@@ -2345,7 +2405,7 @@
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
-# flags = "eased"
+# flags = eased
# }
# 2D noise that controls the size/occurance of step mountain ranges.
@@ -2358,7 +2418,7 @@
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
-# flags = "eased"
+# flags = eased
# }
# 2D noise that controls the shape/size of rolling hills.
@@ -2371,7 +2431,7 @@
# octaves = 6,
# persistence = 0.5,
# lacunarity = 2.0,
-# flags = "eased"
+# flags = eased
# }
# 2D noise that controls the shape/size of ridged mountains.
@@ -2384,7 +2444,7 @@
# octaves = 6,
# persistence = 0.7,
# lacunarity = 2.0,
-# flags = "eased"
+# flags = eased
# }
# 2D noise that controls the shape/size of step mountains.
@@ -2397,7 +2457,7 @@
# octaves = 6,
# persistence = 0.6,
# lacunarity = 2.0,
-# flags = "eased"
+# flags = eased
# }
# 3D noise for mountain overhangs, cliffs, etc. Usually small variations.
@@ -2410,10 +2470,10 @@
# octaves = 5,
# persistence = 0.55,
# lacunarity = 2.0,
-# flags = ""
+# flags =
# }
-# First of 2 3D noises that together define tunnels.
+# First of two 3D noises that together define tunnels.
# type: noise_params_3d
# mgcarpathian_np_cave1 = {
# offset = 0,
@@ -2423,10 +2483,10 @@
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
-# flags = ""
+# flags =
# }
-# Second of 2 3D noises that together define tunnels.
+# Second of two 3D noises that together define tunnels.
# type: noise_params_3d
# mgcarpathian_np_cave2 = {
# offset = 0,
@@ -2436,7 +2496,7 @@
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
-# flags = ""
+# flags =
# }
# 3D noise defining giant caverns.
@@ -2449,7 +2509,7 @@
# octaves = 5,
# persistence = 0.63,
# lacunarity = 2.0,
-# flags = ""
+# flags =
# }
## Mapgen Flat
@@ -2517,7 +2577,7 @@
# octaves = 5,
# persistence = 0.6,
# lacunarity = 2.0,
-# flags = "eased"
+# flags = eased
# }
# Variation of biome filler depth.
@@ -2530,10 +2590,10 @@
# octaves = 3,
# persistence = 0.7,
# lacunarity = 2.0,
-# flags = "eased"
+# flags = eased
# }
-# First of 2 3D noises that together define tunnels.
+# First of two 3D noises that together define tunnels.
# type: noise_params_3d
# mgflat_np_cave1 = {
# offset = 0,
@@ -2543,10 +2603,10 @@
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
-# flags = ""
+# flags =
# }
-# Second of 2 3D noises that together define tunnels.
+# Second of two 3D noises that together define tunnels.
# type: noise_params_3d
# mgflat_np_cave2 = {
# offset = 0,
@@ -2556,7 +2616,7 @@
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
-# flags = ""
+# flags =
# }
## Mapgen Fractal
@@ -2620,8 +2680,8 @@
# type: v3f
# mgfractal_scale = (4096.0, 1024.0, 4096.0)
-# (X,Y,Z) offset of fractal from world centre in units of 'scale'.
-# Can be used to move a desired point to (0, 0): to create a
+# (X,Y,Z) offset of fractal from world center in units of 'scale'.
+# Can be used to move a desired point to (0, 0) to create a
# suitable spawn point, or to allow 'zooming in' on a desired
# point by increasing 'scale'.
# The default is tuned for a suitable spawn point for mandelbrot
@@ -2631,7 +2691,7 @@
# type: v3f
# mgfractal_offset = (1.79, 0.0, 0.0)
-# W co-ordinate of the generated 3D slice of a 4D fractal.
+# W coordinate of the generated 3D slice of a 4D fractal.
# Determines which 3D slice of the 4D shape is generated.
# Alters the shape of the fractal.
# Has no effect on 3D fractals.
@@ -2680,7 +2740,7 @@
# octaves = 5,
# persistence = 0.6,
# lacunarity = 2.0,
-# flags = "eased"
+# flags = eased
# }
# Variation of biome filler depth.
@@ -2693,10 +2753,10 @@
# octaves = 3,
# persistence = 0.7,
# lacunarity = 2.0,
-# flags = "eased"
+# flags = eased
# }
-# First of 2 3D noises that together define tunnels.
+# First of two 3D noises that together define tunnels.
# type: noise_params_3d
# mgfractal_np_cave1 = {
# offset = 0,
@@ -2706,10 +2766,10 @@
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
-# flags = ""
+# flags =
# }
-# Second of 2 3D noises that together define tunnels.
+# Second of two 3D noises that together define tunnels.
# type: noise_params_3d
# mgfractal_np_cave2 = {
# offset = 0,
@@ -2719,7 +2779,7 @@
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
-# flags = ""
+# flags =
# }
## Mapgen Valleys
@@ -2781,7 +2841,7 @@
### Noises
-# Caves and tunnels form at the intersection of the two noises.
+# First of two 3D noises that together define tunnels.
# type: noise_params_3d
# mgvalleys_np_cave1 = {
# offset = 0,
@@ -2791,10 +2851,10 @@
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
-# flags = ""
+# flags =
# }
-# Caves and tunnels form at the intersection of the two noises.
+# Second of two 3D noises that together define tunnels.
# type: noise_params_3d
# mgvalleys_np_cave2 = {
# offset = 0,
@@ -2804,7 +2864,7 @@
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
-# flags = ""
+# flags =
# }
# The depth of dirt or other biome filler node.
@@ -2817,7 +2877,7 @@
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
-# flags = "eased"
+# flags = eased
# }
# 3D noise defining giant caverns.
@@ -2830,10 +2890,10 @@
# octaves = 6,
# persistence = 0.63,
# lacunarity = 2.0,
-# flags = ""
+# flags =
# }
-# River noise. Rivers occur close to noise value zero.
+# Defines large-scale river channel structure.
# type: noise_params_2d
# mgvalleys_np_rivers = {
# offset = 0,
@@ -2843,7 +2903,7 @@
# octaves = 5,
# persistence = 0.6,
# lacunarity = 2.0,
-# flags = "eased"
+# flags = eased
# }
# Base terrain height.
@@ -2856,7 +2916,7 @@
# octaves = 6,
# persistence = 0.4,
# lacunarity = 2.0,
-# flags = "eased"
+# flags = eased
# }
# Raises terrain to make valleys around the rivers.
@@ -2869,7 +2929,7 @@
# octaves = 1,
# persistence = 1.0,
# lacunarity = 2.0,
-# flags = "eased"
+# flags = eased
# }
# Slope and fill work together to modify the heights.
@@ -2882,7 +2942,7 @@
# octaves = 6,
# persistence = 0.8,
# lacunarity = 2.0,
-# flags = ""
+# flags =
# }
# Amplifies the valleys.
@@ -2895,7 +2955,7 @@
# octaves = 1,
# persistence = 1.0,
# lacunarity = 2.0,
-# flags = "eased"
+# flags = eased
# }
# Slope and fill work together to modify the heights.
@@ -2908,21 +2968,21 @@
# octaves = 1,
# persistence = 1.0,
# lacunarity = 2.0,
-# flags = "eased"
+# flags = eased
# }
## Advanced
-# Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes).
-# Increasing this by 1 almost doubles the 3D noise calculation load.
-# High values can cause noise calculation to overload.
-# Values smaller than 5 cause a terrain bug in mgv6.
-# Since there is a fixed number of large caves and dungeons per
-# mapchunk, values other than 5 alter the density of these.
+# Size of mapchunks generated by mapgen, stated in mapblocks (16 nodes).
+# WARNING!: There is no benefit, and there are several dangers, in
+# increasing this value above 5.
+# Reducing this value increases cave and dungeon density.
+# Altering this value is for special usage, leaving it unchanged is
+# recommended.
# type: int
# chunksize = 5
-# Dump the mapgen debug infos.
+# Dump the mapgen debug information.
# type: bool
# enable_mapgen_debug_info = false
@@ -2940,9 +3000,19 @@
# type: int
# emergequeue_limit_generate = 64
-# Number of emerge threads to use. Make this field blank or 0, or increase this number
-# to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly
-# at the cost of slightly buggy caves.
+# Number of emerge threads to use.
+# Make this field blank or 0, or increase this number to use multiple threads.
+# On multiprocessor systems, this will improve mapgen speed greatly at the cost
+# of slightly buggy caves.
# type: int
# num_emerge_threads = 0
+#
+# Content Store
+#
+
+# Show packages in the content store that do not qualify as 'free software'
+# as defined by the Free Software Foundation.
+# type: bool
+# show_nonfree_packages = false
+