diff options
Diffstat (limited to 'minetest.conf.example')
-rw-r--r-- | minetest.conf.example | 23 |
1 files changed, 10 insertions, 13 deletions
diff --git a/minetest.conf.example b/minetest.conf.example index b95b32eea..d8f91e7cb 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -1315,31 +1315,28 @@ #### Mapgen Valleys -#mg_valleys_spflags = altitude_chill,cliffs,humid_rivers,nofast,rugged +#mg_valleys_spflags = altitude_chill,humid_rivers # "altitude_chill" makes higher elevations colder, which may cause biome issues. -# "fast" produces softer terrain, more quickly # "humid_rivers" modifies the humidity around rivers and in areas where water would tend to pool. It may interfere with delicately adjusted biomes. -# "rugged" and "cliffs" do nothing unless "fast" is enabled # #mg_valleys_altitude_chill = 90 # the altitude at which temperature drops by 20C -#mg_valleys_cave_water_max_height = 31000 # max altitude of water in caves -#mg_valleys_humidity = 50 # the average humidity -#mg_valleys_humidity_break_point = 65 # The highest humidity around rivers in otherwise dry areas -#mg_valleys_lava_max_height = 0 # maximum altitude of lava +#mg_valleys_large_cave_depth = -33 # Depth below which you'll find large caves. +#mg_valleys_lava_features = 0 # Creates unpredictable lava features in caves. These can make mining difficult. Zero disables them. (0-10) +#mg_valleys_massive_cave_depth = -256 # Depth below which you'll find massive caves. #mg_valleys_river_depth = 4 # how deep to make rivers #mg_valleys_river_size = 5 # how wide to make rivers -#mg_valleys_temperature = 50 # the average temperature -#mg_valleys_water_features = 3 # how often water occurs in caves (0-10) +#mg_valleys_water_features = 0 # Creates unpredictable water features in caves. These can make mining difficult. Zero disables them. (0-10) # -#mg_valleys_np_cliffs = 0, 1, (750, 750, 750), 8445, 5, 1.0, 2.0 -#mg_valleys_np_corr = 0, 1, (40, 40, 40), -3536, 4, 1.0, 2.0 #mg_valleys_np_filler_depth = 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0 # # River noise -- rivers occur close to zero #mg_valleys_np_rivers = 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0 # -#mg_valleys_np_simple_caves_1 = 0, 1, v3f(64, 64, 64), -8402, 3, 0.5, 2.0 -#mg_valleys_np_simple_caves_2 = 0, 1, v3f(64, 64, 64), 3944, 3, 0.5, 2.0 +# Caves and tunnels form at the intersection of the two noises +#mg_valleys_np_cave1 = 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0 +#mg_valleys_np_cave2 = 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0 +# +#mg_valleys_np_massive_caves = 0, 1, (768, 256, 768), 59033, 6, 0.63, 2 # Massive caves form here. # # Base terrain height #mg_valleys_np_terrain_height = -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0 |