diff options
Diffstat (limited to 'minetest.conf.example')
-rw-r--r-- | minetest.conf.example | 206 |
1 files changed, 172 insertions, 34 deletions
diff --git a/minetest.conf.example b/minetest.conf.example index 1574d5c3f..7a97d67fd 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -77,7 +77,7 @@ # The time in seconds it takes between repeated right clicks when holding the right # mouse button. -# type: float +# type: float min: 0.001 # repeat_rightclick_time = 0.25 # Automatically jump up single-node obstacles. @@ -126,7 +126,7 @@ # The time in seconds it takes between repeated events # when holding down a joystick button combination. -# type: float +# type: float min: 0.001 # repeat_joystick_button_time = 0.17 # The sensitivity of the joystick axes for moving the @@ -204,7 +204,7 @@ # Key for toggling pitch move mode. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 # type: key -# keymap_pitchmove = KEY_KEY_L +# keymap_pitchmove = KEY_KEY_P # Key for toggling fast mode. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 @@ -573,11 +573,12 @@ # type: enum values: 0, 1, 2, 4, 8, 16 # fsaa = 0 -# Undersampling is similar to using lower screen resolution, but it applies +# Undersampling is similar to using a lower screen resolution, but it applies # to the game world only, keeping the GUI intact. -# It should give significant performance boost at the cost of less detailed image. -# type: enum values: 0, 2, 3, 4 -# undersampling = 0 +# It should give a significant performance boost at the cost of less detailed image. +# Higher values result in a less detailed image. +# type: int min: 1 max: 8 +# undersampling = 1 ### Shaders @@ -682,11 +683,11 @@ # If FPS would go higher than this, limit it by sleeping # to not waste CPU power for no benefit. -# type: int +# type: int min: 1 # fps_max = 60 # Maximum FPS when game is paused. -# type: int +# type: int min: 1 # pause_fps_max = 20 # Open the pause menu when the window's focus is lost. Does not pause if a formspec is @@ -698,7 +699,7 @@ # type: int min: 20 max: 4000 # viewing_range = 100 -# Camera near plane distance in nodes, between 0 and 0.5 +# Camera 'near clipping plane' distance in nodes, between 0 and 0.5. # Most users will not need to change this. # Increasing can reduce artifacting on weaker GPUs. # 0.1 = Default, 0.25 = Good value for weaker tablets. @@ -706,11 +707,11 @@ # near_plane = 0.1 # Width component of the initial window size. -# type: int +# type: int min: 1 # screen_w = 1024 # Height component of the initial window size. -# type: int +# type: int min: 1 # screen_h = 600 # Save window size automatically when modified. @@ -735,7 +736,7 @@ # Adjust the gamma encoding for the light tables. Higher numbers are brighter. # This setting is for the client only and is ignored by the server. -# type: float min: 0.5 max: 3 +# type: float min: 0.5 max: 10 # display_gamma = 1.0 # Gradient of light curve at minimum light level. @@ -945,7 +946,7 @@ # This will smooth over some of the rough edges, and blend # pixels when scaling down, at the cost of blurring some # edge pixels when images are scaled by non-integer sizes. -# type: float +# type: float min: 0.001 # gui_scaling = 1.0 # When gui_scaling_filter is true, all GUI images need to be @@ -977,7 +978,7 @@ # type: filepath # font_path = fonts/liberationsans.ttf -# type: int +# type: int min: 1 # font_size = 16 # Font shadow offset, if 0 then shadow will not be drawn. @@ -991,14 +992,14 @@ # type: filepath # mono_font_path = fonts/liberationmono.ttf -# type: int +# type: int min: 1 # mono_font_size = 15 # This font will be used for certain languages. # type: filepath # fallback_font_path = fonts/DroidSansFallbackFull.ttf -# type: int +# type: int min: 1 # fallback_font_size = 15 # type: int @@ -1024,7 +1025,7 @@ ## Advanced # Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens. -# type: int +# type: int min: 1 # screen_dpi = 72 # Windows systems only: Start Minetest with the command line window in the background. @@ -1277,6 +1278,11 @@ # type: bool # enable_rollback_recording = false +# Format of player chat messages. The following strings are valid placeholders: +# @name, @message, @timestamp (optional) +# type: string +# chat_message_format = <@name> @message + # A message to be displayed to all clients when the server shuts down. # type: string # kick_msg_shutdown = Server shutting down. @@ -1326,7 +1332,7 @@ # Time of day when a new world is started, in millihours (0-23999). # type: int min: 0 max: 23999 -# world_start_time = 5250 +# world_start_time = 6125 # Interval of saving important changes in the world, stated in seconds. # type: float @@ -1346,39 +1352,55 @@ ### Physics +# Horizontal and vertical acceleration on ground or when climbing, +# in nodes per second per second. # type: float # movement_acceleration_default = 3 +# Horizontal acceleration in air when jumping or falling, +# in nodes per second per second. # type: float # movement_acceleration_air = 2 +# Horizontal and vertical acceleration in fast mode, +# in nodes per second per second. # type: float # movement_acceleration_fast = 10 +# Walking and flying speed, in nodes per second. # type: float # movement_speed_walk = 4 +# Sneaking speed, in nodes per second. # type: float # movement_speed_crouch = 1.35 +# Walking, flying and climbing speed in fast mode, in nodes per second. # type: float # movement_speed_fast = 20 +# Vertical climbing speed, in nodes per second. # type: float # movement_speed_climb = 3 +# Initial vertical speed when jumping, in nodes per second. # type: float # movement_speed_jump = 6.5 +# Decrease this to increase liquid resistence to movement. # type: float # movement_liquid_fluidity = 1 +# Maximum liquid resistence. Controls deceleration when entering liquid at +# high speed. # type: float # movement_liquid_fluidity_smooth = 0.5 +# Controls sinking speed in liquid. # type: float # movement_liquid_sink = 10 +# Acceleration of gravity, in nodes per second per second. # type: float # movement_gravity = 9.81 @@ -1580,6 +1602,13 @@ # type: enum values: , none, error, warning, action, info, verbose # debug_log_level = action +# If the file size of debug.txt exceeds the number of megabytes specified in +# this setting when it is opened, the file is moved to debug.txt.1, +# deleting an older debug.txt.1 if it exists. +# debug.txt is only moved if this setting is positive. +# type: int +# debug_log_size_max = 50 + # IPv6 support. # type: bool # enable_ipv6 = true @@ -1629,11 +1658,9 @@ # Name of map generator to be used when creating a new world. # Creating a world in the main menu will override this. -# Current stable mapgens: -# v5, v6, v7 (except floatlands), singlenode. -# 'stable' means the terrain shape in an existing world will not be changed -# in the future. Note that biomes are defined by games and may still change. -# type: enum values: v5, v6, v7, valleys, carpathian, fractal, flat, singlenode +# Current mapgens in a highly unstable state: +# - The optional floatlands of v7 (disabled by default). +# type: enum values: v7, valleys, carpathian, v5, flat, fractal, singlenode, v6 # mg_name = v7 # Water surface level of the world. @@ -1656,10 +1683,6 @@ # type: flags possible values: caves, dungeons, light, decorations, biomes, nocaves, nodungeons, nolight, nodecorations, nobiomes # mg_flags = caves,dungeons,light,decorations,biomes -# Whether dungeons occasionally project from the terrain. -# type: bool -# projecting_dungeons = true - ## Biome API temperature and humidity noise parameters # Temperature variation for biomes. @@ -1728,6 +1751,7 @@ # type: int # mgv5_large_cave_depth = -256 +# Deprecated, define and locate cave liquids using biome definitions instead. # Y of upper limit of lava in large caves. # type: int # mgv5_lava_depth = -256 @@ -1846,17 +1870,30 @@ # flags = eased # } +# 3D noise that determines number of dungeons per mapchunk. +# type: noise_params_3d +# mgv5_np_dungeons = { +# offset = 0.9, +# scale = 0.5, +# spread = (500, 500, 500), +# seed = 0, +# octaves = 2, +# persistence = 0.8, +# lacunarity = 2.0, +# flags = +# } + ## Mapgen V6 # Map generation attributes specific to Mapgen v6. # The 'snowbiomes' flag enables the new 5 biome system. -# When the new biome system is enabled jungles are automatically enabled and +# When the 'snowbiomes' flag is enabled jungles are automatically enabled and # the 'jungles' flag is ignored. # type: flags possible values: jungles, biomeblend, mudflow, snowbiomes, flat, trees, nojungles, nobiomeblend, nomudflow, nosnowbiomes, noflat, notrees -# mgv6_spflags = jungles,biomeblend,mudflow,snowbiomes,trees +# mgv6_spflags = jungles,biomeblend,mudflow,snowbiomes,noflat,trees # Deserts occur when np_biome exceeds this value. -# When the new biome system is enabled, this is ignored. +# When the 'snowbiomes' flag is enabled, this is ignored. # type: float # mgv6_freq_desert = 0.45 @@ -2036,6 +2073,7 @@ # type: int # mgv7_large_cave_depth = -33 +# Deprecated, define and locate cave liquids using biome definitions instead. # Y of upper limit of lava in large caves. # type: int # mgv7_lava_depth = -256 @@ -2268,16 +2306,41 @@ # flags = # } +# 3D noise that determines number of dungeons per mapchunk. +# type: noise_params_3d +# mgv7_np_dungeons = { +# offset = 0.9, +# scale = 0.5, +# spread = (500, 500, 500), +# seed = 0, +# octaves = 2, +# persistence = 0.8, +# lacunarity = 2.0, +# flags = +# } + ## Mapgen Carpathian # Map generation attributes specific to Mapgen Carpathian. -# type: flags possible values: caverns, nocaverns -# mgcarpathian_spflags = caverns +# type: flags possible values: caverns, rivers, nocaverns, norivers +# mgcarpathian_spflags = caverns,norivers # Defines the base ground level. # type: float # mgcarpathian_base_level = 12.0 +# Defines the width of the river channel. +# type: float +# mgcarpathian_river_width = 0.05 + +# Defines the depth of the river channel. +# type: float +# mgcarpathian_river_depth = 24.0 + +# Defines the width of the river valley. +# type: float +# mgcarpathian_valley_width = 0.25 + # Controls width of tunnels, a smaller value creates wider tunnels. # type: float # mgcarpathian_cave_width = 0.09 @@ -2286,6 +2349,7 @@ # type: int # mgcarpathian_large_cave_depth = -33 +# Deprecated, define and locate cave liquids using biome definitions instead. # Y of upper limit of lava in large caves. # type: int # mgcarpathian_lava_depth = -256 @@ -2455,6 +2519,19 @@ # flags = eased # } +# 2D noise that locates the river valleys and channels. +# type: noise_params_2d +# mgcarpathian_np_rivers = { +# offset = 0, +# scale = 1, +# spread = (1000, 1000, 1000), +# seed = 85039, +# octaves = 5, +# persistence = 0.6, +# lacunarity = 2.0, +# flags = eased +# } + # 3D noise for mountain overhangs, cliffs, etc. Usually small variations. # type: noise_params_3d # mgcarpathian_np_mnt_var = { @@ -2507,6 +2584,19 @@ # flags = # } +# 3D noise that determines number of dungeons per mapchunk. +# type: noise_params_3d +# mgcarpathian_np_dungeons = { +# offset = 0.9, +# scale = 0.5, +# spread = (500, 500, 500), +# seed = 0, +# octaves = 2, +# persistence = 0.8, +# lacunarity = 2.0, +# flags = +# } + ## Mapgen Flat # Map generation attributes specific to Mapgen flat. @@ -2522,6 +2612,7 @@ # type: int # mgflat_large_cave_depth = -33 +# Deprecated, define and locate cave liquids using biome definitions instead. # Y of upper limit of lava in large caves. # type: int # mgflat_lava_depth = -256 @@ -2612,8 +2703,27 @@ # flags = # } +# 3D noise that determines number of dungeons per mapchunk. +# type: noise_params_3d +# mgflat_np_dungeons = { +# offset = 0.9, +# scale = 0.5, +# spread = (500, 500, 500), +# seed = 0, +# octaves = 2, +# persistence = 0.8, +# lacunarity = 2.0, +# flags = +# } + ## Mapgen Fractal +# Map generation attributes specific to Mapgen flat. +# 'terrain' enables the generation of non-fractal terrain: +# ocean, islands and underground. +# type: flags possible values: terrain, noterrain +# mgfractal_spflags = terrain + # Controls width of tunnels, a smaller value creates wider tunnels. # type: float # mgfractal_cave_width = 0.09 @@ -2622,6 +2732,7 @@ # type: int # mgfractal_large_cave_depth = -33 +# Deprecated, define and locate cave liquids using biome definitions instead. # Y of upper limit of lava in large caves. # type: int # mgfractal_lava_depth = -256 @@ -2775,6 +2886,19 @@ # flags = # } +# 3D noise that determines number of dungeons per mapchunk. +# type: noise_params_3d +# mgfractal_np_dungeons = { +# offset = 0.9, +# scale = 0.5, +# spread = (500, 500, 500), +# seed = 0, +# octaves = 2, +# persistence = 0.8, +# lacunarity = 2.0, +# flags = +# } + ## Mapgen Valleys # Map generation attributes specific to Mapgen Valleys. @@ -2783,7 +2907,7 @@ # 'vary_river_depth': If enabled, low humidity and high heat causes rivers # to become shallower and occasionally dry. # 'altitude_dry': Reduces humidity with altitude. -# type: flags possible values: altitude_chill, noaltitude_chill, humid_rivers, nohumid_rivers, vary_river_depth, novary_river_depth, altitude_dry, noaltitude_dry +# type: flags possible values: altitude_chill, humid_rivers, vary_river_depth, altitude_dry, noaltitude_chill, nohumid_rivers, novary_river_depth, noaltitude_dry # mgvalleys_spflags = altitude_chill,humid_rivers,vary_river_depth,altitude_dry # The vertical distance over which heat drops by 20 if 'altitude_chill' is @@ -2796,6 +2920,7 @@ # type: int # mgvalleys_large_cave_depth = -33 +# Deprecated, define and locate cave liquids using biome definitions instead. # Y of upper limit of lava in large caves. # type: int # mgvalleys_lava_depth = 1 @@ -2964,6 +3089,19 @@ # flags = eased # } +# 3D noise that determines number of dungeons per mapchunk. +# type: noise_params_3d +# mgvalleys_np_dungeons = { +# offset = 0.9, +# scale = 0.5, +# spread = (500, 500, 500), +# seed = 0, +# octaves = 2, +# persistence = 0.8, +# lacunarity = 2.0, +# flags = +# } + ## Advanced # Size of mapchunks generated by mapgen, stated in mapblocks (16 nodes). |