diff options
Diffstat (limited to 'minetest.conf.example')
-rw-r--r-- | minetest.conf.example | 174 |
1 files changed, 115 insertions, 59 deletions
diff --git a/minetest.conf.example b/minetest.conf.example index 5cf43aca6..e4193a771 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -197,7 +197,7 @@ # Key for toggling the camrea update. Only used for development # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 # type: key -# keymap_toggle_update_camera = +# keymap_toggle_update_camera = # Key for toggling the display of debug info. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 @@ -235,7 +235,7 @@ # Leave this blank to start a local server. # Note that the address field in the main menu overrides this setting. # type: string -# address = +# address = # Port to connect to (UDP). # Note that the port field in the main menu overrides this setting. @@ -266,6 +266,10 @@ #### Basic +# Enable VBO +# type: bool +# enable_vbo = true + # Whether to fog out the end of the visible area. # type: bool # enable_fog = true @@ -294,6 +298,10 @@ # type: bool # enable_3d_clouds = true +# Method used to highlight selected object. +# type: enum values: box, halo +# node_highlighting = box + #### Filtering # Use mip mapping to scale textures. May slightly increase performance. @@ -341,9 +349,9 @@ # type: bool # enable_shaders = true -##### Tone mapping -# Enables filmic tone mapping. -# Requires shaders to be enabled. +##### Tone Mapping + +# Enables filmic tone mapping # type: bool # tone_mapping = false @@ -434,8 +442,8 @@ # type: int # pause_fps_max = 20 -# View range in nodes. -# Min = 20. +# View distance in nodes. +# Min = 20 # type: int # viewing_range = 100 @@ -470,7 +478,7 @@ # Path to texture directory. All textures are first searched from here. # type: path -# texture_path = +# texture_path = # The rendering back-end for Irrlicht. # type: enum values: null, software, burningsvideo, direct3d8, direct3d9, opengl @@ -539,10 +547,6 @@ # type: float # hud_hotbar_max_width = 1.0 -# Selection highlighting method (box or halo) -# type: string -# node_highlighting = box - # Enables caching of facedir rotated meshes. # type: bool # enable_mesh_cache = false @@ -572,7 +576,8 @@ # type: float min: 0.25 max: 4 # ambient_occlusion_gamma = 2.2 -# Enable animation of inventory items. +# Enables animation of inventory items. +# type: bool # inventory_items_animations = false ### Menus @@ -646,7 +651,7 @@ # Path to save screenshots at. # type: path -# screenshot_path = +# screenshot_path = ### Advanced @@ -715,7 +720,7 @@ # The network interface that the server listens on. # type: string -# bind_address = +# bind_address = # Enable to disallow old clients from connecting. # Older clients are compatible in the sense that they will not crash when connecting @@ -728,7 +733,7 @@ # (obviously, remote_media should end with a slash). # Files that are not present will be fetched the usual way. # type: string -# remote_media = +# remote_media = # Enable/disable running an IPv6 server. An IPv6 server may be restricted # to IPv6 clients, depending on system configuration. @@ -766,7 +771,7 @@ # Message of the day displayed to players connecting. # type: string -# motd = +# motd = # Maximum number of players that can connect simultaneously. # type: int @@ -775,7 +780,7 @@ # World directory (everything in the world is stored here). # Not needed if starting from the main menu. # type: path -# map-dir = +# map-dir = # Time in seconds for item entity (dropped items) to live. # Setting it to -1 disables the feature. @@ -789,11 +794,11 @@ # A chosen map seed for a new map, leave empty for random. # Will be overridden when creating a new world in the main menu. # type: string -# fixed_map_seed = +# fixed_map_seed = # New users need to input this password. # type: string -# default_password = +# default_password = # The privileges that new users automatically get. # See /privs in game for a full list on your server and mod configuration. @@ -815,7 +820,7 @@ # If this is set, players will always (re)spawn at the given position. # type: string -# static_spawnpoint = +# static_spawnpoint = # If enabled, new players cannot join with an empty password. # type: bool @@ -1168,7 +1173,7 @@ # Flags that are not specified in the flag string are not modified from the default. # Flags starting with "no" are used to explicitly disable them. # type: flags possible values: lakes, hills, , nolakes, nohills -# mgflat_spflags = +# mgflat_spflags = # Y of flat ground. # type: int @@ -1295,41 +1300,87 @@ #### Mapgen Valleys -#mg_valleys_spflags = altitude_chill,humid_rivers +##### General + +# Map generation attributes specific to Mapgen Valleys. +# Flags that are not specified in the flag string are not modified from the default. +# Flags starting with "no" are used to explicitly disable them. # "altitude_chill" makes higher elevations colder, which may cause biome issues. # "humid_rivers" modifies the humidity around rivers and in areas where water would tend to pool. It may interfere with delicately adjusted biomes. -# -#mg_valleys_altitude_chill = 90 # the altitude at which temperature drops by 20C -#mg_valleys_large_cave_depth = -33 # Depth below which you'll find large caves. -#mg_valleys_lava_features = 0 # Creates unpredictable lava features in caves. These can make mining difficult. Zero disables them. (0-10) -#mg_valleys_massive_cave_depth = -256 # Depth below which you'll find massive caves. -#mg_valleys_river_depth = 4 # how deep to make rivers -#mg_valleys_river_size = 5 # how wide to make rivers -#mg_valleys_water_features = 0 # Creates unpredictable water features in caves. These can make mining difficult. Zero disables them. (0-10) -# -#mg_valleys_np_filler_depth = 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0 -# -# River noise -- rivers occur close to zero -#mg_valleys_np_rivers = 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0 -# -# Caves and tunnels form at the intersection of the two noises -#mg_valleys_np_cave1 = 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0 -#mg_valleys_np_cave2 = 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0 -# -#mg_valleys_np_massive_caves = 0, 1, (768, 256, 768), 59033, 6, 0.63, 2 # Massive caves form here. -# -# Base terrain height -#mg_valleys_np_terrain_height = -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0 -# -# Raises terrain to make valleys around the rivers -#mg_valleys_np_valley_depth = 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0 -# -# Slope and fill work together to modify the heights -#mg_valleys_np_inter_valley_fill = 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0 -#mg_valleys_np_inter_valley_slope = 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0 -# -# Amplifies the valleys -#mg_valleys_np_valley_profile = 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0 +# type: flags possible values: altitude_chill, noaltitude_chill, humid_rivers, nohumid_rivers +# mg_valleys_spflags = altitude_chill,humid_rivers + +# The altitude at which temperature drops by 20C +# type: int +# mg_valleys_altitude_chill = 90 + +# Depth below which you'll find large caves. +# type: int +# mg_valleys_large_cave_depth = -33 + +# Creates unpredictable lava features in caves. +# These can make mining difficult. Zero disables them. (0-10) +# type: int +# mg_valleys_lava_features = 0 + +# Depth below which you'll find massive caves. +# type: int +# mg_valleys_massive_cave_depth = -256 + +# How deep to make rivers +# type: int +# mg_valleys_river_depth = 4 + +# How wide to make rivers +# type: int +# mg_valleys_river_size = 5 + +# Creates unpredictable water features in caves. +# These can make mining difficult. Zero disables them. (0-10) +# type: int +# mg_valleys_water_features = 0 + +##### Noises + +# Caves and tunnels form at the intersection of the two noises +# type: noise_params +# mg_valleys_np_cave1 = 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0 + +# Caves and tunnels form at the intersection of the two noises +# type: noise_params +# mg_valleys_np_cave2 = 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0 + +# The depth of dirt or other filler +# type: noise_params +# mg_valleys_np_filler_depth = 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0 + +# Massive caves form here. +# type: noise_params +# mg_valleys_np_massive_caves = 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0 + +# River noise -- rivers occur close to zero +# type: noise_params +# mg_valleys_np_rivers = 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0 + +# Base terrain height +# type: noise_params +# mg_valleys_np_terrain_height = -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0 + +# Raises terrain to make valleys around the rivers +# type: noise_params +# mg_valleys_np_valley_depth = 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0 + +# Slope and fill work together to modify the heights +# type: noise_params +# mg_valleys_np_inter_valley_fill = 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0 + +# Amplifies the valleys +# type: noise_params +# mg_valleys_np_valley_profile = 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0 + +# Slope and fill work together to modify the heights +# type: noise_params +# mg_valleys_np_inter_valley_slope = 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0 ## Security @@ -1340,7 +1391,12 @@ # Comma-separated list of trusted mods that are allowed to access insecure # functions even when mod security is on (via request_insecure_environment()). # type: string -# secure.trusted_mods = +# secure.trusted_mods = + +# Comma-seperated list of mods that are allowed to access HTTP APIs, which +# allow them to upload and download data to/from the internet. +# type: string +# secure.http_mods = # # Client and Server @@ -1350,12 +1406,12 @@ # When running a server, clients connecting with this name are admins. # When starting from the main menu, this is overridden. # type: string -# name = +# name = # Set the language. Leave empty to use the system language. # A restart is required after changing this. # type: enum values: , be, cs, da, de, eo, es, et, fr, hu, id, it, ja, jbo, ko, ky, lt, nb, nl, pl, pt, pt_BR, ro, ru, tr, uk, zh_CN, zh_TW -# language = +# language = # Level of logging to be written to debug.txt: # - <nothing> (no logging) @@ -1397,7 +1453,7 @@ # Replaces the default main menu with a custom one. # type: string -# main_menu_script = +# main_menu_script = # type: int # main_menu_game_mgr = 0 |