diff options
Diffstat (limited to 'minetest.conf.example')
-rw-r--r-- | minetest.conf.example | 19 |
1 files changed, 10 insertions, 9 deletions
diff --git a/minetest.conf.example b/minetest.conf.example index b7f4b24a7..fbbec2301 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -22,16 +22,15 @@ # Client and server # - # Name of player; on a server this is the main admin -#name = +#name = # # Client stuff # # Port to connect to (UDP) -#remote_port = +#remote_port = # Key mappings # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 #keymap_forward = KEY_KEY_W @@ -83,7 +82,7 @@ #vsync = false #fov = 72 # Address to connect to (#blank = start local server) -#address = +#address = # Enable random user input, for testing #random_input = false # Timeout for client to remove unused map data from memory @@ -116,7 +115,7 @@ # disable for speed or for different looks. #smooth_lighting = true # Path to texture directory. All textures are first searched from here. -#texture_path = +#texture_path = # Video back-end. # Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl #video_driver = opengl @@ -190,6 +189,8 @@ # The time in seconds it takes between repeated # right clicks when holding the right mouse button #repeat_rightclick_time = 0.25 +# Make fog and sky colors depend on daytime (dawn/sunset) and view direction +#directional_colored_fog = true # Default timeout for cURL, in milliseconds # Only has an effect if compiled with cURL @@ -228,7 +229,7 @@ # Server stuff # # Network port to listen (UDP) -#port = +#port = # Name of server #server_name = Minetest server # Description of server @@ -262,7 +263,7 @@ # Gives some stuff to players at the beginning #give_initial_stuff = false # New users need to input this password -#default_password = +#default_password = # Available privileges: interact, shout, teleport, settime, privs, ... # See /privs in game for a full list on your server and mod configuration. #default_privs = interact, shout @@ -278,7 +279,7 @@ #disable_anticheat = false # If true, actions are recorded for rollback #enable_rollback_recording = false -# If true, blocks are cached (and generated if not before) before a player is spawned. +# If true, blocks are cached (and generated if not before) before a player is spawned. #cache_block_before_spawn = true # Defines the maximum height a player can spawn in a map, above water level #max_spawn_height = 50 @@ -342,7 +343,7 @@ #emergequeue_limit_diskonly = # Maximum number of blocks to be queued that are to be generated. # Leave blank for an appropriate amount to be chosen automatically. -#emergequeue_limit_generate = +#emergequeue_limit_generate = # Number of emerge threads to use. Make this field blank, or increase this number, to use multiple threads. # On multiprocessor systems, this will improve mapgen speed greatly, at the cost of slightly buggy caves. #num_emerge_threads = 1 |