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-rw-r--r--minetest.conf.example19
1 files changed, 10 insertions, 9 deletions
diff --git a/minetest.conf.example b/minetest.conf.example
index b7f4b24a7..fbbec2301 100644
--- a/minetest.conf.example
+++ b/minetest.conf.example
@@ -22,16 +22,15 @@
# Client and server
#
-
# Name of player; on a server this is the main admin
-#name =
+#name =
#
# Client stuff
#
# Port to connect to (UDP)
-#remote_port =
+#remote_port =
# Key mappings
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
#keymap_forward = KEY_KEY_W
@@ -83,7 +82,7 @@
#vsync = false
#fov = 72
# Address to connect to (#blank = start local server)
-#address =
+#address =
# Enable random user input, for testing
#random_input = false
# Timeout for client to remove unused map data from memory
@@ -116,7 +115,7 @@
# disable for speed or for different looks.
#smooth_lighting = true
# Path to texture directory. All textures are first searched from here.
-#texture_path =
+#texture_path =
# Video back-end.
# Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl
#video_driver = opengl
@@ -190,6 +189,8 @@
# The time in seconds it takes between repeated
# right clicks when holding the right mouse button
#repeat_rightclick_time = 0.25
+# Make fog and sky colors depend on daytime (dawn/sunset) and view direction
+#directional_colored_fog = true
# Default timeout for cURL, in milliseconds
# Only has an effect if compiled with cURL
@@ -228,7 +229,7 @@
# Server stuff
#
# Network port to listen (UDP)
-#port =
+#port =
# Name of server
#server_name = Minetest server
# Description of server
@@ -262,7 +263,7 @@
# Gives some stuff to players at the beginning
#give_initial_stuff = false
# New users need to input this password
-#default_password =
+#default_password =
# Available privileges: interact, shout, teleport, settime, privs, ...
# See /privs in game for a full list on your server and mod configuration.
#default_privs = interact, shout
@@ -278,7 +279,7 @@
#disable_anticheat = false
# If true, actions are recorded for rollback
#enable_rollback_recording = false
-# If true, blocks are cached (and generated if not before) before a player is spawned.
+# If true, blocks are cached (and generated if not before) before a player is spawned.
#cache_block_before_spawn = true
# Defines the maximum height a player can spawn in a map, above water level
#max_spawn_height = 50
@@ -342,7 +343,7 @@
#emergequeue_limit_diskonly =
# Maximum number of blocks to be queued that are to be generated.
# Leave blank for an appropriate amount to be chosen automatically.
-#emergequeue_limit_generate =
+#emergequeue_limit_generate =
# Number of emerge threads to use. Make this field blank, or increase this number, to use multiple threads.
# On multiprocessor systems, this will improve mapgen speed greatly, at the cost of slightly buggy caves.
#num_emerge_threads = 1