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ref='/minetest.git/commit/src/client/hud.cpp?h=gpcf&id=40ea4ddef1fe56dab9a1479302f0b2578b4b0ed5'>Fix HUD multiline text alignment (#10795)Lars Müller2021-09-19 * Show status message when changing block bounds (#11556)Wuzzy2021-08-21 * Add bold, italic and monospace font styling for HUD text elements (#11478)sfan52021-07-27 * Require 'basic_debug' priv to view gameplay-relevant debug info, require 'deb...Wuzzy2021-06-24 * Fix overlays for 2D-drawn itemssfan52021-05-08 * refacto: Hud: make driver, client, player, inventory, tsrc private & drop unu...Loic Blot2021-05-03 * refacto: RenderingEngine is now better hiddenLoic Blot2021-05-03 * Add a key to toggle map block bounds (#11172)Seth Traverse2021-04-20 * Reserve vectors before pushing and other code quality changes (#11161)sfan52021-04-05 * Draw items as 2D images (instead of meshes) when possiblesfan52021-03-30 * GUIScene: Clear depth buffer + replace deprecated clearZBuffer callsJean-Patrick Guerrero2021-03-16 * Remove dead code (#10845)rubenwardy2021-01-22 * Fix some minor code issues all over the placesfan52020-12-24 * Cleanup shader generation code (#10663)Vitaliy2020-12-19 * Minimap as HUD element with API controlPierre-Yves Rollo2020-10-04 * Add compass HUD element (#9312)EvidenceB2020-08-29 * Add object crosshair, disable entity selectionboxes by default (#9523)LoneWolfHT2020-07-14 * Fix HUD scaling (#9721)Maksim2020-06-05 * Add ability to scale HUD text (#9814)LoneWolfHT2020-05-19 *