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Diffstat (limited to 'po/zh_TW/minetest.po')
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/*
Copyright (C) 2014 sapier
Copyright (C) 2018 srifqi, Muhammad Rifqi Priyo Susanto
<muhammadrifqipriyosusanto@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "touchscreengui.h"
#include "irrlichttypes.h"
#include "irr_v2d.h"
#include "log.h"
#include "client/keycode.h"
#include "settings.h"
#include "gettime.h"
#include "util/numeric.h"
#include "porting.h"
#include "client/guiscalingfilter.h"
#include "client/renderingengine.h"
#include <iostream>
#include <algorithm>
using namespace irr::core;
const char **button_imagenames = (const char *[]) {
"jump_btn.png",
"down.png",
"zoom.png",
"aux1_btn.png"
};
const char **joystick_imagenames = (const char *[]) {
"joystick_off.png",
"joystick_bg.png",
"joystick_center.png"
};
static irr::EKEY_CODE id2keycode(touch_gui_button_id id)
{
std::string key = "";
switch (id) {
case forward_id:
key = "forward";
break;
case left_id:
key = "left";
break;
case right_id:
key = "right";
break;
case backward_id:
key = "backward";
break;
case inventory_id:
key = "inventory";
break;
case drop_id:
key = "drop";
break;
case jump_id:
key = "jump";
break;
case crunch_id:
key = "sneak";
break;
case zoom_id:
key = "zoom";
break;
case aux1_id:
key = "aux1";
break;
case fly_id:
key = "freemove";
break;
case noclip_id:
key = "noclip";
break;
case fast_id:
key = "fastmove";
break;
case debug_id:
key = "toggle_debug";
break;
case toggle_chat_id:
key = "toggle_chat";
break;
case minimap_id:
key = "minimap";
break;
case chat_id:
key = "chat";
break;
case camera_id:
key = "camera_mode";
break;
case range_id:
key = "rangeselect";
break;
default:
break;
}
assert(!key.empty());
return keyname_to_keycode(g_settings->get("keymap_" + key).c_str());
}
TouchScreenGUI *g_touchscreengui;
static void load_button_texture(button_info *btn, const char *path,
const rect<s32> &button_rect, ISimpleTextureSource *tsrc, video::IVideoDriver *driver)
{
unsigned int tid;
video::ITexture *texture = guiScalingImageButton(driver,
tsrc->getTexture(path, &tid), button_rect.getWidth(),
button_rect.getHeight());
if (texture) {
btn->guibutton->setUseAlphaChannel(true);
if (g_settings->getBool("gui_scaling_filter")) {
rect<s32> txr_rect = rect<s32>(0, 0, button_rect.getWidth(), button_rect.getHeight());
btn->guibutton->setImage(texture, txr_rect);
btn->guibutton->setPressedImage(texture, txr_rect);
btn->guibutton->setScaleImage(false);
} else {
btn->guibutton->setImage(texture);
btn->guibutton->setPressedImage(texture);
btn->guibutton->setScaleImage(true);
}
btn->guibutton->setDrawBorder(false);
btn->guibutton->setText(L"");
}
}
AutoHideButtonBar::AutoHideButtonBar(IrrlichtDevice *device,
IEventReceiver *receiver) :
m_driver(device->getVideoDriver()),
m_guienv(device->getGUIEnvironment()),
m_receiver(receiver)
{
}
void AutoHideButtonBar::init(ISimpleTextureSource *tsrc,
const char *starter_img, int button_id, const v2s32 &UpperLeft,
const v2s32 &LowerRight, autohide_button_bar_dir dir, float timeout)
{
m_texturesource = tsrc;
m_upper_left = UpperLeft;
m_lower_right = LowerRight;
// init settings bar
irr::core::rect<int> current_button = rect<s32>(UpperLeft.X, UpperLeft.Y,
LowerRight.X, LowerRight.Y);
m_starter.guibutton = m_guienv->addButton(current_button, nullptr, button_id, L"", nullptr);
m_starter.guibutton->grab();
m_starter.repeatcounter = -1;
m_starter.keycode = KEY_OEM_8; // use invalid keycode as it's not relevant
m_starter.immediate_release = true;
m_starter.ids.clear();
load_button_texture(&m_starter, starter_img, current_button,
m_texturesource, m_driver);
m_dir = dir;
m_timeout_value = timeout;
m_initialized = true;
}
AutoHideButtonBar::~AutoHideButtonBar()
{
if (m_starter.guibutton) {
m_starter.guibutton->setVisible(false);
m_starter.guibutton->drop();
}
}
void AutoHideButtonBar::addButton(touch_gui_button_id button_id,
const wchar_t *caption, const char *btn_image)
{
if (!m_initialized) {
errorstream << "AutoHideButtonBar::addButton not yet initialized!"
<< std::endl;
return;
}
int button_size = 0;
if ((m_dir == AHBB_Dir_Top_Bottom) || (m_dir == AHBB_Dir_Bottom_Top))
button_size = m_lower_right.X - m_upper_left.X;
else
button_size = m_lower_right.Y - m_upper_left.Y;
irr::core::rect<int> current_button;
if ((m_dir == AHBB_Dir_Right_Left) || (m_dir == AHBB_Dir_Left_Right)) {
int x_start = 0;
int x_end = 0;
if (m_dir == AHBB_Dir_Left_Right) {
x_start = m_lower_right.X + (button_size * 1.25 * m_buttons.size())
+ (button_size * 0.25);
x_end = x_start + button_size;
} else {
x_end = m_upper_left.X - (button_size * 1.25 * m_buttons.size())
- (button_size * 0.25);
x_start = x_end - button_size;
}
current_button = rect<s32>(x_start, m_upper_left.Y, x_end,
m_lower_right.Y);
} else {
double y_start = 0;
double y_end = 0;
if (m_dir == AHBB_Dir_Top_Bottom) {
y_start = m_lower_right.X + (button_size * 1.25 * m_buttons.size())
+ (button_size * 0.25);
y_end = y_start + button_size;
} else {
y_end = m_upper_left.X - (button_size * 1.25 * m_buttons.size())
- (button_size * 0.25);
y_start = y_end - button_size;
}
current_button = rect<s32>(m_upper_left.X, y_start,
m_lower_right.Y, y_end);
}
auto *btn = new button_info();
btn->guibutton = m_guienv->addButton(current_button,
nullptr, button_id, caption, nullptr);
btn->guibutton->grab();
btn->guibutton->setVisible(false);
btn->guibutton->setEnabled(false);
btn->repeatcounter = -1;
btn->keycode = id2keycode(button_id);
btn->immediate_release = true;
btn->ids.clear();
load_button_texture(btn, btn_image, current_button, m_texturesource,
m_driver);
m_buttons.push_back(btn);
}
void AutoHideButtonBar::addToggleButton(touch_gui_button_id button_id,
const wchar_t *caption, const char *btn_image_1,
const char *btn_image_2)
{
addButton(button_id, caption, btn_image_1);
button_info *btn = m_buttons.back();
btn->togglable = 1;
btn->textures.push_back(btn_image_1);
btn->textures.push_back(btn_image_2);
}
bool AutoHideButtonBar::isButton(const SEvent &event)
{
IGUIElement *rootguielement = m_guienv->getRootGUIElement();
if (rootguielement == nullptr)
return false;
gui::IGUIElement *element = rootguielement->getElementFromPoint(
core::position2d<s32>(event.TouchInput.X, event.TouchInput.Y));
if (element == nullptr)
return false;
if (m_active) {
// check for all buttons in vector
auto iter = m_buttons.begin();
while (iter != m_buttons.end()) {
if ((*iter)->guibutton == element) {
auto *translated = new SEvent();
memset(translated, 0, sizeof(SEvent));
translated->EventType = irr::EET_KEY_INPUT_EVENT;
translated->KeyInput.Key = (*iter)->keycode;
translated->KeyInput.Control = false;
translated->KeyInput.Shift = false;
translated->KeyInput.Char = 0;
// add this event
translated->KeyInput.PressedDown = true;
m_receiver->OnEvent(*translated);
// remove this event
translated->KeyInput.PressedDown = false;
m_receiver->OnEvent(*translated);
delete translated;
(*iter)->ids.push_back(event.TouchInput.ID);
m_timeout = 0;
if ((*iter)->togglable == 1) {
(*iter)->togglable = 2;
load_button_texture(*iter, (*iter)->textures[1],
(*iter)->guibutton->getRelativePosition(),
m_texturesource, m_driver);
} else if ((*iter)->togglable == 2) {
(*iter)->togglable = 1;
load_button_texture(*iter, (*iter)->textures[0],
(*iter)->guibutton->getRelativePosition(),
m_texturesource, m_driver);
}
return true;
}
++iter;
}
} else {
// check for starter button only
if (element == m_starter.guibutton) {
m_starter.ids.push_back(event.TouchInput.ID);
m_starter.guibutton->setVisible(false);
m_starter.guibutton->setEnabled(false);
m_active = true;
m_timeout = 0;
auto iter = m_buttons.begin();
while (iter != m_buttons.end()) {
(*iter)->guibutton->setVisible(true);
(*iter)->guibutton->setEnabled(true);
++iter;
}
return true;
}
}
return false;
}
void AutoHideButtonBar::step(float dtime)
{
if (m_active) {
m_timeout += dtime;
if (m_timeout > m_timeout_value)
deactivate();
}
}
void AutoHideButtonBar::deactivate()
{
if (m_visible) {
m_starter.guibutton->setVisible(true);
m_starter.guibutton->setEnabled(true);
}
m_active = false;
auto iter = m_buttons.begin();
while (iter != m_buttons.end()) {
(*iter)->guibutton->setVisible(false);
(*iter)->guibutton->setEnabled(false);
++iter;
}
}
void AutoHideButtonBar::hide()
{
m_visible = false;
m_starter.guibutton->setVisible(false);
m_starter.guibutton->setEnabled(false);
auto iter = m_buttons.begin();
while (iter != m_buttons.end()) {
(*iter)->guibutton->setVisible(false);
(*iter)->guibutton->setEnabled(false);
++iter;
}
}
void AutoHideButtonBar::show()
{
m_visible = true;
if (m_active) {
auto iter = m_buttons.begin();
while (iter != m_buttons.end()) {
(*iter)->guibutton->setVisible(true);
(*iter)->guibutton->setEnabled(true);
++iter;
}
} else {
m_starter.guibutton->setVisible(true);
m_starter.guibutton->setEnabled(true);
}
}
TouchScreenGUI::TouchScreenGUI(IrrlichtDevice *device, IEventReceiver *receiver):
m_device(device),
m_guienv(device->getGUIEnvironment()),
m_receiver(receiver),
m_settingsbar(device, receiver),
m_rarecontrolsbar(device, receiver)
{
for (auto &button : m_buttons) {
button.guibutton = nullptr;
button.repeatcounter = -1;
button.repeatdelay = BUTTON_REPEAT_DELAY;
}
m_touchscreen_threshold = g_settings->getU16("touchscreen_threshold");
m_fixed_joystick = g_settings->getBool("fixed_virtual_joystick");
m_joystick_triggers_aux1 = g_settings->getBool("virtual_joystick_triggers_aux1");
m_screensize = m_device->getVideoDriver()->getScreenSize();
button_size = MYMIN(m_screensize.Y / 4.5f,
RenderingEngine::getDisplayDensity() *
g_settings->getFloat("hud_scaling") * 65.0f);
}
void TouchScreenGUI::initButton(touch_gui_button_id id, const rect<s32> &button_rect,
const std::wstring &caption, bool immediate_release, float repeat_delay)
{
button_info *btn = &m_buttons[id];
btn->guibutton = m_guienv->addButton(button_rect, nullptr, id, caption.c_str());
btn->guibutton->grab();
btn->repeatcounter = -1;
btn->repeatdelay = repeat_delay;
btn->keycode = id2keycode(id);
btn->immediate_release = immediate_release;
btn->ids.clear();
load_button_texture(btn, button_imagenames[id], button_rect,
m_texturesource, m_device->getVideoDriver());
}
button_info *TouchScreenGUI::initJoystickButton(touch_gui_button_id id,
const rect<s32> &button_rect, int texture_id, bool visible)
{
auto *btn = new button_info();
btn->guibutton = m_guienv->addButton(button_rect, nullptr, id, L"O");
btn->guibutton->setVisible(visible);
btn->guibutton->grab();
btn->ids.clear();
load_button_texture(btn, joystick_imagenames[texture_id],
button_rect, m_texturesource, m_device->getVideoDriver());
return btn;
}
void TouchScreenGUI::init(ISimpleTextureSource *tsrc)
{
assert(tsrc);
m_visible = true;
m_texturesource = tsrc;
/* Init joystick display "button"
* Joystick is placed on bottom left of screen.
*/
if (m_fixed_joystick) {
m_joystick_btn_off = initJoystickButton(joystick_off_id,
rect<s32>(button_size,
m_screensize.Y - button_size * 4,
button_size * 4,
m_screensize.Y - button_size), 0);
} else {
m_joystick_btn_off = initJoystickButton(joystick_off_id,
rect<s32>(button_size,
m_screensize.Y - button_size * 3,
button_size * 3,
m_screensize.Y - button_size), 0);
}
m_joystick_btn_bg = initJoystickButton(joystick_bg_id,
rect<s32>(button_size,
m_screensize.Y - button_size * 4,
button_size * 4,
m_screensize.Y - button_size),
1, false);
m_joystick_btn_center = initJoystickButton(joystick_center_id,
rect<s32>(0, 0, button_size, button_size), 2, false);
// init jump button
initButton(jump_id,
rect<s32>(m_screensize.X - (1.75 * button_size),
m_screensize.Y - button_size,
m_screensize.X - (0.25 * button_size),
m_screensize.Y),
L"x", false);
// init crunch button
initButton(crunch_id,
rect<s32>(m_screensize.X - (3.25 * button_size),
m_screensize.Y - button_size,
m_screensize.X - (1.75 * button_size),
m_screensize.Y),
L"H", false);
// init zoom button
initButton(zoom_id,
rect<s32>(m_screensize.X - (1.25 * button_size),
m_screensize.Y - (4 * button_size),
m_screensize.X - (0.25 * button_size),
m_screensize.Y - (3 * button_size)),
L"z", false);
// init aux1 button
if (!m_joystick_triggers_aux1)
initButton(aux1_id,
rect<s32>(m_screensize.X - (1.25 * button_size),
m_screensize.Y - (2.5 * button_size),
m_screensize.X - (0.25 * button_size),
m_screensize.Y - (1.5 * button_size)),
L"spc1", false);
m_settingsbar.init(m_texturesource, "gear_icon.png", settings_starter_id,
v2s32(m_screensize.X - (1.25 * button_size),
m_screensize.Y - ((SETTINGS_BAR_Y_OFFSET + 1.0) * button_size)
+ (0.5 * button_size)),
v2s32(m_screensize.X - (0.25 * button_size),
m_screensize.Y - (SETTINGS_BAR_Y_OFFSET * button_size)
+ (0.5 * button_size)),
AHBB_Dir_Right_Left, 3.0);
m_settingsbar.addButton(fly_id, L"fly", "fly_btn.png");
m_settingsbar.addButton(noclip_id, L"noclip", "noclip_btn.png");
m_settingsbar.addButton(fast_id, L"fast", "fast_btn.png");
m_settingsbar.addButton(debug_id, L"debug", "debug_btn.png");
m_settingsbar.addButton(camera_id, L"camera", "camera_btn.png");
m_settingsbar.addButton(range_id, L"rangeview", "rangeview_btn.png");
m_settingsbar.addButton(minimap_id, L"minimap", "minimap_btn.png");
// Chat is shown by default, so chat_hide_btn.png is shown first.
m_settingsbar.addToggleButton(toggle_chat_id, L"togglechat",
"chat_hide_btn.png", "chat_show_btn.png");
m_rarecontrolsbar.init(m_texturesource, "rare_controls.png",
rare_controls_starter_id,
v2s32(0.25 * button_size,
m_screensize.Y - ((RARE_CONTROLS_BAR_Y_OFFSET + 1.0) * button_size)
+ (0.5 * button_size)),
v2s32(0.75 * button_size,
m_screensize.Y - (RARE_CONTROLS_BAR_Y_OFFSET * button_size)
+ (0.5 * button_size)),
AHBB_Dir_Left_Right, 2.0);